By "ban" I mean "discourage anyone from using it". Sorry if that wasn't clear.
You dodged my main point - so why doesn't this apply to OO or Samba? Why doesn't it apply to ANYTHING in Debian? MS has said that Linux might be violating their patents - why is that not a serious threat, but Mono is?
Here's the thing: let's go with your mindset, and think that MS is just waiting to file patent claims against Mono, because they hate Linux. They're just waiting...
MS HAS A TON OF PATENTS. If they want to try to screw up Linux, they can sue over probably 50 other things. So banning Mono doesn't accomplish your goal. So quit pretending that it does.
What about Samba? Why is that fine? Let's ban that, too. What about PDF? That's an Adobe-owned format, let's get rid of that, too.
Open Office supports VB, the devil's language as you mentioned above. Now how is that any different from Mono? Should we go ahead and take that out, too?
You should be more honest and write: "I don't really understand what C# is, and I hate Microsoft. I don't want anyone using apps written in C# unless they wrote it themselves. If this were the 1970s, I would be saying the same thing about C and how everyone should continue writing apps in Fortran and Cobol, like God intended!"
How exactly is using an implementation of a published spec "repeating the mistake of using MS Windows"? That's just 100% incorrect, and if anyone in this debate was interested in talking about the truth rather than their blind ideals, I wouldn't be the only person calling you out on it. Don't lie to try to win a debate.
That doesn't change the fact that you can't determine if something might get a patent claim against in the future. The idea that GNU apps are 100% clear and Mono is totally at risk is just absurd.
If neither one has anyone claiming that it violates patents, then I fail to see the difference. MS's rep for patent cases is nothing compared to tiny companies that do nothing but sue, so if you ask me who I'm more afraid of, it's not MS. They actually might lose customers if they sue someone.
People say things like this, and it just makes me wonder if people realize that this logic dooms EVERYTHING. Any standard, any proprietary non-patented open source app. At some point you have to write code, and with our current legal system, you are now in a state of "who knows if this violates someone's patent, when anything can be patented?"
I think you misunderstand me. I REALLY, TRULY can't understand your post. I have no idea what you're trying to say. It SOUNDS like you have something to say, but I can't follow AT ALL.
Something about copies of bills not being distributed? Something about copyright law and the internet?
I'm totally up for a better explanation of what you're saying - I suspect you're far more informed on these issues than I am these days.
Legislation related to the copyright into the committees of the judiciary and courts, the internet, and intellectual property.
I read this sentence a number of times, and I tried really hard to parse it. First, it has no verb at all. I tried concatenating it to the title of your post, and it still has no verb.
How did this get +4 Interesting? "Occasionally copies of bill go"? Your first sentence does not parse. The second sentence says, "Occassionally bills go to the committee, but approved bills go back to the committee for another pass". Again, this is not a logical statement. You're also talking about commerce and energy committee, where this story is about the Internet committee.
Third paragraph is talking about him leaving, and him being still there. The article is about him gaining a chairmanship of a commitee.
So, first sentence makes no sense. Second sentence also makes no sense and is off topic. Third sentence makes no sense.
In conclusion, please posts on the slashdot.org webpage and onto the internet, the universe, and the grand unification.
What kind of a milestone is "ongoing feature development in progress?" How can you judge whether you have hit your milestone or not? That doesn't seem very useful to me.
What do you guys think beta means? In my industry, alpha = feature complete, beta = release candidate 1. Improvements after beta would be high priority bug fixes, crash fixes, etc. Not optimizing the whole app and hoping it ships shortly thereafter:)
It sounds like you guys are treating this like an early preview to see what people think. That would be a prototype build, not a beta build. Prototype is pre-alpha and normally doesn't get released.
If this thing is beta and uses a lot of ram and threads, that isn't going to change more than a few percent before it ships.
