Slashdot Mirror


Best Tools for Machinima?

wrinkledshirt asks: "As a former Creative Writing major with a huge interest in film, I've been thinking about trying to get into Machinima (com, org, and wiki sites -- basically, using game engines to make movies). Probably the most famous use of it for the Slashdot crowd right now is Red vs Blue, which makes use of Halo, but up until recently, most of the other options have involved FPS game engines, which would require a huge investment in time so as to create non-FPS-genre content for non-FPS-genre movies. Now that Sims 2 is here with its video-recording feature (and the promise of more contemporary realism in the expansion packs) and with Pete Molnyeux's The Movies coming out in 2005, is it possible that an amateur writer could make the Machinimatic movies of his or her dreams? Plus, what would the best tools be? What machine would you need? Would any single game engine help you create your own Citizen Kane?"

4 of 149 comments (clear)

  1. Vaguely off-topic drifting back to on-topic reply by bairy · · Score: 5, Interesting
    Now that Sims 2 is here with its video-recording feature (and the promise of more contemporary realism in the expansion packs)

    The sims? Realism? You're kidding right?

    We're talking here about simulated "people" who will quite happily beat the crap out of someone one second and talk about the weather to them the next. "people" who will moan and whinge when the bathroom is in use when there are three other free ones in the house. "people" who will happily stuff their faces whilst their kid is crying it's eyes out after shattin itself. "people" who, when they see a fire, go as close to it as they can manage and burn themselves to death instead of calling the fire brigade as any sensible person would do. "people" who play *exactly* the same game of chess every time (technical limitations, I know)

    The actual actions they do are vaguely convincing but overall the sims is *not* realistic!

    You were right though, it does have a video recording dooby which the strangerhood has used and with some fiddly work you could create a story.

    To create any movie you'd need to know what the engine(s) can do inside and out, and if you're using existing characters, you'd need to know their capabilities inside and out too. So to answer, I think anyone could create something half decent but you're looking at a lot of studying and some very careful planning to get it just right.

    Oh, just as a complete sidenote and to make this post as worthwhile (debatably) as possible, for anyone who's interested fraps lets you record pretty much anything happening on your screen such as games etc. so you're not limited to in-game recording to capture footage.

    --


    Get paid to search..It's geniune and
  2. Re:Voices? by kfg · · Score: 5, Funny

    is there even anything out there that can do voice simulation?

    People.

    KFG

  3. Re:Voices? by kfg · · Score: 5, Funny

    Your not an actor are you? ;)

    No, but I play one on TV.

    KFG

  4. The tools are there, it's the art content by SsShane · · Score: 5, Informative

    The unreal engine has wonderful abilities to create machinima pieces (I'm sure other engines do as well). I created some cinematics for a video game using the engine and I can tell you that the hard part is not having the animations and sounds that you need. Setting up the scenes is not difficult (relatively) once you know the tools and if you have all this stuff handy, or have the time or a person to do quick animations: "Hey Jon, I need an animation of Captain Zer0 scratching his butt...".

    Think about it; for a long "movie" you would need an incredible amount of motions, sounds and voices, even when you modularize them as much as possible (walking, looking left/right, radio chatter, ambient nature noises, blahblah). The beauty is in the subtleties, a quick glance, a raised eyebrow, a certain cock to the shoulders when someone starts to talk about a subject that changes the characters mood, etc. Plus, since voice acting is just as important as how cool the models look, you pretty much need a cast, even though it's "ghosts in the machine" :P