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PlayStation is 10 years Old Today

pluke writes "ComputerandVideoGames.com reports that today is the 10 year anniversary of the PlayStation launch in Japan. Facing stiff competition from the already entrenched Sega Saturn it went on to conquer the market and define the modern games industry. Happy Birthday old boy, though I must confess was always a Saturn man." Sniff...so many memories.

82 comments

  1. And to think... by pappy97 · · Score: 4, Informative

    The Playstation and PS2 never would have happened if it weren't for Nintendo pulling the plug on the CD-ROM add-on for SNES.

    People say Nintendo's biggest mistake was Virtual Boy. I say it was dropping this project allowing Sony to get into and dominate the console market.

    1. Re:And to think... by NanoGator · · Score: 2, Insightful

      "People say Nintendo's biggest mistake was Virtual Boy. I say it was dropping this project allowing Sony to get into and dominate the console market."

      Sony didn't need Nintendo's CD-ROM to do this. It's not like Nintendo showed them how to make a console. The Playstation was coming one way or another. Either it would have gone out as the SNES CD (thus dilluting Nintendo's brand. The reason the project broke down was that Sony wanted to have its name plastered all over it) or as a stand alone unit. Either way, Sony wins, Nintendo doesn't make as much money. (Nintendo is far from being dead despite being in 2nd/3rd place.)

      Nintendo's biggest mistake is still the Virtual Boy.

      --
      "Derp de derp."
    2. Re:And to think... by pappy97 · · Score: 2, Insightful

      Go take a look at history of consoles in '90's. Sony NEVER had any intention of releasing a stand alone console. They never even thought about going into the console market until Nintendo dropped that project.

      If Nintendo doesn't drop that project, perhaps that unit as an SNES bombs and Sony never thinks twice about consoles.

      To say that Sony would be even a player in the conole market if Nintendo didn't drop that project is pure speculation.

    3. Re:And to think... by NanoGator · · Score: 0

      "To say that Sony would be even a player in the conole market if Nintendo didn't drop that project is pure speculation."

      That point defeats what you're saying as well. Sony has always shown interest in entertainment devices. It's not all that reasonable to assume they wouldn't have tried it in one form or another at some point. At best, Nintendo caused it to happen a little sooner. There's a difference between cause and influence.

      --
      "Derp de derp."
    4. Re:And to think... by Anonymous Coward · · Score: 0

      Not too familiar with the internal politics of Sony during the GameBoy era, are we?

      You make a good point that had the SNES-CD flopped, Sony might have backed off from consoles. But to claim that they never had bigger things in mind while trying to play Nintendo for a fool with the SNES-CD deal is to be foolish yourself.

  2. Launch titles.... by hollismb · · Score: 5, Informative

    Ah, memories. The two launch titles for the PS1 (yes, there were only two!) were Toshiden and Ridge Racer. Toshiden was a graphical masterpiece that played like Street Fighter, and also, um, sucked. Ridge Racer, on the other hand, was an amazing game, and an arcade perfect conversion to boot. It had only one track, that had a couple different branching paths (based on difficulty) and that was it. Nonetheless, the hardcore, broke college boys that we were, we'd race that damn track over and over and over again, trying to shave precious hundreds of seconds off our times and striving for the perfect lap (which was basically impossible to do two laps in a row).

    1. Re:Launch titles.... by superpulpsicle · · Score: 1

      I actually had a Sega Saturn. I figured at the time Sega had a history of consoles like genesis and master system, boy.... was I wrong. Street fighter Alpha was the only decent game, and that's pushing it.

      I sold my Saturn for a Playstation. It was the single most insane investment I have ever made. I had zero money in my bank account cause I ran out and bought so many games. Classic twisted metal was the greatest thing.

    2. Re:Launch titles.... by JavaLord · · Score: 1

      Ah, memories. The two launch titles for the PS1 (yes, there were only two!) were Toshiden and Ridge Racer. Toshiden was a graphical masterpiece that played like Street Fighter, and also, um, sucked

      IIRC Street fighter the movie was released at launch with the PS one also. You might have blocked it out since the game sucked.

      Actually, I looked it up because I thought I recalled more games being available at launch. I was right... ESPN Extreme Games, Kileak - The DNA Imperative, Raiden Project, Ridge Racer, Battle Arena Tohshinden, Total Eclipse Turbo, NBA JAM Tournament Edition and Street Fighter: The Movie were all available when PS1 launched in North America. Mortal Kombat 3 came out 1 month after launch.

    3. Re:Launch titles.... by MalaclypseTheYounger · · Score: 1

      I spent at least $200 in the arcade playing Ridge Racer, and it was an amazing game. And it was more amazing that the PS1 was able to duplicate that arcade experience to the last detail.

      Too bad I didn't have the Logitech Driving Force Pro, so I could actually steer/gas/brake like in the arcade.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
  3. No by Anonymous Coward · · Score: 0

    Sony killed the Nintendo PlayStation project
    (yes the SNES CDROM was called that)

    Sony backstabbed Nintendo, such nice fellowes? eh?
    Then made their own system (using their own parts and design).

    however Nintendo was not playing fair anyhow by holding a nasty liscence agreement on who gets the royalties on games

    1. Re:No by Alkaiser · · Score: 1

      Wrong. Read "Game Over". It's an entirely Nintendo-sided history of the game industry. The very last last chapter of the book is about the CD system, and how NINTENDO backs out of the deal at the last second.

