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Katamari Damacy Sequel Announced

GamesIndustry.biz has the news that a sequel to Katamari Damacy, the best selling ball rolling game, is going to be coming up sometime next year. From the article: "Namco is working on a sequel to its quirky and innovative PS2 title Katamari Damacy and plans to release it in Japan on the PlayStation 2 during its 2005 financial year, according to a report on US website IGN."

64 comments

  1. Europe by kerincosford · · Score: 1

    Are us lowly Old-Worlders going to be allowed to buy it this time?

    1. Re:Europe by Anonymous Coward · · Score: 0


      screw your market-segmenting videogame-masters, just like i screw my dumb-it-down shitty-dubbing anime-liscensor masters.

      nfo

  2. Obligatory webcomic reference by pogle · · Score: 2, Funny

    http://www.reallifecomics.com/daily.php?strip_id=1 322

    That game is so weird. Why anyone would want a sequel...I just won't understand some things, I guess.

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
    1. Re:Obligatory webcomic reference by McKinney83 · · Score: 2, Funny

      Don't forget the Penny Arcade link

      --
      Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    2. Re:Obligatory webcomic reference by Anonymous Coward · · Score: 0

      That game is so weird. Why anyone would want a sequel...I just won't understand some things, I guess.

      Because of innovation. Something that's been missing from games since everyone jumped on the the mainstream FPS/GTA/pseudo-"RPG" bandwagon

    3. Re:Obligatory webcomic reference by Anonymous Coward · · Score: 0

      STFU and stick to playing Madden on your xbox, queermo.

    4. Re:Obligatory webcomic reference by pogle · · Score: 0, Flamebait

      Innovation is a game that looks to have been designed while someone was drunk? That has so many language irregularities to make AYBABTU look like proper grammar-school english? That consists of rolling around picking stuff up as the sum total of its gameplay?

      Yeah, innovative is one word for it, but I think the acid-trip comic describes it better. You want simply controls and rolling around, go play Super Monkey Ball, or better yet Marble Madness. Both tons more fun, and a lot less screwy, than KD.

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
    5. Re:Obligatory webcomic reference by dhakbar · · Score: 1

      Every post of yours in this thread consists of you putting down other peoples' tastes in favor of your own. Get a clue, man.

      Katamari Damacy is an awesome game. I enjoy it more than Super Monkey Ball or even the venerated classic, Marble Madness. You're just another clueless Slashdot critic.

    6. Re:Obligatory webcomic reference by Anonymous Coward · · Score: 0

      I just posted this, and still I think you're crazy for preferring KD to any of the Super Monkey Ball games.

      KD's more fun than Marble Madness at least, but only just.

    7. Re:Obligatory webcomic reference by May+Kasahara · · Score: 1

      And the VG Cats link!

    8. Re:Obligatory webcomic reference by Anonymous Coward · · Score: 0

      "Innovation is a game that looks to have been designed while someone was drunk?"

      How easy do you suppose the physics modelling is in KD, when every object you pick up affects your mass distribution?

      "That has so many language irregularities to make AYBABTU look like proper grammar-school english?"

      It's called style - that was clearly the point of the "loose" translation.

      "That consists of rolling around picking stuff up as the sum total of its gameplay?"

      Yep, it's brilliant. A simple concept that is endless loads of fun - imagine that.

    9. Re:Obligatory webcomic reference by dhakbar · · Score: 1

      Super Monkey Ball is great, but it doesn't have some fruit saying things about his "royal rainbow" in broken Engish...

    10. Re:Obligatory webcomic reference by pogle · · Score: 1

      Its my thread, that I started, and I'm not allowed to post my opinions? Yep, typical Slashdot behavior to be sure.

      Once again, let me just state that I dont require anyone to change their opinions to suit my own. Simply because I don't like the game doesnt force you to change anything. Yeesh.

      You're entitled to enjoy it more than Monkey Ball or Marble Madness (altho that game was annoying to no end on the last stage). I dont. Again with the whole freedom of choice thing that /. seems to hate unless its 'their' choice, not an opposite one.

