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Electronic Arts Facing Possible Class Action Lawsuit

As a follow-up to yesterday's story about a frustrated EA employee's spouse, several readers wrote in to report that EA is now facing a possible class action lawsuit from disgruntled employees. Besides the Gamespot coverage, Kotaku has a discussion of it as well. To add to the "frustrated EA worker" momentum, a former employee named Joe Straitiff has posted about his experiences as well. From his post: "So I'm posting under my real name -- you have to stand up to this type of thing or it will continue. And every company will become EA so that can compete... Remember, you can't spell ExploitAtion without EA."

176 of 1,060 comments (clear)

  1. Former EA Employees? by Anonymous Coward · · Score: 5, Funny

    Isn't that like, the whole gaming industry?

    1. Re:Former EA Employees? by flibuste · · Score: 5, Insightful
      It's like that in the WHOLE industry...Those 2 blogs entries sound so familiar. To sum up:
      • No overtime paid
      • Abnoxious hours
      • Stressed-out teams
      • Incompetence in management
      • Conflicts of interest
      • HR non-sense
    2. Re:Former EA Employees? by Shakrai · · Score: 5, Insightful

      None of this "I'm late because of my sick daughter" crap

      Yeah because clearly the company that you work for is more important then your children. If my boss ever gives me shit about showing up late or leaving early because of a sick child I'll hand in my resignation on the spot. Your family is a million times more important then your company.

      What kind of hours do you suppose the executives work? Do you think they'd be doing this if they had to pay these people overtime? If I was working for EA I'd start talking to local union reps. See how fast they change their ways when they are threatened with unionization.

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    3. Re:Former EA Employees? by Dr+Caleb · · Score: 4, Insightful
      None of this "I'm late because of my sick daughter" crap.

      One day, you and people like you are going to have to decide if all you want to be is a consumer; Is everything you do with the focus of earning money to buy things. Or, are you going to stop along the road and enjoy things like the innocence in your childs eyes.

      You decide, work like the Japanese and die an early death from the stress, or live and love longer and enjoy yourself along the way.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    4. Re:Former EA Employees? by Taco+John · · Score: 3, Insightful

      You're assuming that they want to unionize. While these working conditions sound horrible, and as this story develops I'm sure that it will become clear that these are not isolated incidents, there is a certain cost to unionization. I would say that game developers are in a similar situation to graduate students. Poor working conditions with inadequate (grossly inadequate for grad students) compensation. Also, grad students are only employed by the university for 2-3 years. With a transient workforce like that, as some have described the game developer workforce here, unions are often not approved, because the formation of the union actually gives the employer unfair bargaining power over the employees due to unstable leadership, only a short term vision for the union, etc. Becaues of that, at some universities there are pushes for grad students to unionize, but the vast majority don't want to. Also, there are limits as to who can unionize. In some states contract employees may not be able to. And if EA can find enough people to fulfill a 50% turnover rate, I'm sure they can find enough people looking to work as "independent contractors" to skirt the union. There either has to be a shift on the part of the employees to demand the overtime or an hourly wage, and/or to get EA to change its tune through this litigation.

    5. Re:Former EA Employees? by Anonymous Coward · · Score: 4, Interesting

      I've said it once, and I'll say it again:

      The technology sector is ripe for unionization.

    6. Re:Former EA Employees? by David_W · · Score: 5, Insightful
      This is every "exempt" salary position in corporate America. Get over it.

      And this attitude is the problem in a nutshell... how do you expect things to get any better if the answer is always "it's like this everywhere, get over it?" Change has to start somewhere. If you don't like your working conditions then you should do every reasonable thing in your power to fix them.

    7. Re:Former EA Employees? by the_mad_poster · · Score: 5, Insightful

      You must be a manager. Nobody else could possibly have posted something as stupid as "get over it". Here's a better idea: walk the entire team right the fuck out halfway through the project and watch the idiots in upper management scramble like a bunch of helpless, headless chickens to try and replace the people who's backs they break to make their $3000 mortgage payments in between day time trips to the golf course and porking their secretaries on the Italian leather sofa in the office they're in for 5% of the week.

      The country doesn't need white collar workers to "get over it", it needs workers to stand up and tell managers to go piss up a rope. Remember people: management doesn't actually DO anything. No company can run with only management because they don't actually do any of the work. If enough people get up and walk out at once, they're screwed.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    8. Re:Former EA Employees? by rogueuk · · Score: 4, Informative

      I thought the japanese had the highest life expectancy.

      This says they are #1 on the list while the US is #24...

    9. Re:Former EA Employees? by adewolf · · Score: 2, Insightful

      Exactly. Kind of like being in Nazi Germany where those who knew it was wrong and yet did not do/say anything about it are just as guilty as the preptrators.

      --
      "The Brady Bunch is back...working homicide"
    10. Re:Former EA Employees? by NeoSkandranon · · Score: 3, Insightful

      No, I'm sorry, leaving your sick daughter at home by herself for a few hours while mom goes to get groceries is *not* putting your family first.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    11. Re:Former EA Employees? by iamacat · · Score: 2, Funny
      Do yourself a favor and join a big company. You will get:

      • No overtime paid
      • Incompetence in management
      • Unimpressive salary for your job description, but Ok for living.
      • A risk of a layoff for outsourcing reasons or just to make balance sheet look good to shareholders.


      but probably will not be tortured otherwise. Just medical liability lawsuits for repetitive motion injury would kill them. Hopefully we'll see EA part with their ill-gotten profits soon enough.
    12. Re:Former EA Employees? by jinxidoru · · Score: 5, Insightful

      So, going to work on time and doing your job is really putting your family first by putting a roof over their heads and food on the table.

      And the cat's in the cradle and the silver spoon
      Little boy blue and the man on the moon
      When you comin' home dad?
      I don't know when, but we'll get together then son
      You know we'll have a good time then

    13. Re:Former EA Employees? by Jim_Maryland · · Score: 4, Insightful

      The technology sector is ripe for unionization.

      Now why would I want to get my pay based on seniority rather than performance? I have several family members (father included) in construction unions and I don't see how the benefits would help in the technology sector. If anything, I'd see unionization as a sure way to move jobs out of the country even faster.

    14. Re:Former EA Employees? by rah1420 · · Score: 5, Funny

      My grand-dad was a railroad telegrapher. He once told the supervisor that he was going to take the afternoon off and go fishing. His supervisor said "Dick, I'd appreciate it if you ASKED me if you can take the afternoon off."

      My grand-dad looked at him witheringly. "I will NEVER ask you if I can leave work. I may, however, ask you if I can come back..."

      --
      Mit der Dummheit kämpfen Götter selbst vergebens.
    15. Re:Former EA Employees? by Tim+C · · Score: 4, Insightful

      If my boss ever gives me shit about showing up late or leaving early because of a sick child I'll hand in my resignation on the spot. Your family is a million times more important then your company.

      That's pretty-much my attitude in a nutshell. My first duty is always to my family. In the event of my employer and my family simultaneously having equal need of me, my family wins.

      I'm lucky in that that view is pretty-much shared by everyone I work with. That's not to say that we don't work long, hard hours sometimes - of course we do. When neccesary I will work through the night to get someting done in time. I've put in a 24 hour shift or two in the past to get the project finished in time for a deadline, and I'm not the only one.

      My dedication to the project, if perhaps not the company, cannot be questioned. Yet I won't think twice before coming in late or working from home if my daughter or girlfriend need me more than the company does.

      What kind of hours do you suppose the executives work?

      To an extent, that's immaterial. While I guess I'd object less to working stupid hours if I knew that everyone, all the way to the very top, were doing it, at the same time that's not enough justification for making me do so. I have a young daughter, who misses me enough as it is without making me work 70+ hour weeks. It's tolerable, when necessary, for the short term, and especially if it's actually going to be paid. If it starts becoming expected too frequently, then something would have to change, whether that be conditions at the company, or the company I was employed by.

      Life's too short to spend it all working to make someone else richer, with little or no benefit to you and your family.

    16. Re:Former EA Employees? by silverbolt · · Score: 2
      Its one thing to talk about boycotting EA products. But why FOSS ? Why does that even come into the picture ? Why not talk about supporting other smaller game dev studios ?

      FOSS concept is admirable, but let's not bring it into every unrelated thing.

    17. Re:Former EA Employees? by bludstone · · Score: 4, Insightful

      Thats okay. But remember, its us without kids that are picking up your slack. YOU OWE US.

      Make it up to us. Please.

      It is very difficult to be compassionate when, 3 days out of the week, I'm covering for someone who has to leave early because of their kid.

      In short, be appreciative, buy us a lunch, offer to pick up some of our work. PLEASE.

      --

      no .sig
    18. Re:Former EA Employees? by arivanov · · Score: 3, Insightful

      Well... It depends what are we talking about. People keep talking about the IT industry and unions without actually realizing that the differences in the industry are vast. Unions in a high level design department in a Telco - give me a break, unions in an architecture group in a software house - once again give me a break, unions in a "Mr Wolf" pulp fiction style consultancy - you gotta be kidding. Unions in a sweatshop cubicle XP farm where people are cranking out dull code and being payed by the hour - definitely.
      Actually, it is the same in the constuction industry - how many architects, interior designers or planners are unionized? Dunno about US, but here - about 0.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    19. Re:Former EA Employees? by idontgno · · Score: 4, Insightful
      I totally agree with you, but you have to think of it the other way, too.

      In logic, this is called a "false dilemma". In case you're wondering, it's a logical fallacy.

      No, going to work to feed your family and staying at home to take care of them aren't inherently contradictory. Sane employers will accept the minor temporary hit to productivity, knowing that their ROI is an employee who's actually productive when he/she comes back. Trust me, sitting there at your desk worrying whether the kid is OK only fulfills the "sitting at the desk" portion of what management pretends is "productivity".

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    20. Re:Former EA Employees? by GoChickenFat · · Score: 5, Insightful

      "walk the entire team right the fuck out halfway "

      That's a great idea if everyone will do it...problem is there will always be someone who will stay behind and in this day there are plenty of people waiting in line to take over. I've seen contracted developers try this only to find themselves looking for another contract.

      "No company can run with only management because they don't actually do any of the work."

      I realize slashdot folks spend more time bashing management then supporting but this is a rediculous statement. Of course companies cannot run with only management but to think management doesn't do any work is completely wrong. Projects don't get funded or selected without management. Conflicts don't get handled, people don't get hired and fired, organizations don't get formed, good teams don't get put together, training programs don't get established, status reports don't get handled...I could go on... the point is, unless you have been a member of management you cannont know the struggles that go on. Just keep in mind that everyone thinks their job is the hardest and most important.

      btw...I agree with the "over worked" premise that the former EA employees have presented. The problem is that this is a society issue and not one that is specific to EA. I've been studying the "over worked American" for a couple years and I can tell you that the issue is not exclusive to the IT or gaming industries. As long as we Americans strive to live in excess we will work in excess.

    21. Re:Former EA Employees? by ChaosDiscord · · Score: 2, Insightful

      VANESSA: Mr. Boy 13, my job is to acclimate you to the Nineties. You know, a lot's changed since 1967.

      DANGER_BOY_13: Well, as long as companies still are dedicated to their employees, only asking for hard work in exchange for life-long employment, and secure retirement benefits, I'll be sound as a pound.

      (Original)

    22. Re:Former EA Employees? by idontgno · · Score: 2, Insightful
      You decide, work like the Japanese and die an early death from the stress, or live and love longer and enjoy yourself along the way.

      Hmmm... how do you reconcile the "Japanese never take vacation" stereotype with the "Japanese tourists all over the place with the newest photography equipment hanging off their necks" stereotype? One must be wrong!

      Here's a hint. Japanese take a lot of vacation. Their work days seem long, but that's because they socialize (i.e., hang out and drink) extensively with their cow-orkers after official hours. Off the clock, of course, but most are salaried and and anyways it's a good way to schmooze the boss and whatnot.

      The Japanese "die an early death from stress" thing is actually associated with secondary school and college, by the way. Graduate and you're in like Flynn. But you may die (or kill yourself) trying to get there.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    23. Re:Former EA Employees? by Jim_Maryland · · Score: 5, Insightful
      I realize that unions have benefited workers in the past and do help some industries (particularly ones where the working conditions are physically dangerous and implimenting safety protocols will cost money to the company). I disagree though about "Unions in a sweatshop cubicle XP farm where people are cranking out dull code and being payed by the hour - definitely." being one of the appropriate places to have a union though.

      (Maybe my understanding of unions is a bit biased so please forgive me, and feel free to point out, if I am mistaken on the details.)

      Don't unions collectively bargain for pay rates? Doesn't that ensure that every employee at a position category will receive the same pay no matter how well/poorly they perform? This doesn't exactly encourage people to put forth their best effort.

      Unions protect the employees by making employee termination much more difficult to the employer. While the advantages are probably pretty obvious, this puts additional burden on the employer to build a case against an employee for termination if the employee truly deserves termination? In extreme cases, this could lead the employer to additional risk if the employee is endangering people or projects.

      Unions typically prohibit companies from hiring non-union employees. If you as a software programmer want to work for company X, you can only do so by joining the union, even if you don't want to. Union's will look at any attempts to hire a non-union employee as "stealing a job" from a union worker.

      Unions see overtime as potential for another worker rather than an opportunity for current union members to pick up additional income. (This is the case with my father, a plumber, who made more money as a non-union plumber due to being able to work overtime. When his shop was unionized, his annual income went from about $54K to $32K. Sure, he didn't have to work any overtime, but now he can't possibly make enough money to maintain his lifestyle. As pointed out above, he can't potentially make any more money due to the union setting the rate.)

      I guess if I were an underachiever, I'd probably welcome a union. For what it's worth, I've worked places (construction - plumbing and concrete finishing and geospatial data conversion shops) where at the time I probably would have welcomed a union, but looking back, I believe it would have been a mistake. If the jobs were unionized, I might have made a little more money (of course paying a bit of that back to the union), but I might not have been as driven to find better opportunities.

    24. Re:Former EA Employees? by gowen · · Score: 2, Insightful
      It's quite another to be responsible
      You are not responsible for things that happen in your work outside your contracted hours. That's your boss's responsibility.

      If your boss wants his network running on weekends, he should pay a network admin to work weekends, or at least pay one of his present ones to be on call. If he wants a service, he should pay the market rate for that service. Would you ring a plumber on a saturday and ask him to fix your faucets out of the goodness of his heart?

      You're not a doctor or a firefighter, you're not saving lives here, so stop imagining there's a pressing moral element to your vocation.

      At the moment, your better nature is being taken advantage, and you're so wrapped up in this (false) sense of indispensibility, you haven't even noticed.

      PS : Try ringing your boss up on a saturday and asking him to mow your lawn.

