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Half-Life 2 Deathmatch Confirmed

Satertek writes "Following up a previous post, a teaser was posted on the Steam website with the image HL2DM.jpg entitled 'Soon', confirming rumors of a Half-Life 2 Multiplayer Deathmatch game. It was also brought up on the forums by Valve. It will be released alongside the SDK sometime this week." Update: 12/01 13:49 GMT by T : Since this was written, "this week" has turned into "now"; the update was released last night.

4 of 470 comments (clear)

  1. Was there any reason- by thewldisntenuff · · Score: 4, Interesting

    Not to include deathmatch in the original release? Doesn't seem to make much sense that a multiplayer deathmatch is not included, especially in a game like HL2.....

    -thewldisntenuff

  2. Too much lag... by Omicron32 · · Score: 5, Interesting

    I've been playing it this morning. I'm not too impressed to be honest.

    Whereas I'm getting around 60FPS in the single player game, the amount of crap (i.e. radiators, filing cabinates, chairs) that's being thrown around in the game really slows the game down and makes it jump around and stutter. I've also been experiencing quite bad lagging on the few servers I've tried.

    It also appears that there's only two maps included... Well, that or every server admin out there has already decided that they'll only put two particular maps on rotation. (I may be wrong, I haven't checked this out properly yet.)

    All in all, a nice addition, but either my computer or the game could do with some optimisation before it becomes playable.

  3. Huge performance drop- in single player! by Lord+Bitman · · Score: 5, Interesting

    Since the latest update, I havent had any of the crashing problems I had previously been experiencing (yay). But I have also seen a performance hit of over 40fps! (previously >90fps, now mere 50fps)
    I havent had any of the problems I see others mentioning about multiplayer performance hits- deathmatch has run just as smoothly for me as singleplayer, but all at only 50fps. I dont understand this, performance has been cut sharply in half, and the framerate is now noticeable :/
    Anyone else experience this?

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  4. I think a lot of people have missed the point... by El+Camino+SS · · Score: 5, Interesting


    This multiplayer and movable objects is really what HL2 is all about. The build options are really very striking.

    I played deathmatch, but it really isn't what it is all about. Deathmatch is a taste to show the community what it is really all about. Imagine a capture game with breachable walls and doorways, and people slapping up chickenwire and "nailing" wall objects to keep the windows from getting naded, things like that. The piles of junk to keep the attacker options down, and the attackers blowing debris to get to it. rfare, they are urban-like warfare on a map that only looks like urban warfare on the outside. When you can use a couch for cover and move it to hide, then we will be happier. Much happier. Deathmatch is too fast. Counter Strike is aggavatingly fast. It gives you no time to give an option about outplaying your opponent. With objects and physics, you will soon be able to do it.

    Look, most of you are crabbing this one... but if it was team deathmatch with liftable steel plate barriers, and sticky mines, you would be screaming like a monkey at the top of your lungs with joy. Don't worry. It's coming. Either by Valve in a week or two or by some modders. Some things are just downright obvious. Movable barriers, wall covers, breachable areas, and everything like that is coming, it is just a matter of who is going to do it.

    But why stop there?

    The good news is it isn't going to stop there. With an independent physics based system, imagine the "space marine" fantasies that we always had as a kid. You and some buddies online blowing out an airlock and gravity catapulting your way through a chain of asteroids to infiltrate a stranded mothership.

    Right now we are playing with standard physics settings, what is going to happen when they start messing with those settings? "Woot, I say, my good fellow, woot indeed."

    IMHO, Valve solved the largest problem and my biggest gripe with 3D video games when they made a physics engine that wasn't so wonky it made me laugh. It is simply a matter of time before the next killer multiplayer comes out, and it isn't going to look like CS. I personally can't wait to flip someone's minitank with my little Somali street trash barrier. But hey, keep griping, you'll shut up soon enough when you throw someone through a building in a superhero mod.