Half-Life 2 Deathmatch Confirmed
Satertek writes "Following up a previous post, a teaser was posted on the Steam website with the image HL2DM.jpg entitled 'Soon', confirming rumors of a Half-Life 2 Multiplayer Deathmatch game. It was also brought up on the forums by Valve. It will be released alongside the SDK sometime this week." Update: 12/01 13:49 GMT by T : Since this was written, "this week" has turned into "now"; the update was released last night.
November 30, 2004, 8:05 pm valve
A Half-Life 2 update has been released via Steam. Please restart Steam to apply the update.
Included in this update:
Half-Life 2: Deathmatch
* New multiplayer game featuring physics simulation system
Half-Life 2/Source SDK
* Includes game code needed to create Half-Life 2/Source MODs
* Ability to edit Half-Life 2 maps
* Maya model exporter
* 3d Studio Max model exporter source code
* Sample MOD with vehicles
Source Updates
* HTTP and non-HTTP map auto downloading functionality
* Enhanced dedicated server logging capabilities
* Various tweaks and fixes
*Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.
Not to include deathmatch in the original release? Doesn't seem to make much sense that a multiplayer deathmatch is not included, especially in a game like HL2.....
-thewldisntenuff
My MythTV HowTo
I've been playing it this morning. I'm not too impressed to be honest.
Whereas I'm getting around 60FPS in the single player game, the amount of crap (i.e. radiators, filing cabinates, chairs) that's being thrown around in the game really slows the game down and makes it jump around and stutter. I've also been experiencing quite bad lagging on the few servers I've tried.
It also appears that there's only two maps included... Well, that or every server admin out there has already decided that they'll only put two particular maps on rotation. (I may be wrong, I haven't checked this out properly yet.)
All in all, a nice addition, but either my computer or the game could do with some optimisation before it becomes playable.
I know why they call it HalfLife. Spend any amount of time playing this thing and you have half the life you did before. In my case, that wasn't very much, but not it's even less... :(
For those who haven't had a chance to try it out yet, it's a mixed bag. The two levels included (the Prison [Nova Prospekt] level in SP, and the sniping part of City 17) are fairly small, and they allow you to use the Gravity Gun. They've smattered the levels with lots of throwable objects, so "throw and catch" isn't uncommon, but for those with only half-decent machines or connections, it starts to lag quite fast, especially with 16 players.
Weapons are pretty much the same as HL2SP/HL1DM. You've got your machine gun, grenades, crossbow (hell yeah). The only new one like I say is the Gravity Gun so you can mess with the physics.
It's a nice alternative to CS:S for those who don't enjoy it. However it's quite fast paced, and I think we need bigger levels before we can fully appreciate it. But, nice one Valve.
i hate being killed by a grav-gun fired toilet. ooooh da p41n!
IAAL
Since the latest update, I havent had any of the crashing problems I had previously been experiencing (yay). But I have also seen a performance hit of over 40fps! (previously >90fps, now mere 50fps) :/
I havent had any of the problems I see others mentioning about multiplayer performance hits- deathmatch has run just as smoothly for me as singleplayer, but all at only 50fps. I dont understand this, performance has been cut sharply in half, and the framerate is now noticeable
Anyone else experience this?
-- 'The' Lord and Master Bitman On High, Master Of All
What happened to Doom 3? Doom 3 SDK was released a long time ago and there are few mods.
The mod maker Orange Smoothie has done nothing with the Doom 3 engine:
D3M: In general the whole Doom3 community is eagerly awaiting a modification that will bring Doom3 to the well known glory of Q3A for example. From your personal view, are you convinced to fulfill this task?
derean: Absolutely not, OSP for Quake3 has had hundreds and hundreds of man hours put into it by rhea and there is no way I could hope to put as much time into Doom3 as he did in Quake3. We can however provide a solid basis for future work and that's what we've set out to do.
May be 3D engines and SDKs are too complicated? Or was every body waiting the Half-Life 2 SDK?
I don't have a clue.
My city: Barcelona.
I would see this as more of a way to get your name out there and as a resume-builder than an opportunity for cash.
Map-making can be a great way to show off your design skills if you want to break into the gaming industry.
Yes, it's just deathmatch
But some people LIKE death match. And it's a solid foundation for modders.