      Joe User can work, so Joe User can get money to feed his family
      Wow.
      You're prepared to work for nothing so someone else can get paid. So, presumably, if you got fired, your sense of fair play would mean that you'd keep turning up anyway (at least until you found a new job) in order to keep food on Mr User's table. How munificent!
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    25. Re:Former EA Employees? by Austerity+Empowers · · Score: 2, Insightful

      I know many executives, and they ALL work insanely hard. I think we need to be fair, most of them are not porking their secretaries on an italian leather couch in the office they stay in 5% of the time. Almost all of them, even the horrible ones, really work their asses off. I respect that. The problem I think is that respect is not reciprocated. What I do not appreciate is the opinion of one such executive, "I'll never ask my employees to do anything I wouldn't do". He finds it acceptable to live 6 weeks in China away from his family. He also expects that of his employees. Some cannot say no very easily. Why is this attitude wrong? Clearly the boss has a totally different value system. Maybe it's more money, probably he'd do it just for the emotional gain. Either way, it's bad. Most of the time the people at the top of these mammoths base their entire identity, ego, finances and ambitions around their company (or more often "career"). In their eyes the company/career is more their child than their actual children (which I have found they are not often very involved with). Some would quite literally do anything for their company. This is where the problems are. Most of the people they hire simply want to do a job, get paid, and go build their own shrines to personal immortality (i.e. children, projects, etc). Somehow boundaries need to be set, but it's hard to do when so much of the labor force is out of work (or in countries so desperate for money they'll do almost anything). It's clearly not in the best interests of our society for everyone to abandon their family for their job.

    26. Re:Former EA Employees? by mutterc · · Score: 2, Interesting

      True... a few years ago this factor got Scott Adams accused of being a (possibly unwitting) tool of "The Man". The guy's point was that, since Dilbert hit the scene, a lot of energy that disgruntled workers might have spent organizing, fighting for change, or storming the executive offices with torches and pitchforks got redirected into simply making fun of the evil practices, and sighing "it's like this everywhere; what can you do?"

    27. Re:Former EA Employees? by Tablizer · · Score: 2, Insightful

      Now why would I want to get my pay based on seniority [unions] rather than performance?

      Since when have cubicle jobs rewarded for "performance"? You are rewarded by how well you play their weird kiss-up game.

    28. Re:Former EA Employees? by DM9290 · · Score: 5, Insightful

      Now why would I want to get my pay based on seniority rather than performance? I have several family members (father included) in construction unions and I don't see how the benefits would help in the technology sector. If anything, I'd see unionization as a sure way to move jobs out of the country even faster.

      How do you measure "performance"?

      As for Unionization moving jobs out of the country.

      Environmental safety standards = sure way to move jobs out of the country.

      Workplace safety standards = sure way to move jobs out of the country.

      human (and worker) rights = sure way to move jobs out of the country.

      abolishing child labour = sure way to move jobs out of the country.

      Property Taxes = sure way to move jobs out of the country.

      Corporate taxes = sure way to move job out of the country.

      Public healthcare = sure way to move jobs out of the country.

      paid lunchtime and bathroom breaks = sure way to move jobs out of the country.

      minimum living wage = sure way to move jobs out of the country.

      compensation for workplace injuries = sure way to move jobs out of the country.

      What can we do to insure jobs stay in the country?

      Encourage or compell all nations in the world to have the same (or higher) standards as America.

      Dropping the standards locally is what corporations would like because corporations have no interests in human life or happiness.

      Don't believe the hype. American consumers still have a lot of spending power. Once that spending power is gone, then absolutely nothing except dropping all standards will ever get jobs back into the country. Prior to that time, you can keep jobs in country by imposing tarrifs on all countries which fail to live up to "american standards" of decency and employee/human rights and environmental protection. Corporations still want to sell stuff to Americans. And if necessary they will hold their noses and manufacture things here if that is the most profitable way to do business here.

      If china was to suddenly comply with all american standards including free speech, labour unions, workplace safety conditions and human rights. Do you think it would be so cheap to do business in china?
      For that matter.... do you think so many people would flee china and risk their lives packing themselves into shipping containers for the dream of living as an illegal alien in the USA.

      Tarrifs on china and other countries which do not meet American human rights and environmental standards will have the effect of raising the standards abroad until corporations will have no where left to exploit labour or the environment unfairly. And then it would not seem so difficult to compete.

      We are competing against the total exploitation of human life. How can you compete against that? Will you sacrifice your life and the lives of your family just so that your boss (for those of you who work for an outsourcing company) can make more profit?

      Throwing away the right to unionize isn't going to stop outsourcing. Only a relative equalization of standards between nations. You can equalize it high, or equalize it low. Don't let the corporations choose.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    29. Re:Former EA Employees? by Analogy+Man · · Score: 5, Insightful
      Unions can reflect the personality of the employees they represent. I used to be a member of SPEAA (?sp?) for aerospace engineers and techs. In the actual aero organization the educational split was about 10%PhD,30%MS,40%BS,20%associates degrees. I had favorable impression of the organization and compensation was performance/market based. The Union negotiated the size of the raise pool, medical coverage, retention (yes they acknowledged the cyclic nature of the industry).

      If you were unlucky enough to have a conflict with a particular manager or escallated issues you had recourse and representation.

      Unions stagnate and die when they take the dues of the many to force a company to keep the worst. A union is a good thing when they keep a company honest and are there to remind them that abuse of the hearts, minds and souls of the company is not a good long term business model.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    30. Re:Former EA Employees? by mutterc · · Score: 2, Interesting
      When neccesary I will work through the night to get someting done in time. I've put in a 24 hour shift or two in the past to get the project finished in time for a deadline, and I'm not the only one.
      The problem with this is that eventually the requests come faster and closer, until you're doing this all the time. Why bust your butt just because management doesn't feel like staffing enough (and/or customers don't feel like paying enough to get it Done Right)? My current manager (maybe he'll understand this stuff more when he gets to be my age) tried the old line of "we don't care how many hours you work, as long as the work gets done." To this I responded "bullshit! If I can do all of my work in 40 hours, you'll simply assign me more things to do."

      (from parent):

      What kind of hours do you suppose the executives work?
      Executives that I have seen tend to work a lot - it's a dirtier job than many realize. You're expected to be married to the company. However, they do also have incentive, in that they actually have a chance to cash in on this.

      In my opinion, the best place (as a grunt) to draw the line is at the standard, 40 hours. If it can't get done in 40 hours, it doesn't need to get done. So far (for some reason) I have yet to get fired for holding this viewpoint. Try it! Just like the vague promises of rewards are unlikely to materialize, so are the vague threats against job security. It's not like you'll actually have better job security if you bust your butt. Really.

    31. Re:Former EA Employees? by jbich · · Score: 2, Insightful

      Well I'm glad someone spoke out for management!

      I think you're a little off on what they do though ..

      I've had really good managers, had really bad (and I mean REALLY bad) managers, and I've even been a manager a few times..

      Speaking from my experience managers do not and should not treat employees as customers .. wtf? Customers? No. A manager treats his employees like soldiers working under his command.

      It's their job to organize tasks and projects, find the strengths and weaknesses of all his employees, and assign people to appropriate challenges.

      A good manager will challenge you, but not burden you and if done right, proper management can not only keep morale high, but should also keep a constant state of progression in the team.

      --
      ---- How absolute the knave is! We must speak by the card, or equivocation will undo us. -Shakespeare
    32. Re:Former EA Employees? by dgatwood · · Score: 2, Insightful
      This is every "exempt" salary position in corporate America. Get over it.

      The real problem is the existence of "exempt" employees. Exempt employees are essentially those who had to get a degree in order to get the job. So people who went the extra mile to get a degree to make something of themselves get screwed while people who could be easily replaced by robots get paid overtime. Something's wrong there.

      However, unions aren't the answer. The only reason unions ever existed is that that our government is so corporate-friendly that they are incompetent when it comes to protecting the workers. The problem is that unions just replace one slave master with another. Instead of being beholden to a company that mistreats you, you're beholden to a union that takes a chunk of your pay and may or may not actually improve your pay and/or working conditions in exchange, depending on when you enter the industry. (There's usually a big bump at the beginning and negligible improvement thereafter.)

      As far as I'm concerned, what we need are not unions, but more reasonable labor laws like those of Europe (though probably not that extreme). Specify a minimum amount of time off that applies regardless of industry. Specify a maximum number of weekly hours regardless of industry. Mandate that anything beyond that must be A. voluntary (mandatory overtime should not be allowed in -any- industry) and B. for additional pay above and beyond the base pay.

      I'm okay with salaried employees having to work extra hours when there's a release coming up. That comes with being a salaried, rather than hourly, employee. But most employers that do that end up abusing the privilege, and don't give employees comp time to make up for it when things are light. As far as I'm concerned, that's employee abuse, and it's about time that our government grew some and cracked down on the practice.

      Only when our labor laws strike a reasonable balance between employee and employer rights will employment in the tech sector be fair and reasonable.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    33. Re:Former EA Employees? by DownTownMT · · Score: 2, Insightful

      That's not the point, it was your or whoever's choice to have the kids, and to fulfill the additional "workload". You having kids shouldn't have to affect someone with out them.

      --
      "Insert Sig Here"
    34. Re:Former EA Employees? by kin_korn_karn · · Score: 2, Interesting

      btw...I agree with the "over worked" premise that the former EA employees have presented. The problem is that this is a society issue and not one that is specific to EA. I've been studying the "over worked American" for a couple years and I can tell you that the issue is not exclusive to the IT or gaming industries. As long as we Americans strive to live in excess we will work in excess.

      There is much truth in this. The happiest, most content people I've met were near-homeless, lived check to check and had next to nothing in material wealth. The reason they were happy was because they didn't want anything more. At the risk of sounding Marxist, the consumerist BUY IT NOW society plays right into the exploiters' hands.

    35. Re:Former EA Employees? by TykeClone · · Score: 3, Insightful

      Remember that when (and if!) you're drawing social security - it will be the kids of others that are paying your freight then.

      --
      A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
    36. Re:Former EA Employees? by FurryFeet · · Score: 2, Insightful

      Don't unions collectively bargain for pay rates? Doesn't that ensure that every employee at a position category will receive the same pay no matter how well/poorly they perform? This doesn't exactly encourage people to put forth their best effort.

      Neither does the current system, where brownnoses and incompetent fools get the raises, while good programmers with poor social skills get the shaft. Plus, programmers who are paid well enough WILL produce their best code out of sheer pride (or peer pressure).

      Unions protect the employees by making employee termination much more difficult to the employer. While the advantages are probably pretty obvious, this puts additional burden on the employer to build a case against an employee for termination if the employee truly deserves termination? In extreme cases, this could lead the employer to additional risk if the employee is endangering people or projects.

      Please. Tell me how can a programmer "endanger people or projects". Bulldozer operators or truckers are way more dangerous, and nobody seems to have a problem with their being unionized.
      Yes, unions make it harder to fire an employee without good cause and that is a Good Thing. The contract always specifies when an employee can be fired (and if you think that the employer will not fight for this tooth and nail, you don't know employers).

      Unions typically prohibit companies from hiring non-union employees. If you as a software programmer want to work for company X, you can only do so by joining the union, even if you don't want to. Union's will look at any attempts to hire a non-union employee as "stealing a job" from a union worker.

      And why in hell would you not want to be unionized? To get less pay? More work hours? What am I missing here?

      Unions see overtime as potential for another worker rather than an opportunity for current union members to pick up additional income. (This is the case with my father, a plumber, who made more money as a non-union plumber due to being able to work overtime. When his shop was unionized, his annual income went from about $54K to $32K. Sure, he didn't have to work any overtime, but now he can't possibly make enough money to maintain his lifestyle. As pointed out above, he can't potentially make any more money due to the union setting the rate.)

      This would be a good point... except it's crap. No programmer gets extra hours anyway. To follow with your father's example, his income would not have come down... he would have been earning 23K for the get go, while working extra hours anyway.

      I get the feeling that you are sincere, but can't help to take the employer's point of view. See it from the worker's and it will all make a lot more sense.

    37. Re:Former EA Employees? by arivanov · · Score: 2, Insightful
      Very good points. I will just add a few touches.
      • Don't unions collectively bargain for pay rates. Well... I said something about high level architect and cubicle farm ant. The first is singular (or small number). The second is plural. There is no such thing as collective rate bargaining as far as the first is concerned. This actually seriously pisses of the ants. Especially the unionized ones. As a result most unionized industries are considerably more hostile towards a specialist that calls his own rates. In most branches of the computing industry there is a natural progression to this status if your qualification increases. In many other industries this progression does not exist. There is an upper limit to what you can do as a tiler, plumber or machinery operator. You cannot get into the next "white collar" level by learning on the job. In many branches of the computing industry you can still do that.
      • Unions protect the employees by making employee termination much more difficult to the employer. It is difficult as it is in the EU. The union ability to complicate it further is actually quite limited.
      • Unions typically prohibit companies from hiring non-union employees. This part of unionization is something which we have already experienced. Ever tried to get a job in a network shop that has suffered a CC** infection or a software shop that has suffered a MS** infection? The certification serves a similar function in our industry without bringing all the other benefits.
      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    38. Re:Former EA Employees? by Anonymous Coward · · Score: 3, Interesting

      Don't unions collectively bargain for pay rates? Yes they do.

      ... Doesn't that ensure that every employee at a position category will receive the same pay no matter how well/poorly they perform? This doesn't exactly encourage people to put forth their best effort. No. That depends on what type of contract they settle on. Some contracts simply specify what the performance bonus will be. My boss shouldn't be able to pay me less because I'm female, even though I perform as well.

      Unions protect the employees by making employee termination much more difficult to the employer. Again it depends on what is negotiated. My boss shouldn't be able to fire me for the wrong reasons. Public safety concerns are is one of the right reasons to fire someone. Even if there are union rules to require a process before firing someone, if there is a real safety concern then someone can be taken off the job until an investigation can be completed. It makes a little bit more work in 1% of firings.

      Unions typically prohibit companies from hiring non-union employees. Yes, unions frequently make paying union dues a condition of employment -- which is fair since you are benefiting from the pay, working conditions and medical insurance that the union has fought for. You should also view this as requiring a minimum level of competency -- since many professions are not adequately regulated by the government, it is important to make sure that endanger people on the job. Whether you're pouring a concrete foundation or dispensing drugs, mistakes can kill.

      Unions see overtime as potential for another worker rather than an opportunity for current union members to pick up additional income. That's not true for many unions. Nurses regularly work overtime. The unions help make sure that not working overtime is an choice. What is far more common is for companies to replace one full-time worker with two part-timers so they don't have to pay benefits.

    39. Re:Former EA Employees? by earthforce_1 · · Score: 2, Insightful

      IANAL, but you might have a case even if your job is classified as "exempt", if it reaches such extremes that it becomes a health and safety issue.

      For example:
      - Employees driving home after working 100+ hour week. Anybody at work get injured in a wreak driving home from the office under such condition? Did they harm anybody else in the process? Imagine the lawsuit if a trucking firm or airline was found forcing their drivers/pilots to work these hours that led to an accident.

      - Employees suffer from ill health and mental breakdown, especially if it requires hospitalization.

      I also wonder if there might be a constitutional challenge here - unlike military/police/fire/hospital workers, it is pretty hard to argue that video game programmers are "essential", and must be kept working long hours at all costs.

      From a managerial perspective, it is just plain dumb as well. I know I am not fully there if I have been working more than 12 hours straight, and you are fooling yourself if you think you can write/debug solid code with 4 hours sleep.

      --
      My rights don't need management.
    40. Re:Former EA Employees? by bludstone · · Score: 2, Insightful

      Of course it isnt, but in this society having a child is a choice. I should not be punished for your choice to have a child.

