Reviews Arrive For nVidia GeForce 6600GT AGP
bhtooefr writes "The Tech Report got their hands on a reference board of the nV 6600GT AGP, and did some benchmarks. Interestingly, even with a slower memory clock on the AGP card, it was FASTER in some benchmarks than the PCI-E card. Tests performed were: Doom 3, CS:Source, Far Cry, 3DMark05, Rome: Total War, and Xpand Rally (the last two tested with FRAPS)."
pacmanfan contributes links to more reviews at
Extreme Tech, Hard OCP and PC Perspective.
The main reason I see to move to PCI Express is that it is a fully open standard by the PCI Consortium, rather than AGP which is an Intel trade secret. It is because of this that AMD had horrible AGP support for a long time, but with the open standard that is PCI-Express everyone wins.
Plus you can daisy-chain multiple PCI-E cards for SLI, which is neat.
Damien
Mobo manufacturers still need to up the PCI-E bus bandwidth before we can daisy chain though. Right now there just isn't enough space for two cards, let alone two cards and other addons.
By the time thr prices drop there will be more information like this article on the differences / advantages of PCI-E over AGP. Think I'll wait until then before deciding on an upgrade.
AFAIR the first agp/4x/8x cards and boards were a bit slower then the former generation interface, so maybe we should let the technology mature for a bit...
On the other hand Extremetech's review find the PCIe version much faster, so it might be a configuration issue...
Couple the cost factor with the endless compatibility issues involved in making even half of these - admittedly impressive - game-grade video cards work with said games, and you have the reasons for the decline of PC gaming.
/. aren't as inclined to running into these problems, but to the average end-user, it's a no-brainer.
I know that programming platforms such as DirectX, etc... were designed to unify SOMETHING among these cards, it just didn't work very well. (Insert M$ bashing here.)
Furthermore, with all of the endless patches being required to even get a game to work, it simply becomes easier to pick up an XBox, PS2, or Gamecube for $100 or so that you KNOW will work once you get it hooked up.
To put it another way - if you had to choose, sight unseen, between playing the latest game on a PC or a XBox, and the XBox ran you $150 plus the cost of the game, but the PC ran you $600, plus a souped up NVidia Video card for $200, plus another trip back to the store for more RAM for another $100, plus waiting three months for the patch to come out so your video card would work with it... need I go on? The choice seems clear...
Yes, I know that those of us reading
I hope the land around you yields, a crop like all the other fields, and then your waiting might make sense...
Even if the AGP version of the 6600GT outperforms the PCI express version slightly, there is still the value of the PCI ex version to function on the new SLI boards, whenever they come out.
The 6600 cards are pretty reasonably priced, so picking up two of them and getting 180% performance of a single 6600GT AGP is pretty attractive and a sufficient reason to drool over the new NForce4 boards(for the AMD enthusiasts among us).
The Current intel boards with SLI are considerably more expensive than the new NForce4 boards figure to be, so while there is still a few weeks till I can get my hands on one, I can't wait to get a pair of 6600GTs running in SLI mode with a respectable AMD 64 chip.
I decided after about the third iteration of that nonsense to go buy an XBOX. For us, works every time. I don't have to mess with it, and if you want to play a game, just play one. From this consumers perspective, I won't be setting up another PC to play high-end games. There's just no positive ROI there for me. As always, YMMV.
Oh god, not this again. If you don't need anything faster, then don't fricking upgrade! In any case, the 250fps vs 300fps metric is just bad. SolidEdge runs at 10fps on my GeForce4 MX440, if I'm lucky. The limit for comfortable interactive modeling is about 5-10fps. That means I can't strech the detail on my model too far without killing my graphics card. If a $200 GeForce6600 allows me to use two or three times the detail, and still run at 10fps, I'm a happy camper.
A deep unwavering belief is a sure sign you're missing something...
Unfortunately for the PCIe users (and I am one, the new box that $EMPLOYER got me uses PCIe video) graphics are quite sensitive to latency.
I'm one of the SPICE trolls at $EMPLOYER who developed the I/O stuff for both AGP and PCIe. For what it's worth, I won't be switching to PCIe until it looks like I don't have a choice.
Lacking <sarcasm> tags,
If you're lucky, you MIGHT be able to run Doom 3 or Half Life 2 at 25 fps on that card, but only if you set the screen resolution to 640x480 and turn off ALL the eye candy. At that point, however, you might as well just stick with Minesweeper or Solitare.
That said, I'm also confused why this article was labeled as "IT". The GeForce 6600 GT is a gamers card, not a business one. Although it would probably do a good job with CAD work or video editing, that really isn't what it was designed for.