Slashdot Mirror


End of World of Warcraft Beta

Today the Beta servers will be shut down, and by next week when the game ships all character information will be wiped from the system. After over six months, the World of Warcraft Beta Test is coming to an end. The test's final days are not without problems. Shiptar writes "Seems that some of the World of Warcraft Forum Moderator accounts were hijacked, and some posts were made deriding the latest patch. There's a discussion on WoW Vault Boards. It's not clear if the Moderator accounts were compromised, or a vulnerability in the forum software was used. The WoW boards have been down since last night."

16 of 64 comments (clear)

  1. My experience by ActionJesus · · Score: 3, Insightful

    I downloaded the open beta fully intending to play while it was free and not get into it when the full game comes out.

    However, I was totally hooked and will be getting a copy as soon as i can. It should be noted, however, that although the game is great fun, it doesnt have the quite "finished" feel, if for no other reason that there is a lot of imbalance between the classes.

    Paladins and Shamans seem to be considerably better than most other classes: some classes, like druid are pretty poor (I speak as a druid, and I love the druid abilities, but we do suck.)

    Admittedly, most of the "discussion" on the forums seem to be bitching about other classes being too powerful, and requests to have things nerfed, but there IS a class imbalance. Its not even like Blizzard are trying to keep things balanced, they seem to be taking a more "fix the alliance map, fix this class, fix that class" rather than gradually improving everything.

    Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

    However, those small points aside, it is a beautiful game. I wish they would make movement slightly faster, but other than that i am in awe, and worship blizzard as gods.

    I should also point out as well, i hated warcraft 3 (the skirmish mode, which was the reason i bought it, was insanely hard with no difficulty setting.) so its not like im a warcraft junkie.

    Just wish Europe would get Warcraft earlier. :(

    1. Re:My experience by Golias · · Score: 3, Insightful

      I downloaded the open beta fully intending to play while it was free and not get into it when the full game comes out.

      However, I was totally hooked and will be getting a copy as soon as i can.


      Why do you think they do open betas? QA!?

      It should be noted, however, that although the game is great fun, it doesnt have the quite "finished" feel, if for no other reason that there is a lot of imbalance between the classes.

      Paladins and Shamans seem to be considerably better than most other classes: some classes, like druid are pretty poor (I speak as a druid, and I love the druid abilities, but we do suck.)

      Admittedly, most of the "discussion" on the forums seem to be bitching about other classes being too powerful, and requests to have things nerfed, but there IS a class imbalance. Its not even like Blizzard are trying to keep things balanced, they seem to be taking a more "fix the alliance map, fix this class, fix that class" rather than gradually improving everything.


      Welcome to the world of MMORPG's. This is always the case. If you don't believe me, visit the user boards for City of Heroes (where every class except the Blaster has people saying they love the class but consider it critically underpowered... and the Blasters whine about how easilly they get killed.)

      Don't even get me started on the SQG Jedi.

      Game balance is so close to impossible, it's best that you just never worry about it, and play the character type which you enjoy most. Who cares if the game comes easier to some people because the munchkin out on the "best" classes. Those are like people who keep Soul Calibur dialed down to the "Easy" setting, even after they've unlocked all the characters. Be proud that you are not like them.

      Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

      Also true of nearly every MMORPG. If it doesn't take forever to get anywhere, users complain that the world is too small. This often leads to game designers caving in to customer demand for widespread "teleporting" abilities of some sort or another. Maybe WoW will have this sort of thing hammered out by the time it becomes available in the EU.

      --

      Information wants to be anthropomorphized.

    2. Re:My experience by AuMatar · · Score: 2, Informative

      Druids get portal spells at higher levels. Between every major and semi-major city there are griffon flight routes. At 40, you get mounts, at 60 (cap) you get really fast mounts. Shamans and rogues get speed up abilities. There are plenty of travel options.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  2. What!? by cephyn · · Score: 2, Funny

    Aw crap...I was going to install it and check it out finally this weekend. Doh.

    --
    Moo.
  3. had a great time by MORTAR_COMBAT! · · Score: 2, Interesting

    This was /by far/ the best computer gaming experience I have ever had. From Wizardy, to the SSI "Gold Box" D&D games, the early Ultima games, hundreds of others over the years, console games galore, MUDs, what have you. Call me a fanboy if you will (fanboy!) but WoW just absolutely rocks. It receives a 10/10 from me, even though of /course/ I would have suggestions such as: real penalties for dying instead of not even a slap on the wrist; permanent death servers; better auto-attack.