      I'll be happy to throw you a favor, but favors are to be repaid, and more often then not parents do not recognize our efforts.

      I dont give a shit that you gave yourself more work and less budget by having a kid. Thats not my problem. I'll be happy to cover for you if youve got some problems though, but I expect some consideration for it.

      --

      no .sig
    41. Re:Former EA Employees? by peg0cjs · · Score: 3, Insightful

      Neither does the current system, where brownnoses and incompetent fools get the raises, while good programmers with poor social skills get the shaft. Plus, programmers who are paid well enough WILL produce their best code out of sheer pride (or peer pressure).

      I love this example. At what point in life did social skills become irrelevant? It's a reality that appearance & how well you play with others plays just as large a role as the quality of your work; accept it.

      I'm sure there are remote examples of coders there working in closets pumping out reams of code built to specs provided by some abstract concept called a "customer", but I have yet to see it. I have worked in pure development shops, consultancy companies, product companies, oil & gas, government, etc, etc, and I have yet to see a SINGLE example of a coder sitting in a basement all day long.

      Tell me how can a programmer "endanger people or projects".

      There are lots of ways a coder can "endanger a project". Bad code = broken product that people don't buy or extra cycles spent debugging. As for endangering people, that will depend on the nature of the project. Of course, it is quite possible that the code may do something unexpected. I worked on one system that tracked every life (pets included) in a 50 km vicinity of a sour gas well in case of a break out. Tell me that a failure of that system wouldn't endanger lives (for those that don't know, a sour gas well means that there's sulfur in the gas, usually in the form of H2S, highly toxic in even small amounts).

      This would be a good point... except it's crap. No programmer gets extra hours anyway.

      My last job was as a Senior Consultant for one of the largest IT consultants in north america (15,000 plus consultants), and trust me, extra hours came with the territory (especially billable hours). But there was always a tradeoff. It was never in straight pay, but I was rewarded after a project was delivered, be it a token gift or extra time off or bonus package. If you do great work for a company, don't be afraid to stand up for yourself. 'No' is not a swear word if you phrase it properly.

      I realize that there are complete morons out there, and I have encountered the stupid '9:00 - 5:00 presence even if you were up to 3:00 am fixing a problem' policy. From the article it sounds like this guy hit an extreme example of this, but the truth is, we've gotta stop being cows. If you are in the top 10% of your company, you should have an easy job of proving your worth to the company, and you have to exact some career management on your hugher-ups. Don't assume that your supervisor or boss is looking out for you. They're looking out for the company ('Ask yourself: is this good for the company?') because that is their job requirement. But profits and employee happiness are not mutually exclusive, and we, collectively, have to present this to management in a positive way.

      --
      Karma: Excellent (Mainly due to Bill & Ted's Karma Adventure)
    42. Re:Former EA Employees? by CarrionBird · · Score: 3, Interesting
      You dont have to be a marxist or other kind of wingnut to realize that we have grown a instant gratification addicted generation. The TV tell them what they want and they go buy it. Now the online media does the same thing faster.

      Buy more! Don't worry about the cost, just use this card! Don't worry about those credit card bills, just refinance your house! Don't worry about that mortgage payment, just work more! The 50" plasma screen is worth it! Trust us! ...and so on...

      Our standard of living has increased, but at what cost? We can get dvd players for $30, but you have to buy a new one every six months. Would it possibly be better to pay twice or three times that but have something that lasts? What about the jobs that had to be sent overseas to make that player so cheap? Would we be better off paying a little more yet having fewer unemployed?

      Hard to say, there's lot of variables, but it seems to me that noone in any kind of position of power is even looking at these questions. Everyone is stuck in short term thinking.

      Gotta get the numbers up for the next quarterly report, worry about the long term later. Problem is, later never comes. There's always another market cycle to optimise.
      --
      Free Mac Mini Yeah, it's
    43. Re:Former EA Employees? by Anonymous Coward · · Score: 3, Insightful
      I disagree entirely.
      • Unions have been ofcused on seniority-based pay in areas where that makes sense (assembly line). Unions need not bargain for contracts that operate soley on seniority-level if that is undesireable.
      • Forcing an employer to build a case for firing an employee forces them to be serious about it. If an individual is demonstrably endangering the lives of others or the success of a project then no judge in America would back the idea that a truly worthless individual should be retained. If it results in a little extra paperwork so long as I cannot be fired carpricously I'm in favor.
      • Of course unions prohibit them fropm hiring non-union. That is how the uniuons retain meaning as an organization. You cannot expect them to welcome it.
      • That is not necessarily the case for all unions.


      I do not consider myself an underacheiver. But I do welcome the rise of unions in the software industry. The whole reason that we have workforce protection laws, eight-hour days, no child labor in this country, women in the workforce, indeed any rights at all as employees is due to Unions. While there exist many "bad union" stories and, indeed some genuine uniion corruption that is not necessarily the case with all unions.

      At a basic level all that a union is, is an organization of employees. A collection of individuals seeking to protect their rights as employees and to prevent themselves being dependent upon the boss's good will. To that end they will employ the one tool that they have, their right not to work.

      Dislike unions if you want, tell all the bad-unions stories that you want, in the end you benefit from the fact that they have existed in this country and, depending upon your situation, you'll want to form one of your own.
    44. Re:Former EA Employees? by zymurgyboy · · Score: 3, Interesting
      Fine. You can work for the rest of us who would rather continue seeing IT go the way of a new profession.

      Don't get me wrong, unions on the whole have done a lot to improve everyone's working lives that could never have happened without them. However, do you aspire to information work that is akin to factory work, or construction, or truck driving? That's what an IT workers' union will turn our budding profession into.

      I personally want to see our gig rise to the level of doctor, lawyer, professor, etc. I want to do meaningful, creative work. Not cookie-cutter, templatized, stoop-labor.

      --
      If you never make mistakes, it's probably because you're not doing anything.
    45. Re:Former EA Employees? by Thangodin · · Score: 3, Interesting

      The solution lies somewhere in the middle: labour involvement in management. The "Union Rep" is actually a member of upper management, how communicates the state of the company accurately to the employees, and carries grievances right to the upper levels of management, and the Board of Directors. Lack of involvement breeds apathy. Eventually you have a business staffed by noobs who don't know what the fuck they are doing, or by burned out veterans who do but couldn't care less. Any company who manages the balance between employee and company needs will do better than EA. The problem is, there were almost none out there in the early days of game development. I worked for one of the oldest game companies in the world before they went down, and it was obvious that they were even more incompetent than EA. The early companies crunched and gouged their people to make their start, and kept on doing it. Others just didn't have the urge to build an empire like EA. Now EA is too big to break easily, and it uses that clout to break up better companies before they can become large enough to be a threat.

      Unfortunately, you can hear this same tune in virtually every industry now. Wal-Mart, for example, will open a store in a neighborhood and slash prices to the point that even they don't make any money on it. Once all the local retailers have gone bankrupt, they close the store, having a proviso on the original lease that the space cannot be rented out for retail purposes for a decade or two. The huge box stands empty (there is almost nothing else you can do with it), the contractor who built it loses his shirt, everyone is forced to go to the Wal-Mart across town, which now sells its goods at regular or inflated prices, because it no longer has any competition. And thousands of people are thrown out of work--or forced to work at Wal-Mart for low pay, because the job situation is so desparate. So the behaviour of a company like EA should come as no surprise--it amounts to pretty much the same thing.

    46. Re:Former EA Employees? by Lord_Dweomer · · Score: 2, Interesting
      You know, for some reason I'm not surprised that such an ignorant post got modded up as +5 insightful instead of -1 flamebait.

      First, to address your concerns about managers with large mortgage payments, golf outings, and office sex on fine Italian leather, well...it really is hard to mask your jealousy. If you're jealous, say so. But it seems to me that all these statements are drawn from stereotypes, and very few actual experiences.

      Let me explain something to you about management that will address your ridiculous comment about how we don't need managers.

      Large numbers of employees don't organize themselves, and when they do, there tends to be leaders that rise the top and direct everybody. Guess what these people are called? MANAGERS! They come in all different shapes and forms, and while I don't disagree there are some truly horrendous examples (especially at EA), management is absolutely crucial for business. People need to handle HR, finance, shareholders, customers, distributors, marketing, etc. And while I'm sure you think marketers are "t3h evil" and that a CEO just spends his days galavanting around the country in his lear jet, you obviously have no real understanding of business otherwise you would recognize how necessary it is to have marketers to make your product that you slave over sell, or how necessary it is to have a charismatic public face to address the media, shareholders, and customers when the shit hits the fan.

      But aside from your obvious jealousy (although based on false notions of what management actually does), and your complete lack of knowledge of what makes a business work, what irks me the most about your post is that you think you are a better person than the people above you. Ever wonder why there's such a disconnect between management and programmers? I'll give you a hint, its not just because some managers don't give respect to programmers. It works both ways you know. You reap what you sow.

      Mods, this is not flamebait, this post is addressing a common misconception around here about management and what they do. I'm sure every manager on here read the parent and just wanted to fire him. I know if I had someone working for me with that attitude (assuming I'm adulterous, irresponsible, and don't do work) well, they'd be gone the second I found out about it.

      Get off your bloody high horse and realize that a good portion of management works just as hard as you do. They just do it in different ways. Pissed off that they golf too much? Bet you didn't know that they were doing all that golfing just to win over a venture capitalist to get more funding for your project, or that they don't even like golf.

      Remember folks, the grass is always greener, and you always remember the bad as opposed to the good, and in this case EA is definitely guilty as charged, but for the love of god, this stereotype of management has got to go. I mean, you don't like it when they stereotype programmers right? Two wrongs don't make a right.

      --
      Buy Steampunk Clothing Online!
    47. Re:Former EA Employees? by lashi · · Score: 2, Insightful
      >Our standard of living has increased, but at what cost?

      Our standard of living has only increased only in the monetary sense.

      Beside nitpicking on that, I totally agree with you. Personally, having lived overseas for a couple of years, I think our standards of living in America kinda sucks. Sure I make more money here but so what. Case in point is the vacation time.

      When I tell people in England I only had 2 weeks of vacation time each year in NA, they were all shocked. When I mention working overtime for free, they thought I was joking. I had 5 weeks of vacation each year there. People are much more easy going at work. Hourse are regular. A lot more socializing happens at the office. Life was definitely more enjoyable.

      My point is, people here put too much emphasis on money. Money is only something that represents value. It's not value itself. There are many other important things to have. Time for example.

    48. Re:Former EA Employees? by jwilcox154 · · Score: 2, Insightful

      Don't unions collectively bargain for pay rates? Doesn't that ensure that every employee at a position category will receive the same pay no matter how well/poorly they perform? This doesn't exactly encourage people to put forth their best effort.

      Unions are to protect the employees from getting shafted. In a non-union shop, someone could be the hardest working employees, completely outgoing, but doesn't get any pay raises because they're not the "Favorite" of the manager/foreman.

      Unions protect the employees by making employee termination much more difficult to the employer. While the advantages are probably pretty obvious, this puts additional burden on the employer to build a case against an employee for termination if the employee truly deserves termination? In extreme cases, this could lead the employer to additional risk if the employee is endangering people or projects.

      Actually, what a union is supposed to do is to make sure that the employer has a good reason to terminate an employee, without being unionized, an employer can terminate someone for no reason at all.

      Unions typically prohibit companies from hiring non-union employees. If you as a software programmer want to work for company X, you can only do so by joining the union, even if you don't want to. Union's will look at any attempts to hire a non-union employee as "stealing a job" from a union worker.

      That is called a "Closed Shop", of which the Taft-Hartley Act of 1947 has made illegal.

      Unions see overtime as potential for another worker rather than an opportunity for current union members to pick up additional income. (This is the case with my father, a plumber, who made more money as a non-union plumber due to being able to work overtime. When his shop was unionized, his annual income went from about $54K to $32K. Sure, he didn't have to work any overtime, but now he can't possibly make enough money to maintain his lifestyle. As pointed out above, he can't potentially make any more money due to the union setting the rate.)

      That's funny, I have a sister that works in a union shop and has all kinds of opportunity to get overtime if she wishes. where she works, if someone misses 1 day because of something, they are not only docked 1 day's pay and possibly losing overtime, they also have a few points knocked against them. Once they get so many points against them "Which it takes 6 months from the time of occurrence to expire", They will get some sort of disciplinary action against them at first, then if it continues, they are eventually terminated.

      I admit, some unions do go too far and price the jobs so high that the company has to either move the jobs south of the border, lay a few people off, or go out of business. That's an example of when unions go too far, and there are even some unions that all they do is bow down to their "corporate masters" and are as worthless as a billion pesos in England.

    49. Re:Former EA Employees? by Justice8096 · · Score: 2, Interesting

      Actually, its mostly in the commercial sector... I work for a military contract, close to the customer, and I have reasonable hours... the customer even cares about my health. Work far away from the military's sight, and it's a different story...
      Now, when I worked for a commercial company that will not be named, employees only got pregnant when the went back to India, because that is the only time they got to sleep with their spouses... (as for us Americans, well...)

  2. sweatshops usually make the nice clothes... by deviantonline · · Score: 2, Insightful

    so i guess the same can be said about video games

    1. Re:sweatshops usually make the nice clothes... by Anonymous Coward · · Score: 2, Funny

      Video games make the nice clothes?

  3. I hope by Anonymous Coward · · Score: 5, Insightful

    that this ties them up in litigation enough that it distracts them from their core business of buying up creative game developers and destroying anything that was good about them.

    1. Re:I hope by TopShelf · · Score: 2, Interesting

      While I wouldn't expect ongoing litigation to be much of a distraction to them (that's why you hire lawyers), a negative ruling against them could be catastrophic. A court-ordered redesign of their personnel and software development practices would present a huge risk to keeping the pipeline of products flowing to the market. Even if they cleaned house and brought in new managers, it would take time to get things back up to speed.

      In the fast-paced computer gaming world, a year or two lost to restructuring could leave them behind the competition for quite a while...

      --
      Stop by my site where I write about ERP systems & more
  4. If this was a football game... by Zeppelingb · · Score: 5, Funny

    John Madden says, "You just hate to see that!"

  5. Three words... by BJZQ8 · · Score: 5, Interesting

    FORM A UNION It worked for GM workers who faced similar situations back in 1937. Stick together and they can't stop you...but then again, in this world where everybody is out for themselves, you've probably screwed.

    1. Re:Three words... by cgenman · · Score: 4, Interesting

      Unions are easier to form where you have stable employment and a local employment pool. In the gaming industry it is more difficult, as A: employment lasts somewhere between 8 months and 2 years, and B: people travel all across the country for work. It's far more difficult to consider yourself a union town if you're about to pop off to Frisco for a Stint with a new company.

      That having been said, the union movement is gaining momentum, and I would gladly sign up for one.

    2. Re:Three words... by demachina · · Score: 3, Insightful

      You don't have to have a union to STRIKE. That sounds like the solution to this problem but you do have to get everyone on the same page which is hard and dangerous, and you have to realize you are gambling big on a big win, or destroying your career. Of course when your future career is like this you are better off without it in the long run because it will destroy you physically and mentally. If you've never been severly burned out which is what happens inevitably from this kind workload it permanently damages you mentally and physically.

