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SimCity Trains Bad Urban Planners

An anonymous reader writes "The global eco tech blog Worldchanging has a post commenting on about how SimCity borks urban planner ideas of how cities really work in the real world." From the entry: "While some of Lobo & Schooler's complaints arise from the fact that SimCity is built as a game -- the "God Mode," for example -- most derive from inability to modify the underlying model, whether to include mixed-use development (the ground-floor commercial/upper-floor residential buildings which help to make dense urban environments livable), to vary the demand ratings for various services, to make pedestrian travel more acceptable, or to alter the efficiency and availability of renewable power generation."

7 of 62 comments (clear)

  1. Get a Grip! by passthecrackpipe · · Score: 4, Informative

    It's a game. It is as realistic as shooting evil devil-possessed demons on a martian base. It is not an urban-planning training tool, it's mild enternainment. This has as much credibility as extraterestrial rights campaigners complaining that Alf was lock in his room all the time and deprived of deeper socio-political stimulatory contact.

    The pople who actually use SimCity as part of any real life planning scenario should be sacked. And forbidden to work on anything, ever again.

    --
    People who think they know everything are a great annoyance to those of us who do.
  2. Damn by SilentChris · · Score: 5, Funny

    And here I was thinking that I could actually cause Godzilla to run through the city as New York's urban planner. *rolls eyes*

    This is sort of like saying "Mario has taught children to hate the environment as they now stomp on turtles." Patently absurd.

  3. So, by that logic... by Palshife · · Score: 5, Funny

    Halo doesn't properly instruct future supersoldiers
    Half-Life shows an unrealistic picture of the profession of a physics Ph.D.
    Battlefield 1942 misrepresents the look and feel of Wake Island

    I could go on.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  4. It's not a game by koi88 · · Score: 4, Insightful


    (At least the original) Sim City was described by the developers as a toy, not a game, because you can't really win, but there are so many possibilities to play with it.

    Yes, I'm nitpicking. But it's true.

    --

    I don't need a signature.
  5. Agreed it's entertainment, but... by Fallen+Andy · · Score: 4, Interesting

    I live in Athens Greece, which must rank as one of the er less desirable high density population areas
    in terms of green area (at least in Europe). But, if you pick the right place (like where I am now - no don't ask) it's pretty good even for a convinced ruralite like myself (from East Anglia UK).

    Mixed business and accomodation keeps a city centre vibrant and alive. The alternative - seen widely in my homeland (the UK) is desolate wastelands filled with security cameras and muggers. This morning, I could have picked from
    at least 5 or 6 bakeries within walking distance for my breakfast (yummy fresh bread). Actually,
    I know which one I go to because I end up debating
    football (soccer to you US people) before returning to the office... Life. Get one!
    (no money here though).

    Funny thing here. Nobody worries about muggers or rapists here. It (mostly) doesn't happen.

    I wish urban planners would look more carefully at the mediterranean model. Just like diet, it seems to work (albeit sometimes painfully slowly for my tastes).

    I can't blame games designers for designing games based on their local cultural predujices. But, I wish we could find ones that tell the whole story.
    (Hint: Small pockets of the US aren't the US, let
    alone the rest of the world).

    Anybody who thinks we are living in some sort of paradise here, please note - it isn't. (Don't ever
    expect to actually get paid for that work you did).

    But the bread makes it all worthwhile (crunch, crunch).

    Best wishes from
    not so sunny (rather cold at the moment)
    Athens Greece.

    Andy Allen.

  6. I hope SimCity 5 includes.... by MachDelta · · Score: 4, Funny

    ...a Cluestick in the box. So these people can beat themselves over the fucking head with it.

  7. People can suspend reality. by newrisejohn · · Score: 5, Insightful

    I am in a graduate planning program and I love playing SimCity. I don't think that the game has an effect on how I approach planning. I feel the exact opposite has occurred: I find myself hating aspects of the game that fail to reflect reality. The summary notes the lack of mixed use development. The game also fails in trip generation, physics, and connectivity. Despite its flaws, it's a fun diversion, so I play it.

    I think that the "bad planners" that learn from SimCity might be those in muncipalities that do nothing but zoning; when a town relies on zoning without a comprehensive plan, design ordinance or any other form of "planning" you are left with the suburban sprawl and commercial strip development that plagues the American landscape. We need a revival of the City Beautiful movement, which some believe can be found in New Urbanism.