If they are launching this November, it might make the Zelda game a lauch title of sorts. Maybe its a strategic move as much as it is a move to polish the part. Naturally, this is all crazy speculation on my part.
IDW publishes the Silent Hill comics (and Castlevania comics too). It seems you can buy them off their website. There is a chance your local comic book store has 'em too.:)
http://store.idwpublishing.com/index.php?cPath=2_2 7_40
To me the plot sounds no more like Silent Hill 1 than it does 2. The fact Rose is searching for her daughter isn't that big of a correlation w/ the first game. Almost all protagonists in Silent Hill stories are looking for something or someone.
Personally, I'd much rather watch an original SH work than an adaptation of one I've already experienced several times. The Silent Hill comics are a good example of quality stories by writers not from Konami...
I've read both the Silent Hill miniseries (5 issues) and the Silent Hill stand-alone story put out by IDW. As a pretty heavy fan of the Silent Hill series, I could tell try tried to stay faithful to the series. The art/coloring was sketchy in the literal sense; it was hard to make out a couple panels here and there--but I liked it.
My friend who bought the MGS series liked what IDW did with it.
If the CV comic had Ayami Kojima (concept artist for GBA CV games, Lament, and SotN) to do the art, that alone would be worth the price of admission.
Maybe it's the cynical gamer in me, but I don't think that the game industry is being accepted on its own terms simply because the GTA games are so successful.
Popular culture loves the GTA games, but the games themselves are products of the popular culture. Massive soundtracks from top artists in each respective era, situations and characters based on popular movies, Hollywood voice talent...these are all things that, aside from the game mechanics, make the GTA games distinct from other games.
Would GTA be as popular without those things? If you take those same game mechanics and give it a more "original" theme, I don't think it would see that same success.
Look at the "underground" racing games that let you rice up your cars...another example of pop culture in games. Def Jam Vendetta?
I'm not saying this is "bad", just that I think it's premature to say that the industry is finding its voice when all it is doing is assimilating aspects of pop culture into itself. The fact that games that incorporate pop culture into its games are popular isn't surprising.
There is this rumor: http://www.1up.com/do/newsStory?cId=3146578.
If they are launching this November, it might make the Zelda game a lauch title of sorts. Maybe its a strategic move as much as it is a move to polish the part. Naturally, this is all crazy speculation on my part.
Mind-numbing as it is, you can find his response at http://www.joystiq.com/entry/1234000427064233/ Comment #10.
IDW publishes the Silent Hill comics (and Castlevania comics too). It seems you can buy them off their website. There is a chance your local comic book store has 'em too. :)
2 7_40
http://store.idwpublishing.com/index.php?cPath=2_
To me the plot sounds no more like Silent Hill 1 than it does 2. The fact Rose is searching for her daughter isn't that big of a correlation w/ the first game. Almost all protagonists in Silent Hill stories are looking for something or someone.
Personally, I'd much rather watch an original SH work than an adaptation of one I've already experienced several times. The Silent Hill comics are a good example of quality stories by writers not from Konami...
I've read both the Silent Hill miniseries (5 issues) and the Silent Hill stand-alone story put out by IDW. As a pretty heavy fan of the Silent Hill series, I could tell try tried to stay faithful to the series. The art/coloring was sketchy in the literal sense; it was hard to make out a couple panels here and there--but I liked it.
My friend who bought the MGS series liked what IDW did with it.
If the CV comic had Ayami Kojima (concept artist for GBA CV games, Lament, and SotN) to do the art, that alone would be worth the price of admission.
Maybe it's the cynical gamer in me, but I don't think that the game industry is being accepted on its own terms simply because the GTA games are so successful.
Popular culture loves the GTA games, but the games themselves are products of the popular culture. Massive soundtracks from top artists in each respective era, situations and characters based on popular movies, Hollywood voice talent...these are all things that, aside from the game mechanics, make the GTA games distinct from other games.
Would GTA be as popular without those things? If you take those same game mechanics and give it a more "original" theme, I don't think it would see that same success.
Look at the "underground" racing games that let you rice up your cars...another example of pop culture in games. Def Jam Vendetta?
I'm not saying this is "bad", just that I think it's premature to say that the industry is finding its voice when all it is doing is assimilating aspects of pop culture into itself. The fact that games that incorporate pop culture into its games are popular isn't surprising.