      If you were to strike you have to do it at a point in the project where you have the management by the balls. If they lose their whole staff, and they can't finish with scabs, their schedule and their investment goes in to the dumper. Even with scabs there is a pretty good chance the quality will go in the dumper just because of the time to get them up to speed and they probably wont be able to fix all the bugs in other peoples work.

      I know everyone hates unions, deservedly so because they were so thoroughly corrupted over the years. But this is a cautionary tale because this is what life was like for most workers in the early 1900's before unions came on the scene and compelled reasonable work hours and pay.

      This is also a cautionary tale of the consequences you can expect from a long duration Republican domination of the government. The Republican party is consistently pro business and anti labor and they are promoting exactly this kind of environment. The euphemism they use for it in the economic reports is high "productivity". It means milking worker for as much work as possible for the lowest wage possible.

      Free trade, outsourceing, and turning a blind eye to illegal aliens are all tools designed to pressure labor in to caving to this kind of work environment. Smartly run businesses who want talented, productive, happy workers wont do it, but most businesseses aren't smart and are looking to exploit labor to maximize their extremely inflated salaries and shareholder return. It should be noted passive shareholders don't do any work, they have money, they invest it, they make more money. In an era of plunging capital gains and dividend taxes they ease with which they make money this way and accumulate wealth is accelerating. Meanwhile workers are working more hours, for lower wages and still shouldering a huge burden in income and payroll taxes.

      American's poopoo the word and pretend like its a fairy tale but this is what's called class warfare and the elite class is winning the war, big time.

      --
      @de_machina
    3. Re:Three words... by FortKnox · · Score: 4, Insightful

      I explained this in yesterday's article...
      A union WILL NOT WORK in this instance. Why? Cause if you and all the game programmers join a union, the gaming companies will just replace each and every person. EVERY coder has, at one time or another, wanted to code video games. For each video game programmer that is employed right now, there is a hundred programmers that would kill for the job. If you unionize, they'll simply hire people that will take the job without going into a union.

      Unions work for stuff like the blue collar automotive industry because people aren't beating down the doors wanting that kinda job. They can't replace all the workers. In the gaming industry, though, there is an extremely high desire for job and extremely low demand for jobs.

      It simply won't work. You join together to form a union, you won't work in the industry anymore.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    4. Re:Three words... by drxenos · · Score: 2, Insightful

      You have to look no farther than the movie industry to see that what you are saying is untrue.

      --


      Anonymous Cowards suck.
    5. Re:Three words... by Buran · · Score: 2, Insightful

      You are forgetting the value of experience workers have on a particular project. It's difficult to just up and replace people who have worked on a given project for a while because they are very familiar with it but a new guy would have to learn it all over again, and that takes time and money.

      No, it could very well work. If done initially at the right time.

  6. Within the meaning of the law by Rocketboy · · Score: 4, Insightful

    EA will not retaliate against employees for exercising legal rights, including by participating in the proposed class action.

    In other words, your jobs are going overseas. You have the right to look for another job, and we won't discriminate against you for that.

    Was it good for you, too?

    Rb

    1. Re:Within the meaning of the law by T.Hobbes · · Score: 2, Interesting

      Even assuming your defeatest attitude is right, the workers are correct to exercise their rights. What's the point of having a job if it destroys your health and personal life? Not to mention the fact that the illegal and immoral practices the workers are just now fighting against result in (according to yesterday's article by an EA employee's spouse) 50% turnover, meaning the average worker has a 50-50 chance of leaving the company anyway. In short: the current conditions arn't tenable; ridding the US of such labour practices, either by offshoring or improvement, is necessary.

  7. A few thoughts by slusich · · Score: 4, Informative

    First of all, everyone always needs to keep in mind that HR is not there for the benefit of the employees. That's what every company tells you, but the truth is, HR's job is to protect the corperation. Never trust an HR employee to look out for your best interest. That being said, EA's HR department has obviously failed them by allowing things to get to this point. They should have kept pay and hours legal within the bounds of the state law. And did anyone else notice the featured game on the gamespot article? Sims2 by EA.

    1. Re:A few thoughts by petril · · Score: 2, Funny

      Maybe they are studying a human behaviour in extreme conditions using their own employees, for next Sims?

      --
      "Never give up, never surrender!"
    2. Re:A few thoughts by LegionX · · Score: 2, Funny

      Well.. my sim just died of exhaustion from working too much and having too little spare time.. i guess some of the EA people know how it works, just not the right departement :)

  8. Can you smell the outsourcing? by TempusMagus · · Score: 4, Insightful

    The response will be to outsource your jobs at EA. Hopefully folks will learn the lesson; organize and plan for the worst when times are good and companies need the services you, as an employee, provide.

    It's sad but I can't imagine any large company making concessions to it's employees in the current political climate.

    Does anyone know how many of EA's employees are contractors, BTW?

    --
    -_-
    1. Re:Can you smell the outsourcing? by TempusMagus · · Score: 4, Insightful

      Yeah, and those crazy japanese guys will NEVER be able to take on Detroit.

      --
      -_-
  9. Wonder how long it'll take them... by GillBates0 · · Score: 4, Funny
    to come up with NLA Lawsuit 2005.

    "Starting this week and lasting through the end of the season, you can get the #1-selling lawsuit game for an unbelievable $29.95!"

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
  10. An alternate option: by mcc · · Score: 2, Insightful

    If your employer is not following employment practices laws, you could ask the courts to force them to comply.

    1. Re:An alternate option: by garcia · · Score: 2, Insightful

      Just remember that there are ways to make your life hell that are completely legal and well within their realm even after the courts become involved.

      Personally I am happy to stay out of office politics and do my job to the best of my ability. If I don't like the conditions where I am working I start looking elsewhere for work.

      If I had the talent that the EA guys likely do I'm sure it would not be difficult. At least not as difficult as EA would make your work-life.

  11. Bye bye to the jobs by lukeduff · · Score: 5, Interesting

    I'm sure a lot of talented Eastern European, Indian, and Chinese developers wouldn't mind being exploited by EA.

    1. Re:Bye bye to the jobs by Hassman · · Score: 2

      In Soviet Russia, the quarterback sacks YOU!

      --
      -Mark
      Dovie'andi se tovya sagain.
    2. Re:Bye bye to the jobs by avi33 · · Score: 2, Insightful

      I think it's a mistake to just assume EA will just offshore their coding to solve this problem. You think they've never weighed that option before? There are many reason why they've decided to just purchase smaller game studios than do that. I could think of a few:

      Institutional knowledge - A game studio has a history of people and code that have solved problems. A comraderie and more. If you find one on the ropes (not too hard the last few years), only to churn every last working hour out of the employees, and turn them over in a couple years, you at least get to grind some of that knowledge into the parent company before it's over.

      Shared experience - Hard core game developers have probably been raised on the same games, and they can say 'give it more of that 1999 quake railgun kind of aftershock' and not have to explain where they are coming from. Try explaining that to a team of PhD C coders. I'm not suggesting the US has a lock on this type of developer, but you're not likely to come across it in a team of 'cheap' offshore labor.

      The quality factor - I'm not suggesting for a moment that E. European/Indian/etc. coders are inferior to US. On the contrary, I have found some that are more committed to perfection and adherence to things like CMM and quality control methodologies. The problem is, are they going to get those 'perfect' project deliverables from their US parents? Not likely! The gaming community (unlike the user base for browsers and office tools) are not very tolerant of buggy and rushed to market products. If the product is rushed through, the bugs will be there in droves.

      Don't get me wrong, I've seen the results from offshore teams, and some of them have been perfect (or close to it) and some have been unmitigated disasters, simply because 'management by walking around,' while very effective, is useless when those that have the vertical (industry) knowledge are so far removed from the day to day work.

      I think that you could develop quality games using offshore talent, but only if the circumstances were right. At that point, I believe the cost would approach that of doing it in the US...the price advantage might still be there, but it would be smaller, and possibly sacrificing time to market, and risking market share.

  12. Re:What the world needs... another lawsuit by FuzzzyLogik · · Score: 4, Insightful

    uhm... you realize that not everyone has the luxuary of quitting a job. see, most people have things called bills. some have a mortage, car payments, insurance, KIDS, etc etc. Just up and quitting a job isn't necessarily an option because these things have deadlines on them every month, kids have constant needs, food, clothes, blah blah blah. Computer and tech jobs are hard enough to find as it is, quitting is not an option unless you have enough in your bank account to sustain living for weeks or months before you find another job. think before you open your mouth. There's no reason a company in the U.S. should be operated like this, people have rights, it seems EA isn't obeying these rights. Common curtesy is a big thing for me too, with my current employer if they try to back me into a wall, i fire right back and put them against the wall, one of the good things about being in a union. These people are standing up for themselves. it's nice to know YOU can quit, but not everyone can, they need income.

  13. Pink slip by RandoX · · Score: 3, Insightful

    "Remember, you can't spell ExploitAtion without EA." No, but you can spell "Out of work" without it. In many states (including mine) the employer doesn't need ANY reason to terminate an employee. Period.

    1. Re:Pink slip by gcaseye6677 · · Score: 4, Interesting

      Yes, but even in a right to work state, which is what you're referring to, firing an employee in a manner that appears to be retaliation for complaining about illegal working conditions is legally very risky. Federal law punishes employers for a number of labor law violations, such as overtime pay, and the punishment is much more severe when they try to retaliate against the complaining employee. Contrary to what many people believe, salaried employees are entitled to overtime in many situations. Only if they are truly in management, with direct reports and a certain amount of autonomy over their job situations, are they fully exempt from overtime. EA had better be careful if they want to avoid a nasty legal mess, and it may be too late for them.

    2. Re:Pink slip by Nintendork · · Score: 2, Informative
      Actually, Right to Work refers to having the choice to join a union instead of being forced to when you become employed in a company with a union. What you're referring to is called At Will. Regarding your comment on employers being careful when they fire employees, the laws that protect employees from wrongful termination are easy for the employer to work around. Unless you're a 100% super employee, they can and will find another reason for firing you. Unless you have an email, recording, or some other form of evidence, good fucking luck fighting it in court.

      The best solution is to not get involved with a company lik this in the first place. When you're going through the hiring process, talk to current employees and ask them what's good and bad about the company. If you're in the same situation I was in a few years ago, an evil corporation may come in and buy you out from a great employer. In those cases, you have to try your best to keep a positive attitude and make job searching a full time job. Most people that bitch about not being able to find a job, just aren't putting in a real effort. Posting your resume on monster.com and firing off resumes to job openings on dice.com is nothing more than a token effort. You have to act like a door to door life insurance salesman and do everything you can to land a better job. If you need to move to a bigger city, do it! Save up about 2 months of living expense money and move. Put most of your stuff in storage if it will help temporarily. Once you get to the city, spend the first month selling yourself like a pimp with an expensive crack habit. Hell, you could hit up managerial looking people at Starbucks if it will help. If you really can't land a job in that initial month, get any old night job to live off of and make finding another job your day job. If you still can't land anything, maybe you're in the wrong field or have some personality issues that employers are seeing. Applicants that shine through the rest because of their own drive to get their foot in the door already have a lead on the rest. If you're doing this to say, 100 companies at a time, at least one will pay off.

      -Lucas

  14. Re:just quit by pbranes · · Score: 5, Insightful

    The problem at EA is the same reason unions were first started, over 100 years ago. Employers would drive their employees to the brink of physical and mental exhaustion with little compensation (monetary or otherwise) to show for it. Today, unions have become nothing but organized gangs out for political power, but their original purpose was valid. There aren't an infinite number of jobs available out there, so if a person quits working at EA, they aren't guaranteed to get a job anywhere else, and then their family starves. Sometimes you have to keep working at a job that is terrible because the consequences of quitting are even more terrible. I think EA (like other gaming companies) should stop rushing junk out the door, and if they use a reasonable, efficient methodology (i.e. extreme programming, or something along those lines) then they will not have the infamous crunch time.

  15. Excuse me sir, but could you please evolve? by TempusMagus · · Score: 5, Insightful

    Ah, nothing like a trailer-park social darwinist to get the juices flowing first thing in the morning. Has it ever occured to you that some of these people have families and bills to pay? Quitting a job is sometimes not an option for folks who have to make decisions based on criteria other than lifestyle. I'm so sick of the current American/Hobbesian worldview of "each man against all men". We have a name for creatures that endorse that world-view: animals.

    --
    -_-
    1. Re:Excuse me sir, but could you please evolve? by hyphz · · Score: 2, Insightful

      > If the company is breaking the law, they
      > should be punished. If the company is simply
      > enforcing contracts that people agreed to when
      > the dollar signs overrode their common sense,
      > the employees should shut up or consider a
      > career change.

      However, in contract law, when one side has much greater bargaining power than the other, some extra provisions kick in to prevent that one side from (basically) ordering the other to bend over. The tilted employers' market could be good reason for this.

      Basically, it is important that no company gets away with offering contracts like this because if they do, pretty soon [i]all[/i] companies will be doing it, and there'll be no option to move elsewhere.

    2. Re:Excuse me sir, but could you please evolve? by Qzukk · · Score: 2, Interesting

      EA has a terrible reputation within the industry for treating it's people like shit.

      Theres a HUGE difference between treating your employees like shit and literally robbing them of their compensation by annoucing towards the end of the project that their comp time for the overtime they've already put in is void.

      Let the lawsuit go on. This goes beyond some "wah my life sucks" complaint, this is basically theft. If you could arrest a corporation, it should be thrown in jail to think about what its done.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  16. Words to live by... by telstar · · Score: 4, Funny

    Don't hate the player ... hate the game!

  17. How much do you want to bet... by JumperCable · · Score: 3, Funny

    that the class action results in an award for payment of lawyer fees & $5 off their next EA game purchase.

  18. errrrm by Prince+Vegeta+SSJ4 · · Score: 5, Funny

    Electronic Arts news release: due to popular demand, and the growing number of civil actions filed in this country, Electronic Arts announces a new game due to hit stores just in time for Christmas '05

    commercial begins

    -Johnny Cochran comes out-

    EA COURTS : it's in the game!

  19. "Disgruntled?" by GSpot · · Score: 5, Funny

    Has anyone ever heard of a "gruntled" employee? Just wondering.

    1. Re:"Disgruntled?" by jratcliffe · · Score: 4, Funny

      Sure, they're people who work at companies with an "ept" management team. :)

    2. Re:"Disgruntled?" by scribblej · · Score: 4, Funny

      I used to work at a place like that. I was whelmed.

  20. Yeah. by Renraku · · Score: 5, Interesting

    While I don't have much against a free market, this is clearly abuse. We take skilled workers, and treat them like shit. People that are great programmers, talented minds, etc. We run them through the dirt and then don't even have the common courtesy to give them overtime.

    My father is a construction worker. 5 or 6 years ago, his company started pulling the same thing. He would go in at 8am, and not get home until 10pm or 11pm each night. Sometimes on Saturdays. They did, however, get overtime.

    A month of this went by. People were tired. They were cranky. Accidents happened at work all the time, usually involving equipment damage or damage to whatever they were working on. They just didn't get much done in a 14 hour day.

    Thankfully, the management saw what was going on and when that job was completed later that month, everyone was given a big bonus, an apology, and promises that they weren't going to set their 'completion dates' that low again.