      --
      Netjak.com independent reviews of domestic & import video ga
  4. greatest consol ever by VendingMenace · · Score: 3, Insightful

    in my humble opinion, PS1 is the greatest consol that has ever existed yet. I own an xbox, ps2 and gamecube and while they are quite good and have impressive abilities wich outstrip the ps1 however, there is just something special about the ps1 and the line up of games that it had.

    Just a quick review, from the top of my head...
    Twisted metal
    Castlevania SYmphony of the Night (best game ever, i think)
    Tony hawk series
    FF VII
    metal gear solid
    tekken 3
    and the list goes on and on...

    I could go on forever, PS1 truly was the greatest of the consols in the golden age of the consol.

    1. Re:greatest consol ever by Anonymous Coward · · Score: 0

      I think twisted metal was the defining game for me on the ps1. It was the first time I felt I was playing a truely outlandish game. Other games had attempted to be humorously goofy or whatnot, but twisted metal just seemed absurd to me, and I loved it for that.

    2. Re:greatest consol ever by ObsessiveMathsFreak · · Score: 1

      I think that the Ps1 existed in a golden age when games really innovated and 3D was just coming in. There was a LOT of shite on the playstation, but I think in the lastest generation the signal to noise ratio on gamestore shelves has decreased a lot.
      I guess now crap games can sell better on their increased polygon counts, so more crap is available. Playstation sits between the restricted, yet highly innovative 16bit console game, and the humoungously powerful, yet often just that, 128bit console games.

      This isn't to say that one format is better than another mind. It's just to say that 128bit has lead to a lot of companies(EA) churning out high res crap that sell to bits for some ungodly reason. i think it's damaging to the indudtry myself.

      Oh, and your right Symphony of the night WAS that danm good.

      --
      May the Maths Be with you!
    3. Re:greatest consol ever by Anonymous Coward · · Score: 0

      SNES is the greatest console ever, pure classic. All that Playstation can counter with are pixelated textures on aliased polygons.

    4. Re:greatest consol ever by Leninix · · Score: 1

      Sorry to deceive you, but the number of bit does not matter much in console. Look at this:

      (formely Mattel) Intellivision : 16 bits
      atari: 8 or 16 or 32 bits depending of the models.
      Nes: 8 bits
      Master System/Game Gear: 8 bits
      Neo Geo: 16 bits
      Snes: 16 bits
      Turbo Grafix-16 : dual 8 bits
      Genesis: 16 bits
      CD-i: 16 bits
      3DO: 16 bits
      SegaCD/ JVC x'eye: 16 bits
      Saturn: 32 bits
      PSX: 32 bits
      PS2: 32 bits
      Saturn: 32 bits
      X-box: 32 bits
      Dreamcast: 32 bits
      (Ultra) Nintendo 64: 64 bits
      Jaguar: 16 bits (however, this one is contested because the processor contained a lot of 64 bits intructions, so it *could* be considered 64 bits depending your criterions.)
      Judging strictly by the number of bits, N 64 should be the best console, wich is evidently false.
      Also, 1979 Intellivision should be on par with NeoGeo, two 16 bits systems.
      As for 128 bits generations, this is simply a myth, as they don't exist.
      The only thing 128 bits is the DSP for accessing a larger sum of ram than a mere 16 megs.
      And for the best console ever, my choice is without any doubt NeoGeo.
      Sega-CD and Dreamcast would be my two runner-up.
      Special mention to Capcom CPS arcade machines.

    5. Re:greatest consol ever by fafaforza · · Score: 1

      Castlevania SYmphony of the Night (best game ever, i think)

      Defenitely a well made game, great art and music. But I thought it was way too easy, expecially once you got a decent sword and leveled up.

    6. Re:greatest consol ever by Fred+Or+Alive · · Score: 1

      I think Sega claimed the Dreamcast was 128 bits becuase it could do operations on 128 bits at once (SIMD?), and it's stuck with lazy games journalists, I think I've seen things about 256 bits, when the next gen systems are probably going to be 64 bits...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    7. Re:greatest consol ever by Fred+Or+Alive · · Score: 1

      I think people always have a soft spot for there first console. I love my Sega Mega Drive. Lots of slashdotters seem to think Nintendo can do no wrong, and I bet the NES was their first console. I bet just about everyone thinks there generation / system was the apex of gaming.

      As I said, I love my Sega Mega Drive. You are obviously completely wrong, the Mega Drive was far superior to the PSX. It's so superior I don't need to justify my arguments, because I'm just right. The SNES is a bit better than the PSX as well I suppose, but it's Sucktendo ;-). The Saturn was better as well, if more developers had been able to tap it's (well) hidden power, Sega would still rule gaming! :-)

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    8. Re:greatest consol ever by PedanticSpellingTrol · · Score: 1

      I don't think there's really any such thing as the greatest console ever, just the one that was lucky enough to get the best software. My vote on this matter would have to go out to the SNES. Super Mario World, Chrono Trigger, Super Metroid, Mario Kart, Contra 3, Yoshi's Island, Donkey Kong Country, Mario RPG, Starfox and the like ushered in a golden age for platform and RPG gamers the likes of which hasn't been seen since. The graphics were just good enough that they wouldn't distract from the gameplay by being terrible, but amazing graphics couldn't be used to cover weak games either.