    This weekend will be one of withdrawal and suffering, before the solvent rush of renewed addiction.

    --
    MORTAR COMBAT!
    1. Re:had a great time by llefler · · Score: 2, Insightful

      I was old MUDer back in the day and played quite a bit of Diablo(1 and 2) as well.

      Heretic. How dare you compare MUDs to Diablo. You'll have people believing you don't know the difference between persistent and instanced worlds.

      WoW is sharp. As long as I don't get tired of questing, I can see about a year's worth of playing working through various character classes, with just the current content. They're going to have to work to keep my interest for 3 years like AC did.

      My problems with WoW have to do with Blizzards inexperience with MMOGs. There is nothing evolutionary about WoW. It's primarily just better graphics on a reasonably built game engine. I can't say that other developers are making any leaps forward either, but it's about time for someone to figure out the whole thin game client/the client is in the hands of the enemy thing. Blizzard has announced a policy of prohibitting external applications or UI modifications that expose more than they intended. If they don't intend for the client to see that, they shouldn't send it to them. This also goes to gameplay mechanics, rulesets should be enforced on the server. And content updates should simply be a database update and occasionally downloading some new images to the client.

      Blizzard also came across quite wishy washy during the betas. No official word of whether characters would be wiped until the day that they did it. Most of us assumed it would happen, but they wouldn't say it. No official word about the length of the open beta, or when it was going to start, until it actually happened. I almost cancelled my preorder due to the way they handled OB signups. (they managed to melt every server they owned) They won't even announce the names of the retail worlds, so guilds can't get organized. WoW is going to be a success despite Blizzard.

      Probably the only thing that will continue to bug me after next week though is their silly name filters. Character names can only be 12 characters long. No punctuation, no spaces, and proper cased. That, and twitch fishing.

      I learned one important thing from their beta board; anytime someone mentions 'immersion' in relation to a game feature, you can just move on to the next thread. There's no useful content. It's like the nazi in usenet thing
      .

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  4. Merely Excellent by Stalyx · · Score: 5, Insightful
    A reviewer called the game "merely excellent", which in my opinion is an excellent way to put it.

    They have done beautiful job with the game, nothing ground breaking its basically the same ol' stuff presented on a silver platter.

    The classes do not seem to be completely balanced but all of the classes are fun to play. I have played every single class and I enjoyed them all, For example a druid has a bunch of spells, but also has the ability to tank by changing into bear form which is great!

    Problems with the game right now... There have been times of extreme lag. Ofcourse the fanboi's will say that it is a stress test so thats why there was lag. But in my honest opinion that lag is going to exist when the game comes live. There very rarely is a miracle build and I doubt blizzard have one either.

    No graphical glitches, no quest glitches (The quests are a lot of fun and a nice alternative to killing 5432 Kobolds to get a level), No crashes

    The game is easy but it is fun! Methinks I am going to buy this game....

    1. Re:Merely Excellent by DA_MAN_DA_MYTH · · Score: 4, Interesting

      I know this sounds cheesie but the sound track is the city design and soundtrack that accompanies changing certain zones. Walking into Stormwind (The human city) from Elwynn Forest, is a humbling experience. It truly bring's the feeling that this world is truly alive and has a great history to it.

      You did the impossible Blizzard. You finally shut me up about Starcraft 2.

      --
      "It takes many nails to build a crib, but one screw to fill it."
    2. Re:Merely Excellent by Godai · · Score: 2, Interesting
      Problems with the game right now... There have been times of extreme lag. Ofcourse the fanboi's will say that it is a stress test so thats why there was lag. But in my honest opinion that lag is going to exist when the game comes live. There very rarely is a miracle build and I doubt blizzard have one either.

      It should be noted that this was lag within the game server itself, and not between the server and the clients. It's not that there were too many people hogging the internet bandwidth, but rather that the servers couldn't keep up. That's a fairly easy thing to fix if you've got your system designed right because you just throw my servers at it. Not be a fanboi, but clearly part of the stress/open beta phase was to get a feel for how many of each type of server need to be dedicated to alleviate as much of the lag as possigle.

      In this case, the lag seemed to be with the item database. Anyone who didn't interact with their items, loot corpses, or use shops blazed along with no troubles. Of course, those are obviously fundamental components but it's not like they lagged all the time, there would just be, admittedly bad, bursts of item interaction lag. So that seemed to be a problem with their item database.