    It was depressing to watch my dad come in, after a 12 or 14 hour day, eat, shower, and go to bed, knowing that in a few hours, he'd have to be right back at work for another 12 to 14 hours. It was barely worth it in my opinion, even with overtime.

    EA's shit should be a warning to other companies of what not to do.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  21. Libertarianism at its worst by NDPTAL85 · · Score: 5, Insightful

    This wonderful AC just pointed out the glaring flaw in libertarian economic theory. That the free market is the solution to all corporate ills. So basically, we're supposed to wait years or decades for a large corporation to suffer the consequences of its own bad policies for the market to finally convince it to change its ways. In the meantime, hundreds or thousands of employees and or customers are hurt because enacting faster moving regulation would be seen as "hindering" economic activity.

    Absolutely WE-TODD-IT is what libertarians are.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
    1. Re:Libertarianism at its worst by 2old2rockNroll · · Score: 2, Informative

      Also, corporate revenues would be much higher without paying 50% or more to tax, so they could afford to higher more people etc...

      Many of the wealthiest corportations pay no tax except for the matching Social Security contribution for U.S. employees. When they outsource those jobs, they pay nothing. So cutting taxes for corporations is a meaningless excercise -- half of zero is still zero. Some companies now appear to have negative tax rates, i.e., corporate welfare.

  22. Re:What the world needs... another lawsuit by falcon9x · · Score: 5, Insightful
    Don't like the job? QUIT! If the job is so horrible, EA will eventually have trouble filling it and change their practices. Magic of a free market.
    ... OR
    You can get together and unionize, and rally for better conditions. Like back in the day, when factory conditions in the US were horrible. Quitting didn't do anything. Banding together against the employers did.
  23. Good for them by DeVilla · · Score: 2, Interesting

    Last night I was scanning EA's site trying to find a contact address of some sort so I could ask them to publicly address the message from the employee's spouce. I never found an address, but a lawsuit is more likely to get a serious response anyhow.

    EA was one of the best companies that made games for the C64. However, as a gamer, I would have no problem boycotting them now, until they start treating their human resources like people. I would assume this sort of thing is how they destroyed Origin Systems. In any case, I don't need games developed in a sweat shop.

  24. This is good news for workers' rights by photovoltaics · · Score: 5, Insightful

    It's about time we stood up as a unit. The spouse's story sounds all too familiar. For nearly three years, I worked seventy and eighty hours weeks-- several times per month at one position. I don't know if management realizes how badly this has become. I don't believe this is necessary to continue this way. One thing not mentioned in the EA spouse's letter was how difficult it is to get another job while you're in the middle of an eighty hour work week. Your options seem much more limited than the reality of the situation. Thanks again to the EA spouse and /. for getting this message out there.

  25. Re:just quit by cayenne8 · · Score: 4, Interesting
    This type of thing is why I'll never work a salaried position again. I don't work for free. I'll work hard....I'll work the hours needed. But, not for free. This is one thing I'm pissed at the Republican's for...trying to cripple the OT rules. This didn't start recently for IT, though. Years ago, my Dad (an EE), told me that 1.5 time for OT was common...and the Govt. put a clamp on that calling it 'professional' services...so, no longer subject to 1.5x pay for OT. Now, they're even trying to take away straight time.

    From now on...I prefer contract working...If I had to go direct, I'd push for hourly pay...if you get caught in this salaried thing...they'll kill you.

    I'm not a pro-union guy. They just seem to corrupt themselves, and start to operate only for their own benefit. You gotta be a good negotiator for yourself. I find that works best these days. You gotta look out for yourself, your company certainly is not.

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  26. Game Industry Union? by wooby · · Score: 2, Insightful

    It sounds to me like there needs to be some alliance or union of game industry workers. Is there such a thing? Problems like ridiculous hours were solved a hundred years ago by the introduction of unions in other industries.

  27. Artists Only by MobileOak · · Score: 2, Informative
    This lawsuit only applies to artists, not programmers.

    From the article:

    The lawsuit alleges that EA improperly classified some of its employees, including 'animators,' 'modelers,' 'texture artists,' 'lighters,' 'background effects artists' and 'environmental artists' as exempt from overtime, and therefore failed to pay those employees overtime compensation.


    So the programmers at EA are still out of luck with respect to their own lawsuit. Whether they're exempt or not is probably the crux of the matter.
    ------------
    --
    I have saved some of my Starcraft replays here
  28. Re:just quit by Garse+Janacek · · Score: 5, Interesting
    People are quitting, that's not the point. If you'd read the story yesterday and this one, you'd know that EA has absurdly high turnover rates. The problem isn't that people can't quit, it's that EA keeps bringing in new people by lying to them, and then running them into the ground.

    The problem isn't (just) that EA was unfair to a lot of people in the past, it's that it continues to lie and manipulate new people into the same trap -- because as long as people ship a title before quitting, what does EA care? There are always more people who want to work there.

    What EA is doing is illegal, and they are pursuing it as a deliberate and continuing policy. This isn't just a couple employees who are upset because they had a bad experience and want to win money with a lawsuit, and individual employees quitting won't change things, since that is already factored into EA's strategy.

    --

    I am the man with no sig!

  29. Re:pufft by Proney · · Score: 3, Informative
    --
    require "something.clever";
  30. Re:Sheesh! by Bull999999 · · Score: 2, Insightful

    Could the "Free Market" believers just shut the fuck up?

    That's nothing that prevent you from opening your own employee friendly company. So I suggest that you shut the fuck up and lead by example since bitching about it on Slashdot doesn't change anything.

    BTW, there are plenty of IT and non-IT jobs out there that doesn't require you to do unpaid overtime. The pay will probably be lower but what's more important? Free time or more pay?

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  31. EA is in california which means exempt is $95k by ad0gg · · Score: 2, Interesting

    Exempted Programmers in california are required $45/hr pay or higher. So EA is obviously paying above ~$94k a year. We aren't talking about low paid employees. I'm sure if they quit, EA would have no problems filling someone at the salary range.

    --

    Have you ever been to a turkish prison?

    1. Re:EA is in california which means exempt is $95k by WIAKywbfatw · · Score: 5, Insightful

      The exemption that you're referring to excludes people in the entertainment industry, because it is specifically designed to cover essential workers, such as a company's IT staff, and not non-essential workers, such as someone writing the AI for a game. Besides, from what I've read it's clear that not everyone at EA earns above the magic exemption barrier.

      And even if they did, requiring staff to work 10-12 hour days, 7 days a week isn't only counterproductive, it's dangerous to their long-term health: I'm sorry, but it's the 21st century, and companies shouldn't be working their employees into the ground anywhere in the world, let alone in California.

      I don't care if someone is paid $10/hr or $45/hr, they still have rights, and those rights include decent, respectful working practices.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    2. Re:EA is in california which means exempt is $95k by sabat · · Score: 2, Insightful

      $95k/yr is not a lot of money in Redwood Shores and the surrounding area. Cost of living is very high.

      --
      I, for one, welcome our new Antichrist overlord.
  32. Re:pufft by Billly+Gates · · Score: 4, Interesting

    Wrong.

    At Walmart for example everyone is considered a manager which means they no longer get time and half after 40 hours a week.

    Its also great since they can not fire more employee's and overwork the ones they have without penalty.

  33. Re:just quit by Bull999999 · · Score: 4, Interesting

    EA keeps bringing in new people by lying to them, and then running them into the ground.

    As long as the consumers keep buying products from them and workers keep applying for their jobs, they have absolutely no incentives to quit their practice. Any geek gamers out there willing to boycott EA's products until they change their ways?

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  34. Re:just quit by woodsrunner · · Score: 2

    My Uncle used to tell me: Unions are the club workers have to protect themselves from exploitation.

  35. There's no balance by HarveyBirdman · · Score: 5, Funny
    The responses so far

    So quit! --- 51%
    Unionize! --- 48%

    Odd... I've seen those numbers somewhere before.

    --
    --- Ban humanity.
    1. Re:There's no balance by Anonymous Coward · · Score: 2, Funny

      Actually, it's a clear, unambiguous mandate to quit!

  36. so sad, sorry... by theAtomicFireball · · Score: 2, Insightful

    Listen. This isn't just the game industry. It's the software industry. And it's a part of the reason why software engineers (at least at one time) made considerably more money than other careers when compared to others with comparable education and experience (the original blog even said the pay and benefits were "right"). I've been there. It sucks. My wife was there too. Both of us chugging away at the eighteen hour day in Silicon Valley, fighting over who had to get the kids from day care that day, make 'em dinner, and get 'em to bed before getting back to work for a few more hours from home. There's an easy answer. Get another job. Move somewhere else. Start your own business. Go back to school. Refuse to work beyond a reasonable amount of time (hint: stopping at 40 hours is not reasonable where you are). I'm so tired of people who think the world owes them and who think that they have some right to an easy life AND good pay AND benefits. I really hope these whiners lose in court. I don't love big corporate software companies, but as long as people keep putting up with it, they'll keep doing it. So move on; go somewhere else. If all the good developers and artists do that, they'll be forced to offer more sane practices to lure people back. This is not unskilled labor; there is a finite pool of talent, so make the tough choice to leave, tell your boss/manager how you feel (and not anonymously), or if you're too scared to do one of those, then buck up and put up with it. You do have options; resorting to the courts is a whiny loser path and you'll get no sympathy from me, sorry.

  37. Boycott EA Games!!! by StarTux · · Score: 2, Interesting

    I am never going to buy their games ever again!

    Oh wait, I use Linux...

    StarTux

  38. Company Culture by ShelbyCobra · · Score: 5, Insightful

    While I am an engineer, not a programmer, I have to say that the real answer to this problem lies in the company's culture, which includes the culture of the management. As long as there are people willing to submit to this sort of treatment, it will continue, EA being a very extreme case. Here are two examples of situations that I have worked in recently to compare and contrast.

    Company #1: While it was never specifically stated that the employee should put in long hours, it was common for employees to work 7:00 am-5:30pm m-f with weekend work at least every other weekend. This was with no "crunch-time" effect. The culture of the employees was simply "I work more than you do so I am a more valued employee." The odd thing about it, is it was still impossible to actually complete an improvement project, and those employees who worked long hours were more adept at creating more work for themselves than completing it. A common joke at this company was "If you are working from 7:00 am to 7:00 pm, you are only working half days." Very funny. Even funnier, this company regularly makes the fortune magazine 100 best companies to work for list. Needless to say, I am no longer with this group.

    Company #2: This company's culture is "Get your work done and get out of here." Much more relaxing. The value is placed not upon how much time an employee spends at work, but on how much the employee gets done. I would feel completely secure in this position if I would work myself out of a job by automating all things possible, because the company recognizes innovation rather than time at the grindstone. The 4.5 day week is common practice, and if you have to work overtime, other employees feel honestly bad for you. The best part about it, if an exempt employee works more than 40 hours in a week, management actually insists that the employee takes comp time. I could go on and on about this, but the culture of the employees and managers is the key.

    The culture of a company is a very difficult thing to change, and it gets more and more difficult to change as the number of employees increases. The best thing that an individual can do at this time is to find a company whose culture is acceptable to their work habits. If enough of the best and brightest employees find the companies with the good culture, eventually the corporate giants with bad work practices will either change or die off.

    If you think that you are the best and brightest, prove that you are the brightest by changing your own situation. Not only will it help you, but it will help others in the long run.

    --

    -ShelbyCobra

    Living life in the right side of the s-plane

  39. Makes me wish I was still working at Disney World. by WilliamGeorge · · Score: 2, Interesting

    I used to work for the Mouse, and though the pay was low, they at least had good OT rules. Did I say good? Make that GREAT! For example, if you worked more than 8 hours on a shift, they gave you time and a half. Also, anything over 40 hours a week was time and a half. If you had shifts less than 8 hours apart, the second was time and a half. If you had 3 such shift, less than 8 hours between each, the thrid was double time! and any other following were too! I knew guys that were hourly for about $10-11/hour, and were pulling in 70k a year becasue they'd pull a really long week or two, and then take a week almost off. I never could do it, and they didn't force us to work me than maybe 50 hours a week unless we wanted to, but it was cool how their rules worked. And the free access to the parks... yum :)

    --
    William George
  40. Re:just quit by Garse+Janacek · · Score: 3, Informative
    As long as the consumers keep buying products from them and workers keep applying for their jobs, they have absolutely no incentives to quit their practice.

    In a completely free market (which the US is not), that would be true. That's why there are federal and state laws to protect workers from these sorts of situations. While we may not know conclusively for a while, it looks like there's substantial evidence that EA is violating some of those laws. By all means, boycott their products, but there should be some other way of checking this behavior (such as this lawsuit, although there may be other approaches as well).

    Especially given the turnover rate, it seems like the only reason EA gets so many people who want to work for them is because they are a big name in a popular industry, and they lie to people about what the jobs entail. Hopefully the lawsuit, even if it fails, will bring more attention to EA's behavior, lowering the available pool for new hires, so that they are eventually forced to change their practices.

    --

    I am the man with no sig!

  41. Same thing happening in nursing by Gleep · · Score: 2, Insightful

    I see the same thing happening in nursing!

    My girlfriend just worked a 16 hour day only to have to go back 5 hours later and work a 12 hour day. I wouldn't want somebody that tired changing my meds! What's wrong with this country? We're working people to death! AAAAACK!!!

    --
    get your dirty sig off me, you filthy APE!
  42. Sonic extreme by Turn-X+Alphonse · · Score: 2, Interesting

    Anyone remember the deal with the Sonic on the Saturn game?

    One guy ended up in hospital for over work on that game and it never saw the light of dawn let alone day.

    Yet everyone whines when game X is delayed because they want it NOW!

    Well maybe we should start showing these people (I'm looking at you Duke Nukem forever fans!), what people go through so we can get our 5 minutes of kicks.

    --
    I like muppets.
  43. People with debt = hard working people by acomj · · Score: 4, Insightful

    One of the theories is people who have debt load (In the US its easy to get lots of debt) will work very very hard to keep there heads above water.

    The trouble is alot of people want that bigger house or flashy car without thinking about how exactly there going to pay it off.

    I'd rather have less (condo) and not have to worry about a huge mortgage/car payments. Gives you more time and freedom.

  44. Re:Three other words ... by Shajenko42 · · Score: 2, Insightful
    That, and there is likely a term in their employment contract that says they "will not organize". Every software / engineering position I've ever held has had such a clause.
    If such a clause was binding, there would be no unions left. But there are a few left.
  45. Re:Long hours at Angel Studios - but no complaints by mikael · · Score: 2, Funny

    really good food, lunch time barbecues, lunch time head shavings, etc.

    The food part sounds good, but I'd prefer to work for a company that gave me at least 30 minutes of spare time every three months to get a decent haircut. Or do they take missing deadlines really seriously?

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  46. HR: People gambling department by dangermen · · Score: 2, Insightful

    I'd concurr with this. HR is about 'people gambling'. They do what it takes to keep you on board for as little as is possible. Remember, the more they pay you, the worse their numbers are. They in effect are incented to screw you.

