Half Life 2 Stuttering Bug Official
sinner0423 writes "Due to recent complaints on several forums, Steampowered announced they are working on a fix to this stuttering problem in Half Life 2. Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping? This site outlines the problem certain users are having in a very clear & concise manner, and also includes some stopgap solutions from Erik Johnson & other Valve employees."
...one might have thought given the year of so the game has thought to have remained in a workable state they might have come across a bug like this, especially if it's affecting large numbers of people...
from the you're-all-beta-testers dept.
...Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping?
Yawn. Every Linux distro gets released bug-free, right?
Well, you sure linked a ton of forums, how about you just read those threads? Or perhaps other gamer boards?
Listen, I know HL2 is the biggest thing to happen to the gaming community in quite some time. I know the controversy surrounding it, Gabe Newell, Vivendi, Valve and a piece of caerphilly cheese. I just don't see why a bug that is sporadic and what seems like a very minute number of people are having makes the frontpage.
Yes, I expected to get modded down.
No, I don't care.
Yes, I have "been around here for a while, and I know how the place works!"
No, these aren't the droids you're looking for.
Yeah, no loading screens at all, ever!
:-p
Oh wait, except that one before you can play, oh.. and the ones that come while loading games, and while not a loading screen as such, when entering buildings or starting missions, at times it can take up to around a minute with nothing but a black screen and the name of the place/mission in the bottom corner. And while walking around the map, or more specifically, while driving or flying about the map, sometimes the floor, walls or buildings don't actually load until after you have crashed into them, although that is somewhat more rarer than the above.
But apart from that.. yeah, none at all.
If that was the actual ratio of play time to load time, I doubt anyone would complain at all - I sure wouldn't. But the problem is that it takes quite a bit longer than that, which becomes especially noticeable during parts of the Route Kanal chapter - you cover so much ground so fast on the hoverbike, that there are places where you're loading a new segment every two or three minutes, and then the ratio becomes a rather aggravating three-minutes-of-play-time to one-minute-of-load-time. It's hardly a dealbreaker, and I still love the game, but it's a bit annoying.
ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
When open source applications have bugs in them, people report them to bugzilla or equivalent and wait. If anyone complains people say "they'll work on it, if you want it done faster, do it yourself".
As soon as the software isn't free all of a sudden its "those bastards releasing software with more than 0 bugs in it!"
Guess what. The introduction of money doesn't all of a sudden make developers more perfect. They have deadlines, priorities and are imperfect, like other people. Just because software is less than free doesn't mean you can expect it to be perfectly bug free.
It's also funny all the complaints about half-life 2 have to do with the steam system. Nobody seems to be making comments about the actual game itself. Oh, could that be because the game itself is an indisputably amazing work of art? Sorry warez dudes, you can't get a free ride on this one. For me, I don't mind as its probably the only PC game I will buy for the next 5 years. Half-Life 2 and its mods will probably be the only pc game worth playing for a long time to come. Half-Life 1 lived up to that, and I expect no less from 2. It's worth more than the lousy 50 bucks they charge for it. So quit your bitching. If you don't like the DRM, then crack it, just like you do with all the RIAA and MPAA DRM.
The GeekNights podcast is going strong. Listen!
In 5 years, once the activation server is down, or in 10 or whatever, what you got is a pretty coaster because you can't activate your legally purchased game without a crack.
OTOH about your points : * you can automatically patches if you program for it. That msot game except MMOG don't do it isn't because of a technical ground, but rather a money/marketing ground. So no advantage here. * I can install normal CD on many computer as I want, and only play on the one I have the physical CD. No change either here. * Delivery isn't as convenient as you say, if you do not have a broad band, or a nice DSL. Heck with a 26 modem I can order something on an online store and it is delivered at home. But Steam would be unusable on such a connection.
I am sorry, but you are overplaying the advantage a lot. True this is a new mode of delivery for those which want the game on the day retail begin to sell it, but do not make up things out of thin air. This is pretty much the only advantage, the rest is only nice for the company selling the game.
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