Electronic Arts Facing Possible Class Action Lawsuit
As a follow-up to yesterday's story about a frustrated EA employee's spouse, several readers wrote in to report that EA is now facing a possible class action lawsuit from disgruntled employees. Besides the Gamespot coverage, Kotaku has a discussion of it as well. To add to the "frustrated EA worker" momentum, a former employee named Joe Straitiff has posted about his experiences as well. From his post: "So I'm posting under my real name -- you have to stand up to this type of thing or it will continue. And every company will become EA so that can compete... Remember, you can't spell ExploitAtion without EA."
Isn't that like, the whole gaming industry?
that this ties them up in litigation enough that it distracts them from their core business of buying up creative game developers and destroying anything that was good about them.
John Madden says, "You just hate to see that!"
FORM A UNION It worked for GM workers who faced similar situations back in 1937. Stick together and they can't stop you...but then again, in this world where everybody is out for themselves, you've probably screwed.
I'm sure a lot of talented Eastern European, Indian, and Chinese developers wouldn't mind being exploited by EA.
The problem at EA is the same reason unions were first started, over 100 years ago. Employers would drive their employees to the brink of physical and mental exhaustion with little compensation (monetary or otherwise) to show for it. Today, unions have become nothing but organized gangs out for political power, but their original purpose was valid. There aren't an infinite number of jobs available out there, so if a person quits working at EA, they aren't guaranteed to get a job anywhere else, and then their family starves. Sometimes you have to keep working at a job that is terrible because the consequences of quitting are even more terrible. I think EA (like other gaming companies) should stop rushing junk out the door, and if they use a reasonable, efficient methodology (i.e. extreme programming, or something along those lines) then they will not have the infamous crunch time.
Ah, nothing like a trailer-park social darwinist to get the juices flowing first thing in the morning. Has it ever occured to you that some of these people have families and bills to pay? Quitting a job is sometimes not an option for folks who have to make decisions based on criteria other than lifestyle. I'm so sick of the current American/Hobbesian worldview of "each man against all men". We have a name for creatures that endorse that world-view: animals.
-_-
Electronic Arts news release: due to popular demand, and the growing number of civil actions filed in this country, Electronic Arts announces a new game due to hit stores just in time for Christmas '05
commercial begins
-Johnny Cochran comes out-
EA COURTS : it's in the game!
Has anyone ever heard of a "gruntled" employee? Just wondering.
While I don't have much against a free market, this is clearly abuse. We take skilled workers, and treat them like shit. People that are great programmers, talented minds, etc. We run them through the dirt and then don't even have the common courtesy to give them overtime.
My father is a construction worker. 5 or 6 years ago, his company started pulling the same thing. He would go in at 8am, and not get home until 10pm or 11pm each night. Sometimes on Saturdays. They did, however, get overtime.
A month of this went by. People were tired. They were cranky. Accidents happened at work all the time, usually involving equipment damage or damage to whatever they were working on. They just didn't get much done in a 14 hour day.
Thankfully, the management saw what was going on and when that job was completed later that month, everyone was given a big bonus, an apology, and promises that they weren't going to set their 'completion dates' that low again.
It was depressing to watch my dad come in, after a 12 or 14 hour day, eat, shower, and go to bed, knowing that in a few hours, he'd have to be right back at work for another 12 to 14 hours. It was barely worth it in my opinion, even with overtime.
EA's shit should be a warning to other companies of what not to do.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
This wonderful AC just pointed out the glaring flaw in libertarian economic theory. That the free market is the solution to all corporate ills. So basically, we're supposed to wait years or decades for a large corporation to suffer the consequences of its own bad policies for the market to finally convince it to change its ways. In the meantime, hundreds or thousands of employees and or customers are hurt because enacting faster moving regulation would be seen as "hindering" economic activity.
Absolutely WE-TODD-IT is what libertarians are.
Mac OS X and Windows XP working side by side to fight back the night.
You can get together and unionize, and rally for better conditions. Like back in the day, when factory conditions in the US were horrible. Quitting didn't do anything. Banding together against the employers did.
It's about time we stood up as a unit. The spouse's story sounds all too familiar. For nearly three years, I worked seventy and eighty hours weeks-- several times per month at one position. I don't know if management realizes how badly this has become. I don't believe this is necessary to continue this way. One thing not mentioned in the EA spouse's letter was how difficult it is to get another job while you're in the middle of an eighty hour work week. Your options seem much more limited than the reality of the situation. Thanks again to the EA spouse and /. for getting this message out there.
The problem isn't (just) that EA was unfair to a lot of people in the past, it's that it continues to lie and manipulate new people into the same trap -- because as long as people ship a title before quitting, what does EA care? There are always more people who want to work there.
What EA is doing is illegal, and they are pursuing it as a deliberate and continuing policy. This isn't just a couple employees who are upset because they had a bad experience and want to win money with a lawsuit, and individual employees quitting won't change things, since that is already factored into EA's strategy.
I am the man with no sig!
So quit! --- 51%
Unionize! --- 48%
Odd... I've seen those numbers somewhere before.
--- Ban humanity.
While I am an engineer, not a programmer, I have to say that the real answer to this problem lies in the company's culture, which includes the culture of the management. As long as there are people willing to submit to this sort of treatment, it will continue, EA being a very extreme case. Here are two examples of situations that I have worked in recently to compare and contrast.