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
    11. Re:Obligatory webcomic reference by Zorilla · · Score: 1

      Yeah, but I think Captain Picard is better than Captain Kirk - wait - what were we talking about?

      --

      It would be cool if it didn't suck.
    12. Re:Obligatory webcomic reference by Zorilla · · Score: 1

      "Innovation is a game that looks to have been designed while someone was drunk?"

      Not to mention rectangular grannies, which are both drug induced and game-optimizing at the same time!

      --

      It would be cool if it didn't suck.
  3. $19.99 by McKinney83 · · Score: 2, Interesting

    Hope it stays $19.99(USD) like the first one was.

    --
    Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    1. Re:$19.99 by Alkaiser · · Score: 1

      What was funny was that if you bought it USED in Japan, it was still almost twice the price of buying it NEW in the US. The head of Namco US thought the product would be a complete failure, but everyone else thought it would sell, so they sold it cheap.

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:$19.99 by Quobobo · · Score: 1

      You did that too? I only decided to buy it after hearing how great it was from people in NA who bought it cheap. I go to the store, and... great. Used version's like 600 yen cheaper than the insanely expensive new version.

      Still worth it though. :)

  4. Great.... by Anonymous Coward · · Score: 3, Insightful

    So a game that stands out for being innovative, interesting, and new amidst a sea of sequels gets....a sequel. And the cycle continues....

  5. Katahada Damahoocha by tweder · · Score: 2, Funny

    http://www.penny-arcade.com/view.php3?date=2004-10 -01&res=l

  6. Never played it? Try it! by Stormalong · · Score: 4, Interesting

    Seriously, if you've never played this, give it a try. I'm a typical gamer (currently playing HL2 and GTA: San Andreas), and I never would have thought to try this game, but my buddy brought it over and got us hooked. The next day my GF bought it at EB ($12 CDN used, plus she had $5 store credit, so it was $7). Its a helluva lotta fun for $7.

    Its more fun if you have spectators, as they can see (and call out..."Ha! You picked up a cow!") all the wacky things you pick up, which you tend to miss as you are busy trying to control where the silly thing goes.

    1. Re:Never played it? Try it! by Anonymous Coward · · Score: 0

      I'm your typical gamer too (Halo 2, Half-Life 2, etc.), and as soon as I heard the concept for this game, I knew it was going to be contender for favorite game ever. Since I don't have a Playstation 2 yet (will be getting one for this game), I've only been only to play it for a few minutes, but what I did play was every bit as awesome as I expected. In the meantime I've been listening to the soundtrack, which is as odd, wonderful, and smile-inducing as the game itself is. The bonus of it being a $19.99 purchase makes it too enticing to pass up. If it weren't for the flood of games this holiday season, I would already have purchased a PS2 for this title.

      Rather than a sequel, however, I would rather see Namco put money towards funding more creative ideas like this one.

      Also, can we get this on the DS please? I'm not sure exactly how it would incorporate the touch screen, but I don't doubt that it would be even more interesting and fun than with sticks.

    2. Re:Never played it? Try it! by eamonman · · Score: 2, Funny

      I found the Taurus and the Ursa levels to be the funniest and at the same time most frustrating in the game. All I can say is, I hate those floating Bear signs and those Cow traffic cones.

      Its more fun if you have spectators, as they can see (and call out..."Ha! You picked up a cow!") all the wacky things you pick up, which you tend to miss as you are busy trying to control where the silly thing goes.

      The funniest part of the game was the first time started to collect office buildings; the caucaphony of all the people screaming and telephones ringing will get your first-time spectator laughing.

      --
      0- Eamonman Proud member of DNRC
  7. Re: Try playing it first by Anonymous Coward · · Score: 0

    PTFG!
    You've obviously never played it.

    And it's not the fans demanding a sequel... it's Namco's sales figures. The game was made on a budget and sold for a budget, but obviously did well enough to make them want to sell more.

  8. Wow. by ultramk · · Score: 1

    I love this game so much, I bought a PS2 just to play it.