      They rebooted the servers a few times and made some fixes and my experiences after that were zero item lag, but I didn't play enough to get a feel. I did notice the lag complaints dialed down a fair bit after that, and they were LOUD before that =)

      The classes do not seem to be completely balanced but all of the classes are fun to play. I have played every single class and I enjoyed them all, For example a druid has a bunch of spells, but also has the ability to tank by changing into bear form which is great!

      I agree on the class balance. I love the game, been in the closed beta for a few months (Troll Mage to level 60!) and the main thing I'm disappointed about is that the closed beta ended when it did. Not because I wanted to keep playing for free as a priviledged user (though that is a nice thing) but because they've repeatedly said there are a bunch of upper level abilities that they plan to add and I'd love to try and help balance that. I guess I'm a touch put out that they're releasing it this early, I thought for sure it'd be a January release. But I guess they're feeling the combined pressure of EQ2 & Christmas. =(

      It's probably EQ2 more than Christmas I think though. People tend to commit to these things; I think they were afraid that even though WoW beats EQ2 hands down in almost every way (caveat: that's 2nd hand, I've never tried EQ2 myself so this may not be true) if people are waiting for WoW they might pick up EQ2, buy a 6 month subscription, and then never come back. I suspect if EQ was hitting shelves 3Q '05 we'd not be seeing WoW hit retail next week. =(

      --
      Wood Shavings!
      - Godai
  5. Horde vs. Alliance war on the last day by Achoi77 · · Score: 2, Interesting
    One of the greatest experiences I've had with this was the massive raid battle between the alliance and the horde on the last day. On my server as part of the Hoard, I know that there were at least 2 full raid groups of 40 that I was aware of (I was on one, my cousin was on the other) and a whole slew of other people who decided to tag along. We crossed into enemy territory and destroyed everything that came upon us. Fortunately we had the element of suprise so we were doing really well.

    The alliance resorted to hit-and-run tactics, which whittled us down bit by bit untill we were at a size where their main force was finally assembled and steamrolled over us. Now that they had a sizeable army they figured it was a good time to attack our town (the crossroads) while we were down for the count.

    Which in turn sparked another rally to regroup another force to counterattack (in additon to the two raid parties). It was bloodshed and meyhem, dead bodies everywhere!

    I love this game, but first thing's first: need to upgrade my video card. All those players online really brought my old video card to it's knees..

  6. not perfect, but best out there by neura · · Score: 5, Informative

    I could go on for quite a while talking about this game, the ins and outs, the good and the bad, but it really all comes down to one single statement.

    I have subscribed to a lot of MMOGs and have spent a lot of time playing them. While there have been MMOGs with flashier graphics or more original gameplay ideas, this is by far the most complete and polished of them all.

    The simple fact that you can level from 1 to 60 just by doing quests and never do the same quest twice (you can't repeat any of the quests) is a HUGE deal maker for me. Yes, there's a lot of running around involved, but as long as the areas are aesthetically pleasing (they are) and they're not empty (most MMOGs seem to have these vast expanses of land that is completely barren except for a small amount of vegetation), then I'm happy to run to and fro. :D

    Ooops, I wasn't going to run on and on about this. /me shuts up now :x

  7. This was a great vacation from other MMORPGS by DrDoombender · · Score: 4, Informative

    Initially, I was holding out for WoW, but my friends got me hooked on FFXI. At that point, I was unsure if I'd even care if WoW would ever come out. Now, I'm at the point where I'm considering letting my character just fade away in FFXI, so I can conduct new and exciting adventures in Azeroth.

    Honestly, even with the beta flaws, the game was great.

    The negative:
    No PvP reward system.
    Massive lag
    Game occasinally crashed while in PvP
    Class imbalances, mage types appeared to have a major advantage over all other classes
    bugged quests, abilities, etc..
    Whiny kids asking for everbody in general chat to guide them through every single quest regardless of whether the quest log told them exactly what to do. Mind you that when the lag occured they were the first to type, "OMG!!!!11111 LAAAAAAAGGGGGGGGGGGG"

    The positive:
    Good graphics
    PvP reward system should be in at retail
    Massive world to explore
    PvP was fun for the first couple of days till it became apparent that it simply detracted from questing and xping (I had alot of fun with it regardless).
    Lots of interesting quests, this is the best way to lv your character. Also, it I found it best to always find quests that took place in the same general area, so you didn't have to run back and forth as much. An example area is duskwood where you had to trek to Raven's hill many many times ( a 15+ minute walk from Duskwood).
    Casual feel makes the game fun, instead of like work.
    Lots of humerous little things such as Gubber Blump, a sort of dunce, who is WoW's equivalent to Forest Gump.

