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Towards a Theory of Place in Digital Worlds

Following last month's State of Play Conference, Gamespot has a good discussion of some issues brought up at the conference, as well as some analysis by Cory Ondrejka of Linden Labs. From the Article: "There is no spoon ... is a tempting shorthand, made all the more powerful by its association with the Matrix. It is also clearly wrong. There is a spoon, just not one that you can eat with. Digital worlds are very real places." Relatedly, Cory Doctorow has up today a short story on Salon.com (registration required) that takes place inside a MMOG.

16 comments

  1. Doctorow by krymsin01 · · Score: 1

    Cory's work always intrigues me, looking foward to getting my hands on a copy of his new book.

    Oh, and there is _NO_ spoon.

    --
    stuff
  2. I dunno... by nekoniku · · Score: 5, Interesting

    I like P.K. Dick's comment (in the novel "Valis") that "Reality is that which, when you ignore it, does not go away." On-line games pretty definitely go away when you ignore them. Plus you can't level up.
    nn

    --
    "It's a wonderful idea. But it doesn't work." -- Tad Danielewski
    1. Re:I dunno... by Anonymous Coward · · Score: 0

      Plus you can't level up.
      Oh yeah? What about progress quest?

    2. Re:I dunno... by Diomedes+Tydeus · · Score: 1

      Just to make sure we're all on the same page here. That's the same book where P.K. Dick claims that a strange light beam strikes his forehead giving him knowledge. That's the same book where he claims the break out of his space/time and enter into another one where he's living in ancient Rome. Now, are you *sure* that for him, reality didn't go away? ;)
      -Diomedes

      --
      As for Diomedes, you could not say whether he was more among the Achaeans or the Trojans.
    3. Re:I dunno... by nekoniku · · Score: 1

      Hey, I didn't say I believed PKD's religion; I just thought the quotation was nifty.

      --
      "It's a wonderful idea. But it doesn't work." -- Tad Danielewski
    4. Re:I dunno... by Anonymous Coward · · Score: 0

      I believe that Aristotle came up with that idea first.

    5. Re:I dunno... by Mad_Rain · · Score: 2, Funny

      Reality is that which, when you ignore it, does not go away.

      Applying some slashdot logic here:
      So if I'm playing Halo2 and ignoring my girlfiend, and she goes away, does that mean she's not real?

      Oh wait, I'm posting on slashdot. I think I answered my own question. ;)

      --
      "What do you think?" "I think 'What, do you think?!'"
  3. Cool! by Otter · · Score: 0
    ...analysis by Cory Ondrejka of Linden Labs...Relatedly, Cory Doctorow has up today a short story...

    Screw that! I'm waiting for Cory and Cory to do a remake of The Lost Boys!

    "Dude, you're like totally a vampire!" Ahhh, the '80's...

  4. attractive nonsense by timothy · · Score: 5, Insightful

    To say that "digital worlds are very real places" is silly, at least if you mean that they exist outside of the universe of made-up places.

    *Every* imagined place is real, in a sense -- someone thought of and defined them, crystalized their ideas in a way that both the creator and an observer can apprehend. Further, the observer might be so taken with an artificial world that he wants to extend its boundaries with the same sort of concretization: that's one reason D&D is popular. Waterworld is real, to this extent. (And I don't mean the world's largest artificial island, created for the filming; I mean the fictional Waterworld of the movie.) However, they are not therefore real in some *other* sense.

    Parallel: Huckleberry Finn is real -- a real character invented by S.L. Clemens writing as Mark Twain. Now, American students have come up with a huge body of text celebrating and analyzing -- and rarely casting a bad light on -- the character of H. Finn(thanks a lot, English teachers of the world, lazy nogoodniks!), but that does not make the (real) character into something else. Are there drawings of Huck, "further adventures" penned by writers since Twain, made for TV movies? Sure -- because the human imagination doesn't like to respect all the boundaries of reality, and there's nothing that says the *imagination* has to respect them; that's the great thing about it.

    (Aside: What does it mean for something to be "very real," anyhow? I don't demand a terribly rigorous reality in general -- I really enjoy dreaming, for instance -- but words "very" and "real" just don't seem to go together.)

    The linked text has quite a few words, arranged in readable sentences, but I can't find much meaning in them. The semantic difference between there not being a spoon and there being an spoon that exists only in a shared fiction (and which can't hold, say, actual cottage cheese) is not one that excites me. It sounds like the interesting-but-pointless distinction you can distract certain people into deep pondering with, about whether our brain-jars are stored in a backroom at Wal-Mart, or are in individual little brain-jar huts on a pleasant island in the tropics.