Well, because when you release a game you advertise it. If you've going to release English now and localized versions later, then you either need to have two advertising campaigns or one of them won't get any advertising. For this reason, you time your releases so they come out at once and you advertise across the many European countries simultaneously so you don't spend so much on advertising that your game won't ever break even.
Are you saying that Fox News doesn't claim absolute moral authority, or that they have a right to claim absolute moral authority because they admit they aren't objective?
Ninja Gaiden Sigma Action 9.3 Jun 29, 2007 Elder Scrolls IV: Oblivion, The RPG 9.2 Mar 26, 2007 MotorStorm [AU] Racing 8.9 Mar 22, 2007 Ninja Gaiden Sigma [AU] Action 8.8 Jul 4, 2007 Super Stardust HD Shooter 8.7 Jul 2, 2007 Tom Clancy's Rainbow Six: Vegas Shooter 8.7 Jun 27, 2007 Super Stardust HD [UK] Shooter 8.5 Jun 21, 2007 Super Stardust HD [AU] Shooter 8.5 Jun 20, 2007 Calling All Cars! Action 8.5 Apr 25, 2007 Resistance: Fall of Man [AU] Shooter 8.4 Mar 27, 2007 F.E.A.R. Shooter 8.1 Apr 20, 2007 Bigs, The Sports 8.0 Jun 26, 2007 Resistance: Fall of Man [UK] Shooter 8.0 Mar 22, 2007
There are only 13 lines there, and there are multiple lines for one game. So if you eliminate the multiple listings, you get:
Ninja Gaiden Sigma Action 9.3 Jun 29, 2007 Elder Scrolls IV: Oblivion, The RPG 9.2 Mar 26, 2007 MotorStorm [AU] Racing 8.9 Mar 22, 2007 Super Stardust HD Shooter 8.7 Jul 2, 2007 Tom Clancy's Rainbow Six: Vegas Shooter 8.7 Jun 27, 2007 Calling All Cars! Action 8.5 Apr 25, 2007 Resistance: Fall of Man [AU] Shooter 8.4 Mar 27, 2007 F.E.A.R. Shooter 8.1 Apr 20, 2007 Bigs, The Sports 8.0 Jun 26, 2007
So down to 9. Which is actually cool, 9 good games on a platform in the first year is a great thing. I'm just wondering about the 22 thing. Is this URL wrong, or lacking games that you found elsewhere?
Ah, there's a big difference. It's the difference between being able to buy TV shows on iTunes and turning on your TV.
Since MS wants to offer this through AT&T and the like, it would be "Cable TV from AT&T", and their local servers are sending it down the DSL pipes that you are paying for from them. So there is no central broadcasting point that's sending it to everyone, it's more like Usenet. Additionally, consumers won't even really know that it's "IPTV" as opposed to "Whatever protocol you guys used to use to send me my cable tv". It's just TV. And now AT&T can sell cable tv along with their dsl.
You're not talking about IPTV, you're talking about their Video Marketplace. IPTV is very very different, it's delivering normal cable tv over a network. The point of their unveiling yesterday was to try to sell phone companies on buying into it. It's not a direct-to-consumer product, it's something AT&T and the others would offer customers if they wanted to.
What methods did you use to determine that nobody tunes their game for the hardware? Can you tell if it's CPU bound, fillrate bound, vertex bound, memory bound, etc? That sounds like a very hard-to-prove statement.
I would submit Halo as an example of a game that shows just how much it was optimized for the target hardware. The PC version chugs on much more powerful hardware.
And frankly, you HAVE to tune your game for each platform, it's not optional. Platforms have different capabilities (pixel shader support? unified shaders or fixed pipelines? how big is the L2 cache? is it multi-core? how much performance are you losing to cache misses? what's your threading model?) It's not like you can ignore that stuff and still ship a game.
