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World of Warcraft Launches

The last major MMOG launch of the year hits retail stores today. World of Warcraft finally goes live after years of debate, development, and a more than six month Beta test. The usual suspects have details on the game, with Gamespot already having details on upcoming content and Gamespy laying out personal experiences from the test and interviews with the developers.

5 of 521 comments (clear)

  1. Slashdot slashdotted? by kaustik · · Score: 0, Flamebait

    Completely off topic, so feel free to mod me down, but...

    What's the deal with Slashdot right now? I am getting time-outs and 503 errors trying to browse. Maybe someone is getting revenge by linking from a more popular site, like... I don't know. Porn?

  2. Re:Sick of EQ-style MMORPG by Dirtside · · Score: 0, Flamebait
    Permanent character death is the solution to everything that sucks about modern MMORPG.
    Yeah, like having a significant number of customers who actually want to play the game.
    I haven't seen anything in WoW that isn't there to appease the whiny brats who can't stand actually having anything in the game at-risk.
    We play games for fun, numbnuts. Life already has enough risk, suffering, and loss.
    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  3. Re:Expensive? Bah! by Epistax · · Score: 1, Flamebait

    The basis of all that is that movies are a good deal. Ooops, huh?

  4. Yes... and No by Shihar · · Score: 1, Flamebait

    It is expensive if you are a high school kid with 40 hours a week to blow on a video game. It is less then a one hour worth of wage for most adults. So, it really depends on who you are.

    The reason why there is so much bitching and moaning about MMORPGs price is because the target audience are not people with the money. $15 a month is nothing to me, but even spending 10 hours a week on a video game is completely unthinkable to me. That goes triple if any of that 10 hours is less then fun.

    I personally love the idea of a massive online world. I would shell out $20 a month without a second thought for it. The difference is that I am not willing to 'spend time' on a game. When I start a game, I want to know that I am going to enjoy it from time zero until it is done. I don't want content denied to me because I don't have the same amount of time to blow as a high school student or someone without a job. My time is too valuable to get off on the slow feeling of 'progression' that MMORPGs almost completely rely on.

    So, when an MMORPG can offer me a massive online world that I can simply jump right into and enjoy without ever have to 'pay my dues' (or however you want to word it), I'll shell out as much money as they want without a complaint. Until that day MMORPGs, and yes even WoW, (I was in the beta) will not get a cent. Why pay for a game that revels in drudgery when I can simply give my dollar to Half Life 2, FarCry, Unreal 2004, Counter Strike, and Grand Theft Auto? Massive online worlds are not synonymous with boring drudge work for people with too much time, but you would be hard pressed to tell that from the crap the industry keeps shoveling into a box.

  5. Re:Your idea is far worse... by kindbud · · Score: 0, Flamebait

    You really need a girlfriend or boyfriend. Really. Or a outdoor hobby. Anything.

    In other words you will whine till the cows come home because many of us refuse to allow you to impose upon us your lack of maturity.

    Suck my cock.

    --
    Edith Keeler Must Die