First Mod Chip For GameCube
Cuber writes "The first modification chip for Nintendo's GameCube console has been announced. It will allow users to boot homebrew applications, loaders and BIOS'. Until now hackers where using an exploit in the game Phantasy Star Online and a broadband adapter to be able to load homebrew software like GC-Linux over a network connection but now they'll be able to run code directly from flash memory.
The mod chip will require to solder only 4 wires and while the device comes empty it's not impossible to think 3rd party loaders will come that allow you to boot copied games."
why did it take so long to get one of these to market?
I mean....there a shitpile of mod chips for X-Box, PS-2, etc......
Just my 2c
But a great tool, nonetheless. Especially with the low prices and great capabilities of the gamecube.
I'm looking forward to getting the chip for myself. The old method was annoying, and lacked the potential this has.
Apparently (I haven't taken mine apart) if you take off the top part, the sled that the laser travels on is full length, and it's been speculated that there could be a case mod that would allow you to use full sized discs.
It's a regular DVD assembly, just a funny shaped case.
And the discs do not spin backwards, that I know. How they're written to the disc would be irrelevant if a BIOS hack allowed you to read regular UDF filesystems.
I don't need no instructions to know how to rock!!!!
There is no need to mod a gamecube to do these things since it can all be done in software:
Freeloader, MAXDrive Pro, etc.Plus the fact that there was already a mod for the Panasonic Q, which includes gamecube hardware (and works 100% with the above software), but also played DVDs and could read standard CD/DVD media.
Also, Nintendo's got nothing on Sony for (trying to) shut down mod/emu vendors/users, and even Sega was more proactive about stopping rom pirates. Nintendo's been rattling its sabre over Gameboy roms, but there's not really all to much to be gained from the GC side of things since the losses to piracy are realtively small. Well, have been so far, anyway...
And lastly, PSO is commonly used for console hacking because it loads executable data from a network source; once the handshaking was worked out, the most complex task left was running a name server so that it thought that your PC was Sega's server.
but what do i know, i'm just a model.
But the important thing is that it won't play "silvers" (pressed pirate discs) or burned CD-R/DVD-R discs, not even homebrews. As far as I know, nobody has yet gotten the GC's drive to read any data from a burned disc. Whether it's the reverse spiral or a wrong wavelength laser, proper piracy can't be done without being able to slap in a bootleg disc and hitting the power button. You can use this mod to play ripped game images, but only with a lot of effort, and only with a PC handy. Having to load ISOs over the Ethernet port is only for true die-hards, and is enough of a pain in the arse that you might as well go legit... or mod an X-box instead.
*The broadband adapter is connected via a 27Mbit serial interface, shared with the memory cards, and probably a few other things. And early attempts to use the 100Mbit mode of the Ethernet port weren't reliable.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }