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Tycho and Gabe Respond to Your Questions

We passed on your questions to Tycho and Gabe of Penny Arcade a while back, and today we have their answers. Tycho primarily answered the questions with consultation from Gabe and discusses the PA comic creation process, their views on the industry, and the possibility of an animated Penny Arcade venture. As usual, they do so with wit and verve: "I am not an industry analyst, so I dont feel like I'm qualified to talk about ebb and flow of hojillion dollar industries. However, it is easy to imagine a universe where small developers don't huddle in blasted out wreckage, waiting to be vivisected by the the next wave of EA Scion-class sawbots." Read on to check out their responses.

1.) Tools by cbrocious

My question is very simple: What tools do you use (both physical and digital) to create your comics?

I'm a long-time reader and have always wondered :)

Tycho:
He uses a pencil and paper for starters, and once he's scanned that in he does all the finishing work with Photoshop 6.1 and a massive 12x24 Wacom Intuos.

2.) Your Job by JediLuke

How much of your personal life does Penny-Arcade consume? On that note, great job, I love your strip.

Tycho:
Thank you for saying so. It is hard to know, actually, where to draw the line between our personal lives and Penny Arcade. The scripts come from our normal conversations. You knew almost to the moment when Gabriel was born. The site is virtually our diary, so I'm hard pressed to determine what corner of my life it hasn't yet been dominated by.

3.) First gaming webcomic by genessy

Was Penny Arcade the first, regularly produced gaming webcomic? I read approximately 20 webcomics on a daily basis, and many of them are dedicated to gaming humor or frustration. Were you guys the first, and if so or if not, who or what inspired you?

Tycho:
No, I don't believe so - in terms of a gaming focus, that honor goes to Scott Kurtz of PvP, by five or so months. We didn't know about him when we started, but we did know about Iliad from User Friendly who covered games from time to time, typically Quake. As for inspiration, we've always made little comics, but never considered doing them in strip form until we entered an online contest that Next Generation Online (now defunct) was holding. I can honestly say that if we had not entered that contest, there would be no Penny Arcade. It never would have occurred to us.

4.) Question Two by dgrgich

A question for both of you: Name the console and three of its games that you would take to that mythical desert isle.

Tycho:
Gabe suggests that a Playstation2 would suffice, with Disgaea, Phantom Brave, and Rez. If he had Internet access, and I submitted that this island might have some kind of satellite uplink, he would gladly bring along an Xbox, with the local staples Halo 2, Pandora Tomorrow, and Links for good measure.

Consoles are, in general terms, not my bag. I have come to enjoy them but they are not my preference, but I will answer the spirit of your question. It is clear to me that I would bring along a custom PC, with System Shock 2, Missionforce: Cyberstorm, and (this is a recent addition) World of Warcraft. That is, of course, provided their game begins to work properly.

5.) Gabe and Tycho: by mcc

Just curious: Are there any webcomics you read?

Tycho:
Sure. Gabe reads Kazu's Copper, Machall, and PvP regularly. I cast a fairly wide net, but the strips I read whenever they are updated include Boy On A Stick And Slither (which I crave beyond reason), PvP, Shaw Island, 8-bit Theatre, Machall, Wigu, Deisel Sweeties, Creatures In My Head, Scary Go Round, Exploding Dog, Goats, Ctrl-Alt-Del, and VGCats.

6.) Domesitification ... by SuperRob

Jerry's bought a house, Mike's had a baby boy. How has becoming bona-fide adults changed your lives, and do you find your priorities changing away from drawing comics and playing games.

Bonus Question: What advice would you give to geeks looking to in some way ensare geek grrls?

Tycho:
We are lucky enough to have really unorthodox jobs. Drawing comics and playing videogames is what we do for a living. It is an odd loophole, I admit, but if I don't play Half-Life 2 or whatever I'm actually slacking off.

As regards the laydays, Gabriel suggests the most important thing is that you simply be yourself, unless you are poor. Then, try to be someone who is richer and better looking, because you are kind of ugly. I am only only speaking for myself, but I have had good success with traps.

7.) Halo and Bungie by SilentChris

You guys absolutely roasted the original Halo, then gradually grew to like it. You've said you've met with Bungie since then. Were the meetings amicable?

