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Dark Age of Camelot Releases Old Expansion as Patch

Popular MMOG Dark Age of Camelot has had several expansions since its launch, and recently the Shrouded Isles expansion was released to the playerbase as a patch to the game. This essentially ensures that anyone who purchases even the base game is upgraded to the better graphics engine of the Shrouded Isles expansion. The patch is downloadable from FileFront and ValueCommerce. Another notch in the trend of Massive games trying to emphasize free content additions as a selling point.

5 of 36 comments (clear)

  1. early adopters? by bagel2ooo · · Score: 3, Insightful

    Isn't this the qualm of all early adopters? You're taking a gamble whenever you make a purchase. It can be an educated and calculated risk, or it can be a folly. Everyone is entitled to their right to complain but at times like this it isn't very sensible.

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    ( o ) one could say I'm rather baked
  2. Re:Nice spin by tntguy · · Score: 2, Insightful

    They got to use it for months (year(s)?) earlier. Think of all those suckers that paid for Doom and Quake! Phew!

  3. Re:Nice spin by stanmann · · Score: 3, Insightful

    Welcome the the world of MMORPGs.. Everyone with staying power does it.

    EITHER
    A) buy each new expansion for $19-$29 OR
    B) wait 18 months or so and buy the special combo pack with the original+ last 3(6/9/etc)expansions for $19-$25.
    C) get a free "buddy" key that includes all current expansions to "share" with a "friend"

    Playing on the bleeding edge is expensive. Waiting a while is cheaper... Eventually Doom3 will be $19.95 and I'll buy it. Or it will be included free with my subscription to PCGamer.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  4. Re:Nice spin by Derkec · · Score: 4, Insightful

    Wow, this is this first time I've wanted to respond to slashdot post with a biblical parable.

    Here's the short version:

    Guy needs help havesting. He hires 10 day workers for X money to do the work. Around noon, he goes out and snatches another 10 to do work. At 2, he gets 10 more. At the end of the day, he's happy. He pays X money to each person.

    The people working all day are pissed. "Why do those guys get the same reward for less work?" they ask. The land owner replies, "I told you that you would get X for your labor, and you got it. Our arrangement was fair."

    Boom. You paid for content. You got it. Life was good. If someone else is given it as an incentive to play later, that's fine.

  5. Re:Nice spin by Jonny+290 · · Score: 2, Insightful

    1: Spend three years paying coders and devs to write a huge, immersive video game, an order of magnitude more complex than most console titles.
    2: Invite 200,000 people to play on it.
    3: Manage it for less than 2.5 million a month, while adding content, maintaining and adjusting game balance, keeping sufficient live CSRs on duty to answer help requests and appeals, and make it fun to not only the hardcore gamer, but the casual player and roleplayer as well.

    once you can pull this off, you can bitch about mmo fees. until then, you can't say a got-damn thing.

    these things are fucking expensive to run.

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    Hey Taco! Looks like you're using the "infinite monkeys and typewriters" scheme to generate Ask Slashdots again...