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Interview with EA Attorney

An anonymous reader writes "Kotaku has an outline of a discussion with one of the attorneys handling the EA case. It has some interesting details, including the fact that if the judgment is in favor of the employees it will likely force the entire game industry, at least in California, to start paying OT and Comp. "Depending on the nature of a positive judgment, other employers with similar job descriptions would most likely be required to start paying their employees by the hour and paying overtime" The article also hints that other game industry cases might be forthcoming."

16 of 73 comments (clear)

  1. Poor EA by dshaw858 · · Score: 2, Insightful

    I have to admit, I feel kind of sorry for EA. As I've said before, EA seems to sort of be the scapegoat for all of the world's corporate woes. Sadly, I don't think that this will spur change from the whole industry, but rather imrpove life at EA (as is the point). Unfortunately, I don't think that this type of action will have the same effect at another company for two reasons: first off, they won't have as much press, and secondly it won't be such a novel idea anymore.

    My support still stays with the employees of EA and the other companies that treat their employees like this.

    - dshaw

    1. Re:Poor EA by cluke · · Score: 2, Insightful

      One step at a time, my friend. Target the worst abusers first.

  2. If they lose, they'll move by SpinningAround · · Score: 4, Interesting

    The problem is of course that if the employees succeed but the judgement is enforceable only in California, all the gaming companies will simply move their operations somewhere more condusive to their business practices.

    Which is not to say that the employees shouldn't be pursuing the matter but simply that attempting to change the employer's practices through a state court action might not, in the longer term, have the desired result.

    A second issue is would such a judgement set good precedent that applies to the software industry in California as a whole. It would seem likely that it would have a fairly 'chilling' effect on the development industry in California if it did.

    1. Re:If they lose, they'll move by cliffiecee · · Score: 3, Insightful

      I wonder how much of the appeal of an EA job is related to its location... Would an "equal-pay" job (relative to local economy) in, say, Nebraska, Kansas, etc. be as attractive?

    2. Re:If they lose, they'll move by crazyphilman · · Score: 3, Insightful

      And, since a gaming company has to attract top talent, are they going to be able to convince people to move to Nebraska instead of California? To work seven days a week and almost never see the outside of their sweatshop?

      I'm betting that'd be a "NO".

      --
      Farewell! It's been a fine buncha years!
    3. Re:If they lose, they'll move by mutewinter · · Score: 4, Interesting

      This is going to be a big boost to non-US gaming producers. They can make great games too so I'm not complaining.

      I think what this means is US gaming companies will have to be more focused and only hire the best of the best. Less games, maybe, just maybe, more quality games (after Daikatana we know name doesn't guarentee shit.)

      People in the gaming industry may be forced to go freelance. Working at home might be nice, but if they thought 70 hour work weeks were bad now they'll need to work 100 hours a week just to compete.

      We've seen several gaming companies go belly-up in this past year. EA is one of the few computer gaming companies that actually seems healthy. Lawsuits raise costs for everyone. If EA hits some unlucky bumps in the road things could get ugly. Maybe in 10 years only Koreans will be making PC games. Lets just hope the end result of this lawsuit is better for all of us.

  3. Fine With Me by MBCook · · Score: 5, Insightful
    I don't see a problem with this. If you force your programmers to work up to 12+ hours a day 7 days a week and won't give them any ovetime or compensation, you're exploiting them (unless you specifically told them that would be their hours). No one should be expected to have to work those kind of hours when they only signed up for "normal" days with "occasional" overtime.

    I assume that EA will complain about having to do that to compete or something like that ("We can't higher more because it's too expensive!"), but that doesn't bother me either. Sure programmers in SanFran or the Valley or LA are expesive, but a big part of that is because they have to be able to afford those exorbitantly expensive homes there. If they would create a division outside of Madison, WI or Wichita, KS or some other nice city with more reasonable housing prices they wouldn't have to pay programmers so much. "In-source" to rural America (I saw an article about it the other day). When a small house costs 100-200k and not 1-2m, you don't have to pay your programmers nearly as much for the same standard of living. In fact, you can pay them less, and they can still have a BETTER standard of living. And it's not like a programming team can't be located anywhere. Surf instructors may not be able to do their job in Kansas (relative to CA), but a programmer's location doesn't matter that much.