This is true. Essentially, you figure out how many milliseconds of rendering time you can afford (depending on whether you do 30 or 60fps), and then work backwards to see what you can enable. So you can do all sorts of tricks to take advantage of the exact hardware to hit your target framerate. On PC, you can't really do much, because there are so many cards and then new drivers come out so regularly and change performance, you just try to have a really flexible engine and let users turn options on or off depending on the framerate/resolution they want.
If you know that everyone who buys the game will see this model using this resolution normal map, you can put lots of work into making that look great. On PC, you have no real idea what it will look like for any particular person (will they even enable normal mapping? what res will it run at? what kind of texture filtering will they use? will it be using the highest resolution, or a lower mip level?), so the effort is diluted by trying to make every case look as good as it can. In reality, that will never look as good as making one case look outstanding.
Agreed! Except, you don't even have to work on a big name mod. If you can go to game companies and show that you know how to mod the engine that they use, that's going to get you farther than you'd guess. When applying to companies that use proprietary engines, showing that you can mod one of the big engines (Doom 3, Unreal 3, or HL2) is great.
You don't need to be John Carmack to work in the game industry, you just need to be bright and write solid code. Having something that's polished is more important than having something that's really popular - at least for the purpose of getting your foot in the door at a game company.
Showing a high quality mod is usually more impressive to companies than having a low quality home-brewed engine.
Hah, dude, 600k downloads. 600,000! My point about being deluded was about it being more popular than MS Messenger, Yahoo IM, or AIM. AOL has so many subscribers, and they're all running AIM. That right there means it's more popular than GAIM. Give me a break.
By "ban" I mean "discourage anyone from using it". Sorry if that wasn't clear.
You dodged my main point - so why doesn't this apply to OO or Samba? Why doesn't it apply to ANYTHING in Debian? MS has said that Linux might be violating their patents - why is that not a serious threat, but Mono is?
Holy crap, you really think like that?
Here's the thing: let's go with your mindset, and think that MS is just waiting to file patent claims against Mono, because they hate Linux. They're just waiting...
MS HAS A TON OF PATENTS. If they want to try to screw up Linux, they can sue over probably 50 other things. So banning Mono doesn't accomplish your goal. So quit pretending that it does.
What about Samba? Why is that fine? Let's ban that, too. What about PDF? That's an Adobe-owned format, let's get rid of that, too.
Open Office supports VB, the devil's language as you mentioned above. Now how is that any different from Mono? Should we go ahead and take that out, too?
You should be more honest and write: "I don't really understand what C# is, and I hate Microsoft. I don't want anyone using apps written in C# unless they wrote it themselves. If this were the 1970s, I would be saying the same thing about C and how everyone should continue writing apps in Fortran and Cobol, like God intended!"
How exactly is using an implementation of a published spec "repeating the mistake of using MS Windows"? That's just 100% incorrect, and if anyone in this debate was interested in talking about the truth rather than their blind ideals, I wouldn't be the only person calling you out on it. Don't lie to try to win a debate.
No disagreement here.
That doesn't change the fact that you can't determine if something might get a patent claim against in the future. The idea that GNU apps are 100% clear and Mono is totally at risk is just absurd.
If neither one has anyone claiming that it violates patents, then I fail to see the difference. MS's rep for patent cases is nothing compared to tiny companies that do nothing but sue, so if you ask me who I'm more afraid of, it's not MS. They actually might lose customers if they sue someone.
How do you determine if a piece of software has legal entanglements?
People say things like this, and it just makes me wonder if people realize that this logic dooms EVERYTHING. Any standard, any proprietary non-patented open source app. At some point you have to write code, and with our current legal system, you are now in a state of "who knows if this violates someone's patent, when anything can be patented?"
Very much so. That was a very informative post! Thanks!
I think you misunderstand me. I REALLY, TRULY can't understand your post. I have no idea what you're trying to say. It SOUNDS like you have something to say, but I can't follow AT ALL.
Something about copies of bills not being distributed? Something about copyright law and the internet?
I'm totally up for a better explanation of what you're saying - I suspect you're far more informed on these issues than I am these days.