    Seriously. (EB refurb, but still.)

    In fact, it's still the only PS2 game I own. The other games I like are all on the xbox or mac/pc, but I couldn't pass this one up.

    I mean, it's... well. Hard to explain. And now a new one? I just hope the dialog is as silly, and the music is as cool.

    m-

    --
    You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    1. Re:Wow. by ultramk · · Score: 1

      Oh, and the name... the best translation I found seems to be "Clump of Souls"

      I mean, how cool is that? "Gonna go roll up a Clump of Souls, catch you later." Also, to paraphrase Dave Barry, Clump of Souls would be a cool name for a band.

      Hell, there's probably a christian rock name with that name already... nevermind about the cool bit.

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    2. Re:Wow. by Bega · · Score: 1

      I loved the use of language in the first game. "We got a present for the hard-working prince, but We couldn't be bothered to pick it up. Roll it up while you're at it."

      Also, if you're interested, I strongly recommend getting Klonoa 2 for PS2. That and Katamari are my all time favorites. 3 And I can't seem to be thinking Katamari as a cruel game, even when you're thinking about that fact that you're rolling a ball of things, including people and animals, and then just send 'em out to space. Lovely.

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
  9. Re: Try playing it first by pogle · · Score: 0, Flamebait

    Dont quit your dayjob to be a psychic, cuz you're dead wrong. I dont see its appeal even after playing it. Try sticking to matters of which you have concrete knowledge, mkay?

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
  10. changes to slashcode?? by XO · · Score: 1

    some changes to html here have caused this article to seriously screw up browsing slashdot in Opera

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    1. Re:changes to slashcode?? by XO · · Score: 1

      well, yes, it is offtopic, but it's very pertinent to slashdot, so i don't think it deserves a moderation, jerkoff.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  11. I dissent. Monkey Ball is the best ball roller by LordZardoz · · Score: 1

    Super Monkey ball is the best game wherein you are rolling a ball. I will hear no arguments contrary to this.

    END COMMUNICATION

  12. At the risk of sounding weird by Dark+Paladin · · Score: 1

    Why?

    Yes, I plan on renting it within the next month or so, if only because I think it looks interesting and quirky.

    But how far can you really take "roll around the ball and watch it get bigger"? I read the review from Mr. Roberts on InsertCredit.com and got pretty much all i needed to know (and in true Mr. Roberts style, more than I bargained for) - but what could you do in a sequel?

    Well, other than make Namco more money, I guess.

    1. Re:At the risk of sounding weird by Anonymous Coward · · Score: 1, Insightful

      More levels.

      Bigger levels.

      More items.

      And believe it or not, there really is some level design involved in the layout of all those miscallaneous items. You could make the levels hard by blocking off more areas to certain sizes (too big to fit or too small to make it through), making shorter time lengths, or simply having the "right size" objects you can pick up be less available. And this can all be carefully controlled to make the levels quite challenging I'm sure. There is also an unexplored element of the ball's physics which could open up levels that require more creative acrobatics for jumping gaps or somesuch.

      Really, I don't care about the details as long as it's fresh and fun, though. $20 or $30 and a few days of my life is worth it.

    2. Re:At the risk of sounding weird by Anonymous Coward · · Score: 0

      Cool

    3. Re:At the risk of sounding weird by Anonymous Coward · · Score: 0

      How about massive multiplayer online katamari damacy with loads of puny zerg katamari's trying to take on the king's gigantic katamari>

      The multiplayer in KD was pretty limited - it would be much funner to put many people in a huge environment and have them race to a certain size.

      The possibilities are really only limited by the obviously busted (but infinitely cool) imagination of KD's developers. :)

  13. katamari me like! by apostrophesemicolon · · Score: 1

    katamari damashii (jp title) or "clump soul" is one of the best games of 2004. If you havent tried playing it, you should go buy it now for only US$19.99

    This Japanese Katamari official website (english version) is a better website that tells you what it is, and there are also wallpaper images for download (one of which i am using)

    1. Re:katamari me like! by Anonymous Coward · · Score: 0

      lump soul.

