SilentChris writes "As of 3 PM EST, major websites were finally 'permitted' to release their reviews of Halo 2. The verdict: near perfect scores. Check out reviews by Gamespot, IGN, and GameSpy. Bungie has done it again!"
-- "I make people like me... WITH VIOLENCE!" - ATHF
Emphasis on AGAIN
by
fsterman
·
· Score: 5, Interesting
What most people don't understand is that Bungie has always been one of the most innovative game houses. Halo and Halo 2 have received quite a lot of attention since MS was able to do some real push with the game. But all of Bungies games are just as impressive, and more so when you realize what a variety of new thinking they put out.
Marathon, an FPS, to Myth, a team player RTS, to Oni a FPS/martial arts game, to Halo, possible the most creative FPS to date. If they had gotten with a big development team earlier I would love to see the games they would have produced!
So hats off to Bungie, I want to see the next non FPS!
-- Is there anything better than clicking through Microsoft ads on Slashdot?
Re:Emphasis on AGAIN
by
curtlewis
·
· Score: 5, Interesting
I think you've been jaded with time.
Halo 1 Creativity:
weapons - manly rockets, not those pussy quake type ones
alien weapons that can't be reloaded, and overheat
vehicles - first game I know of that you could DRIVE vehicles in an FPS game.
enemies - while only a few types existed, the AI was very good, unlike the 'huge hit games' like CoD.
Bungie didn't do the PC port, although they supervised it. And shame on them for shipping it with utter garbage for net code. Can you say milking the customer base?
outdoor sequences - first FPS with halfway decent outdoor levels and graphics in those levels. Sure, the graphics look dated now, but they were pretty hot back then.
Indoor sequences - walls tend to be flat, that's what walls are. The dark, moody ship levels were interesting early on, but the rubber stamp action of a rushed ship job became rather boring. Given enough time, I think they would have done it well.
Bungie invented dual wielding and weapons with more than one firing mode back in the mid 90s with Marathon. They also veered from the overly fast, unrealistic movement of the DooMs and Quakes and went for a slower, more realistic run speed. This forces you to think more and makes it a bit less of a twitch game. You can still twitch to take out a target that suddenly appeared, but escaping from danger isn't so easy.
No, I'm not a Bungie fan boi. But they have been historically innovative in game design, often a step ahead of the competition. But they fail to listen to fans just as much as the next game company and they ship a game too soon just like every other game company. People still buy the stuff anyways to feed their crack habit, so why put some quality into it? It's a disgusting trend in the industry, but there's no avoiding it now unless we stop thanking them for slop with the all mighty dollar.
What really gets me is how the Gamespot review spends over half the review glossing over the flaws and then they still give it a near-perfect score.
I admit I actually liked the original Halo-- it had a different feel and the enemies had some character to them, but the review I just read makes Halo 2 sound like they didn't even bother to work on the biggest issues of the original at all and in fact came out a lot worse in a few areas while only improving mildly here or there.
I guess the reviewers really ARE taking payoffs these days...
Re:Boring?
by
SilentChris
·
· Score: 4, Interesting
9/10 of the original Halo experience was playing in a LAN-party with friends.
As I mentioned in another post, this was the first game to really break the barrier of who would attend a "LAN-party". It used to be a couple of techies with towers strapped to their backs, who knew the ins and outs of drivers and networking and would play Quake in their college dorm. Now, it's kids who bring a few Xboxes over to their friends house, hook up a couple of TVs and bam, instant social fun.
That was the main draw of Halo, anyway. Halo 2 seems to capitalize on it: creating "parties" of up to 16 players who could be anywhere (including on the same couch), that stick together on Live. It's essentially bringing the LAN-party social experience online. That's pretty impressive (not from so much a technical standpoint, but a design standpoint).