    9. Re:greatest consol ever by Ayaress · · Score: 1

      Play Valkyrie Profile. PSX game, but it's entirely 2D. Very beatuiful visuals, smoothly animatec characters. Far above and beyond anything the SNES could provide, and it looks better than 90% of the 3D games on the Playstation. It's a pitty everybody struggled to get 3D on the Playstation 1. It was a far better system for 2D games, which Valkyrie Profile demonstrates quite well.

    10. Re:greatest consol ever by DownloadTHIS · · Score: 1

      You forget that the Tony Hawk Series was released on N64 and PC, and Final Fantasy VII and Metal Gear Solid were also released on PC.

    11. Re:greatest consol ever by superpulpsicle · · Score: 1

      OMG don't even mention Castlevania SOTN. At first I rented it, and I thought it was the same old boring 2D action. Returned it...

      A year later I found out from www.gamefaqs.com that you can beat the game like 4 times and the castle flipped and I get the whip guy later. I ended up buying this. I could not believe this thing had a higher replay value than sports games.

      To my surprise the japanese version was supposed to be even better!? Which is absolutely ludicrous.

    12. Re:greatest consol ever by RoofPig · · Score: 1

      On the subject of the Jaguar, it's 64 bit. It had a 16 bit cpu, but it contained other processors (an object and a blitter) that were each 64 bit RISC chips. It's not that a "16 bit chip contained a lot of 64 bit instructions," whatever you meant by that.

    13. Re:greatest consol ever by zonker · · Score: 0

      not to pick nits, but the 3do was 32bit... link, link for a more comprehensive list of 'bit-ness'...

    14. Re:greatest consol ever by Jagasian · · Score: 1

      My vote goes to the SNES. I still play mine today, but this time I use a Flash Cart. I own over 30 carts, and the flash cart lets me play the rest on a real SNES. The SNES really popularized console-style RPGs. Sure they appeared first on the Atari 2600, but the SNES had a high number of high quality RPGs.

      It was also good for fighting games. It had the best Street Fighter II ports at the time. It also had the best version of the original Sim City. It wasn't overly complicated like its sequals, but it added just enough to the original Sim City to make it the best version. However, my favorite game for the SNES, one I still play today, is Super Mario Kart, especially battle mode!

    15. Re:greatest consol ever by Anonymous Coward · · Score: 0

      OMG don't even mention Castlevania SOTN. At first I rented it, and I thought it was the same old boring 2D action. Returned it...

      Wow. You should've played PC Engine Dracula X PCE (the first one) to really appreciate SOTN. I remember the first time playing SOTN and my jaw just dropping when I played the last stage of the PCE version on PSX. It was perfect.

    16. Re:greatest consol ever by Leninix · · Score: 1

      Following your second own's link:
      http://www.gamespot.com/features/6092391/p-5.html
      "1993
      3DO Console Arrives
      Panasonic releases the 32-bit 3DO console system to rave reviews.
      The system uses a custom 16-bit processor with 17 separate channels to and from system memory, taking maximum advantage of the CD-ROM format.
      The $700 price tag cools sales."

    17. Re:greatest consol ever by zonker · · Score: 0

      The main processor is an arm60, which IS a 32bit chip. The first link I provided shows this. The second link's references to 16bit refers to the sound dsp and video coprocessors... sorry that second link wasn't more clear, this one is much more detailed.

    18. Re:greatest consol ever by Leninix · · Score: 1

      From my research in a printed Magazine, Login , In fact, first generations Arm could not be 32 bits: RiscOS in only 24 bits. The biggest they go is 24 bits, because the extra 8 bits are simply flags.
      So 3do is in fact 24 bits instead of 32 bits.
      As for Video Games Museum, you could not believe anything they say, just too much errors: for them Dreamcast is 128 bits and Genesis is 64 colors instead of 512... You can also check:
      http://www.angelfire.com/extreme/hwong/gamecentral .html#3DO

      >

    19. Re:greatest consol ever by zonker · · Score: 0

      well your printed magazine is wrong. go to arm's website and look it up. arm60 is a 32bit chip, no if's ands or buts about it. it can work in 26bit mode (not 24bit, which by the way you can run a 16bit operating system on a 32bit computer, but that doesn't make the system any less a 32bit computer. you can even run 32bit apps in win3.1 even though it isn't a 32bit os. {ala win3.1 or macos 7}). please read the docs and quit extrapolating... anyway, believe who/what you want.

  5. without the PSX by eamonman · · Score: 1

    There'd be no:
    Gran Turismo
    Xenogears
    3D Final Fantasies
    Bushido Blade
    Puzzle Fighter

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HH HHHHHHHHHHHHHHHHHHH!
    AlsoI would have probably more bored through college (or more drunk).

    --
    0- Eamonman Proud member of DNRC
    1. Re:without the PSX by maskedbishounen · · Score: 1

      There'd be no ... for the PSX, at least.

      They would have been made for some other console instead. Companies need to make money by making games for something, right?

      One of my favorites was the Megaman Legends (Rockman Dash) series, though. :)

      --
      "An infinite number of monkeys typing into GNU emacs would never make a good program."
    2. Re:without the PSX by xgamer04 · · Score: 3, Funny

      Here's some history on Xenogears, which actually began production in 1987.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    3. Re:without the PSX by zr-rifle · · Score: 1

      that's a parody, not the true story of the development, which in no way dates back to 1987!!!