Legislation related to the copyright into the committees of the judiciary and courts, the internet, and intellectual property.
I read this sentence a number of times, and I tried really hard to parse it. First, it has no verb at all. I tried concatenating it to the title of your post, and it still has no verb.
How did this get +4 Interesting? "Occasionally copies of bill go"? Your first sentence does not parse. The second sentence says, "Occassionally bills go to the committee, but approved bills go back to the committee for another pass". Again, this is not a logical statement. You're also talking about commerce and energy committee, where this story is about the Internet committee.
Third paragraph is talking about him leaving, and him being still there. The article is about him gaining a chairmanship of a commitee.
So, first sentence makes no sense. Second sentence also makes no sense and is off topic. Third sentence makes no sense.
In conclusion, please posts on the slashdot.org webpage and onto the internet, the universe, and the grand unification.
I work in video games.
What kind of a milestone is "ongoing feature development in progress?" How can you judge whether you have hit your milestone or not? That doesn't seem very useful to me.
What do you guys think beta means? In my industry, alpha = feature complete, beta = release candidate 1. Improvements after beta would be high priority bug fixes, crash fixes, etc. Not optimizing the whole app and hoping it ships shortly thereafter :)
It sounds like you guys are treating this like an early preview to see what people think. That would be a prototype build, not a beta build. Prototype is pre-alpha and normally doesn't get released.
If this thing is beta and uses a lot of ram and threads, that isn't going to change more than a few percent before it ships.
Well, because when you release a game you advertise it. If you've going to release English now and localized versions later, then you either need to have two advertising campaigns or one of them won't get any advertising. For this reason, you time your releases so they come out at once and you advertise across the many European countries simultaneously so you don't spend so much on advertising that your game won't ever break even.
Oh ok, so the network that uses a "Fair and Balanced" tagline is the one that should be applauded for being up-front about their biases. Gotcha.
Are you saying that Fox News doesn't claim absolute moral authority, or that they have a right to claim absolute moral authority because they admit they aren't objective?
I'm not a PS3 hater, I just wanted to see the games that are 8+. I went to IGN and I saw these:n ot_null.article.overall_rating=is_true&ordering.or der=desc&ordering.attribute=article.review_date&co nstraint.max_rows=40&constraint.locale=us&sort.att ribute=article.overall_rating&sort.order=desc)
(here's the URL: http://ps3.ign.com/index/reviews.html?constraint.
Ninja Gaiden Sigma Action 9.3 Jun 29, 2007
Elder Scrolls IV: Oblivion, The RPG 9.2 Mar 26, 2007
MotorStorm [AU] Racing 8.9 Mar 22, 2007
Ninja Gaiden Sigma [AU] Action 8.8 Jul 4, 2007
Super Stardust HD Shooter 8.7 Jul 2, 2007
Tom Clancy's Rainbow Six: Vegas Shooter 8.7 Jun 27, 2007
Super Stardust HD [UK] Shooter 8.5 Jun 21, 2007
Super Stardust HD [AU] Shooter 8.5 Jun 20, 2007
Calling All Cars! Action 8.5 Apr 25, 2007
Resistance: Fall of Man [AU] Shooter 8.4 Mar 27, 2007
F.E.A.R. Shooter 8.1 Apr 20, 2007
Bigs, The Sports 8.0 Jun 26, 2007
Resistance: Fall of Man [UK] Shooter 8.0 Mar 22, 2007
There are only 13 lines there, and there are multiple lines for one game. So if you eliminate the multiple listings, you get:
Ninja Gaiden Sigma Action 9.3 Jun 29, 2007
Elder Scrolls IV: Oblivion, The RPG 9.2 Mar 26, 2007
MotorStorm [AU] Racing 8.9 Mar 22, 2007
Super Stardust HD Shooter 8.7 Jul 2, 2007
Tom Clancy's Rainbow Six: Vegas Shooter 8.7 Jun 27, 2007
Calling All Cars! Action 8.5 Apr 25, 2007
Resistance: Fall of Man [AU] Shooter 8.4 Mar 27, 2007
F.E.A.R. Shooter 8.1 Apr 20, 2007
Bigs, The Sports 8.0 Jun 26, 2007
So down to 9. Which is actually cool, 9 good games on a platform in the first year is a great thing. I'm just wondering about the 22 thing. Is this URL wrong, or lacking games that you found elsewhere?