As for bots: while I admit it would've been nice, I've never been too pleased with bots in the past. Either they were too good (UT at the higher settings) or totally ignorant (Perfect Dark bots tended to get stuck on ladders and inclines). Give me massive multiplayer mayhem anyway.:)
Re:I've never understood the obsession with Halo
by
vhold
·
· Score: 4, Interesting
I couldn't agree more with the basic concept of this sentiment. Doom 1 is a nearly unplayable game by today's standards, but at the time it was the most unbelievable thing ever to me.
A decent portion of my marketable skills were once all attributable to the desire to play networked Doom. I spent 6 months convincing a couple key faculty at my high school in early 94 that we should build a computer lab, and after a year of acquiring and repairing free 286s and networking them, we finally maanaged to scrounge four grungy 386s just barely powerful enough to play doom with no sound and network them, it was the most incredible thing ever.
Based on our successes we eventually ended up getting a real budget to build a 486 lab and we went so far as to operate a Doom and Descent arcade for money during lunch and after school to buy more computers. That's some seriously pre-columbine stuff right there.
A couple sensitive faculty caught wind of the full picture of what was going on, but because our school was so underfunded our faculty supporters were able to convince them it was harmless enough to be worth it. In fact, their suspcisions were instigated by the fact we had a computer lab at all, it seemed impossible to them after 20 or so years of only being able afford new books every 7 years or so.
Even though I don't particularly employ the specific technical skills I acquired then anymore, the first experience of working with others in an adult mentality and actually creating something matured me from a nihilistic wannabe punk to something resembling a half way useful person. Earning the right to be treated like an adult in an environment where traditionally I'd been treated like a criminal was priceless. Thanks Doom, it took my selfish desire to play you networked to grow up.... ?
When Halo came out, I was basically, eh, that's pretty good, nice use of physics there, a bit slow paced and repetitive level design though. The fact that so many people saw it as the best game ever was pretty alien to me without the perspective of how totally floored I was by the original Doom. I still have these emotions burned into my brain by just how blown away I was by the leaked alpha and beta. It was that extreme sentiment that actually changed my life.
Most negative site ever...
by
dfj225
·
· Score: 4, Interesting
I don't care that I'm burning karma here...but it was on my mind so I figured I would post it anyway...
/. has to be one of the most negative sites I have ever read. No matter what the topic is, it seems like only the most negative comments get modded up (unless, of course, the topic is linux). I wonder, and I'm serious here, the people who don't enjoy halo and think that halo 2 is a dissapointment, what would you have changed?
-- SIGFAULT
I'm guessing that was a joke.
by
cbreaker
·
· Score: 4, Interesting
While Halo was mildly entertaining for a little while, I've found many FPS games to be really good and lots of fun since Halo.
I mean, the game was okay and everything, but I'm still not sure what all the hype is about. It doesn't seem any different from any other FPS, and I've played the whole game. Just your normal Progress Quest stuff, with some decent graphics. Unfortunately, putting the game on the Xbox first really limits you to the capabilities of that machine - new games out now are significantly more advanced then what the Xbox can do for you.
I know a lot of Halo geeks are probably angry at my post but maybe instead of just bitching at me, someone could tell me perhaps what I've missed that makes the game into the incredible fantastic "mind blowing" game that it's claimed to be.
-- - It's not the Macs I hate. It's Digg users. -
Re:Not Credible Sources
by
gl4ss
·
· Score: 4, Interesting
well for one, they rave about how big and vast halo 2 is. it isn't. they even mention the length of the game and still don't bitch. then, of course you could call a "it's obvious the story needs a sequel" ending 'curious' like ign puts it.
