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Steam Registration Servers Overloaded

duckle writes "The Inquirer reports that "The World has come crashing down around Half-Life 2 players today, as Steam's authentication servers in Europe have died.", and deemzzzz_k writes "It looks like even Valve wasn't quite prepared for Half Life 2's popularity. HL2 requires registration to unlock the game and although the Valve/Steam homepage claims that it fixed registration issues the servers are still overloaded. Registration is "delayed" and temporarily unlocking the game takes 20-30 minutes over a 1.5MB DSL line." This seems to primarily be an issue for folks who bought the game from a store; I purchased the game via Steam and was playing at 12:15 am PST on launch day.

24 of 768 comments (clear)

  1. Gotta stop piracy! by sudnshok · · Score: 5, Insightful

    I'm glad when companies inconvenience their paying customers like this. Because, afterall, I'm sure the mandatory registration will prevent piracy. I just searched and see an activation patch already on IRC.

    --
    People who say "money does not buy happiness" are just people without money trying to make themselves feel better.
    1. Re:Gotta stop piracy! by Chaswell · · Score: 5, Insightful

      You are correct, they have now made it EASIER to steal and play than to pay and wait, and wait, and maybe register, eventually.

    2. Re:Gotta stop piracy! by jvmatthe · · Score: 4, Insightful

      Wasn't Steam being designed long before the source code theft? Seems like revisionism to say "Steam was a reaction to the source code theft" when there doesn't appear to be any causality there at all. If anything, Steam had to be revamped to adjust for the theft, not created because of the theft.

    3. Re:Gotta stop piracy! by hacknslashdot · · Score: 5, Insightful

      This is exactly what game companies keep failing to understand. The harder you make a game to use because of "copy protection", the more attractive the cracked alternative is.
      If I buy a game, just let me play the damn thing.

    4. Re:Gotta stop piracy! by the_mad_poster · · Score: 5, Insightful

      The solution, of course, is to stop buying the fucking games. Although, wisely spending money by picking and choosing responsible vendors has never been a concept slashbots got while they sat around bitching about this sort of thing. Every time some idiot company like Valve releases some half cocked POS activation scheme, write them a letter far more polite and professional than this post explaining exactly why you're not going to buy it.

      If I wanted to pay people to hurt me I'd give the crackhead down on the corner fifty cents to kick me in the nuts. I don't need to pay $50 so I can sit around screwing with a stupid activation code for eight hours while I chomp aspirin to keep from dying of a heart attack as my blood pressure blows through the goddamn roof.

      --
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    5. Re:Gotta stop piracy! by eht · · Score: 5, Insightful

      But what about single player? which also requires steam to play?

      A lot of people still don't play multi player games, they buy the game for the single player aspect of it.

    6. Re:Gotta stop piracy! by Corporal+Dan · · Score: 5, Insightful

      If by hard to use, you mean click a button and play, then I don't know what you would consider easy.

      I understand it took a while to validate the thing, but after spending hours downloading it on Monday, fifteen extra minutes to verify didn't matter much--I was up and playing at 3:15 EST...

  2. Last night was no parade by FortKnox · · Score: 4, Insightful

    (For the record, I got a store-bought version).

    At 7PM EST, I tried installing, setting up a steam account and unlocking the game with my CD Key. The whole process took about 3 hours.

    The steam registration mostly returned back cause it couldn't even hit the master authentication server most of the night. Unlocking the game took between 45-60 minutes (on a fast cablemodem line).

    Wasn't this expected though? Its like when a MMORPG releases and they can't handle the load. Do they just expect a few hundred people to get the (arguably) most anticipated game of the year on its opening day and the rest to just trickle in until Christmas??

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    1. Re:Last night was no parade by fishbowl · · Score: 3, Insightful

      " The real issue is does forcing this HUGE extra effort onto their customers really worth it."

      The answer lies in the fact that, despite doing what they did, they are enjoying record-breaking sales.

      Do you think you can alter somone's behavior by throwing piles of money at them?

      --
      -fb Everything not expressly forbidden is now mandatory.
    2. Re:Last night was no parade by FortKnox · · Score: 4, Insightful

      No offense, dude... but I can wait another 2 hours to play a game I've waited many years to play. I am not really complaining that much... yeah, it was bullocks and I was anxiously awaiting to actually play the game, but it didn't ruin my experience or anything.