  47. Where do you draw the line? by StikyPad · · Score: 2, Interesting

    While I agree that the conditions imposed are/were arduous, and I myself have endured employment by an equally demanding employer, I'm curious about the rights of a salary worker to demand overtime. As much as we enjoy deriding doctors and lawyers, many of them work 80-90 hour weeks, albeit usually for substantially more money than the average programmer. If you agree to be paid on salary, and you agree that time worked in excess of 40 hours per week is acceptable when your employer deems necessary, then can you still complain that you have to work overtime without compensation? I guess I'm a little fuzzy on labor laws in the US.. Perhaps someone can elaborate.

    1. Re:Where do you draw the line? by taustin · · Score: 2, Informative

      There are minimum federal standards on such things, but it varies somewhat by state. The only way to really know what your rights are is to consult a local attorney who knows labor law.

      In general, there are three categories of employees: hourly, salaried, and salaried/exempt.

      Hourly employees get paid for the work they actually do, at overtime rates for work over (at the federal level) 40 hours a week (in some states, like California, also for work over 8 hours a day, regardless of weekly total). There are other rules, too, and the details do vary considerably by state.

      Salaried employees get paid per day or week (or sometimes, per month). They get paid their full salary regardless of number of hours worked (though they can be docked for missing full days of work, if there is a policy of doing so). If they they qualify for overtime (over 8/over 40, or whatever), they get overtime.

      Salaraied/exempt employees get paid a set rate, but are exempt from overtime requirements.

      It is not entirely up to the employer which category an employee fall in, despite what many employers seem to believe. Only certain types of employees are allowed to be salaried exempt, even if the employees would willingly be classified that away. Again, the rules vary by state, but in general, only management and executive staff, and in many states, state regulated professionals (like doctors and lawyers, but not programmers) can be classified as salaried exempt. The key criteria is that the employee must either be licensed by the state, or must have discretion in how he does his job, and spend the majority of his time supervising others.

      One dodge that many employers try is to make professionals who are not supposed to be salaried exempt "contractors." They do not hire the employee, they contract with an indepenent contractor to provide certain services. This, too, is badly abused, because, to be a contractor (and thus exempt from overtime laws), the contractor must have complete control over how he does his job, and the hours he works. There are other requirements, as well, but those are the major ones. Even something as simple as requiring the contractor to use tools provided by the employer can make them an employee, and thus subject to overtime laws. Many software companies, including Microsoft, have been burned badly for abusing contractor status.

      Again, all this is governed by a mininum set of federal standards, but many states give employees additional rights, so all of it varies by state. Again, if it really matters to you, consult a local attorney who specializes in labor law.

      But, in general, if you are not licensed by the state, and do not spend most of your time supervising others, and have little discretion in how you do your job, you should probably be getting overtime.

  48. Re:just quit by Dogtanian · · Score: 4, Interesting

    As long as the consumers keep buying products from them and workers keep applying for their jobs, they have absolutely no incentives to quit their practice.

    Uh... they would have an incentive if they started getting sued left, right and centre.

    If they were lying to employees, that would be (breaking) a verbal contract, right? (I am assuming the US allows verbal contracts, assuming they can be proven).

    If one employee is lied to, they're going to have a hard time proving it. If it is happening repeatedly and systematically to many employees, the case against EA would become stronger.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  49. Re:Sheesh! by hyphz · · Score: 2, Interesting

    Exactly. This is the basic thing which people refuse to see, because seeing it would be too horrible for them to contemplate:

    In many industries, free enterprise is now dead.

    The entry costs have risen far too high and the established businesses are so well-grounded that no new entrant has any hope of competing - or at least, they might have a slender hope, but nobody's going to invest the required amount on the basis of a slender hope.

    Some argue that free enterprise exists as long as they have the "right" to start a business, or are "free" to do so. But the freedom to do something that is sure to fail and have negative consequences is not freedom at all. If it was, any US citizen would be "free" to shoot people, because they CAN pull the trigger on the gun; it's just a bad idea and will have negative consequences.

    Socialism may have been a horrible failure but its final criticism of capitalism stands: that the capitalist process inevitably results in something like this happening eventually, and when it does the system basically becomes a socialism anyway except the corrupt people running it are a bunch of corporation heads instead of a government with accountability. So capitalism was never a sustainable choice: it was always socialism now or socialism later.

  50. Game Development Sweatshops by MooseByte · · Score: 5, Insightful

    "If you want to earn the big bucks be prepared to pay the price."

    Except that the game dev industry doesn't really pay all that well relative to other software development jobs. Because everyone and their cousin wants to develop games. They'll burn you out like a backyard BBQ because they know they can just replace you.

    And all the while they dangle the high salaries of the Top Tier Talent as the crack-laced carrot to keep you slaving away.

    You'll find exceptions, but reality is quite ugly.

    1. Re:Game Development Sweatshops by UncleSocks · · Score: 2, Insightful

      Yep - my wife works at EA. Over the last couple of years they've really started to mistreat their employees.

      Too bad - it used to be a good company.

  51. Corporate Politics by null+etc. · · Score: 5, Informative
    It's a real shame this guy hasn't been around the block a few times with regards to management. There are some very clear actions he could have taken to ensure that the noose wasn't just around his neck, but also around the next of his supervisor and HR contact.

    Just some examples:

    • Get all job requirements in writing or email. If your boss asks you to complete something, send him an email asking him to verify the scope and priority of the work to be performed. If necessary, use clauses such as "Do you agree that until completion of this task, this task takes precedence over all other requests made of me, unless otherwise communicated by you?"
    • Get all reprimands in writing or email, and get as much clarification as possible. If your boss reprimands you verbally, follow up with an email asking him if your interpretation of his reprimand is correct. Ask him to describe or verify the actions that will be required to resolve the issue.
    • Follow up on every contradiction. If your boss says "good job" one day, and yells at you the next, ask him via email to clarify the situation so that you can take steps to avoid repeating the situation. This is especially important if you need to represent yourself as a dutiful employee during future lawsuits.
    • Ask to be educated about the formal HR policies for reprimand. Many companies, in order to avoid lawsuits, have clearly defined policies for reprimanding employees. These include written warning, signed by the employee; mandatory HR sessions upon reprimand; follow-up performance evaluations, etc. Some companies get lazy and stop following the policies they've defined. If so, your lawsuit will be much stronger! Try to get all reprimands processes as clearly and officially as possible. This will require your employer to make clear and rational decisions regarding your reprimand, unless they want to risk facing an unlawful termination suit.
    • Save all email. During a lawsuit, your lawyer will need emails that may be years old, in order to make certain cases such as "this company promoted an atmosphere of such and such, as evidenced by these emails going as far back as..." I know of a lawsuit in which an employee saved his spam, and used that as evidence that the company wasn't serious about enforcing "corporate use only" policies.
  52. Right by Safety+Cap · · Score: 4, Insightful

    ~ there is likely a term in their employment contract that says they "will not organize".

    They can put anything they want in the contract. It doesn't mean it is enforceable.

    A contract I once received had all kinds of kooky stuff in it: I wasn't allowed to contact any of their "potential" clients after terminating employment. I ran that past my Lawyer and he laughed; it was patently above and beyond the bounds of any contract and thus not likely to be held up. The best comment: "They probably downloaded this contract off the Internet."

    That's also why you get what you get when you sign anything without getting it vetted by your lawyer.

    --
    Yeah, right.
  53. Re:Sheesh! by EvilNight · · Score: 2, Interesting

    Understand that the USA isn't strictly a free market economy. There's entirely too much governmental meddling going on, some of it good, most of it bad. There are a hell of a lot of ways to abuse the system and get away with it, and few people know better ways to do it than fat cat PHBs who have been practicing it for decades.

    The people hailing free market are right, it does work. It's just that the reality of the world's economy isn't strictly free market, so while the idea is a good one, the implementations leave a lot to be desired.

    Their best bet in this case is a class action lawsuit (which they will easily win, because the kinds of abuse they are taking cannot be legally invalidated away by signing any number of waivers) and a tech labor union to prevent this sort of thing from happening in the future.

    The amount of sheer power an IT labor union would wield is terrifying to think about. Anyone who has worked in system administration and programming can testify to exactly how fragile computers and networks are, and how quickly they crumble without constant management. Take away that management for even a day and the company is taking a real risk that a single problem can sink them. Take it away for a week or two, and the network is gone. Oops. Good luck hiring replacements... any network of sufficient complexity requires a significant lead time to acclimate a newcomer, regardless of how good the documentation is (and docs are typically incomplete).

    Yeah, a tech union would be a heavyweight. Now if someone can just figure out how to make it work where people shift jobs, careers, and states every few years... that's a tough decentralization problem.

    --
    Hell is being intelligent in a world full of idiots.
  54. Can I ask all you socialists something? by smithmc · · Score: 2, Interesting

    To the authors of Excuse me sir, but could you please evolve?, Libertarianism at its worst, and the post beginning with uhm... you realize that not everyone has the luxuary of quitting a job.:

    Do you expect to have the right to decide who you want to work for, and to leave one employer for another if, for instance, they offer more money or more desirable conditions?

    If so, then why do you think that a business should not be able to choose who it will employ, and for what salary and under what conditions?

    The freedom to choose your means of livelihood brings with it responsbility for your livelihood. No one is responsible for you but you.

    Actually, I have another question: Why does it seem that lefties are more apt/willing to resort to really nasty, personal insults when characterizing their enemies? I don't see people calling you folks "animals" just because you espouse a hive/pack mentality rather than believing in individualism. Why is the reverse OK?

    --
    Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  55. Re:just quit by f8free · · Score: 2, Funny

    I could do a boycott... I was getting tired of taking every damn sport to "the street," anyway.

  56. You'd think that about Hollywood, wouldn't you by Sagarian · · Score: 5, Informative

    A business (the movie business), with an unstable labor pool (infinite supply of people with stars in their eyes), short project lifespans (1-2 years), ...

    yet there is a Screen Actors' Guild.

  57. yep... by Anonymous Coward · · Score: 2, Interesting

    i worked for origin when it closed down and was offered a nice healthy raise and bonus to move out to redwood shores, and turned it down for just this reason. i won't say austin is perfect but it sure is more laid back...and EA is basically nuts.

  58. Re:just quit by Anonymous Coward · · Score: 3, Insightful

    One possible tactic would be to claim you own copyright to the code in the game, since EA broke your employment contract, or didn't pay you for work you did. Start selling copies, and force it into court on the copyright issue, and only tangentially the employment issue. These things take a while and by the time you are in court, with EA's turn over, all your co-workers will be working elsewhere, and be more willing to testify.

  59. Re:just quit by Anonymous Coward · · Score: 2, Insightful

    if the company is so bad, quit. I'm sure there's plenty of people who will hire you.

    What if we applied this to everything that we did?

    Live in a city with high crime - just move out.
    Have a spouse that's not making you happy - leave.
    Too much pollution, move somewhere clean.

    Sometimes you need to move on, but some times you need to clean up the place where you live.

  60. Re:pufft by FlopEJoe · · Score: 2, Informative
  61. "Free" market hypocrites by Dogtanian · · Score: 5, Insightful

    Where do you fucking commies come from anyway? You just seem to seep out of the woodwork whenever some story whining about bad work conditions comes up. Quit whining and find a better job!

    Troll, sure. But it's a good opportunity to point out something...

    It's blatant hypocrisy to support the right of companies act in their own interests (as supporters of the "free" market often do), then whine and start name-calling when employees do the same thing.

    Companies acting in their own interest. Employees acting in *their* own interest. Seems like the true free-market to me.

    No-one said the company owners on the receiving end had to like it; but they should take it like a man instead of screeching "Communists!" when the employee market (which is how you may care to look at it) decides to act together in its own interest.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:"Free" market hypocrites by captnitro · · Score: 5, Insightful

      Sir, if I had a mod point, I would plant it, lovingly cultivate it and nurture it in the earth, wait until it blossomed and grew a mod point tree, pick them off, and give you a big fucking mod point basket with a bow and some seasonal jellies.

      Well said.

    2. Re:"Free" market hypocrites by GigsVT · · Score: 2, Insightful

      It would be a free market, free speech, free association, if unions didn't enjoy special protections under the law.

      Should people be free to form unions? Sure. Unions shouldn't get any special protections under the law, however.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:"Free" market hypocrites by GigsVT · · Score: 2, Insightful

      Yeah, nowadays union members just beat up and kill scabs.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  62. Re:just quit by canoe_head · · Score: 2, Informative

    My brother recently quit EA. He's a character animator, and worked on the Harry Potter series. He was recruited directly out of Classical animation at Sheridan college (Canada) and worked for them for 5 years in England. After lots of late nights and weekends he decided he needed a change.

    When he left they gave him a 6 month severance package so that he could find a new job. If you know anybody looking for a charactor animator trained in Maya drop him a line. His website (www.ray-guns.com) has some animations he did as well as sketches.

  63. Re:crybaby diva programmers. by dr_leviathan · · Score: 4, Interesting

    I've worked 60 and 70 hour weeks in the game industry. It was fun, challenging, and rewarding. However I wasn't working for EA and I didn't have to deal with antagonistic, lying, demanding bosses.

    Within the game developer's community it is well known that EA is Evil Co. I haven't worked there but I've talked to people who have. I'm glad to see their reputation catching up with them.

    I hope the class action lawsuit goes through and EA has to pay out.

    --
    Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
  64. Fun Fact! by whorfin · · Score: 2, Informative

    IANAL, but I did a little research on this when I left my short unpleasant stint as a 'manager' at EA, so I could pass it along to the people I refused to victimize. I don't believe that any of them followed through, however.

    According to California state employment law, the MANAGERS can be fined for requiring unpaid overtime in violation of the California employment laws.

    California Labor Code

    558. (a) Any employer or other person acting on behalf of an employer who violates, or causes to be violated, a section of this chapter or any provision regulating hours and days of work in any order of the Industrial Welfare Commission shall be subject to a civil penalty as follows:
    (1) For any initial violation, fifty dollars ($50) for each underpaid employee for each pay period for which the employee was underpaid in addition to an amount sufficient to recover underpaid wages.

    --
    Laugh while you can, monkey-boy!
  65. Good ol' HR by gosand · · Score: 4, Interesting
    First of all, everyone always needs to keep in mind that HR is not there for the benefit of the employees. That's what every company tells you, but the truth is, HR's job is to protect the corperation.

    You got that right. From '93 to '98 I worked at Motorola. For some of you who don't remember, let me set the stage: the WWW was in its infancy. At the company, we had just gotten access to it, and we had Mosaic. Intranets didn't really exist yet,and I was actually on the team that helped create it in our department. (I actually got an award for it, which is kind of funny now) We were on Solaris servers, 10 users per server. So we each had "web space", and people created web pages. It was kind of cool because it was new, people were putting information out there for the whole department to use.

    On my page, I had lots of work related stuff, but I also had a small collection of engineer jokes. Nothing dirty at all, just dork humor. And so it went for a few years. One day I was called into Human Resources, and my manager was there. Neither of us knew what was going on. It turned out I was being written up for using corporate resources for non work related activities. My manager stood behind me, and fought for me. He explained that my web page was internal, and that it had mostly work related things on it. There was nothing offensive on it. As it turned out, some other people in the company had discovered the intranet, and found my jokes. They were looking at them, and their supervisor got pissed because they were goofing off. So they called HR. I wasn't even informed, and asked to take the material down, and neither was my manager. I was just written up for it, and it was considered a serious infraction. All we were able to do was argue it down from a class 1 infraction to a class 2. That meant that one more infraction could result in termination. I got a little livid with the HR person, and asked her if she had ever used her email for something non-work related, even saying hi to a family member. She didn't want to answer me, and I pressed her and kept asking. She finally admitted that she had. I asked if she was going to write herself up, and my manager stepped in at that point and ended the meeting.

