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Half-Life 2 Causes Nausea, Looks Good in Doom Engine

BrookHarty writes "There is a large number of users reporting nausea while playing Half-Life 2. There is a thread on the Steam powered forums that talks about the wide spread problem. Some other sites are actively talking about the motion sickness, PlanetHalflife, 3DGPU, usenet group comp.sys.ibm.pc.games.action has an active discussion, and gaming IRC network Gamesurge on channel #Halflife2." In related news from people with too much time on their hands, Jacques Chester writes "Folks discussing the visual merits of the Source and Doom 3 engines might want to look at this. The goal is to see what Half-Life levels might look like in Doom 3. An eerie result."

20 of 131 comments (clear)

  1. Finally... by spezz · · Score: 5, Funny
    It'd been ten minutes or so since the last HL2 article.

    1. Re:Finally... by justforaday · · Score: 4, Funny

      Maybe so, but I'm starting to have withdrawal symptoms from not seeing an iPod article in a while...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  2. News? Bah! by Gothic_Walrus · · Score: 4, Insightful
    How is this news?

    FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.

    Remember, kiddies: Playing HL2 can also cause epileptic seizures or carpal tunnel in addition to the nausea. Just like every other game out there can...

    --
    Goo goo g'joob.
  3. Re:News? Bah! by antifoidulus · · Score: 4, Funny

    Playing HL2 can also cause epileptic seizures or carpal tunnel in addition to the nausea. Just like every other game out there can...
    As can porn...but I don't really think that will stop anyone

  4. Wide scale problem by obsid1an · · Score: 5, Informative
    How is this news?

    FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.

    This is a much more rampant problem. I noticed it too when playing and this has never been a problem for me before. I then come look and see EVERY forum has a thread about this. The problem seems to be the very low fov HL2 uses - 75. Most games use at least 85-90. This is of course changable inside the game.

    1. Re:Wide scale problem by sweetooth · · Score: 4, Interesting

      I was just going to point out the same thing. I have never gotten motion sick from any game I've played, and certainly not any FPS's. There have been several times when playing HL2 though that I noticed something not quite right about the FOV and that it made me a little dizzy. In some places it's really apparent and looks like you are viewing the scene through a wide angle or similar lense.

    2. Re:Wide scale problem by Anonymous Coward · · Score: 4, Interesting

      I normally hate games that take place in high structures that you can fall off of. It's usually not to the point where it makes me react physically, though. Games like Quake 3 Arena with the space levels and Unreal Tournament 2004's skyscraper map have been the least of my favorites. I hate them because, unlike in real life, it's hard to tell how close to falling off and dying you are. In real life, I can easily judge by my surroundings - as well as my feet - how close to the edge I am. In these games, you have to be very careful because one short keypress could be just a bit too hard and you can misjudge and vwoop! there you go - off the structure and dead.

      But with those games in the past, I never had an "oh my god" reaction to it. Half-Life 2 is the first game where it actually hit me in a more tangible way. When I was a little kid, we went to Astoria and climbed the spiral staircase inside of the Candlestick. I'm not sure how high it was, but it was probably only 80 feet - give or take. At the top, you only had a small ledge (perhaps two people-wide at best) and a rickety steel gaurdrail that seemed like it would give if you leaned on it.

      I was so shaken once I was there (my first experience at being uncomfortable at great heights) that I clung to the doorway/arch and refused to go fully outside it - and couldn't wait to go back down. I didn't want to look up. I didn't want to go out and walk freely. I didn't want to lean against the rickety railing. I just wanted to go back inside and walk down and get the hell out.

      A couple portions of HL2 (well, the bridge and the final level were the only two places really) made me feel those same sensations. It was uncanny and new.

  5. Ofcourse by Ninjy · · Score: 3, Funny

    We all know it'd look somewhat similar to Doom 3 itself.

    1. Re:Ofcourse by BrookHarty · · Score: 5, Funny

      MY ISP is going to kill me but.

      D3 vs HL2 vs Farcry vs World

  6. My nausea experience by addie · · Score: 3, Interesting

    I don't have too much to say on this topic, except for the fact that I can only play HL2 for about an hour or so before having to stop from motion sickness. A good 30 or 40 minute break and I'm all good to go.

    The strange thing is that I have never experienced this in all my years of gaming. From Wolfenstein to Doom, Quake, Unreal, and the original HL and CS, I have never had any motion sickness problems. I have heard reports that it's to do with the narrow FOV, but I'm still unsure how to change that (anyone?) and other people say it has to do with jitters in the gfx, but from what I can see it's running silky smooth.

    Anyway, this does at least make me feel better, that I'm not the only one with the problem. Any suggestions would be helpful (anything is better than the post on the steampowered forums: "Grow some balls and stop getting sick from playing video games" great advice.. thanks)

  7. It is news when it happens this much... by BrookHarty · · Score: 5, Interesting

    I've already seen the posts (This isnt anything new!) posts start, so since I submitted the story I'll respond.