Company #1: While it was never specifically stated that the employee should put in long hours, it was common for employees to work 7:00 am-5:30pm m-f with weekend work at least every other weekend. This was with no "crunch-time" effect. The culture of the employees was simply "I work more than you do so I am a more valued employee." The odd thing about it, is it was still impossible to actually complete an improvement project, and those employees who worked long hours were more adept at creating more work for themselves than completing it. A common joke at this company was "If you are working from 7:00 am to 7:00 pm, you are only working half days." Very funny. Even funnier, this company regularly makes the fortune magazine 100 best companies to work for list. Needless to say, I am no longer with this group.
Company #2: This company's culture is "Get your work done and get out of here." Much more relaxing. The value is placed not upon how much time an employee spends at work, but on how much the employee gets done. I would feel completely secure in this position if I would work myself out of a job by automating all things possible, because the company recognizes innovation rather than time at the grindstone. The 4.5 day week is common practice, and if you have to work overtime, other employees feel honestly bad for you. The best part about it, if an exempt employee works more than 40 hours in a week, management actually insists that the employee takes comp time. I could go on and on about this, but the culture of the employees and managers is the key.
The culture of a company is a very difficult thing to change, and it gets more and more difficult to change as the number of employees increases. The best thing that an individual can do at this time is to find a company whose culture is acceptable to their work habits. If enough of the best and brightest employees find the companies with the good culture, eventually the corporate giants with bad work practices will either change or die off.
If you think that you are the best and brightest, prove that you are the brightest by changing your own situation. Not only will it help you, but it will help others in the long run.
-ShelbyCobra
Living life in the right side of the s-plane
The exemption that you're referring to excludes people in the entertainment industry, because it is specifically designed to cover essential workers, such as a company's IT staff, and not non-essential workers, such as someone writing the AI for a game. Besides, from what I've read it's clear that not everyone at EA earns above the magic exemption barrier.
And even if they did, requiring staff to work 10-12 hour days, 7 days a week isn't only counterproductive, it's dangerous to their long-term health: I'm sorry, but it's the 21st century, and companies shouldn't be working their employees into the ground anywhere in the world, let alone in California.
I don't care if someone is paid $10/hr or $45/hr, they still have rights, and those rights include decent, respectful working practices.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
"If you want to earn the big bucks be prepared to pay the price."
Except that the game dev industry doesn't really pay all that well relative to other software development jobs. Because everyone and their cousin wants to develop games. They'll burn you out like a backyard BBQ because they know they can just replace you.
And all the while they dangle the high salaries of the Top Tier Talent as the crack-laced carrot to keep you slaving away.
You'll find exceptions, but reality is quite ugly.
Just some examples:
A business (the movie business), with an unstable labor pool (infinite supply of people with stars in their eyes), short project lifespans (1-2 years), ...
yet there is a Screen Actors' Guild.
Where do you fucking commies come from anyway? You just seem to seep out of the woodwork whenever some story whining about bad work conditions comes up. Quit whining and find a better job!
Troll, sure. But it's a good opportunity to point out something...
It's blatant hypocrisy to support the right of companies act in their own interests (as supporters of the "free" market often do), then whine and start name-calling when employees do the same thing.
Companies acting in their own interest. Employees acting in *their* own interest. Seems like the true free-market to me.
No-one said the company owners on the receiving end had to like it; but they should take it like a man instead of screeching "Communists!" when the employee market (which is how you may care to look at it) decides to act together in its own interest.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
Seriously, quitting is almost certainly painless to EA, as they can get other people to do the job pretty easily. Just send an email saying that you're only going to work 50 hours a week, and stick to it, and see what happens.
Because firing people has consequences. I run a small visual effects production company, and we hire freelance people as we get projects, for the length of the project. The State of California doesn't see it that way, though, and to the state it appears that we hire and fire people at a high rate.
This causes our unemployment insurance rate to be insanely high -- we pay about 10% of our employee's earnings into the state unemployment insurance system. Now, we consider that the cost of doing business -- we could even avoid it if we wanted to by various means but it does seem to us a reasonable price to pay for the privilege of hiring people just when we need them.
But, if EA's unemployment insurance rate skyrocketed, it'd hit them right in the wallet. They might even do something about it.
Just a suggestion. Any EA exec reading this (Hi!) can thank me privately -- as you must know, long term, that these "crunch" policies will destroy the company.
Thad
I love Mondays. On a Monday, anything is possible.
The Union's job is essentially to stop management from putting a [possibly illusory] chance of short term profit ahead of the longer term interest of the employees (and the company as a whole).
Yes and no, respectively.A union may ask for any deal that is in the interests of the membership as a whole - and many unions happily work with systems that reward performance. They may demand that the systems be fair (and avoid victimisation), or that the overall increases be good, or that no employee be too badly disadvantaged. But that's quite compatible with rewarding excellence.
Good unions won't have a problem with fair termination of bad employees. On the other hand, they may assist all their members with any appeals or due process there may be. At the end of the day, a fair process is in everyone's interest (unless you're the bad employee). In the UK that's called a "Closed Shop" and it's illegal - one of the more enlightened reforms of the Thatcher era. Unions cope just fine. A good union (especially if the employer's management is moderate to poor) will be able to attract members on its merits. Quite the reverse in some cases - I know of unions that guard their members' overtime a little too zealously. I think you miss the value of a union - at its best it provides balance, and promotes enlightened self interest and good management. Industrial relations are not supposed to be a zero-sum game!Personally, I didn't used to be a member of our union - but I joined because I thought it was doing a pretty good job.
Paul "Say no to feeping creaturism"