    I left Motorola about 3 months later. There were other factors, but I have to admit that the HR interaction helped me to realize that I didn't want to be there anymore.

    --

    My beliefs do not require that you agree with them.

    1. Re:Good ol' HR by gosand · · Score: 2, Interesting
      I'm shocked that Moto let you actually use Mosaic. Back in the day (at least at the Moto facility I'm thinking of), they didn't want anything on their machines that wasn't "supported" by a company. I think they ended up delaying any sort of web browser stuff until Netscape hit the streets.

      Heh. It wasn't supported, and in fact most people had no clue what it even was. There were a couple of grass-roots folks in our facility who used it, and we kept it pretty quiet. Then one guy figured out which machines were the sites proxy servers to the internet, because they were experimenting with it. So we had internet access! We kept that quiet for several months before it leaked out. By that time, we had built up some work related materials, so management thought it was OK. Not to mention that in those days, our management was pretty cool and we showed them how to get on the internet. :-) I don't think Mosaic was ever officially supported, but by the time my "incident" took place, we were all using the official version of Netscape.

      Man, I still remember the day we figured out how to set the proxy settings to those secret servers. We got out to the internet! That was exciting. But back then, there was no search engine, so you really did have to surf. You would hear about websites via email, or through newsgroups. Can you imagine not having a search engine nowadays? I am trying to remember what the first search engine was..... webcrawler maybe?

      --

      My beliefs do not require that you agree with them.

  66. Mod parent way the fuck up by saintp · · Score: 4, Insightful
    Curses! I used all my mod points yesterday!

    Somehow, I find it amazing that on a site chock-full of libertarians and liberal weenies, unionization comes up so infrequently. I know striking is difficult, but software development is a field in which it is uniquely effective: it's imperative that the same people finish a project who started it, or you waste months showing the new team the ropes. You can't just hire a bunch of scabs to stamp out code like it's steel.

    1. Re:Mod parent way the fuck up by acvh · · Score: 2, Insightful

      The problem with your thinking on this is that unions made sense when the product was essential (eg. coal) and the work was physically harmful.

      Video games are not essential and programming them is not physically harmful (spare me the RSI and vague notions of "stress").

      You don't have to work in a job that requires long hours. Just don't expect to earn the same pay or benefits. I did the 60-80 hour a week thing for quite a while, and now I don't have to, because doing it earned me points that, when redeemed, put me in my current position (metaphorically speaking, of course).

    2. Re:Mod parent way the fuck up by Tablizer · · Score: 3, Insightful

      The problem with your thinking on this is that unions made sense when the product was essential (eg. coal) and the work was physically harmful. Video games are not essential and programming them is not physically harmful

      I am not sure what you mean. Management does not care about "essential", they care about profits whether it is profits from coal or game sales.

    3. Re:Mod parent way the fuck up by saintp · · Score: 2, Insightful
      According to management (and the shareholders to whom they answer), the game is essential -- it's essential for profit. Physical harm doesn't have anything to do with it; it just makes the case easier to make to the press. Workers can strike for whatever reason they please.

      I think the whole point of this mess is that the EA employees are getting screwed: they're working 80-hour weeks, and getting no extra compensation. That's plain illegal, and even if it wasn't, it's something the workers shouldn't put up with. Striking -- or even threatening a strike -- would rectify this situation.

    4. Re:Mod parent way the fuck up by Overzeetop · · Score: 4, Insightful

      You've missed the bargaining conditions. Nobody wants a raise. They want a 40 (or 50 or 60) hour workweek.

      I left my job as a corporate drone when I realized that, no matter what I told the management, the schedules would always come back too short for the hours requried to do the job. They loved to promise the customer the world, and just figured we could put in the extra 15-20 hours a week to make it happen.

      Bullshit. My time with my family is worth more than that. So I quit my job and hung our a shingle. It took a year to really turn a profit, but I'm swamped now. I've got the hours I want, and then some. If I want to work the extra dozen hours one week, I can, and I make an extra grand in the process. If I don't, I tell the client a realistic completion date, and they either wait or they find another engineer.

      I'm moving to a new office in a month or two, and I'll be less than a mile from home. I help get my daughter ready for school in the morning, and I'm home for dinner and to tuck her in every night. Weekends are for playing. My blood pressure has dropped 15 points, and I rarely have stress headaches. Oh, and I'll make more this year than I made year-before last at my former company.

      (I should add that my boss doesn't care if I take an hour on a Friday afternoon to read slashdot ;-)

      --
      Is it just my observation, or are there way too many stupid people in the world?
  67. Re:just quit by mobiGeek · · Score: 2, Interesting
    This type of thing is why I'll never work a salaried position again.
    This is an over-generalization. I know there are companies which pay a fixed salary and who do not abuse their relationship with the employees. My currently career path has me in a job with some crunch weeks, some "get on a plane in two hours" weeks, but after these crunches we are given the freedom to work less hours in off-weeks (and we're scheduled to have some off-weeks to catch up on training, refresh batteries, etc...)

    Now mind you, my management team is not in the U.S. ... hmmmm...

    :-)

    --

    ...Beware the IDEs of Microsoft...

  68. get Sega ESPN sports games by superpulpsicle · · Score: 3, Interesting

    Just don't buy EA sports games. They have a marketing lock on the video game industries. Their sports games overall don't compared to Sega ESPN games in cost or quality. The only reason why Madden is a success is the 15+ years of football game monopoly. They are slipping away every year.

    EA's best games coame from small-mid size company acquisitions. Electronic Arts themselves are just martketers. Like SCO is to lawyers. The real product comes some where else, and the company is just abusing the hell out of all the developers with their over-achieving marketing tactics.

    1. Re:get Sega ESPN sports games by FuzzyBad-Mofo · · Score: 3, Insightful

      How I miss the EA of old, before EA Sports, before the dark times.

      Back in the days of home computers, EA proudly called themselves a group of "electronic artists," and produced innovative titles like Hard Hat Mack, M.U.L.E., Realm of Impossibility, Archon, Battle Chess, The Bard's Tale, Modem Wars, Neuromancer, Wasteland, Project Firestart, etc. Now they're crank out sequel after sequel, and treat their talent like oxen. EA needs a wake up call.

      Classic EA games
      C64 EA games

    2. Re:get Sega ESPN sports games by superpulpsicle · · Score: 4, Insightful

      Just to extend on that EA monopoly power. When you watch SportsCenter, they always use Madden as a football demo. ESPN fears using their own ESPN Sega football game, since it may jeopardize $$$ of marketing dollars. That's when you know EA's got you by the balls.

  69. Unions must work _with_ employers by microbox · · Score: 2, Insightful

    I'm not a pro-union guy. They just seem to corrupt themselves, and start to operate only for their own benefit.

    Unions have a bad reputation, but as you pointed out they do serve a purpose. The trick is to find a balance. In the mid 80s in Australia, the government did just that, with what was known as the accord.

    Basically it meant that unions could only ask for a pay increase if they could show an increase in worker productivity. The workers had to work harder and smarter, and the employers had to pass some of the increased wealth on.

    This worked very well, and Australia had the lowest number of hours lost due to industrial action. Store clerks also earnt $AUD15 per hour (about $US11), and a Big Mac value meal went for $AUD4.95 in those days. Win-win.

    When the conservatives got into power in the late 90s, they took the guts out of the accord with what was euphamistically called "enterprise barginning". This would allow Australian corporations to achieve the same level of exploitation as overseas. It was very contraverisal, but Howard did it anyway, just like sending Australians to Iraq against the will of the people.

    The point is that unions have a bad reputation, but if both unions and employers are forced (by law) to work with each other, the results are worth it.

    --

    Like all pain, suffering is a signal that something isn't right
  70. Re:Sheesh! by That's+Unpossible! · · Score: 2, Insightful

    Because there's a competetive advantage to not paying your employees what they're worth

    Due to this flaw in your logic, the rest of your argument is moot.

    SOME companies may feel it is an advantage to screw their employees, but it normally comes back to haunt them. For example, they get sued. (Ahem.)

    MANY companies, like the one I've chosen to work for, understand that if you have good employees, you treat them well, and they will produce for you. This is also a competitive advantage.

    --
    Ironically, the word ironically is often used incorrectly.
  71. Don't quit, that's just what they want you to do by Thagg · · Score: 5, Informative

    Seriously, quitting is almost certainly painless to EA, as they can get other people to do the job pretty easily. Just send an email saying that you're only going to work 50 hours a week, and stick to it, and see what happens.

    Because firing people has consequences. I run a small visual effects production company, and we hire freelance people as we get projects, for the length of the project. The State of California doesn't see it that way, though, and to the state it appears that we hire and fire people at a high rate.

    This causes our unemployment insurance rate to be insanely high -- we pay about 10% of our employee's earnings into the state unemployment insurance system. Now, we consider that the cost of doing business -- we could even avoid it if we wanted to by various means but it does seem to us a reasonable price to pay for the privilege of hiring people just when we need them.

    But, if EA's unemployment insurance rate skyrocketed, it'd hit them right in the wallet. They might even do something about it.

    Just a suggestion. Any EA exec reading this (Hi!) can thank me privately -- as you must know, long term, that these "crunch" policies will destroy the company.

    Thad

    --
    I love Mondays. On a Monday, anything is possible.
  72. parent is dead right by IndependentVik · · Score: 4, Interesting

    It's true, American work more hours and get less vacation time than other industrialized nation--two weeks less than the Japanese.

    A non-scientific analysis of how fewer work hours might not be as bad for productivity as we thought can be found here. (note: this link is only authoritative for those who view interesting thing of the day as having authority).

    --
    I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
  73. And mod the parent to this way the gosh up as well by JonnyCalcutta · · Score: 2

    Word!

  74. Re:ridiculous by sabat · · Score: 3, Insightful

    Uhhh, ok -- they may not be physically chained to their desks, Mr. Star-eyed Libertarian, but if they have mortgages and families and other responsibilities, then they can't quit so easily. Not in this job market.

    --
    I, for one, welcome our new Antichrist overlord.
  75. Observation from a former EA Sports programmer by dstone · · Score: 3, Informative

    Programmers line up at the door to EA (and other studios) to get jobs in that industry. They jump through the interviews and HR hoops. They work as 9-5 institutional programmers, government contractors, MCSEs, or anything, hoping to score an opportunity to make games. Not everyone wants this, of course, but believe it or not, thousands and thousands of people look forward to working extremely long hours to make video games. Let those people apply and work the jobs. If everyone walked out of EA today because of unfulfilled expectations, their desks would be filled in fairly short order by people who want those jobs for the guts and glory. The unionizers amongst you may call these people 'scabs', I suppose.

    Aspiring game programmers write games in their spare time, graphics demos, etc. and put these things together in a portfolio to apply for a paid job as a game programmer. I know; I did this, I write code, and I hire other coders. Show me another industry where you'll work for hundreds and hundreds of hours on your own time to craft a software demo to impress a potential banking/government/oil&gas employer...

    You could argue that programmers are lined up to work there because economic times are hard for the North American programmer right now. If you've been watching the games industry for the last 15 years or so, you'd know that programmers have been begging to work at video game studios (large and small) constantly, through boom times and bust. Not so true of other (less glorious?) programming specialties.

    During the late nineties boom times, I can assure you that the hours worked at EA Sports were brutal. I was there, coding like a monkey, and it was just fine. We all could have left; there were lots of opportunities to make more money in software for less hours. So... Different economic climate now, but what's constant? What's constant over the decades is the fact that plenty of people are willing to work unusually long hours to make video games (and other software). If game programmers see no glory in that sacrifice, why on earth did they get into video games?

    "They shouldn't have to work so much" is mostly what I'm hearing. Not an argument. They don't have to. If EA is breaking laws, nail them to the wall. But if they're matching a certain personality type and inner drive to really hard jobs, and there's a clear pattern of people freely willing to leave easier positions to code games, well, then chalk one up for EA finding a good business model.

    The other thing to consider, is that things have an end to them, and jobs don't need to last for 20 years. Some jobs simply can't because of their demands. There are jobs so physically and mentally demanding that they're simply not life-long jobs. Maybe game programming is like that.

    1. Re:Observation from a former EA Sports programmer by praedor · · Score: 2, Insightful

      If game programmers see no glory in that sacrifice, why on earth did they get into video games?


      Oh my, I just couldn't stop laughing there for a while. Glory in sacrifice to create A FRICKIN' COMPUTER GAME?! GLORY?! Hell's bell's, there IS no "glory" in such a sacrifice. This isn't code that will crack some important disease, predict terrorist attacks, predict earthquakes better, improve an operation on the operating table. No lives are at stake (except the idiot programmer's who throw all perspective down the crapper and destroy their social lives and health for the sake of creating an inane copycat game). Glory. Sheesh.


      Idiots and fools is anyone who thinks there is glory, honor, or worthy sacrifice to be had in making video games.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    2. Re:Observation from a former EA Sports programmer by justins · · Score: 2, Insightful
      Aspiring game programmers write games in their spare time, graphics demos, etc. and put these things together in a portfolio to apply for a paid job as a game programmer. I know; I did this, I write code, and I hire other coders. Show me another industry where you'll work for hundreds and hundreds of hours on your own time to craft a software demo to impress a potential banking/government/oil&gas employer...

      Lots of modders and amateurs do it for the love of doing it, without any desire to impress a potential employer. Some of those people are uninterested in a job in the game industry precisely because of the sweathshop conditions, and the apathy amongst some (losers) towards changing those conditions.

      If game programmers see no glory in that sacrifice, why on earth did they get into video games?

      Presumably because they didn't know what sacrifice was involved, or were proud enough to think that they could "take it" while others couldn't.

      I was there, coding like a monkey, and it was just fine.

      It was fine for you. Presumably because you don't have a family or much of a social life.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
  76. Former EA Employees?-When Geeks ruled the world. by Anonymous Coward · · Score: 2, Insightful

    "The country doesn't need white collar workers to "get over it", it needs workers to stand up and tell managers to go piss up a rope. Remember people: management doesn't actually DO anything. No company can run with only management because they don't actually do any of the work. If enough people get up and walk out at once, they're screwed."

    Well I guess that explains all those companies run by geeks.

    Lets be honest with ourselves here, instead of letting our emotions run away with our brains.

    It takes all kinds to create, and run a company. Saying things like "No company can run with only management because they don't actually do any of the work." only makes you look ignorant.

    Want to prove my point? Start your own geek only company. No managment types. See how long it lasts.

    "If enough people get up and walk out at once, they're screwed."

    And the end effect is different how, when all the managment for Boeing walks out? A body has a head for a reason, and neither could exist without the other. So start using yours.

  77. Re:crybaby diva programmers. by sabat · · Score: 2, Interesting

    Actually, yes, it's even more expensive in this part of California (I am typing in Redwood Shores at the moment) than in Manhattan.