      --
      Hack your mind out of its sandbox.
    4. Re:without the PSX by Ayaress · · Score: 1

      In the case of the Squaresoft titles, actually, there'd be some question to that effect. Square and Nintendo had a falling out after the SNES era, so it's unlikely that there would have been any N64 Square games. That leaves the Sega Saturn, and well... it's the Saturn.

  6. PS VS SS by computertheque · · Score: 4, Interesting

    The Playstation came bringing with it one very important factor, which is what I believe is the only reason it became as large as it did. It was easier to program for than the Sega Saturn. I'm sure that after a while Sony did things to entice publishers, but that is the main reason it got the upper hand. It's no secret that developers did not like the dual processor nature of the Saturn, and the Playstation's better internal structure allowed for titles to be made with ease. The Saturn did 2d very well, a key reason that it plays home to so many Capcom fighters. People seem to forget that the Saturn did very well in Japan, and was still doing moderately well even after the Playstation was killing in America. The surprising thing about the entire story is how loyalties were changed from the established name of Sega. That's not to say that Sony wasn't an established name, but not in gaming. It truely was a case of the underdog's success. While I do like what the Playstation brought to the game world, I do not favor how Sony has brought things into the mainstream. Sure it allows for more growth, but it has also brought about many unfavorable things. Your average game is now made for the lowest common denominator, resulting in unchallenging difficulty and bland properties. Don't even get me started on the Urbanization of games. Definately a key moment of gaming history.

    1. Re:PS VS SS by computertheque · · Score: 1

      well shit, I was hoping that I didn't need to use line break code for text formatting

    2. Re:PS VS SS by ZosX · · Score: 2, Informative

      Preview is your friend. It takes what, 5 seconds to look at your formatting? Secondly you should really try to break up your writing into paragraphs anyways with the first sentence defining the rest of the paragraph.

      Oh and you don't have to use line breaks. Just format the text how you would like it and post it as plaintext. Slashcode will recognize carriage returns and such from the text box.

    3. Re:PS VS SS by computertheque · · Score: 1

      I had it formatted, but I didn't switch to plain text, hence my dilemma. thanks for the advice though.

    4. Re:PS VS SS by Anonymous Coward · · Score: 0

      Don't even get me started on the Urbanization of games

      What does Urbanisation mean?

    5. Re:PS VS SS by bigman2003 · · Score: 1
      Judging from your spelling of urbanization, I'm going to assume you are from some place other than the USofA...

      In the U.S. "urban" is the code-word for 'black'. Or 'black-related'. Black as in 'African-American'. This replaces the previously popular 'ghetto'.

      My guess is that the original poster is talking about any game that 'celebrates our rich urban heritage', like "Def-Jam: Vendetta" where a bunch of rappers fight each other, and take home their choice of women based on their performance. This is meant to accurately portray the lifestyle by our most 'urban' citizens.

      Then you have "GTA:San Andreas" which features some voiceovers by people with things like 'DJ' or 'MC' in their name. That's always a clue that you are playing something 'urban'- some of the obvious clues are when you see words like:
      • DJ
      • MC
      • Ice-*
      • Any word replacing 'er' with 'q': Playa, Masta
      • Someone named 'Young- **'

      Another genre going 'urban' is the American sports games. Games like 'NBA Street', 'NFL Street', 'NBA Ballers' feature some of our traditional sports, with an 'urban flair'. Soon we may get to enjoy games like 'Detroit Arena Ruckus', or maybe include some of our sports stars in the next GTA game- out trying to score some dope, and some bitches without losing a prestigous endorsement contract.

      Many who who enjoy games that feature our blue-haired and buggy-eyed friends from the Far East, have a hard time understanding this new urban theme that has been popping up in games. Why would someone want to beat down all contenders with a baseball bat, and then use our ill-gotten gains to purchase a garish mansion...when we could be saving a princess?

      Obviously there is truth to this 'urban market' out there. Burger King has been chasing this richness for many years. Or, as my diminutive friend Too Short likes to say "There's Money in the Ghetto".
      --
      No reason to lie.
    6. Re:PS VS SS by Anonymous Coward · · Score: 0

      Haha thanks. And yeah my spelling gave me away.

  7. I disagree by Carlos+Rodriguez · · Score: 5, Informative

    While I agree that Sony would sooner or later have released its own console, it would have arrived later rathen than sooner if not for Nintendo's actions. Had Nintendo just killed the project Sony would quite likely still have been allied to Nintendo for a while. In fact, according to "Revolutionaries at Sony", a Sony approved "biography" of the original Playstation, Ken Kutaragi, the creator of the Playstation, had tried to convince Sony's upper management to release their own console, but the plan had always been rejected because Sony was happy just being a provider of parts for the Nintendo consoles.

    That same book details what happened. The problem was that Nintendo, instead of just pulling the plug for Sony's original Playstation (which was a SNES/CD-ROM hybrid platform), went behind Sony's back and formed an alliance with Philips to develop a SNES CD-ROM add-on. One day after Sony announced that it was working along with Nintendo to develop the Playstation, Nintendo announced that it was working with Phillips to develop the true SNES CD-ROM and that Sony's project wouldn't come to light. This conference made Sony's management appear as complete fools.