      YES.

    2. Re:katamari me like! by buffer-overflowed · · Score: 1

      Nah. It's a cult classic(and barely that because of all the publicity it's gotten), nothing more.

      Saying it deserves Game of the Year status is like saying Rocky Horror deserved Best Picture.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:katamari me like! by Zorilla · · Score: 1

      I'd say more like The Fifth Element getting Best Picture. There's an example of a well-made, but drug-induced, movie.

      There are few situations where Debo can be the President..."Ah don't want uh-incident!"

      --

      It would be cool if it didn't suck.
  14. Re: Try playing it first by Anonymous Coward · · Score: 0

    Come down off your "High and Mighty" stool there buddy.

    Just because you don't like something, doesn't mean thousands of people have to not like it.

    It's one of the few games I can get my non-gaming friends to play.

  15. Re: Try playing it first by pogle · · Score: 1

    Theres nothing high and mighty about not understanding the appeal behind a game. I am friends with a lot of gamers (we did little else in college) and exactly one of them likes KD. The rest of us scratch our heads and try to figure out why. We certainly don't try to force him to stop playing it or make him not like it.

    Stop posting as an Anonymous Coward and use an accout, and we'll have a real discussion if you want. You might even be able to explain it to me if you know how to carry on politely. But I'm done talking to ACs for the day.

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
  16. Console envy by Asmor · · Score: 1

    Katamari is the first game that has -ever- made me seriously doubt my decision not to get a PS2. Why oh why can't it be released for Xbox or Gamecube or even Dreamcast? It seems like it would fit perfectly on the latter two.

    1. Re:Console envy by Anonymous Coward · · Score: 0

      Agreed. KD on GameCube is a perfect fit, and Namco is a big Nintendo supporter. A DS port would work extremely well too.

      Only Sega and a few smaller devs do the Dreamcast any more. Too bad Namco doesn't.

    2. Re:Console envy by PacerGuy · · Score: 1

      A port to GameCube is unlikely, as the game itself is controlled almost entirely via the two analog sticks... and GameCube controllers only have one.

    3. Re:Console envy by Anonymous Coward · · Score: 0

      Completely false. The GameCube has two analog sticks. The Dreamcast has only one.

      How could you make that mistake twice?

    4. Re:Console envy by Alkaiser · · Score: 1

      Most simple remapping of the controls. You can just use one analog stick, and then use the shoulder buttons for the rest of it. But this does fall right in line with Cubivore, I actually thought this game WAS for the GC at first.

      --
      Netjak.com independent reviews of domestic & import video ga
  17. Re: Try playing it first by Anonymous Coward · · Score: 0

    Done talking to ACs for the day? Good. Because it's a very fine thing that you've done there, signing up for a Slashdot account and EVERYTHING.

    The hype is undeserved (since Americans treat it like some kind of golden calf of gaming, while it's really just YA-cool Japanese game), but KD is a good game by merit of its own qualities. And I guess that's the final word, coming from an AC other than the one you've been diddling with.

  18. Could be a great thing... by PhoenixOne · · Score: 1
    I for one would be interested in seeing what direction they take the sequel in. If they just improve the graphics or add new levels, then I will give it a pass. If, on the other hand, the developers are not just "one-hit-wonders" this will give them a chance to really wow us with more unique gameplay.

    When you start making a game, you normally have a huge list of features you want. Over time that list gets smaller as you weed out the ideas that a) don't work or, b) you don't have time to add. Once you release the game, you feel regret for each feature in that second category that you couldn't add.

    My hope is that they have a whole bunch of these features for KD2. :)

    --
    Spell cheek you've failed me four the last thyme!
  19. Re: Try playing it first by Anonymous Coward · · Score: 0

    heh, heh... "sticking to matters". Are you sure you didn't like it?

  20. Katamari Democracy by Geoffreyerffoeg · · Score: 1

    The American version of Katamari Damacy.

    How are they going to make a sequel to this game? Katamultiplayer (either timed competition or FFA snowball fight)?