    Gas, which is required because we're not on a small island, is ~$2.50/gal (50 cents more than the national average), and the typical house price here tops $800,000. We're not talking about mansions; most of these sub-million-dollar "houses" are condos. A $4,000/month mortgage payment is typical. $100,000+ is not the extreme salary it sounds like. (Knowing the industry and the area, I doubt he made much more than $100,000, muchless $999,999.)

    No, no one's forcing us to live here, but this is where the work is.

    --
    I, for one, welcome our new Antichrist overlord.
  78. Re:just quit by j-turkey · · Score: 2, Insightful
    As long as the consumers keep buying products from them and workers keep applying for their jobs, they have absolutely no incentives to quit their practice. Any geek gamers out there willing to boycott EA's products until they change their ways?

    About time someone had a free market opinion here. Why can't employers offer a crappy compensation package? Employees don't have to take it. The fact is that employees typically choose their industry. They choose the company that they work for. Most coders are compensated very generously.

    Now, if labor laws are really being broken -- fine. However, 9 times out of 10, I am against regulation. Regulation essentially says that the market is not smart enough to sort itself out. (We are the market, remember -- we are smart enough to work this one out, right?) Nobody forces EA's products down out throats.

    Now, I'm not saying that I support EA's work practices -- but I'm also not applying for a job there. Let's all take some responsibility for ourselves. If you're getting a shitty deal, find another job. Sure, it's not easy and probably less than fair -- but stop blaming everyone else for your choices in life. Nobody ever said that life was fair. If you're that pissed, work somewhere else and stop buying their games. Write EA letters explaining why you won't buy their games. Nothing makes a company move like a threat to their profit margin.

    I guess that this can appear harsh and heartless to someone who is pro-regulation. But let's look at the facts. These people have a contract that says that they're OT-exempt. They took on the job knowing this, and worked the hours knowing this. Now, after they've worked all of those extra hours, they're coming back and screaming for more money like they were entitled to it in the first place. If they were entitled to it in the first place, they should have asked before working all of those hours. I wouldn't be so adamant about this unless it reminded me of something else that bugs me even more...like registering a patent, waiting for someone to put the hard work in by developing and marketing your idea until it's suffessful -- then suing for royalties. See the problem here?

    --

    -Turkey

  79. Thats no excuse by geekoid · · Score: 2, Insightful

    for mistreating employees.
    And making salary employess work those long hours is mistreating the employees.

    If you have so many people knowking on your door, you pay them less, but you don't mistreat them. Market forces should apply to what you pay for something, not how you treat people.

    "Show me another industry where you'll work for hundreds and hundreds of hours on your own time to craft a software demo to impress a potential banking/government/oil&gas employer..."

    There are lots of insutries where the people spend there own time trying to craft something to make a name for themselves.
    Movies, music, radio etc..
    If you mean other areas of the software industry beside the time minority of game programmers, than I'd say ... nearly everybody spends there own time improving their skills. Thats why so many of them have compilers at home.

    I see this as a trend in the software industry. Peole having to work longer and longer hours for less and less money. If this behaviour isn't stopped, eventually we will have to to 80 hours a week if we want to eat, no matter where we work.

    Plus, if people work sane hours, they will build better products.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  80. Re:ridiculous by Xeger · · Score: 2, Interesting

    I've been writing software for fifteen years, and games for ten. I've worked on a major 3D game title (albeit not in the critical path to development) and have voluntarily stayed at my desk for 12-18 hours a day, seven days a week, for 2-3 months at a stretch. I am no stranger to hard work.

    But my game development time was spent in a small team, three coders and two artists, funded out of our own pockets and creating our own 3D engine from scratch.

    Game programming is not special. It's not fundamentally different from any other area of software design. Do you intend to claim that 80-hour work weeks are the norm in the game programming industry? I have half a dozen friends working at variously-sized game development houses in the bay area who will dispute that claim.

    If EA is so mismanaged, and their employees so underproductive, that they are throwing their teams into 85-hour-work-week crunch mode for upwards of HALF the project's development time, then there is something very, very wrong at EA. They need to come up with more realistic schedules for their projects, or find more productive coders, or find managers who have a clue about software design, or learn to reuse code, or SOMETHING.

    OTOH, it sounds to me like EA is WELL managed. They've cottoned to the idea that more productive teams means smaller teams and a shorter development cycle. By setting aggressive schedules, they're insisting on a level of productivity from their employees that is unattainable to the employee of average skill and intelligence. So they ramp the hours up, ever more, in order to fit the overly-aggressive schedule they've devised.

    Now, if there is no incentive against EA -- or any company -- employing such a practice, why don't all of our employers go that route? How would you like to live in a world where every job keeps you at the desk from 8am to 10pm, seven days a week? If all employers have been obliged to adopt the same grueling labor practices in order to compete, then you no longer CAN leave your job -- any other job you find, will be just as bad.

    The problem with letting the market do what it will is this: optimal efficiency is achieved through destructive means. The greatest profit can be had by he who is able to create the most externalities and therefore seat others with the cost of his operations, while taking the gains for himself. This is true in the mining industry, it's true in the petroleum industry, and it's true in the software industry. If you don't impose SOME regulation, then a rational entity will always choose to maximize its own gain regardless of others' losses.

    The goal of labor legislation should be the same as the goal of environmental legislation: to close the loop, to provide a feedback path that curbs the number and magnitude of the externalities that businesses can create, and holds them accountable for the negative consequences of their actions in situations where they are not already fiscally responsible for those consequences.

  81. It seems to me.... by wardred · · Score: 2, Interesting

    That one of the big problems in game development is the stranglehold that the big 3 have on the consoles. It looks like their certification process is long and expensive, and might be truly arduous for a smaller company, with a good game, to pass. So you need to be part of a larger development house if you want to release games for the consoles...

    What if some of these disgruntled software engineers team up with some hardware engineers and come up with a more open x-box like console. I'd guess that it would have to be more expensive than MS's, but that the games could sell for a little bit less. (Make a profit on everything, rather than having the console as a loss leader for the games.)

    You'd still have a certification process - you want quality games - but it would be "at cost", with the theory being that you want to entice as many talented developers to develop for your console as possible. And you wouldn't discourage "non-certified" games, you'd just make it known that they haven't been tested, and they can't put your trademark on the game to certify it passes the quality measurement.

    And you'd purposefully tout it's open and programmable - with free tools - interface as features of the console - again, trying to get as many developers working for the console as possible. (Rather than needing an expensive developers kit to develop with.)

    You'd probably need to use BSD or Linux as the operating system to keep costs to a minimum. You'd need to convince N-videa, ATI, or one of the up-and-coming 3D card manufacturers to open source their video card drivers...there would be a few other licencing hurdles to leap - like the DVD and/or blue ray one.

    You MIGHT even want to come up with some form of online service, similar to MS's. You pay one monthly bill. You get access to all the games that have an online component. I'd imagine patches and other "large" things like demos and what not could have a bittorrent download - build into the console, the trickiest thing would be building a quality network that doesn't get bogged down...

    Or maybe this is all a pipe-dream and there is no competing with the large corporations and their marketing expertise...

  82. My Short Union-Story by eugene+ts+wong · · Score: 3, Informative

    I worked for a company stocking shelves. It's not admirable, and I take responsibility for it. However, they were a union store. I earned minimum wages, so that means after union dues, I earned less than minimum wages. The union sure wasn't too helpful to me. The supervisor was verbally abusive too, in my opinion.

    I hate unions a lot.

  83. Re:EA will just Close up shop here and move to Ind by Zip+In+The+Wire · · Score: 3, Informative

    Let them. Using fear of outsourcing to control people is a bluff that needs to be called. I think they would have done so already if they could. Everyone assumes that third world countries are populated with slaves but it just isn't true. Many of these countries are socialist and employess have more rights that in the U.S.

    I know someone who moved his company to Mexico, expecting a windfall profit hiring cheap employees. Well, it turned out that labor laws in Mexico are much more strict that in the U.S. and it cost him more than it would have here.

    For example, when you fire someone down there you have to give them 3 months pay PLUS a christmas bonus. I'm not joking. While he did pay less hourly for people, he got raped by lawsuits, no count good for nothing slackers that had to be paid 3 months pay to be fired, and employees stealing equipment so that in the end it just wasn't worth it.

    Also, many managers are hands on people and just can't manage a remote project. I've managed outsource teams myself and most of the code had to be re-written by local talent.

    So let them outsource. I dare them.

  84. It's not REALLY a zero-sum game by feepcreature · · Score: 5, Insightful
    Your understanding of unions is "a bit biased". It's like a caricature of unions in pre-thatcher Britain. Maybe it IS like that in the US - I wouldn't know. Out here there are good unions and bad ones. Good ones work with the company, in enlightened self interest. Just like good management works with their staff, in enlightened self-interest, in fact.

    The Union's job is essentially to stop management from putting a [possibly illusory] chance of short term profit ahead of the longer term interest of the employees (and the company as a whole).

    Don't unions collectively bargain for pay rates? Doesn't that ensure that every employee at a position category will receive the same pay no matter how well/poorly they perform?
    Yes and no, respectively.

    A union may ask for any deal that is in the interests of the membership as a whole - and many unions happily work with systems that reward performance. They may demand that the systems be fair (and avoid victimisation), or that the overall increases be good, or that no employee be too badly disadvantaged. But that's quite compatible with rewarding excellence.

    Unions protect the employees by making employee termination much more difficult to the employer. While the advantages are probably pretty obvious, this puts additional burden on the employer to build a case against an employee for termination if the employee truly deserves termination?
    Good unions won't have a problem with fair termination of bad employees. On the other hand, they may assist all their members with any appeals or due process there may be. At the end of the day, a fair process is in everyone's interest (unless you're the bad employee).
    Unions typically prohibit companies from hiring non-union employees...
    In the UK that's called a "Closed Shop" and it's illegal - one of the more enlightened reforms of the Thatcher era. Unions cope just fine. A good union (especially if the employer's management is moderate to poor) will be able to attract members on its merits.
    Unions see overtime as potential for another worker rather than an opportunity for current union members to pick up additional income.
    Quite the reverse in some cases - I know of unions that guard their members' overtime a little too zealously.
    I guess if I were an underachiever, I'd probably welcome a union.
    I think you miss the value of a union - at its best it provides balance, and promotes enlightened self interest and good management. Industrial relations are not supposed to be a zero-sum game!

    Personally, I didn't used to be a member of our union - but I joined because I thought it was doing a pretty good job.

    --
    Paul "Say no to feeping creaturism"
  85. From out of the trenches and into the cockpit. by Musenik · · Score: 2, Insightful
    Over the last twelve years, I have worked as a software engineer for Sierra Online, Digital Pictures, Stormfront Studios, and 3DO. Everyone of them had killer crunch times, but the one factor that made those 80 hour weeks bearable versus intolerable was the way management motivated its staff. The bigger ones said, 'work or die'. The smaller ones said, 'if you can'.

    Whenever I was the (fool?) one who decided to work my ass off for the company, compensation never offered, I felt very proud to have given my all. For those who emotionally whipped their employees, I took the next boat out. There was always a job offer with more pay waiting, until the dot bomb crushed game careers in its wake. Instead of swimming against the current with the rest of the salmon, I smelled the waters. The game industry is teetering over its own success. Too much emphasis on big budgets. Too much emphasis on retail and seasons. Too little emphasis on expanding the type of games produced. EA is swimming faster and faster to keep in place. Obviously, the employees are suffering because of it.

    Board games are going through a renaissance. The market for internet, downloadable games is growing faster than the PC retail market. The console market is starting a new cycle with more expensive hardware sold at a greater loss with software expected to make up the difference. Mobile oriented games are gearing up to blow everything else away (in numbers of sales only). The great thing about mobile and downloadable games is, these games are profitable ONLY with small budgets. That means, the independent scene is a fabulous place to be looking for work right now! Small companies are exploding across high-tech nations to build tiny, fun games. Oh, there's still crunch time, but on a game that has a $10,000 budget, and three months of one engineer working, crunches are short and exciting! Just don't expect, ever, to get rich.

    This is where I ended up, building my own titles. I still work on games, and I am very thankful that I still love it.

  86. Anecdotal, but on topic... by pythian · · Score: 2, Informative

    I recall at SIGGRAPH, say, 3 years ago? My buddy and I, highly interested in new game technologies, stopped by the EA booth. My buddy lingered. He talked for quite a bit to the rep there. The rep had stated that EA has the highest divorce rate of any company, and they were proud of it. They could suck the souls out of their coders. They would eagerly replace the older coders (late 20s?) with the young kids of the street if the kids knew there things.

    The place sounds like occupational hell, it has for years, glad it's getting the (geek) press finally.

  87. Re:parent is dead wrong by mjs0 · · Score: 2, Informative

    I have worked in both the US and the UK and I paid more in direct taxes (Federal+State+fica+casdi) and tax related expenses in California than I ever did in the UK. Admittedly the indirect taxes go some way to balancing this out BUT in CA I then had to pay extra for inferior health care and way more to educate my children.

  88. Newer stats by MunchMunch · · Score: 2, Interesting
    Thanks for the reply, but those statistics are a bit old. I did some research and came up with this article from July, 2004.

    It turns out we were both right and both wrong. Although both youth and middle-age suicides are bad and getting worse, the highest number comes from the elderly, which is surprising considering they are only 19% of the population (2004 statistics)

    Anyways, an excerpt on the youth rates:

    "The latest NPA data confirm that suicide by elementary- and middle-school students is a serious social problem. The suicide rate for this group rose by a massive 57.6%, representing a total of 93 innocent lives lost, 34 more than in 2002. Among high-school students there was also a sharp rise of 29.3%. In total, 225 young lives were lost in this category. There was also an increase in the number of college students killing themselves. The overall suicide rate among people aged 19 or younger rose by 22%."

    And generally:

    "Based on provisional data for 2003, Japanese male and female suicide rates per 100,000 people are now roughly 40.2 for men and 14.9 for women, approaching levels normally witnessed in countries suffering severe economic hardships such as Russia, Latvia or Lithuania."

    Anyways, here's another source for more up to date statistics.

  89. Re:parent is dead wrong by mjs0 · · Score: 2, Insightful

    Have you experienced both systems?

    I have, and there are waiting lists in both countries that can of course be skipped if you are wealthy.

    Yes, for non-urgent care you may wait slightly longer in the UK but everybody gets treated with no questions, no paperwork and no insurance companies second guessing doctors!

    For urgent cases the care is outstanding.
    Let me give you an example, my father recently recovered from cancer surgery. For the 3 months following the surgery (he was in the hospital for 2 weeks, not rushed out before prudent as happens in the US) he had home visits from doctors once a week, and nurses twice weekly. Everything (medication, supplies etc) was top quality and delivered at no cost. When he mentioned that his son lives in the US several of the nurses were scathing in their condemnation of the mercenary US healthcare system and pointed out that many of the supplies he was getting would not even be offered to equivalent patients there as the cost was unacceptable to the insurance companies.

    To bring this back on topic, one of the advantages companies in the US have over their employees is the chains that health insurance bind them with. It is a lot harder to quit your job when treated badly if you know that would lose you your healthcare, especially if you or one of your dependents have a chronic illness.

    My sister-in-law has a serious heart condition, here in the land of the free she is shackled to her corporate job and denied the opportunity to start her own business because she would not be able to afford the health insurance premiums.