Tycho:
It's important to note that what we came to like was the multiplayer mode, and the console LAN party culture it fostered, but yes - we did come around. As for the guys at Bungie, they have never been anything but nice to us, which always makes me feel bad.

8.) Collaboration... by kayser_soze

How far does the collaboration between you two go?

Does Tycho usually come up with the text/idea for the comic, then Gabe does the art as a separate process or is it more of a collaborative venture?

Tycho:
It's the collaborative venture you suggested there at the end, for the comic at least. They are written first, in a tag-team manner suggestive of the WWE, and then the art is created. For longer form projects, the full page stuff we've done for PA Presents, I handle the writing itself almost completely - but that's only after we've both come up with what happens on a page, and he has given me a light sketch of the events we've agreed on for me to write to.

9.) Rise of the Megapublishers by CarrionBird

Do you think that the industry is doomed to be under the thumb of less than a handful of publishers, buying up every promising studio?(and keeping the cost of promotion so high that small guys could never keep up)

Or is there a chance for a new wave if independent developers breaking free from the EAs of the world?

Tycho:
I am not an industry analyst, so I dont feel like I'm qualified to talk about ebb and flow of hojillion dollar industries. However, it is easy to imagine a universe where small developers don't huddle in blasted out wreckage, waiting to be vivisected by the the next wave of EA Scion-class sawbots. None what I'm about to say applies to closed platforms, consoles and so forth, where the relationship between the developer, the product, and the platform locked to varying degrees.

If you are not already familiar with Garage Games, Totalgaming.net, and of course Valve's Steam, I can understand why you might feel dread. As for the costs of promotion, I'm confident that community sites like this one can recognize quality and deliver shrewd gamers unto products missed by larger sites or publications. I'm very curious to see if, for example, the Steam platform gives rise to a number of retail quality mods for cheap. We'll see how it goes.

10.) Favourite comic? by ecliptik

Out of all the comics you've done, which one is your all time top favourite, and why?

Tycho:
Gabriel has suggested to me that his current favorite is Mr. Period Returns, where Mr. Period and his Bad Boys of Punctuation resolve issues in a collected, helpful manner. It often changes for me, typically I say Red and Blue in: We Deliver to deflect the question. Honestly, I just went into the archives looking for my favorite comic and I was stuck there for like forty-five minutes. The last strip we did is usually our favorite one.

11.) Life outside of games by hng_rval

How do you spend your free time outside of gaming?

Tycho:
I guess we don't understand the question.

And on that note, what do you and your spouses do for fun (outside of the apartment)?

Tycho:
Gabe and Kara don't really leave the apartment. They do escape from time to time to see a movie, but he just suggested that a fire might also make them leave. I typically accompany Brenna to interesting cultural events, like shows and plays, that are very interesting and cultural.

12.) Do you feel the pressure to self-censor? by Drunken_Jackass

As you get older and as PA's popularity increases to more of a mainstream level (thanks to the great job you did on last year's Childplay), are you starting to feel the pressures of self-censorship? I mean, how many news anchors could reference the good work you do with Childsplay without giving a Within that site, there be fruitfuckers warning?

Are you becoming too popular to maintain your riske side?

Tycho:
Not censoring ourselves is what made us popular, so locking up our most depraved ideas hardly seems like a recipe for success. The question itself implies that we are monitoring some kind of meter that determines how mainstream we have become, and can altering the mix of ideas to match our audience. You're giving us way too much credit.

The Child's Play thing is an issue, though it's more an issue for Child's Play itself than it is for Penny Arcade. I think about this a lot. Is it proper that a site like Penny Arcade should host or operate a charitable organization? I'll tell you where the thinking usually leads me: Maybe not, but that doesn't absolve us of our social responsibility.

13.) Difficulty of making a living via online comics? by Zeddicus_Z

Guys,

At the last SAGE-AU [sage-au.org.au] conference in Brisbane we had J.D. Frazer (Illiad) as guest of honor.

At dinner J.D. spoke of the difficulties he faced in the early years attempting to make a living from comics - the insanely difficult process of being sydicated into newspapers, working out a revenue model for a web-based comic when he realised syndication was too restrictive, and generally attempting to make a living doing something he loved.