    It's one thing if EA specifically told employees the kind of hours they'd be working, but it sounds like they didn't, which is basically exploitation to me. Sorry, they sound guilty and this sounds like a good thing.

    Of course, I'm not a big fan of EA in the first place. Just FYI.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Fine With Me by blincoln · · Score: 4, Insightful

      I mean, I know that myself, as well as like minded people would probably be willing to work insane hours at minimum wage if it meant that we got to create some worthy games.

      It's easy to think that until you have to actually do it day in and out for several years.

      I *love* computers. I'm 26, so when I was a kid not everyone had one, but my dad thought ahead and got us an Apple IIe, and I've been hooked ever since.

      I've been working in IT for the last six years. At one of my positions I ended up working an 80 hour week after a couple of 60-70 hour weeks. After that I had to take a week off (on the company's dime), because I was about ready to quit and never work in the industry again.

      I cannot imagine what it's like for people who do it on a regular basis. People need time to do other things. I don't care how much money I'm making if I don't have time to take ninjutsu classes, play paintball or videogames, go to clubs, or whatever. It's just not worth it, and it *will* burn people out sooner or later no matter how much they love what they're working on.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:Fine With Me by Polarism · · Score: 2, Interesting

      I pull 60 hour workweeks twice a month now, and did it for 2 years (feb 02-feb 04), only this time it's only temporary for a few months.

      It can really mess you up, because you end up simplifying your life down to work/eat/sleep for most of that week, and almost nothing else because of the exhaustion (what I did for those 2 years was extremely extremely extremely mentally intensive, to the point of actually "working very hard" for a good 8-10 hours out of each 12 hour shift). It's offset by a 24 hour week the following week, so it gives you time to get 'life' stuff done, which I appreciate a lot.

      60 hours or more week in/week out would drive me insane, and I would rather be making 30k and having a lot of time off, and being happy, than making 200k working 80+hrs a week and doing nothing else but work.

      --
      All your base are belong to Google.
    3. Re:Fine With Me by crazyphilman · · Score: 2, Interesting

      A similar thing happened to me. I was assigned as the lead programmer (actually, I ended up being the only programmer) on a fairly important project. The project manager promised the client we would produce everything by a specific drop-dead date, then spun his wheels for SIX MONTHS in user meetings, not wrapping up the spec until about a month or two before the drop-dead date. By the time he got done fooling around, I had a month to get it done.

      I worked 16 hours a day, almost every single day, for about two and a half months, maybe almost three, to try and cut short the amount I'd be over deadline. Managers started attacking me for being so late. I was completely and totally burned out and sent the big boss an email telling him "I'll finish this project, but then I'm transferring out of here and I'm never coming back".

      As an interesting side note, not only did I almost burn out and quit being a programmer over all this (I seriously considered going back to trade school and becoming a plumber), my health went down the tubes. I couldn't make real food (I only went home to sleep) so I ended up living off snack-machine garbage. I never was off work while a laundry was open, so I kept re-using clothes. I didn't shave enough, I felt like a wreck.

      It was absolutely horrible.

      The punchline is, the project manager lied to a bunch of people and then disappeared, never to be seen again. The project got handed off to a bunch of consultants (who took NINE MONTHS to finish it) because the big boss didn't want me to quit (actually, that was touching, he's a pretty cool guy). I got pushed into doing low-level maintenance work because people assume I'm not dependable, that I can't be a project lead anymore. I mean, my rep is blackened with this huge scorch mark because of this lousy, crummy project. My name is mud.

      It isn't fair, but that's how things seem to work in America. At least I'm employed, I guess...

      --
      Farewell! It's been a fine buncha years!
    4. Re:Fine With Me by DrSkwid · · Score: 2, Insightful

      work up to 12+ hours a day 7 days a week ...
      unless you specifically told them that would be their hours

      Here in Europe, you could sue them the moment you signed the contract, got to love the maximum work hours laws :)

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  4. Game Industry Work Conditions by putko · · Score: 3, Interesting

    I worked for a company founded by some EA guys, and also for another electronic entertainment company (run by non-EA people); I know something about this industry.

