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First Mod Chip For GameCube

Cuber writes "The first modification chip for Nintendo's GameCube console has been announced. It will allow users to boot homebrew applications, loaders and BIOS'. Until now hackers where using an exploit in the game Phantasy Star Online and a broadband adapter to be able to load homebrew software like GC-Linux over a network connection but now they'll be able to run code directly from flash memory. The mod chip will require to solder only 4 wires and while the device comes empty it's not impossible to think 3rd party loaders will come that allow you to boot copied games."

8 of 312 comments (clear)

  1. Phantasy Star Online by Chess_the_cat · · Score: 4, Informative

    Check thebroken.org for a video explaining how to load software onto the GC using the optional ethernet port. It's Episode III.

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  2. Nothing new... by Shakey_Jake33 · · Score: 3, Informative

    This really isn't as revolutionary as it sounds.

    What this mod essentially does. is allow you to store DOL files on the modchip itself. DOL files are Gamecube executable files, so it allows you to send small apps across. Not bioses.

    Do you guys remember the old PSO Exploit, where you could send small apps across to your GameCube using a bug in the network connection? From here, you could send across little 'loaders' that could stream the games from your PC...
    This mod really doesn't provide anything that the previous method could not... it just saves you from having to boot up PSO.

    This is a rather cool little mod if you would like your apps to automatically boot up when you turn in your GameCube... GC-Linux anyone? And you can send across the afrorementioned 'loaders' you boot yer Iso's... but this isn't going to help you play games from disc, nor is it going to help you use a hacked bios replacement. Sorry guys.

    The main reason a 'proper' modchip for the GameCube does not exist yet is because it uses proprietory discs, not mini-DVD's as people seem to believe.
    I gather it's theorietically possible to boot a DVDR on the Gamecube... but it would require hacking of the drive controller, as opposed to merely hacking the bios.

  3. Proprietary format combats home copiers. by lordperditor · · Score: 4, Informative

    My understanding is the Gamecube uses a 3" disc which is a proprietary mini DVD format that holds 1.5GB. It cannot be read by the CD or DVD player in your PC meaning you have to invest in some slightly more serious hardware to try and copy these discs, pushing it out of the reach of the average user. A great approach by Nintendo to copy protection, I have heard rumour that the XBox 2 is gonna follow suit and have a proprietary disc format to help combat copying.

  4. Re:I have a computer. by wastingtape · · Score: 3, Informative

    Good for you. Continue to use and enjoy your GameCube. There are a few among us however that feel the need to disassemble things and look at them and attempt to study them, then enjoy tweaking what and how they do it. Irrational? Perhaps. But then again, what is art? Is it necessary? Not everyone's cup of tea, but some people enjoy things like this as a hobby.

  5. Re:what took so long? by RzUpAnmsCwrds · · Score: 5, Informative

    "Yes, you can...
    http://www.megagames.com/dc/dc_backup_faq. shtml#1. 1
    http://www.dvd-supply.com/double-sided-mini-dvd -r. html"

    No, you can't. The Cube discs *aren't* dual-layer DVDs. They are a proprietary optical disc from Matshusta. To my knowledge, there isn't even a GDROM-R, and if there were, you can bet that you wouldn't be able to buy them.

    The "use the broadband adaptor" trick that you linked to changes nothing. The DC also used proprietary discs, and that article says what the grandparent said - you cannot burn Dreamcast games just as you cannot burn Gamecube games.

    Yes, you can use the PSO hack to image and play 'Cube games over the network. Most people won't be doing that, though.

  6. Oh Goodie... by Crossfire · · Score: 4, Informative

    I'm glad that this has happened, but not so I can play copied games.

    I'm looking forward to being able to play my imports without using a boot disc (I currently use freeloader). And being able to patch and update it against bugs in such handling (Japanese Namco games are quite well known for having serious problems with freeloader and save cards).

    Homebrew software development also appeals to me, but not as much as the ability to handle those imports.

    And why am I so interested in imports? Well, our local Nintendo office has seen it fit to destroy the gamecube by keeping the prices high, failing to promote the cube sufficently, being slow on the uptake of titles and withholding new accessories for the gamecube from market.

    In Australia, you can't even buy the Official Nintendo 1019 block memory card, whereas I bought one during a visit to the US for the same price that a 251 block memory card costs us here. The broadband adapter was announced at one point, but you certainly can't buy them here.

    Not only that, imported gamecube games cost LESS than their local counterparts, even after shipping in most cases. I bought R: Racing (US) for a whole US$20, whereas it was still priced at AU$90 back home. Given express shipping from Lik-Sang costs around AU$25, we still keep just below the $90-100 line for most games here.

    Now, given the choice, would you give money to that division when you could just buy from overseas, with one of the foreign divisions of that company earning the profits instead?

    As far as I'm concerned, it means I get my games, and I get them cheaper than buying locally, and Nintendo still gets the money they deserve for producing such a good (underrated) platform.

    And, with some luck, I hope that the local branch will get their act together and start giving us prices that are even vaugely competative against their neighbouring branches.

  7. Re:what took so long? by tepples · · Score: 3, Informative

    you cannot burn Dreamcast games just as you cannot burn Gamecube games.

    BS. The Dreamcast could read and boot from CD-R media without a modchip; I've done it with my DC. It took a bit of knowledge to dump the proprietary games from GD-ROM and (for some games) cut out the movies to get them under 700 MB, but once they were on Usenet...

    Now all the pirates need is a way to coax the GameCube's DVD controller into reading 8cm DVD-R media.

  8. Re:getting it backwards by Lehk228 · · Score: 3, Informative

    The outside-to-inside writing of the data was most likely used to improve load and start times, which is also one reason for using tiny media. this was also the reason nintendo was late to move away from cart media.

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