With PA and UF being roughly as popular as each other these days and thus (hopefully!) both providing decent incomes, I'd like to hear how you guys coped with the early years and how you faced some of what seem to be the common difficulties such as the syndication process, creating a viable revenue model and dealing with early set backs.

Tycho:
Well, we walked different paths somewhat, and that should be firmly delineated. One of the few things we have in common with J.D. is that we both upload images to webservers. Gabe and I have never sought syndication as an end or a means to it. Don't forget that Illiad also made Userfriendly a public company at one point - try to imagine buying stock in Penny Arcade. The mind reels.

The main thing we share, and this is something that we have in common with all cartoonists making a living on the web, is that we keep at it until we find something that works, and when that stops working - and it will - we try something else. We don't confuse that business model with our creative work, imagining that its failure has revealed some desperate flaw in ourselves.

Over the course of six years, we have cycled through nearly every sequence the tumbler can produce. The first year and a half, we worked regular jobs until it could support one, and then both of us. We've done advertising, outside projects, joined a content aggregator for a percentage of the revenue, supported the site solely on donations, eventually moved to the quid pro quo, donations-for-gifts method that is fairly commonplace now, went hybrid with donation gifts and very limited advertising (no more than two per month), and finally stabilized on advertising alone. We've gone back and forth from doing our own merchandise to having someone else do it a two or three times, trying to find the right balance.

14.) Strawberry Shortcake by Anonymous Coward

A little while back, PA had a run-in with American Greetings over the use of the copyrighted and trademarked likeness of Strawberry Shortcake in what was obviously a (protected) work of parody.

American Greetings got called Nazis, but American McGee's Strawberry Shortcake is still missing from the PA archives.

What are the reprecussions of the Strawberry Shortcake debacle? If you had it to do over again, either the strip, or your interactions with American Greetings, would you have done anything different?

Tycho:
I think we made the best decision that we could have, and in retrospect I haven't gained any wisdom on the subject that leads me to believe we erred in judgement. We got the best advice we could from places like the Comic Book Legal Defense Fund, and the final analysis was that we weren't absolutely, one-hundred percent in the right. We could have been a good deal more feisty legally, but we're still in court over something that happened five years ago and I think we were hesitant to open up another front when the first one was already as much as we could afford.

I think I would be much more unhappy about the situation if people didn't have access to the comic, if they wanted to find it - it's not difficult to type strawberry shortcake penny arcade and have it revealed in all its sensual splendor. In fact, and I think I've said as much, I almost prefer that there is this hole in the archive where a comic should be. If the strip was just there, I think it would have been forgotten by now - you wouldn't be asking me about it. As it stands, virtually every time I'm asked to speak to people the Strawberry Shortcake Issue comes up, which keeps the notion that corporations overreach in these matters front and center.

Update: 11/30 19:09 GMT by Z : Tycho sent this in to answer some questions brought up in comments -

The "ongoing legal battle," and it's still with us, is over the book we printed a few years ago. People often ask us why we haven't produced another book, and there's people who don't know about the first one. Our publisher never paid us for the first book, and then told us the second book had to be in black and white, and we'd better start writing it for them if we ever wanted to get paid. Obviously, we did no such thing, but since they own the print rights we can't make books for ourselves either. Hopefully it's something that can get worked out in arbitration here in a few months.

15.) Question for Tycho by Captain Splendid

Despite the fact that you've mentioned a few times that your aspirations don't go much beyond PA, is there any chance your unique writing style may be found elsewhere in the future? Is that even a remote consideration for you?

On a related note, what kind of offers have you received from mainstream (and not-so-mainstream) publications?

Tycho:
Not having aspirations to write outside my comfortable context is sort of my cover story, I'm afraid. I shudder to think how the things I write would be perceived outside of my own comfortable context. Even inside what I consider my own community, there is considerable disagreement about whether my output has merit. So there you go.

I've been offered this and that every now and again, but I'm not unsatisfied with my life or the way I spend my time, so I'd usually rather reserve my energies for Penny Arcade. Offers to write for gaming blogs, do community management, editorials in magazines that cover games, review sites and the like make up the bulk of such offers. I'm very lucky, which is another way of saying our readers are good to us, but neither of us needs to take work that we aren't genuinely interested in.