**So, with nearly four times the amount of discourse from the first game and almost 20,000 lines of dialog, Bungie's story is deeply woven into every aspect of Halo 2, from the heart-stopping first hour to the climactic (and perhaps curious) ending. During the course of the game's 15 levels and just like the first game, you'll hear dozens of funny quips and memorable lines delivered by human soldiers that reverberate throughout its 10-15 hours of gameplay (yeah, that's what I said, 10-15 hours)**
enuff said, they got 10 hours of gameplay, and make it sound like it's big(10 hours isn't. and the game feels like it's 'cut' at the end a bit.. like a two episode movies first part or something).
bungie says the game is twice as long as halo 1 - this simply isn't true and should be critiqued.
ign's review is 8 fucking pages with 2 paragraphs worth of content( and basically.. apart from the halo2 name.. the whole review has been seen a thousand times before, it's boring, the praises are rehashes basically and as such quite empty, like the whole review).
but what's more to note is that game mags are now AGAIN at valueing games at 97-99 out of 100 scores(they did it at least here locally in the early 90's, as they failed to take evolution into account in giving the points.. like, they gave games bigger scores because they were better than the games 3 years ago).
(besides all this, halo2 offers _nothing_ in the creativity department into gameplay)
-- world was created 5 seconds before this post as it is.
Having Actually played Halo: Combat Evolved
by
ChozCunningham
·
· Score: 4, Interesting
A few have asked why Halo was as acclaimed as it was.
Halo was not only in a good spot for exposure, being the only polished FPS on the Xbox, but filled expectations well. I was originally unimpressed by the screenshots and even a few minutes of deathmatching at a friend's house. But I kept reading of the the awards it received, long after the inital reviews. Almost always, the write-ups would mention the exhilartion of playing on the highest difficulty, single player. So I borrowed the game from the same friend.
And my eyes were opened. Not only was what appeared to be yet another FPS suddenly exciting, but during the tense, chalenging moments, I was attuned to the subtlties of sound effects and level layouts. The AI was superb, feinting and flanking as well as some of the best online FPS clans (marksmanship not as good). When you are paying attention to every detail to survie and progress, you learn the levels very well, and the feeling is almost more "Survival Horror" than some Doom-style adventure.
The game has been compared, derivatively, to GoldenEye/PD, UT series, and Quake series. I've played all of those, some on multiple formats. These are pillar games, but Halo stands alongside them. Unfortunately, untile you devote a few hours on Legendary, it's really difficult to understand why.
Now it appears that Halo 2 isn't up to snuff, but every series I mentioned has it's better and worse titles. Im not surprised here, but I am still looking forward getting the game alone at 12:01am's single player fun and the following Halo2 party, where i imagine both seasoned and noobs will have fun drinking eating and shooting the crap outa stuff! And it should smell better and have lest tantrums than LAN parties Ive attended...
Here is what all the hype was about.
by
El+Camino+SS
·
· Score: 4, Interesting
I mean, the game was okay and everything, but I'm still not sure what all the hype is about.
The hype was that a whole new generation of people who never played a competetive FPS online got the chance. Anyone that screams Halo is the best game ever just hasn't been around the block, and used to be a non-gamer or a very casual gamer.
Face it, the guys that scream "HALO!" at the top of their lungs are just not PC players. If they were, their buffet plate would be very full.
"Halo, seriously dude, the best ever."
"Ever played Starcraft?"
"No."
"Ever played Tribes?"
"No."
"Quake?"
"No."
"Pong?"
"No."
"Goldeneye?"
"Had a friend that had it, it rocked. Played it once."
"How about Uneal Tournament?"
"Never heard of it."
It's nothing bad.
These people are the same ones that buy The Day After Tommorrow and Van Helsing on DVD the day it comes out.
Hell, even Penny Arcade liked it.
"I make people like me... WITH VIOLENCE!" - ATHF
What most people don't understand is that Bungie has always been one of the most innovative game houses. Halo and Halo 2 have received quite a lot of attention since MS was able to do some real push with the game. But all of Bungies games are just as impressive, and more so when you realize what a variety of new thinking they put out.
Marathon, an FPS, to Myth, a team player RTS, to Oni a FPS/martial arts game, to Halo, possible the most creative FPS to date. If they had gotten with a big development team earlier I would love to see the games they would have produced!
So hats off to Bungie, I want to see the next non FPS!
Is there anything better than clicking through Microsoft ads on Slashdot?
