World of Warcraft Breaks PC Game Sales Records
Many readers have written in to mention the astonishingly fast rate of sales for World of Warcraft. From the article: "...sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history. ... Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history." The official site also has information on an extension of the trial period for users who have experienced lag and queues.
There's a monthly fee, so you can't warez it.
Mod parent "-1, Failed Calculus"
The average rate of growth is not 1/0, dude, it's 100,000/(time from launch)
Apparently if you make a game fun, it will sell well. Watch out Sony and Squaresoft... Blizzard's wacky new equation may just be what people are looking for.
This is, of course, Blizzard's stock and trade. Blizzard doesn't make spectacularly innovative titles, they just do the same thing Bungie did with Halo: they take a tired, crowded genre, make a game, and then polish the everloving crap out of it so hard that it becomes the first and last word in the universe on the subject. They don't do much that's mindblowingly original save for a few inventive tweaks here and there, avoiding alienating the player with new unusual features.
They just make really, really good games out of the crap other people have been doing over and over again.
World of Warcraft simply doesn't have this problem and never will. In WoW, all items have level restrictions and all items drop from creatures of appropriate levels. In other words, you don't have creatures of level X which drop items which are only good for players of level 0.5X. If you hunt creatures and do quests of your own level, you'll get items which suit you. Items from higherlevel creatures / quests won't be usable by you.