Profanity Adventures
Ant writes " Profanity Adventures is a nostalgic look at what used to happen when you tried typing swear words into 8-bit text adventure games. From the web site: "I typed in swear words into as many games on the Spectrum 48k as I could find, and below are the ones which understood - which a pleasing amount did."
Remember that "Ask Slashdot" the other day where the guy wanted to know how to keep up on all the technical reading his job requires, and included Slashdot on his list of stuff he had to keep current on?
I hope that guy learns a lot from this story.
Try to talk to the evil gypsy tribe in Ultima 6 about sex and prostitution. And they are quite ... umm ... flexible.
But I remember that there was a version of Maple that responded to the command 'Fuck' with 'Your place or mine'...
Robin of Sherlock by Delta 4 on the Speccy. Geez, that had a nasty swear filter. Basically, whenever anything slightly rude was typed in, the message 'SWEAR YE NOT' was displayed, and then the computer reset itself.
All very well and good, but this was a Quill adventure (Quill was kinda like a text adventure generation kit), and thus any words were limited to four characters apiece.
The result of this was that an innocuous command like 'BREAK WINDOW' was equivalent to 'BREAK WIND'. Which apparently deserved a reset. Or any command with 'WIND' in, come to think of it.
Halfway through the game there was a window where it seemed reasonable that to progress you had to listen at it. Which, naturally, warrented a reset.
My, how I regretted only ever using the Ramsave that evening.
I spent years thinking that you needed to attempt to sexually assault the bear to finish the game until I found an old magazine that had the solution printed in it. To fit the whole game into the VIC-20's 3.5 KB of RAM it only looked at the first four letters of the word. The preferred solution was to scream bear. I liked mine better.
Dok
"You can't screw the system, but you can give it a good fondling." -- Too lazy to look it up