      I'd like to see piracy get knocked down a notch. I want games to be cheaper to buy. If that means waiting 3 hours when I buy a game, so be it.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Last night was no parade by realdpk · · Score: 5, Insightful

      Third: Yeah. Many games say internet connection required. They mean for multiplayer. As I said in the last Half Life 2 article, nothing on the box stated: "These CDs will be useful for nothing more than frisbees unless Valves servers are up and operational."

      Sixth: Nope, the CD is required. I just tried it yesterday.

      Ninth: There will be, and they will be easier to use than the software everyone else paid for.

  3. Frail Authorization system by teiresias · · Score: 5, Insightful

    I think this problem underscores the frailty of requiring a product to be unlocked over the Internet. While it's one way of ensuring digital rights management, Valve could certainly have put in a backup system (a la similar to Microsofts 1-800 registration number).

    --
    -Teiresias
  4. Re:not Steam's fault by Lukey+Boy · · Score: 4, Insightful

    Bullshit on that one. It took my system 10 minutes to unlock - after 2.5 hours of attempting to contact the Steam servers. If it can't get the private key for the data, it can't really decrypt it.

    Nothing like paying for a single player game months in advance and then not being able to play it. Valve has managed to delay the game even after the release!

  5. HL2 Projections by Silwenae · · Score: 4, Insightful
    "It looks like even Valve wasn't quite prepared for Half Life 2's popularity."

    I have a hard time believing Valve underestimated demand - they knew how many pre-orders they had from Steam, and they knew how many boxes shipped to all of the retailers. Retailers regularily share projections of what sales will be by week (especially since they have to know how much product to order). They had models to follow, and NPD and others track sales weekly, so they probably knew at a minimum they would do the same, if not better, than Doom3 in August.

    The fact of the matter is, their system can't handle the load, plain and simple.
    1. Re:HL2 Projections by snuf23 · · Score: 3, Insightful

      Actually yes I think they should. If they are going to take your money, they should be able to deliver the project.
      Now do they need to purchase umpteen bajillion servers to handle this short period of time? NO. They could lease and coordinate with a server provider so they could scale up at launch time and then scale down as the rush drops off.
      That being said, for all I know they do this already. Models and simulations are one thing but until the network really gets pushed to the edge - you can't precisely tell the real world effects. This is why MMORPGs do their open beta phases - to try to push load to what will be realistic at launch. It doesn't always work perfectly but smooth launches such as City of Heroes probably owe their success partially to the stress testing open beta.
      Unfortunately Valve didn't really have a way to do this without doing artificial testing that would have pre-saturated the steam network and inconvienced current users.

      --
      Sometimes my arms bend back.
  6. Not prepared?!? by hal2814 · · Score: 4, Insightful

    "It looks like even Valve wasn't quite prepared for Half Life 2's popularity."

    Funny, they were more than prepared to take the money from customers before checking to see if they had enough servers to handle the load. When their distributor was filling orders, they could've come up with a rough estimate of what they expected to sell and made sure they had enough servers. Somebody just didn't do their homework.

  7. Re:not Steam's fault by Ignignot · · Score: 5, Insightful

    Most of that unlocking time is the decryption and hard disk activity, not Steam network activity.

    That is true, however it remains Valve's fault. The cd's basically just copy over the exact same files as in the preload that you could get from Steam... which means that when you stick the cd's in your drive you have to do two install processes, at least. First you have to disc swap install the cds (5) which takes awhile. Then you have to register for Steam. Then you have to wait while it decrypts everything, on top of unpacking the entire game just like a regular install does in a single step. The decryption and adding extra steps to the install process are quite a pain in the ass, let me tell you. It took me over an hour to get the game running, and I consider myself lucky because the only problems I had were closed ports, which I quickly fixed. Some of these other stories I've heard, especially with Steam registration, would absolutely enrage me if it had happened to me. We payed for this game, we expect it to at least PLAY!

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  8. How to treat your customers... by hkmwbz · · Score: 5, Insightful
    From the moment I heard that even single player would require online activation, I knew it would be a punch in the face of those who actually pay for the game. There are many reasons why this could lead to problems, such as proxies/firewalls, and what happens in many years when you want to take a trip down memory lane? Will the activation servers still be up then?

    And now it is even clearer that this is nothing but an insult to those who actually buy games instead of pirating them. Who are inconvenienced by this? Certainly not pirates. They download a cracked version anyway. This is apparently supposed to prevent piracy, but it obviously fails miserably!