    Kutaragi saw his chance and told the President of Sony that they could go ahead with the Playstation project and release it as a stand-alone console. The main reason why Kutaragi's plan was approved was not because of a great business plan, but because he stressed how it would be the best way to get even with Nintendo.

    Virtual Boy was a mistake, true, but while it was a dismal failure it didn't cause Nintendo's presence in the market to shrink one fourth of what the original PS did just a couple of years after its introduction.

    1. Re:I disagree by Anonymous Coward · · Score: 5, Informative

      Disclaimer: I am _not_ NCL or SCEI, but the following is fact.

      Nintendo's deal with Philips was not a nonsensical backstab at Sony, as this official Sony biographer claims. (That is merely a case of the "winner" writing history.) It was a response to a Sony licensing agreement that limited Nintendo's ability to have any say in what happened on the Playstation side.

      Basically, Sony was restricting Nintendo's ability to license (and therefore profit from) CD-based games. The PlayStation was, in Sony's view, a Sony machine that also played SNES games. You want to make Playstation games? You go through Sony, and Nintendo is out of the picture. Otherwise, you make a SNES game and, hey, Playstation will be able to play it.

      As such, Sony expected to hold total control over the CD-ROM business, while Nintendo's technology (SNES) became less and less relevant with time. In time, SNES compatibility would not have mattered, much like the way PlayStation is now a dead-end compared to PS2 development.

      Additionally,_ALL_ of Nintendo's future technical development (future consoles, etc.) would depend on a partnership with Sony, giving them leverage to squeeze more and more out of Nintendo. If they moved away from that partnership, they would have already lent credibility and market experience to a competitor with huge killing power.

      So what did Nintendo do? They took a chance to get out of the situation they were stuck in: They partnered with Philips (a non-Japanese technology provider) and announced an exclusivity agreement. This was a move to sour Sony on progressing with their plans to enter the console space. This was Nintendo's gamble, and they lost.

      So is Nintendo's handling of Sony their biggest mistake? In the big picture, yes. Sony snuck into the console industry under Nintendo's nose using their own platform, and when Nintendo finally noticed what was happening, they were almost powerless to stop it.

      Virtual Boy...big deal. Every technology company has their own Virtual Boy. Microsoft themselves have had the equivalent of at least three Virtual Boys in their lifetime, and yet they have the power to dictate policy to national governments. But I digress.

    2. Re:I disagree by Lord+Kano · · Score: 1

      Virtual Boy was a mistake, true, but while it was a dismal failure it didn't cause Nintendo's presence in the market to shrink one fourth of what the original PS did just a couple of years after its introduction.

      The PS hurt nintendo, but so did their refusal to launch a disc based console. The N64 could render some nice graphics, but without lots and lots of textures and FMV like you can fit on a disc, the graphical quality of their games was limited.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:I disagree by NanoGator · · Score: 4, Interesting

      "The PS hurt nintendo, but so did their refusal to launch a disc based console."

      That isn't all that clear. The fact is, Nintendo got 30 million units out the door while Sega... well their Saturn was a huge flop despite being CD based. Nintendo could not have released a CD based system to compete with the Playstation and survived. In order to get a reasonable cost, they'd have to toss the 64-bit processor and go with something less distinct than Sony's offerings. Additionally, they would have made less money on media royalties going with a CD based system. The gamers out there may not care, but look what happened to Sega.

      A lot of people keep saying that the N64 failed. 30 million units is not a failure. A lot of people keep saying that the N64 lost out due to a lack of a CD-ROM drive. I can sort of agree with that. It would have been cool for that machine to have an optical drive. But not if the machine ended up costing $350 dollars. Nintendo would still have had a huge uphill battle. They did the right thing by making a cheaper machine that had better graphic capabilities.

      The real key to Sony's success wasn't so much the hardware, though that helped. Rather, it was that it flooded store shelves with titles. Yes, many of them were awful. But when it came time to decide which machine to get, it was hard to ignore that the Playstation was where the action was. That is where Nintendo 'failed'. They're just not getting the developer volume they need.

      Fortunately, though, Nintendo has created its own audience. Nintendo has loyalty that Sony just cannot have until they start creating their own AAA titles. In other words, Sony's boat could easily be rocked by another company with whiz-bang technology. It could be Nintendo. It could be Microsoft. Heck, it could be IBM if they were so inclined.

      --
      "Derp de derp."
    4. Re:I disagree by GiMP · · Score: 1

      Even back then, optical drives were not very expensive; however, they were slow. The story gamers were told was that Nintendo backed out of producing CD-ROM units because the load times where too high.

      Of course, that doesn't exactly jive with the idea of the SNES-CD :)

      On the other hand - did we ever expect the SNES-CD to be any better than the SEGA-CD, a unit not-so-powerful as the Playstation?

    5. Re:I disagree by Lord+Kano · · Score: 1

      The gamers out there may not care, but look what happened to Sega.

      The gamers who care are the reason that what happened to Sega happened.

      We got sick of getting abandoned every other year. Sega made no secret of the fact that every system that they released was just to raise money to develop the next one.

      Why spend all of that money on Sega's latest and greatest when you know that in two years they'll discontinue it and take all of the developers to their new platform?

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    6. Re:I disagree by CestusGW · · Score: 0, Redundant

      Your statement about tossing the "64 bit processor" isn't true. The N64 never actually had one 64 bit processor. What did have was a 32 bit graphics processor and 32 bit sound coprocessor - when you add the two of those together, you get 64 bits ... hence N64. Just a marketing ploy by Nintendo.