    When I got hired, they were always upfront about the killer hours. I agreed to them because I wanted the work. I didn't do it for money: I wanted to do the job.

    I worked 2 weeks straight (didn't go home) at one place; this was OK with me. I worked 3 weeks straight at another place. All voluntary.

    The company was amazing to me because of the tolerance of all kinds of oddities -- as long as we were on schedule. This was in contrast to other environments that were less productivity oriented, where dress and hours were regulated. This matters: in one environment, you don't have nerf fights and your pay and hours are constant, regardless of productivity. In another, you have fun, but you take the schedule risk.

    If I was a manager and people started talking "comp time" and "exempt", I'd point out: no dress code, no fixed hours -- just deliver the results when you said you would -- or quit, please, so that the rest of us can get on with the project.

    Really, if you want comp time and overtime, you'd better get a job at the Post Office or in a Detroit-area auto manufacturer. Working in games? Negotiate your pay as if you'll be working 12 hours, seven days a week when you are behind schedule.

    Personally, if there is going to be a lawsuit, why not one over the mental suffering caused when the publisher kills your title, and you see that a year or more of your work is worthless? That's got to be one of the most devastating work experiences I've ever had -- not the long hours.

    --
    http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
    1. Re:Game Industry Work Conditions by vjvj · · Score: 2, Interesting
      Well I worked for two very large game companies, one founded by ex-EA members and one not... And I think you're wrong.

      If you're sleeping at the office to hit your milestones (something I did for six titles straight), it's a sign that your schedules are completely fricken off. If you work 12 hours a day on a project for two years, that means the game actually took three years to make but they only paid you for two.

      Don't get me wrong, half the time it is the developer's fault for lacking discipline (feature creep will hose you). But at a company like EA, I highly doubt this is the case since the trend these days at large publishers is to have the producer/director make all the calls. And 90% of the time this person is a hollywood-wannabe with no concept of implementation details ("Yes Mr. Producer, adding a motorcycle level to our martial arts game will probably take more than two days and will push us off schedule").

      What is actually most shocking IMHO about the situation is that EA is the only company I know of where non-dev people also suffer from long hours. I know people at EA in other departments who work long hours without overtime as well.

  5. That's why... by H0NGK0NGPH00EY · · Score: 2, Insightful

    Which is exactly why EA will do everything in their power to end the case with an out of court settlement. Note to those suing EA: Please, don't settle! Take it all the way.

    --
    Do not read this sig.
  6. EA was screwing those folks. by Banner · · Score: 5, Insightful

    Amateurs give their work away. Professionals get paid for it. If you're working overtime, especially lots of it, and you're not getting paid or comped for it, you're not a professional, you're an amateur.

    Look at your bosses, the board, the executives, are they working for free? No, of course not, if they're working more than 40 a week, you can be sure they are getting compensated. I've been in the industry for over 2 decades now and I have learned that if you're not getting paid for your overtime, you are going to get F***'d bigtime. If they are promising you comp time, but don't put it in writing, you'll never see it. Same with ANY promises of ANY kind of payoff later on, unless it's in writing (and even then count your fingers after shaking hands) you won't see it.

    In short, people who regularly make you work over 40 and don't pay you for it are SCUM. They're ripping you off, and they know it. I've worked on some of the most 'gee-whiz' crap ever to come out of DOD or private industry. They never asked us to work 'killer hours' without paying us. Why? Cause people who work 'killer hours' are less productive than those who work only 40. And after two plus decades in high tech, I can say that's definitely true.

  7. Re:Poor EA (now off-topic) by damiangerous · · Score: 2, Informative
    Why exactly?

    Because, as the Moderation FAQ says, Overrated is for a comment that has been moderated out of proportion.

    I assume you believe that the "overrated" category should only be applied to posts that have been moderated-a reasonable viewpoint but one I don't agree with.

    It's not simply that I believe that (I do) but that the admins have explicitly stated that's its purpose. I guess they don't care too much about the abuse potential though, since it's a pretty well known loophole.

    Just because you can post at 0, 1 or 2 doesn't mean your comment is worth it...

    Of course not, but that's why there are mods like "Offtopic". The original post here was on-topic and not in any way redundant. It could certainly be disagreed with, but modding it down was just abusive, plain and simple.