Source Engine SDK Released
wolrahnaes writes "It's finally available to the public. According to a post on The Valve ERC Collective, the tools needed to create maps and mods for Half-Life 2, Counter-Strike: Source, and other Source engine based titles are now available on Steam. Some documentation is available here."
Oh my!
I sure hope to see creative mods such as Natural Selection ported from HL to HL2. That would be a dream come true.
For people that will use this:
How does the increasing complexity of producing artwork/maps for a game affect the amateur scene?
Do you think the steeper learning curve makes the mods that finally come out better, or does it just make the whole process more demanding and less fun?
I disagree. When Half Life was released, it ran poorly on my fairly recent machine. Remember, this was back before everyone had solid graphics cards and surplus memory. I'm sure that if you're playing HL2 on a contemporaray machine in 2009, it'll run like a dream.
Yes, it is.
.qc game(mod) source, which is QuakeC.
Quake1 -> Hl1 -> Hl2.
You still see plenty of error references refering to the
HL2 is just a sequential engine update, they didnt rewrite it from the ground up, so it still has its origin in quake.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
"You need to have pre-order HL 2 on Steam to have access to the SDK, right now.
Well that makes sense, because it's kinda hard to test your levels without having the game. Those who preordered have CS:S to test with. Those who haven't preordered either don't have the game, and thus have no reason to make a map for it, or they have a pirated copy of CS:S and Valve shouldn't give a shit about them anyways.
I used to get high on life, but I developed a tolerance. Now I need something stronger.