    No, the real losers here, again, are customers who actually paid for the game. They are the ones who need to connect to the Internet to activate the game. They are the ones who have been stuck all day, unable to activate the game, even for single player!

    I held off buying Half-Life 2 exactly because of this online activation nonsense, and I was right in doing so. I hope to play the game, but I am very hesitant to give my money to a company like Valve, a company which lies to and deceives its customers, and adds hurdles that do nothing but inconvenience them, while pirates are completely unaffected.

    If I sound like a troll, it's because I am extremely disappointed, and I am angry at Valve for being so stupid as to think that they can prevent piracy by forcing their customers to jump through hoops. I am angry because this is the way the industry is headed, and I don't like it.

    Now games have started trying to decide for you which software to have installed (Doom 3 vs. various CD image programs), and they want you to activate it online, even for single-player... This is how the PC gaming industry will ultimately kill itself. By basically punching its customers in the face, while pirates remain unaffected.

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  9. Re:I bought it from a store and was able to play, by computechnica · · Score: 4, Insightful

    The deluxe version with HL2 t-shirt, HL 1:Source, and CounterStrike: Source came on DVD. I preordered a month ago and recived it yesterday.

    IT ROCKS!!!!!!!!!

  10. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  11. Don't Buy It, Stupid by the_mad_poster · · Score: 5, Insightful

    And every geek on here that screams and moans and whines about Microsoft activation ran out and bought the damn game the minute it was on the shelf, I'm sure.

    Slashdotters: Walking the Walk and Mumbling the Talk since 1997.

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  12. The problem with DRM... by chade01 · · Score: 5, Insightful

    Some people have alluded to this already, but this just goes to show that "Digital Rights Management" present more of a violation of digital rights than a management system.

    When I pay for a game, I should have access to play the game from the moment I own it until the end of time. The ability to continue playing the game should not rest in the hands of the company from which I purchased it.

    Take for example, the current EFF battle against Blizzard Entertainment. If Blizzard decides to discontinue battle.net in the future, should legitimate paying customers be the ones who suffer? After all, they paid for a game with the expectation that Internet gameplay was one of the many features available to increase replay value. Thus, if they want to take matters into their own hands and create custom servers to allow continued online play, that should be their right.

    The same goes for Steam. After all, when Half-Life first was released, they used Won.net to host their online gameplay. I cannot count the number of times that I was unable to play (despite having a legitimate CD-Key) because either the Master CD-Key server was down, unreachable, lagged, or just malfunctioning. Now they've moved to Steam and everyone who has the original Half-Life game finds their CD has been rendered obsolete!

    For this reason, users should have the right to do more than simply "make a backup copy". They should have the right to crack, break, and generally f*** up copy protection. They should have the right to run private servers for online play. Bottom line -- they should have the right to decide whether or not they can continue normal use of a program which they purchased fair and square. After the money changes hands, the game belongs to me -- not the company. So get your grubby hands off, you greedy bastards.

  13. Re:this really is quite stupid by eidolons · · Score: 4, Insightful
    I know another Slashdot discussion of Steam will lead to more dissing of Steam, much of it justified, but think about it this way. Steam is a great example of how a product can be distributed and not need the dreaded middle-man. The dreaded middle-man is the distributor. Vivendi. Next time around, maybe the won't even have a mega-corp involved, maybe they'll release it directly to consumers.

    This is what needs to happen in the Music industry. Cut out the middle-man, cut out the need for the RIAA, etc.

    By the way, people preloading HL2 didn't have a problem playing it, only those who bought retail (Vivendi's domain) requiring activation.

    The game, by the way, is amazing.

  14. I'm sorry, but that's not our problem by Sycraft-fu · · Score: 4, Insightful

    If they choose to make the retail, boxed, version require online activation it is their responsibility to ensure that their servers can take the load. If they can't that's their failing and their fault exclusively. No one forced them to do this, you can make plenty of money without a draconian copyprotection scheme. UT2004 was patched to not even do a CD check, and only checks the key in multiplayer mode (when you have to be on the net anyhow) and it sold plenty.

    I have no sympathy for companies that think they need bitchy-ass copyprotection and then can't properly implement it. It is YOUR job to make the experience easy for your customers.

    Not only that, the more your protection messes with their experience, the more incentive there is to illegally copy the game. An illegal copy will just work. No activation, no registration, just install and go. If the servers are all backlogged to hell, makes an illegal copy look much more tempting.