Yes, it's not as refined as UT2K4 or whatever
Do any of these other games have a GRAVITY GUN? No? Well let's continue then.
Yes, it's pretty laggy
Play with less people or on a really good server. I played one where the lag was good enough to be able to toss grenades back, and that was pretty awesome.
Yes, there are two maps out there
They're leaving it to the community here. I'm planning on making a map myself in a little while, actually.
remember, HL2 only came out two weeks ago, and we didn't even know that HL2DM existed for certain until last night.
ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
How long before Valve start charging a subscription to play Half-Life 2 online through Steam and then disable users accounts of those who refuse to fork over the cash, hand over fist?
Valve and their ridiculous Steam system can take their business elsewhere. My brother bought half-life 2 and had to wait six hours over a 50k to even play the damn game. Now he can't have a no CD crack, can't resell the game, and (so he tells me) can't get unofficial mods for the game without being booted). He bought an over the shelf game, no EULA at all( That legal joke in the manual does not count. "By opening the box containing this agreement you agree to all these terms etc...." WTF! Not to mention he was too young to be party to any such agreement). Valve seem to want it both ways. They want the ease of an over the counter product, and yet still wish to licence this product once the sale is made. They are two completely different things. I can understand the need for security against warez, but you can't just apply an essentially illegal practice either(i.e. get kids to sign EULAs, after they buy the product). It's just dishonest.
Not to mention that the EULA is ridiclously open ended anyway. Valve can disable unofficial modders accounts, disable people they don't like(i.e. people who complain), disable people who exploit bugs etc... . And how easy will it charge a subscription fee for online play and then disable users to play on "unofficial"(free) servers where Valve isn't getting a slice.
Will Valve do all this? Maybe.
Will companies who follow Valves' example do this?
I can feel the fans flames beginning to rise. Just because Half-Life 2 is good doesn't excuse this. Remember, this is why so many moved to FOSS. EULAs and their ilk. As a long time game player, I'm personally deeply offended by this kind of anti-player, anti-consumer behaviour creeping into the industry. I guess in some ways, I still want the games I purchased over the counter to actually belong to me, and not just own a (possibly temporary) licence.
May the Maths Be with you!
This multiplayer and movable objects is really what HL2 is all about. The build options are really very striking.
I played deathmatch, but it really isn't what it is all about. Deathmatch is a taste to show the community what it is really all about. Imagine a capture game with breachable walls and doorways, and people slapping up chickenwire and "nailing" wall objects to keep the windows from getting naded, things like that. The piles of junk to keep the attacker options down, and the attackers blowing debris to get to it. rfare, they are urban-like warfare on a map that only looks like urban warfare on the outside. When you can use a couch for cover and move it to hide, then we will be happier. Much happier. Deathmatch is too fast. Counter Strike is aggavatingly fast. It gives you no time to give an option about outplaying your opponent. With objects and physics, you will soon be able to do it.
Look, most of you are crabbing this one... but if it was team deathmatch with liftable steel plate barriers, and sticky mines, you would be screaming like a monkey at the top of your lungs with joy. Don't worry. It's coming. Either by Valve in a week or two or by some modders. Some things are just downright obvious. Movable barriers, wall covers, breachable areas, and everything like that is coming, it is just a matter of who is going to do it.
But why stop there?
The good news is it isn't going to stop there. With an independent physics based system, imagine the "space marine" fantasies that we always had as a kid. You and some buddies online blowing out an airlock and gravity catapulting your way through a chain of asteroids to infiltrate a stranded mothership.
Right now we are playing with standard physics settings, what is going to happen when they start messing with those settings? "Woot, I say, my good fellow, woot indeed."
IMHO, Valve solved the largest problem and my biggest gripe with 3D video games when they made a physics engine that wasn't so wonky it made me laugh. It is simply a matter of time before the next killer multiplayer comes out, and it isn't going to look like CS. I personally can't wait to flip someone's minitank with my little Somali street trash barrier. But hey, keep griping, you'll shut up soon enough when you throw someone through a building in a superhero mod.
Huh...I didn't think you could gravity gun the toilet. I must return to the john and try it! My personal favorite gravity gun implement had been, of course the devastating, indestructible and semi-transparent radiator, but I may now have a new favorite.
Does it hurt to hear them lying? Was this the only world you had?