What really gets me is how the Gamespot review spends over half the review glossing over the flaws and then they still give it a near-perfect score.
I admit I actually liked the original Halo-- it had a different feel and the enemies had some character to them, but the review I just read makes Halo 2 sound like they didn't even bother to work on the biggest issues of the original at all and in fact came out a lot worse in a few areas while only improving mildly here or there.
I guess the reviewers really ARE taking payoffs these days...
9/10 of the original Halo experience was playing in a LAN-party with friends.
:)
As I mentioned in another post, this was the first game to really break the barrier of who would attend a "LAN-party". It used to be a couple of techies with towers strapped to their backs, who knew the ins and outs of drivers and networking and would play Quake in their college dorm. Now, it's kids who bring a few Xboxes over to their friends house, hook up a couple of TVs and bam, instant social fun.
That was the main draw of Halo, anyway. Halo 2 seems to capitalize on it: creating "parties" of up to 16 players who could be anywhere (including on the same couch), that stick together on Live. It's essentially bringing the LAN-party social experience online. That's pretty impressive (not from so much a technical standpoint, but a design standpoint).
As for bots: while I admit it would've been nice, I've never been too pleased with bots in the past. Either they were too good (UT at the higher settings) or totally ignorant (Perfect Dark bots tended to get stuck on ladders and inclines). Give me massive multiplayer mayhem anyway.
I couldn't agree more with the basic concept of this sentiment. Doom 1 is a nearly unplayable game by today's standards, but at the time it was the most unbelievable thing ever to me.
.. ?
A decent portion of my marketable skills were once all attributable to the desire to play networked Doom. I spent 6 months convincing a couple key faculty at my high school in early 94 that we should build a computer lab, and after a year of acquiring and repairing free 286s and networking them, we finally maanaged to scrounge four grungy 386s just barely powerful enough to play doom with no sound and network them, it was the most incredible thing ever.
Based on our successes we eventually ended up getting a real budget to build a 486 lab and we went so far as to operate a Doom and Descent arcade for money during lunch and after school to buy more computers. That's some seriously pre-columbine stuff right there.
A couple sensitive faculty caught wind of the full picture of what was going on, but because our school was so underfunded our faculty supporters were able to convince them it was harmless enough to be worth it. In fact, their suspcisions were instigated by the fact we had a computer lab at all, it seemed impossible to them after 20 or so years of only being able afford new books every 7 years or so.
Even though I don't particularly employ the specific technical skills I acquired then anymore, the first experience of working with others in an adult mentality and actually creating something matured me from a nihilistic wannabe punk to something resembling a half way useful person. Earning the right to be treated like an adult in an environment where traditionally I'd been treated like a criminal was priceless. Thanks Doom, it took my selfish desire to play you networked to grow up..
When Halo came out, I was basically, eh, that's pretty good, nice use of physics there, a bit slow paced and repetitive level design though. The fact that so many people saw it as the best game ever was pretty alien to me without the perspective of how totally floored I was by the original Doom. I still have these emotions burned into my brain by just how blown away I was by the leaked alpha and beta. It was that extreme sentiment that actually changed my life.
I don't care that I'm burning karma here...but it was on my mind so I figured I would post it anyway...
/. has to be one of the most negative sites I have ever read. No matter what the topic is, it seems like only the most negative comments get modded up (unless, of course, the topic is linux). I wonder, and I'm serious here, the people who don't enjoy halo and think that halo 2 is a dissapointment, what would you have changed?
SIGFAULT
While Halo was mildly entertaining for a little while, I've found many FPS games to be really good and lots of fun since Halo.
I mean, the game was okay and everything, but I'm still not sure what all the hype is about. It doesn't seem any different from any other FPS, and I've played the whole game. Just your normal Progress Quest stuff, with some decent graphics. Unfortunately, putting the game on the Xbox first really limits you to the capabilities of that machine - new games out now are significantly more advanced then what the Xbox can do for you.