16.) An Animated Penny Arcade by Altima(BoB)

Have you ever considered trying an animated form of Penny Arcade? It seems that your brand of humor makes particular use of precise timing, and while you tend to be successful at conveying that through comic strip panels, the formula could translate to animation quite well.

Tycho:
When we're writing a comic, we will often become too elaborate than we can reasonably achieve with three panels. Sometimes, we try to make it fit - but more often than not, we say That's One For The Animated Series, which is to say that it would be well served by the properties of that medium. We have been approached on multiple occasions to do just this sort of thing. In fact, there is something percolating even as we speak.

10 of 221 comments (clear)

  1. Tools by elid · · Score: 3, Informative
    He uses a pencil and paper for starters, and once he's scanned that in he does all the finishing work with Photoshop 6.1 and a massive 12x24 Wacom Intuos.

    Those devices are really amazing. I wonder why he doesn't just get rid of the pencil and paper altogether.

  2. Re:How's Business? by WhatAmIDoingHere · · Score: 2, Informative

    You can add a PA box to the side of your front page under preferences.

    You have to be logged in, of course.

    --
    Not a Twitter sockpuppet... but I wish I was.
  3. Re:Steam as salvation? by oZZoZZ · · Score: 5, Informative

    Steam's importance is much deeper than you think. For starters, CS is the most popular online game in history, now, available on steam, and only steam. This means that Steam is now the delivery method of the most popular online game. HL2 will probably pan out to be one of the most popular PC games in history, again, Steam is there. if HL1 taught us anything, HL2 will probably be the most modded engine in history, again, Steam. Source should have the ability for full TC mods (like CS, DOD, etc) to be created, and sold via Steam. This means a small studio can use an engine that will do mostly what they want it to (Source), for no cost, and write a game for substantially less money than before, and deliver their mod (game) to millions of people (Steam). Steam also has a payment system, so for maybe $5, they can sell hundreds of thousands of copies of their mod, giving small percentage to VALVe, cutting out the publisher, and allowing a small developer to earn money making games. Yes, technology like this may have existed before, but Steam is in the mainstream, and it seems to be in the right place at the right time. I think Steam + Source will have a MAJOR impact on the gaming world.

  4. Re:we're still in court over something that happen by H3lldr0p · · Score: 5, Informative

    I believe this is over their original book deal (where the "publisher" took the money and then ran to Alaska). But I could be wrong considering that much of their early history has become something of a legend.

  5. BOASAS by Apreche · · Score: 3, Informative

    ...but the strips I read whenever they are updated include Boy On A Stick And Slither (which I crave beyond reason)...

    Tycho reads boasas! That's awesome. If you don't already, you very much must read this comic. It is clearly a relatively unknown awesome comic of ultimate awesome.
    The Comic.
    My favorite one

    --
    The GeekNights podcast is going strong. Listen!
  6. Re:Previous Legal Matter by Captain_Frisk · · Score: 4, Informative

    It pertains to their first (and only) book. If memory serves, they accidentally sold the rights to their first 5 years worth or comics to someone who made the book, who basically kept all the money and fled the country.

    They haven't made any more books because legally this guy has the rights to the comic strips.

  7. Re:Previous Legal Matter by Anonymous Coward · · Score: 1, Informative


    My guess is that it has something to do with the e-Front incident (if you dig hard enough, you'll find that at one point the goons that ran thier hosting/advertising service thought that they owned PA's intellectual property because of some contract BS.)

    That's just my guess from stuff I remember from back then, though.

  8. Speaking of gaming webcomics. by arose · · Score: 3, Informative

    I find Angst Technology much more geek friendly than Penny Arcade.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  9. Re:Previous Legal Matter by retinaburn · · Score: 2, Informative

    From what I recall the Publisher of their first hard cover comic book thought it was fair to publish their comics in book form, then take the money he owed to Tycho and Gabe and move to Alaska.
    I found the quote "We had a little disagreement with the publisher. We thought he should pay us and he thought he should keep all the money and move to Alaska." but couldn't find the news post.

  10. Re:The infamous comic by derF024 · · Score: 5, Informative