      --
      Too much repetition my too much repetition!
    7. Re:I disagree by Anonymous Coward · · Score: 0

      Completely wrong. The N64 had a true 64-bit CPU. Do the research, man!

      You're thinking of the Atari Jaguar. Perhaps your obvious confusion is the result of an anti-Nintendo bias.

    8. Re:I disagree by NanoGator · · Score: 1

      The N-64 ran on a 64-bit 93 mhz MIPS processor by Silicon Graphics. 64 bits was not only not a marketing ploy, but it resulted in superior graphics to boot. Nobody's challening Nintendo's 64-bit-claim-to-fame.

      --
      "Derp de derp."
    9. Re:I disagree by bjb · · Score: 1
      In regards to the Sega Saturn, you can't exactly use it as a reason for people wanting or not wanting a CD based system, either. CDs were still new at the time, and no console had proven their worth at that time. Sure, there were a few games that emerged for the 32X or Sega CD (and also the Amiga CD32, to a lesser extent) that had shown some full motion video (FMV) content, but nothing showing how the capacity could really be used.

      The Saturn never made a huge impact on the US. You simply won't find a large installed base of them, partially to blame because it was too soon after Sega's Genesis-based CD systems that were somewhat incompatible with each other. Not enough support and games that didn't really drive the demand for CD-based games put a hurt on the market.

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    10. Re:I disagree by JavaLord · · Score: 1

      A lot of people keep saying that the N64 failed. 30 million units is not a failure. A lot of people keep saying that the N64 lost out due to a lack of a CD-ROM drive. I can sort of agree with that. It would have been cool for that machine to have an optical drive.

      In the end, I bought a PS instead of a N64. I would have rather had a Cartrage based system, and paid the extra money to avoid the load times involved with CD based games, but the games themselves on the PS are what made me choose that over a N64 or saturn.

      The real key to Sony's success wasn't so much the hardware, though that helped. Rather, it was that it flooded store shelves with titles.

      When PS1 launched it had Mortal Kombat 3, which was huge at the time. It was the peak of the fighting game craze at the arcades, and that alone helped sell plenty of Playstations. That along with games like ridge racer and wipeout gave the PS a more interesting launch library. It wasn't that the PS had "flooded store shelves with titles" It was that they had the better titles at launch.

    11. Re:I disagree by Anonymous Coward · · Score: 0

      Before Sega CD there was the Turbo GFX-CD and the PC Engine (Turbo Duo).

  8. Third-Party Developers by vasqzr · · Score: 3, Interesting


    That is the only thing Sony did right.

    The Playstation sucked as far as hardware goes. Long load times, crap graphics, the console itself wore out in a short amount of time (only a new PSX sits right side up), the controller is an ergonomic nightmare.

    I'm going to state the the SNES was the greatest console to ever grace the earth. Now that I have that out of the way...

    The PSX was expensive and not very good. Why did it succeed? Nearly anyone could develop for it. It wasn't THAT hard to program for. Unlike the Saturn. You could distribute on CD-ROM. Unlike Nintendo 64 where you had to use expensive ROM chips which only came from, you guessed it, Nintendo.

    Nintendo had problems back in the SNES/Genesis days with third parties. Green blood in Mortal Kombat? Missing Fatalities? People don't want watered down games. Sony fulfilled the gore/sex that adult gamers wanted.

    The games were usually graphical nightmares, and the console wasn't impressive AT ALL compared to a PC in 1995. A Pentium 100MHz was pretty good in software rendering, and if you throw in a 3Dfx card that came out about a year later...It's no contest. When I saw my friends raving over a PSX FPS, and the sports games, I went back to playing my GLQuake, and NHL 96 at 640x480.

    Compare an SNES to a PC game in 1990. No comparison.

    Sony won by having a TON of games. They also didn't care what you made. They were glad to have you as a developer. They also made demo discs popular. You can't distribute cartridges with a magazine or pass them out at sporting events. Well, you could, but you'd lose a ton of money.

    1. Re:Third-Party Developers by Anonymous Coward · · Score: 0

      the controller is an ergonomic nightmare.

      says the elephant man.

    2. Re:Third-Party Developers by Anonymous Coward · · Score: 0

      The handles are too short and the D-pad sucks.

    3. Re:Third-Party Developers by buffer-overflowed · · Score: 1

      The blood wasn't green. It was gray. For sweat. Had you actually owned and played an SNES, you would know this(it was what the Genesis owners had over us for a summer). Hell, I'll go pop in the cart and double check... yup, gray.

      The SNES wasn't released until 1991. Now, the Super Famicom was released in 1990, but only in Japan.

      Now, in 1990, to use the japanese release date of the Super Famicom. We got Wing Commander(woah, that was really almost 15 years ago!?), Police Quest 3, Star Control, and Ultima VI to name off a few. All of these edge out the SNES/Genesis graphics of the day. Sound too. The following year saw the enhanced VGA versions of a few of the old Sierra adventure games(which graphically, while a slightly different style are certainly AS good or better than SNES/Genesis).