    The problem is more people are reporting sickness from this game than the past. I started feeling sick myself, and my friends also reported it. I'm an active gamer, and play in Cyber leagues, local gaming events, and lan parties. Not a n00b in the gaming department in any stretch. I've played almost every FPS since wolfenstien 3d.

    What is strange, is CounterStrike Source isnt making people sick, but Half-Life 2 is. The theory so far is Half-Life 2 is so visually perfect to the real world, that its starting to trick peoples mind causing nausea.

    Really, don't mod these guys +insightful, its not the normal level of people getting motion sickness. It's lots more. Do a google search, its everywhere.

    BTW, I still play, just have only doing 1 hour at a time. About 2 hours and I also start feeling the same as other posts. I only posted when I saw the steam forums, planet half life forums, usenet groups and even people on IRC, way too many people saying the same thing.

  8. I don't think so by dshaw858 · · Score: 4, Interesting

    I don't think that it's motion sickness or other such stuff in the game. I think it's the graphics.

    And no, I'm not kidding or being sarcastic at all. When I play the game, I often get nausious looking at the overly-realistic monsters (such as those nasty things on the ceiling). Last night it got so bad that I literally had to quit the game and lie down. Playing Half-Life 2 doesn't make me sick cause of motion sickness; I don't get motion sick- it's the graphics.

    - dshaw

  9. A few more reasons, and a suggestion by Nomihn0 · · Score: 4, Insightful

    I know, this story was not news-worthy, but I do appreciate it. I do not usually get sick while playing fully immersive games. With Half Life 2, though, it is another story.The games in which I do not get sick tend to be low geometry, high FOV, reflex shooters. This obvservation leads me to agree with the parent poster. My Half Life 2 sickness may, in part, also be due to the very low FOV. Another thing that I noticed, while playing through the video test, is that the textures are not static. You may say "wha?", but I mean from the viewer's perspective. I could see the equivalent of scanlines at tricky points of geometry on a single object. This wasn't an antialiasing artifact, mind you, this was something entirely different. As I've never seen it before, I cannot do much better in describing it. However, I feel that it might account for some of the nausia that people feel in game.

    Lastly, the player's perspective feels disproportionately small compared to the environment, especially at higher resolutions. As a player, I feel as though I am swimming through an environment all to large for me. This messes with my frame of reference, especially when picking up objects (which then float several feet in front of me) and completing puzzles (in which the perspective is very misleading). My biohazard suit doesn't fit me like a glove. Not even the gloves.

    If you haven't invested in Pfizer yet, now might be the time. I'm predicting a 27% spike tommorow when investors realize that several million gamers are planning on buying several cases each of Dramamine for Thanksgiving weekend.

  10. My HL2 nausea relieved by changing FOV. by jestered1 · · Score: 5, Informative
    FOV == field of view. HL2's default was 75 degrees, which is like walking around with blinders. I upped to to 90 with good results. Add
    +default_fov 90
    to the end of your command line in your HL2 shortcut. Of course, YMMV.
  11. Feeling Sick? by Anonymous Coward · · Score: 4, Funny

    Gee I only feel sick when I remember what I paid for my video card .....

  12. Re:News? Bah! by Idealius · · Score: 3, Informative

    Well, I'm 22 and have no problems.

    I love the HL2 engine.

    Also, FOV stands for field of view for those who don't know.

    I work with graphics, 3D specifically, a lot both in modeling and coding so I would assume I'm immune to just about anything a computer monitor can display, well -- except goatse.cx...

    I also do very well on spatial relationship or mechanical tests. You know, tests on gears and such.

    Just looking at the game engine itself I've noticed that the shadows and lighting in general is botched. It all seems to be from the same angles, or at least: the wrong angle(s). Obviously it's no Doom 3 engine-wise when comparing light or shadow realism. I haven't seen much testing yet to determine how Half-Life 2 does shadows. Seems because people can't recognize the fault consciously, they must do it unconsciously =)

  13. Bill Van Buren @ Valve about FOV... by antdude · · Score: 3, Informative
    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  14. Re:News? Bah! by Anonymous Coward · · Score: 3, Funny

    Descent 1/2/3/Mercenary rock so much it's worth playing them through the nausea. Just keep a bucket beside you. Eventually you'll run out of vomit, and then you can keep playing until your brain melts out your ears and your eyes turn to red-veined yellow bricks.

  15. Re:News? Bah! by UranusReallyHertz · · Score: 3, Funny

    If the porn your looking at makes you nauseous... thats REALLY kinky.

    --
    Smoking is an expensive, slow, and unreliable method of suicide.
  16. Re:I just want to see how Doom ... by alphaseven · · Score: 3, Insightful

    Are HL2's maps really that huge though? Like on the outdoor maps you'll hit a loading screen pretty quickly, and the maps look larger than they really are because of a "3d skybox", a low polygon model that's enlarged to 16 times (or something) and placed around the map. All those hills and buildings around in the distance look great but you can't actually reach them.