    What's next, McDonald's Happy Meal tieins: "Get your ball started with this goop, and add random household objects and Chicken McNuggets!"?

    1. Re:Katamari Democracy by Anonymous Coward · · Score: 0

      Katamary Damacy already has multiplayer. You basically do the level at the same time. If you bump into each other you can knock off objects depending on who has a larger mass. You can also pick up your opponent if there's a significant enough disparity. In the end, the person with the largest diameter "wins".

  21. Katamari Damacy 2: by UltimaL337Star · · Score: 1

    Katamari Damacy 2: Polygons

  22. Needs a port to the old GB Color! by Anonymous Coward · · Score: 0
    I'm not sure if the GBA or NDS have this capability, but the old GBC could control a game with a tilt sensor. As far as I can know, only Kirby ever took advantage of this. That's right in tune with the katamari controls, man.

    (I moderated in here, hence the AC.)

    1. Re:Needs a port to the old GB Color! by Anonymous Coward · · Score: 0

      Not quite. The tilt sensor was embedded on the cartridge. Cool idea, though.

    2. Re:Needs a port to the old GB Color! by leoboiko · · Score: 1

      I think the tilt sensor was embeed in the cartridge. It's fairly common to put extra hardware on them, an advantage of carts over CDs or DVDs. The Boktai series for GBA, for example, has a sunray sensor (not a common light sensor, but an actual ultraviolet light sensor).

      Mawaru Made in Wario even has a tilt sensor.

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
  23. Lots o reasons by eamonman · · Score: 1

    Reasons for the first game:

    1. Gameplay/Level freedom (3 massive levels)
    2. Music ("Naa nana na nananana na nana nanana!", or "You're lonely rolling star!") Kinda sticks in your head.
    3. Precisely because it's weird. It's different. It's not FPS version #10^100.
    4. 19.99!

    Reasons for another one:
    1. Possibliity of decent multiplayer. (Just imagine: continent sized multiplayer levels; each person starts off in some little random nook; Games end based on time limit or... "There can be only one"). Create network adapter support, and THAT would be cool.
    2. Possibliity of more cool music.
    3. Encouragement of cool, non-violent games: Note that you don't kill anything (although you would assume that little tweety birds you pick up initially would be crushed if you were picking up islands, whales, Petronas Towers, etc.)
    4. 19.99? (pretty please?!?)

    --
    0- Eamonman Proud member of DNRC
  24. Gamecube has two analog sticks by grahamwest · · Score: 1

    If you look at this picture you can clearly see two analog sticks on the controller. They replaced the 4 C buttons from the Nintendo 64 controller with a "C stick".

    --
    Graham
    1. Re:Gamecube has two analog sticks by Gen.+Rasputin+X · · Score: 1

      Yes, the gamecube has two analog sticks, but it doesn't have twin sticks. The C stick just isn't the same.

    2. Re:Gamecube has two analog sticks by PacerGuy · · Score: 1

      The c-stick barely qualifies as a stick. It's hard to use analog control when the top of the stick is tiny and the surrounding plastic tries to force the stick into the 8 main directions.

  25. Re:I dissent. Monkey Ball is the best ball roller by Anonymous Coward · · Score: 0

    [Witty retort]! [Contradictive argument].

  26. Metaverse by mollyhackit · · Score: 1

    I imagine that this game represents what a slashdoting would look like in the metaverse

  27. Re: Try playing it first by pogle · · Score: 1

    Its a new day so I'll bite on the AC thing.

    Talking with ACs is near impossible, as any /. troll can come along and hijack things. You never know if you're talking to the same person, and it generally makes a reasonable conversation next to impossible beyond one or two posts.

    Hence why I generally prefer talking to folks with accounts, so at least then I know I'm getting a consistent opinion from someone, rather than 5 trolls taking turns being idiotic as AC.

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
  28. Re: Try playing it first by Anonymous Coward · · Score: 0

    /. mods can suck my dick, if they're gonna rate this as flamebait and ignore some of the other posts in here.