    In any case, I find it a shame that all our characters are being deleted. I expected it, but there was a rumor going around that Blizzard was going to let us keep our characters for retail.
    Many people, including myself fear that all the "nooby" areas upon release will have massive amounts of players attemping to quest and xp. Choking the areas, and creating a sort of frustration. Hopefully it won't be as bad as I fear.

    I also hope they get the lag problems solved. Many people said that it was mainly part of the stress test, but who knows. Blizzard isn't infallable and while they're doing a good job, really they are in uncharted waters.

  8. WoW OB impressions by agtwilight · · Score: 3, Interesting

    I have played lotsa MMORPG - DSO,UO, EQ, AO, EB, CoH, SWG, AC 1, AC2, and now WOW (crap I look at that its really embarassing)

    WoW is very clean for a release title - the only bugs were with lag and database writes when they were at the height of the stress test - just a few days before that it was flawless.

    It's a more casual game. Although you can kill kobolds for a level its faster (and more fun) to do quests, some of which make you kill kobolds.

    I played the warrior, paladin, rogue, warlock, and mage for a few days each. The thing I didnt like was Blizzard was starting to get into the nerf things mode yet locking you into decisions you had already made (like CoH before they added respec missions).

    I think they are going to try to cater a little to the power crowd of EQ, but not to the extent that EQ1 has. There was just a massive amount of content in the first 20 levels...more than any other game that has come out. Massive - like I ran probably 200-300 unique quests - not the script generated crap of CoH and AO.

    I had a few CTD problems but few actual in game problems. It humors me that fanbois think a magic version is in the box - its the same client as was in beta just a week behind because of when it went to press.

    I think this game really caters to people who don't want to play 10 hours a day like FFXI or EQ1. I played every night and had fun, some people who are in the Gov;t cheese line were ahead of me in level - but I was progressing at a reasonable pace and having fun.

    I think there is a big round of class balancing that will happen a month or so after retail goes live. I also think the battle.net crowd is going whine like crazy about PvP imbalances...but its a good game, good company...price is too much at 14.99 a month...but at least you can make lots of characters and play 2 sides, pve, pvp, etc.

    I will see you in Azeroth on day one. All of my other game accounts are cancelled already. WoW is good stuff - everyone I talked to in the beta liked the game. I think its going to be a big hit and be a major player for a long time.

    Twi

  9. It's a dog, let me finish. by Kris_J · · Score: 2, Insightful

    I played the beta and I won't be paying to play. I'm reminded of a saying I once heard. A dog walks on its two back legs, people who know dogs know how hard this and are impressed, people that don't know dogs take one look and say "it's not very good at it". I don't know MMOGs very well, so I see it only in comparison with general computer games and I just don't find it that fun.

  10. Very pretty, but a rehash by Tofino · · Score: 3, Insightful
    I was disappointed to find that WoW was essentially a more-questy, prettier version of DaoC, a game that was a less-questy yet prettier version of Everquest. I've already played these games, collected 4 Orc Scalps, 6 Goblin Teeth, 8 Wolf Meats, and a Partridge In A Pear Tree over and over again. I can't bring myself to essentially the same quest system and monster-slaughter treadmill, even if the quests are more worthwhile from this treadmill perspective.

    A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end. After all, in my pen-and-paper days, I don't remember a DM ever telling me that such-and-such NPC needed 8 wolf meats, and that other guy wanted me to deliver someone's beer for 7 coppers. Even my most-hard-up D&D character would never stoop to being someone's barmaid.

    1. Re:Very pretty, but a rehash by Myridon · · Score: 2, Insightful

      Oops wrong button Unfortuneately, a large portion of the market for MMORPG's is non-RPG players.
      They receive a quest that says "Walk five paces directly south to coordinate 102, 41 and talk to the bright pink guy with the huge yellow question mark over his head."
      Immediately, they go to the General chat channel and say "Where's the bright pink guy?", followed by "What color is he?, and if this is a level 20 or higher quest "How do I talk to him?"
      They aren't interested in having fun or playing the game that is there. They want to either beat the game, or get to the part where they can play it like it was CounterStrike.