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Half Life 2 Available, Delays Not Valve's Fault

Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time."

5 of 759 comments (clear)

  1. you can buy it.. but you can't play it by Elminst · · Score: 5, Informative

    The game has to be activated via STEAM before you can play it. Even for single player.

    ACtivation does not start until Tues. Nov 16th.

    But you can drool over the box and wear your T-shirt until then!!

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
  2. Re:Valve and Vivendi by actor_au · · Score: 5, Informative

    Valve, unlike almost all other developers out there, are financially independent of their publisher. VU have never given them a cent of money for anything they didn't earn.
    HL1 was funded out of the founders own savings and HL2 was funded entirely of HL1's profits.

    VU has only one task and that is to release the game on Valves terms, they don't own anything or anypart of HL except the rights to publish and release it in stores.
    Valve started to get screwed when the old management team from Sierra left and Sierra became VU, they were selling HL licenses to Cyber-Cafe's without cutting Valve in on the action(which is still under legal dispute) and Valve demanded a contract re-negotiation(which they got).

    Thats why Valve are pushing the Steam platform, they want out from dealing with Publishers and Steam is the most direct way to do it.
    By using the most anticipated PC Game outside of Doom 3 to promote Steam they have an excellent chance to show other developers that they don't need a publisher to take a cut from their game to sell it to the public.

    --
    Read Errant Story.
  3. Actually, I *AM* pissed. by Da+VinMan · · Score: 5, Informative

    I didn't know that HL2 would REFUSE to be run until the 16th no matter what. So, like a good little lemming, I went and bought a copy today when I was at Best Buy. For $80, I thought "what the hell, the higher price will be worth it because I can play it tonight and not have to wait until the 19th to play it".

    "The 19th???" you say? "But the game comes out on the 16th, right?" Yeah, but what person with a real job and family can actually play games on weekdays?! Gimme a break....

    So, in a way, it IS a big deal. Granted, no one is going to die over this, but it is enough to piss me off to the point where I am considering making a complaint to Best Buy about selling the game before I can even play it. THAT is just not cool...

    I already had the HL2 preload. Someone could have saved me around $30 or so by telling me that no matter what I did I wasn't going to get to play the game early.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  4. Way to go by JNighthawk · · Score: 5, Informative

    WTG with knowing all the facts. VU and Valve are involved in lawsuits with each other. VU doesn't want Valve games distributed over Steam because they wouldn't get any money as publisher. Valve counter-sued and now they're basically hating each other.

    It's not denial. It's a legal tactic.

    --
    Wheel in the sky keeps on turnin'.
  5. Re:Indeed... by Slothy · · Score: 5, Informative

    Getting your game into stores is not a matter of calling them and telling them it's available. You have to have contacts at the companies (called "buyers", as in "I have a meeting with the buyer for Best Buy"), you have to sell them on why they should even bother to stock it (usually preorders determine the amount they stock, and that's a bit of a chicken and egg problem when you're looking to find places to sell it), and you have to know their buying schedule (Best Buy buys new products 4 times a year, and if you miss that you have to wait until the next one to try to convince them to buy a batch). Plus anyone who has worked with Wal Mart knows that they call the shots and they will ask for a censored version of your game if it is too violent/adult/etc. You are absolutely, positively at the mercy of Best Buy, Circuit City, Wal Mart, EB, Gamestop, Fry's, etc.

    I worked on a game called Savage, where we created our own publisher for it, and still contracted out to Tri Synergy to handle getting the boxes into stores. We had a lot of people who couldn't find the game at stores, precisely because we didn't have a bigger publisher who could convince the stores that they needed to have more than a couple copies at each store. Again, it's a chicken and egg thing. Almost regardless of the quality of your game, if you can convince the stores to buy LOTS of copies and put up big displays, you'll have big sales. If you remember on Savage, we did a deal to get into the beta if you pre-ordered the game. This wasn't some money-grubbing thing, it was because we were desperate to get the game into stores and we needed pre-orders to show them that some Indy developer had something worth selling.

    Finally, my mom isn't going to go on Steam and buy Half Life 2 Silver for a family member as a Christmas gift. She's going to want a box to give. Holiday sales make up 60% of game sales for the year.

    Valve stands to make some nice cash off their sales over Steam, but don't kid yourself and think they'll get even 10% of the total sales on there. They need a publisher more than you can imagine.

    *obvious note: my statements are my own and do not reflect the views of either S2 Games or Activision