Valve Wins Summary Judgment Against Vivendi
ShamusMcGee writes "Valve today announced the U.S. Federal District Court in Seattle, WA granted its motion for summary judgment on the matters of Cyber Café Rights and Contractual Limitation of Liability in its copyright infringement suit with Sierra/Vivendi Universal Games." From the judgement: "...based on the undisputed facts and applicable law, Sierra/Vivendi, and their affiliates, are not authorized to distribute (directly or indirectly) Valve games through cyber-cafés to end-users for pay-for-play activities pursuant to the parties' 2001 Agreement."
how is this significant? not trolling... rather im encouraging the flow of meaningful conversation :)
--- Why rant when you can rave?
Have been causing a stirr, they were actually outlawed in Greece I heard, and then re-instated - too many kids playing games!
I say the distributors could sell licenses to the cafes themselves... this seems to be a funny way of capturing a wierd stake... valve shafted thier publishers, almost making sure they had an escape plan... or thier publishers are greedily holding onto something that isn't thiers.
Publishing will not go away, but become a gift based medium, an 'order nice boxed set (collectors edition) for gifts.
Anyway, In Korea only old people use pay-per-play
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
It is a good thing when it comes to contracts. We have been able to keep quite a few people employed by selling rights to 3rd parties to distribute in limited geographies we won't go to anyhow. For example, someone wants to sell equipment in Turkey, we don't have any business or foothold there, it'd cost a lot for us to even try. We do have partners however who live there and can do business profitably, they just need our product to sell. More power to them, but they better not sell to anyone else. Thus limitation is a good thing. In this particular case it is good too, Valve made the game, they own it, not the publisher. The publisher in this case was given the right to sell the game to a specific market. Vivendi needed to be smacked for the old fashioned belief that they simply own anything they are chosen to publish. Bad doggie.
I suspect I will be one of the few people happy about this; most are going to see it as corporate suits fighting for every last penny at the expense of the gamers. Oh well. I'd rather Valve have control over the Cyber Cafes than Vivendi.
Against stupidity the Gods themselves contend in vain.
Maybe now cafes will have to carry games other than fucking Counterstrike.
Will Steam allow Valve to pretty much be its own publisher? Think about the fact that Viviendi is a middleman, delivering the packaged game to those of us who bought the actual box and CDs.
Do those of us who purchased via Steam actually seen any benefit at all from Valve's relationship with Viviendi? I don't think so, all we saw was a publishing house dictated price. A price that included overhead costs for box and CD printing (and design etc) that we will never see.
I think it'll be interesting to see if this suit brings Valve to a pub-less distribution method, and if we as gaming consumers will see the cost benefit when the middleman is officially eliminated.
You gotta make something explode to really understand it...examine all those tiny particles while they're still on fire.
This is where the fun part comes out of it:
- It depends where you live for licensing rights to use the Steam application and its games.
- There is also a minimum of 10 computers that must be signed up for using Valve's Steam application.
After a quick inquiry, my rate (for living on the East Coast) was $10/per machine per month ($100/month for 10 computers -- quick math for you non-geeks). Comes out to around $1200 per year.Noted that some places this would be a decent deal expecially if you have a large crowd of players, but if you are in a small town (like where I am), forget having any of Valve's Steam-based games if it means just breaking even on a per month basis.
-- M
Artificial intelligence is no match for natural stupidity.
I was involved with several cyber / gaming cafes that went broke largely due to licensing issues. In fact, if the full license fees had been paid, these fees would have been the single greatest expense, exceeding that of wages or lease costs.
It's been my experience that many gaming places don't have sufficent numbers of retail licenses nor do they pay extra for commercial site licenses, all of whom call for regular on-going payments. If they did, they'd be unprofitable.
Here's my prediction. The big corporate publishers will abuse licensing, eliminate mom & pop cafes and replace them with franchises.
Words to men, as air to birds.