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    4. Re:Third-Party Developers by Leninix · · Score: 1

      I agree with you with Console VS PC in 1995. But in 1990, console beated PC hands down. Snes/genesis graphism are much better than EGA graphism. PC did not even have good sound card back then: Genesis music beats Adlib/Roland/PcSpeaker.
      I remember that NHL hockey was much better on genesis than PC Pc started to catch up circa 1993 with Doom and Mortal Kombat releases .
      As for computer in general, Amiga had always had great gaming potentiel.

    5. Re:Third-Party Developers by Fred+Or+Alive · · Score: 2, Informative

      Personally I think the original digital PSX controller is fine. It's just the lazy way they hacked the analogue contollers on - it's really annoying the way the left hand analogue stick isn't in a good position especially. (Unless you play games where analogue controls don't matter). Analogue triggers would be nice as well...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    6. Re:Third-Party Developers by Ayaress · · Score: 1

      One thing about the graphics: they didn't have to be as bad as they were. Far too many games tried to stretch the console for 3D, but a few didn't. The biggest one that comes to my mind is Valkyrie Profile, which did a great job of showing that the Playstation could do excellent 2D graphics. VP has more detailed environments, fluid animations, and fancy particle-based spell effects than anything the SNES could accomplish, without the boxy lego-man effect that so many 3D games on the PSX had.

    7. Re:Third-Party Developers by buffer-overflowed · · Score: 1

      Please spell/fact check your posts, because not a single thing you said is correctly spelled, or factually accurate.

      We had VGA graphics(not graphism) when the SNES came out for instance. The Amiga's time was over by then, so you might as well bring up the fucking C64 for all the relevancy it has.

      Also, the first Soundblaster was out by 1990(1989 actually).

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    8. Re:Third-Party Developers by CestusGW · · Score: 1

      How can you say the PSX dual shock controller was an ergonomic nightmare after the horror that M$ unleashed with the first XBox controller? Not to mention the fact that my original Dual Shock controller is still functional, unlike those classic N64 controllers .... you know, the ones where the joystick would wear out after a few months use?

      --
      Too much repetition my too much repetition!
    9. Re:Third-Party Developers by Anonymous Coward · · Score: 0

      My official Nintendo N64 controllers (four of them) have been in almost constant use since 1997. The analog sticks on all of them are still as responsive and provide as much resistance as when they were brand new.

      I have one of the official Sony pre-Dual Shock analog controllers from Japan. The analog sticks are extremely loose and R3 is too easy to press. I didn't use this controller nearly as much as I used any of my N64 controllers - only for RPGs and the occasional action game, while the N64 controllers were used for action games like Smash Bros, Mario Kart, Zelda, Mario 64, etc.

      I'm not saying that I'm a runaway fan of the N64 analog stick, but it's more durable than you think, and I've never had one break on me. At least now the left analog stick on the GameCube has the perfect feel, sensitivity, and resistance of any analog stick I've ever used, unlike Sony's analog sticks which are the same as those they used in the pre-Dual Shock analog controllers (and are still in the same wrong, unformatable place).

    10. Re:Third-Party Developers by Anonymous Coward · · Score: 0

      The original Duke controllers were a great thing. Those of us who aren't either female, or smaller than average, actually preferred being able to use a controller that was comfortable and didn't require us to cramp our fingers around something designed for 10 year-olds.

      It sucks that they stopped producing them - they are the only truly comfortable controller I've ever used of all the game systems I've played.

  9. Shit. by jkujawa · · Score: 4, Funny

    Well.

    I feel old now.

    Keep forgetting where I put my dentures, too.

    1. Re:Shit. by Dunce · · Score: 1

      Yes we are all old now. :( Do you remember the old guys telling you how the C64 was king in the 80's? Well we are now them.

      Go huge your Genisis/SegaCD/32x now. I am.

    2. Re:Shit. by jkujawa · · Score: 1

      I *was* one of those C64 guys.

    3. Re:Shit. by Dunce · · Score: 2, Funny

      Well that is great!!! Now we have 2 gen of Video game geeks.

      You want to hear something funny, I had pages from EGM taped to my wall of the Saturn. Oh well, here is to our youth.

  10. You feel old now? by Lord+Kano · · Score: 5, Funny

    Go to the mall. Look for cute girls. They are all too young for you.

    I've been feeling old since I was about 22.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  11. That and Sega of America were dicks by rsilvergun · · Score: 1

    I'm serious. My favorite 'SoA were dicks' story was how Working designs was selling memory cards (they got tired of people with cheap, faulty cards calling their support line bitching about lost saves) and Sega calls 'em up and says: "hey, you're not licensed to do that, stop". So Working Designs (which, you will remember, was a pretty important 3rd party dev.) says" "that's fine, how do we get licensed?". To which Sega more or less replied: "You don't".

    Then there's how they were discourging fighters from being ported because they didn't want the competition for VF2. Which was just stupid. There was no competition for VF2, short of Tekken 3...

    So while Sega was busy being dicks to their 3rd party devs, Sony was raking in the dough from license fees. What I really can't fathom is how Sega made this mistake. This was a company that used to run adds in VG&CE and Gamepro showing off how many 3rd party games the Genesis had. This was the company that got it's ass kicked by Nintendo because Nintendo locked in all the top 3rd parties.

    Then there was a ton of infighting between SoA and SoJ over the next gen console. SoA wanted to run with a 32x+CD based system (ala the TurboDuo, yes, it was that bad an idea). Or maybe it was just a cartridge system, I can't remember. Either way they wanted to get people on an upgrade path. SoJ of course wanted Saturn.