    I would write more, but just at the moment I hear a knocking, knocking, knocking on my chamber door, and it's either the pizza guy or my arch-nemesis Professor Moriarty.

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    1. Re:attractive nonsense by Zareste · · Score: 2, Insightful

      Precisely. That's just what I keep telling people who use the 'everything could be a hologram' excuse. If by some chance a spoon is made from 1's and 0's, then so what? It just means spoons are made from 1's and 0's; it's still a spoon. Everything's made of something.

      So yeah, if something's abstract then it's still real, because, like all real things, it exists. The fact that it's not made of atoms really doesn't change this.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
  5. What about News sites deticated to online worlds? by kuwan · · Score: 2, Interesting

    So when are we going to start seeing news sites pop up that do nothing but cover the news that happens in an online world. Imagine digital reporters and journalists that have characters within the game world that do nothing but observe the events. Reporters that follow the top players and take "pictures" of events, sort of like the Paparazzi . They then report to the "news" sites their coverage.

    Note that this would be different from someone who plays the game and then does a write-up of their experiences (1st person). A site like this would have other people, reporters (3rd person), that observe the events and then write about them. This type of alternate-universe news coverage may be a little ways off, but I'm sure we'll see it someday.

    --
    Sounds like a scam, but it works.
    Free Flat Screens | Free iPod Photo |

  6. sigh by ultramk · · Score: 4, Insightful

    It is also clearly wrong.

    Why is it that when someone uses the word clearly in this context, it often means just the opposite?

    As much as some want to deny it, that which is virtual is not real, by very definition. It is a symbol.

    The symbol is NOT the actuality. The map is NOT the city.

    I am not claiming that symbols must lack value. However, value in regards to symbolic objects is almost completely arbitrary.

    Confusion arises when money is involved, as money itself is symbolic by its very nature.

    m-

    --
    You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    1. Re:sigh by Anonymous+Custard · · Score: 2, Insightful

      >It is also clearly wrong.

      Why is it that when someone uses the word clearly in this context, it often means just the opposite?


      Because the person knows they're making a highly questionable, opinionated statement. Specifying how "clear" it is to him will hopefully make you distrust and disregard your own opinion in favor of theirs. He tries to convey to the listener that his confidence is greater than the listener's on this subject, and thus he must be right. It's a classic, however juvenile, debate trick.

    2. Re:sigh by An+Onerous+Coward · · Score: 1

      The same goes for everything you experience in "real life" as well. The signals your eyeballs pour through your optic nerves and into your brain are actually highly limited representations that symbolize the light hitting your eyes. The signal goes through an extensive preprocessing phase before it gets to your brain. Your brain takes this new datastream, and turns it into symbols that can be associated with other symbols.

      So the life we experience is virtual when compared to the really real reality we're missing.

      However, the representation isn't arbitrary, and I don't think the representation of a world in an online game is arbitrary either. The amount of gold in your pouch is very objectively less than the amount in the pouch of the person next to you. If, according to the rules of the game, you cannot shoot an arrow more than fifty yards, then an enemy standing 55 yards away cannot be hit, regardless of your own "arbitrary" interpretation of the situation.

      Yes, we know full well that such a rule is enforced not by the sorts of "physical space" we inhabit, but by a quick mathematical calculation. But the point is, the rule is being enforced, and there is nothing you can do within the world to change the rule. You cannot move faster, go further, or do more than the rules allow.

      The system is arbitrary from the point of the designer of the game. But those who try to manipulate the world from within run headlong into the non-arbitrary aspects of the world.

      As an intellectual exercise, try imagining the real world is inside the computer, and that your client into the game is merely translating it into something familiar.

      --

      You want the truthiness? You can't handle the truthiness!

  7. You mean like this? by Orne · · Score: 3, Interesting

    City of Heroes Paragon Times newspaper, containing recent events in game, interviews of participating players commentary...

    Sure, it's a game feature run by the creators, but the intent is there... right now, its being used as a means to move the plot along, to keep players informed of what new enemy groups are forming and what may be coming down the pipe in expansions, all done from the perspective of being inside the game.

  8. The command-line as a "virtual place"... by Dr.Dubious+DDQ · · Score: 4, Funny

    I compiled up and played with a "MUSH" server once - I thought having a multi-player text adventure engine that you could program on-the-fly was nifty...

    It was interesting to notice that I frequently found myself typing "ls" instead of "look" when I wanted to see the contents of a "room" that I was in. I hadn't previously realized the similarities between the CLI and a text adventure...

    Where do I submit a patch to change all of the instances of "(filename): file not found" to "I see no (filename) here" in the standard command-line tools?