I know a lot of Halo geeks are probably angry at my post but maybe instead of just bitching at me, someone could tell me perhaps what I've missed that makes the game into the incredible fantastic "mind blowing" game that it's claimed to be.
- It's not the Macs I hate. It's Digg users. -
well for one, they rave about how big and vast halo 2 is. it isn't. they even mention the length of the game and still don't bitch. then, of course you could call a "it's obvious the story needs a sequel" ending 'curious' like ign puts it.
**So, with nearly four times the amount of discourse from the first game and almost 20,000 lines of dialog, Bungie's story is deeply woven into every aspect of Halo 2, from the heart-stopping first hour to the climactic (and perhaps curious) ending. During the course of the game's 15 levels and just like the first game, you'll hear dozens of funny quips and memorable lines delivered by human soldiers that reverberate throughout its 10-15 hours of gameplay (yeah, that's what I said, 10-15 hours)**
enuff said, they got 10 hours of gameplay, and make it sound like it's big(10 hours isn't. and the game feels like it's 'cut' at the end a bit.. like a two episode movies first part or something).
bungie says the game is twice as long as halo 1 - this simply isn't true and should be critiqued.
ign's review is 8 fucking pages with 2 paragraphs worth of content( and basically.. apart from the halo2 name.. the whole review has been seen a thousand times before, it's boring, the praises are rehashes basically and as such quite empty, like the whole review).
but what's more to note is that game mags are now AGAIN at valueing games at 97-99 out of 100 scores(they did it at least here locally in the early 90's, as they failed to take evolution into account in giving the points.. like, they gave games bigger scores because they were better than the games 3 years ago).
(besides all this, halo2 offers _nothing_ in the creativity department into gameplay)
world was created 5 seconds before this post as it is.
Halo was not only in a good spot for exposure, being the only polished FPS on the Xbox, but filled expectations well. I was originally unimpressed by the screenshots and even a few minutes of deathmatching at a friend's house. But I kept reading of the the awards it received, long after the inital reviews. Almost always, the write-ups would mention the exhilartion of playing on the highest difficulty, single player. So I borrowed the game from the same friend.
And my eyes were opened. Not only was what appeared to be yet another FPS suddenly exciting, but during the tense, chalenging moments, I was attuned to the subtlties of sound effects and level layouts. The AI was superb, feinting and flanking as well as some of the best online FPS clans (marksmanship not as good). When you are paying attention to every detail to survie and progress, you learn the levels very well, and the feeling is almost more "Survival Horror" than some Doom-style adventure.
The game has been compared, derivatively, to GoldenEye/PD, UT series, and Quake series. I've played all of those, some on multiple formats. These are pillar games, but Halo stands alongside them. Unfortunately, untile you devote a few hours on Legendary, it's really difficult to understand why.
Now it appears that Halo 2 isn't up to snuff, but every series I mentioned has it's better and worse titles. Im not surprised here, but I am still looking forward getting the game alone at 12:01am's single player fun and the following Halo2 party, where i imagine both seasoned and noobs will have fun drinking eating and shooting the crap outa stuff! And it should smell better and have lest tantrums than LAN parties Ive attended...
Looks good for your age..
I mean, the game was okay and everything, but I'm still not sure what all the hype is about.
The hype was that a whole new generation of people who never played a competetive FPS online got the chance. Anyone that screams Halo is the best game ever just hasn't been around the block, and used to be a non-gamer or a very casual gamer.
Face it, the guys that scream "HALO!" at the top of their lungs are just not PC players. If they were, their buffet plate would be very full.
"Halo, seriously dude, the best ever."
"Ever played Starcraft?"
"No."
"Ever played Tribes?"
"No."
"Quake?"
"No."
"Pong?"
"No."
"Goldeneye?"
"Had a friend that had it, it rocked. Played it once."
"How about Uneal Tournament?"
"Never heard of it."
It's nothing bad.
These people are the same ones that buy The Day After Tommorrow and Van Helsing on DVD the day it comes out.