Just to clarify, SONY said that, not NPD. NPD will have their July report in a couple of weeks and then we'll know what actually happened.
is it asking soo much off peeple to speel 'speech' corectly?
Ah, there's a big difference. It's the difference between being able to buy TV shows on iTunes and turning on your TV.
Since MS wants to offer this through AT&T and the like, it would be "Cable TV from AT&T", and their local servers are sending it down the DSL pipes that you are paying for from them. So there is no central broadcasting point that's sending it to everyone, it's more like Usenet. Additionally, consumers won't even really know that it's "IPTV" as opposed to "Whatever protocol you guys used to use to send me my cable tv". It's just TV. And now AT&T can sell cable tv along with their dsl.
You're not talking about IPTV, you're talking about their Video Marketplace. IPTV is very very different, it's delivering normal cable tv over a network. The point of their unveiling yesterday was to try to sell phone companies on buying into it. It's not a direct-to-consumer product, it's something AT&T and the others would offer customers if they wanted to.
What methods did you use to determine that nobody tunes their game for the hardware? Can you tell if it's CPU bound, fillrate bound, vertex bound, memory bound, etc? That sounds like a very hard-to-prove statement.
I would submit Halo as an example of a game that shows just how much it was optimized for the target hardware. The PC version chugs on much more powerful hardware.
And frankly, you HAVE to tune your game for each platform, it's not optional. Platforms have different capabilities (pixel shader support? unified shaders or fixed pipelines? how big is the L2 cache? is it multi-core? how much performance are you losing to cache misses? what's your threading model?) It's not like you can ignore that stuff and still ship a game.
This is true. Essentially, you figure out how many milliseconds of rendering time you can afford (depending on whether you do 30 or 60fps), and then work backwards to see what you can enable. So you can do all sorts of tricks to take advantage of the exact hardware to hit your target framerate. On PC, you can't really do much, because there are so many cards and then new drivers come out so regularly and change performance, you just try to have a really flexible engine and let users turn options on or off depending on the framerate/resolution they want.
If you know that everyone who buys the game will see this model using this resolution normal map, you can put lots of work into making that look great. On PC, you have no real idea what it will look like for any particular person (will they even enable normal mapping? what res will it run at? what kind of texture filtering will they use? will it be using the highest resolution, or a lower mip level?), so the effort is diluted by trying to make every case look as good as it can. In reality, that will never look as good as making one case look outstanding.
Your first paragraph is very false.
Agreed! Except, you don't even have to work on a big name mod. If you can go to game companies and show that you know how to mod the engine that they use, that's going to get you farther than you'd guess. When applying to companies that use proprietary engines, showing that you can mod one of the big engines (Doom 3, Unreal 3, or HL2) is great.
You don't need to be John Carmack to work in the game industry, you just need to be bright and write solid code. Having something that's polished is more important than having something that's really popular - at least for the purpose of getting your foot in the door at a game company.
Showing a high quality mod is usually more impressive to companies than having a low quality home-brewed engine.
Shameless plug: Infinity Ward is hiring! http://www.infinityward.com/jobs.htm
Come on, who would have bought a PS2 if there had been no Fantavision?
Hah, dude, 600k downloads. 600,000! My point about being deluded was about it being more popular than MS Messenger, Yahoo IM, or AIM. AOL has so many subscribers, and they're all running AIM. That right there means it's more popular than GAIM. Give me a break.