    Finnally, no rant about the Saturn would be complete without mentioning the second SH-2 that couldn't access memory while the other one did. Wanna know what made the Saturn such a bitch to program? Try hand coding Virtual Fighter 2 in assembly so you could use both processors sometime (no joke, it really is all hand coded assm. I guess that's why the UI is so basic).

    What I've read online blames one Bernie Stolar for the whole mess. All I know is he's pretty universially revialed among hardcore Sega fans. You'll notice he was canned around the time of the Dreamcast (and unfortunately walked away with a Golden Parachute). Too little, to late I guess.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  12. LOL by News+for+nerds · · Score: 3, Insightful

    >A Pentium 100MHz was pretty good in software
    >rendering, and if you throw in a 3Dfx card that
    >came out about a year later...It's no contest. When
    >I saw my friends raving over a PSX FPS, and the
    >sports games, I went back to playing my GLQuake,
    >and NHL 96 at 640x480.

    That kind of PC costed over $2500 then IIRC.

  13. Resident evil by dcstimm · · Score: 3, Informative

    Resident evil is what made me buy the playstation, I remember going to my local video game store and dropping down 399 or 299.. forget the price for my shiny new psx. and then going to kmart and getting resident evil (because they were the only people that had it) and having them look though every drawer to find it. Oh the memories. God those were good times. But wow resident evil blew me away the games graphics and FMV were very very impressive. Thank you sony for making my childhood a better place. But that experience is still shadowed by almost every release of a mario game. Mario 1, (first video game ever), Mario 3 (jaw dropped when seeing the rotating question mark boxes), Super Mario Brothers, and of course Mario 64! (good lord that game made me excited).....

    1. Re:Resident evil by Anonymous Coward · · Score: 0

      Yes, but the voice acting left a lot to be desired...

  14. You think u are old? by Fallen+Andy · · Score: 0

    I remember advent melting a pdp11 running rsts c.a. 1978 in my first job at a research institute (John Innes) outside Norwich UK. Even the guys who drove tractors in the field were sitting in front of the terminals. Even though my friend could barely put together an articulate sentence without the word "fuck" he was entranced...

    Good days.
    "You are in a maze of twisty passages"
    "this is not the maze where the pirate leaves his treasure"

    Sigh (On the few occasions I teach others programming they get really confused that an old timer like me *plays games*. Huh?)

  15. the best controller ever... by Anonymous Coward · · Score: 0

    ...is the sega saturn Japanese controller/2nd generation USA controller. That pad combined the best of everything, great dpad, 6 buttons perfect for street fighter, not big or too small or unbalenced in any way... Bliss. :)

    The worst controller I have ever used is a tie between the xbox 1st gen pad and the n64 pad, the xbox dyke was a giganto piece of shit and even my big hands had a hard time using it. The n64 pad also sucked cause of its awkward layout, it worked for games like goldeneye and mario64, but it sucked for real fighting games, which explains why there really wasn't any, and it just didn't work IMO...

    1. Re:the best controller ever... by Anonymous Coward · · Score: 0

      Actually, the N64 controller was great. I loved the way that it didn't make many compromises in functionality.

      The D-pads on the Dreamcast, GameCube, and Xbox controllers are not in the ideal place for long-term use. The PS/PS2 controllers have their analog sticks in the same uncomfortable place as the D-pads on those other controllers. But on the N64 pad, you can use either D-pad or analog stick comfortably, or you can even use both simultaneously. And any way you hold it, you have a trigger under both index fingers.

      The N64's C-buttons are also cool, because they are symmetrically opposed to the D-pad almost exactly. And they lined up with B and A buttons great in a 6-button arcade layout, too. Even the elevated area underneath the C-buttons is understated genius.

      As for the Japanese Saturn controller, I agree: It was the best digital-only first-party controller ever made. If it had a select button, single-motor rumble, SNES-style non-clicky triggers, and uniformly-large, flat face buttons (like on some third-party pads), it would have been perfect IMHO.

  16. NES by Anonymous Coward · · Score: 0

    there is just something special about the ps1 and the line up of games that it had.

    Just a quick review, from the top of my head...
    Twisted metal
    Castlevania SYmphony of the Night (best game ever, i think)
    Tony hawk series
    FF VII
    metal gear solid
    tekken 3
    and the list goes on and on...


    I'd have to disagree. While the PSOne had a boatload of impressive games, I think both the NES and Atari 2600 were much better consoles for there times and had a much more innovative collection of games. I guess it's all about what you grew up with. :)

    To me, the best PSOne game was FFVII, which is one of the best RPG's I've played ever. The only thing I can recall enjoying more than FFVII was Ultima 4 on my Apple II. :)

  17. Re:1994? by Anonymous Coward · · Score: 0

    All right... that's it. I'm tired of the worthless "moderation" system here at Slashdot! You people make no sense with your scores!

  18. Durability... by mink · · Score: 1

    I wish my Playstation was constructed with half the uality of my ancient Turbo Duo (PC Engine) that old cd based system is still going strong like I bought it yesterday, while my PSX barely works if I manage to get it leaning at the correct angle (I fixed the worn guide bar for the laster, now I think it is having some other issues.
    Sony may sell a lot of console, but they dont last for shit compared to real manufacturers.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.