Slashdot Mirror


Sam and Max Revival?

Though we've mentioned the possibility before, the rumour is again circulating that Sam and Max may ride again. Adventure Gamers has the story in the form of an interview with the owner of the studio supposedly angling for the franchise. From the article: Q: Rumor has it that Bad Brain is attempting to acquire the rights to Sam & Max: Freelance Police. What can you say about that? A: No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks!"

22 of 54 comments (clear)

  1. LucasArts... by adderofaspyre · · Score: 4, Insightful

    Is it just me or has Lucas stopped making cool stuff some time ago? Why don't they make games like DOTT anymore? and I don't mean sequels.

    1. Re:LucasArts... by Khuffie · · Score: 2, Informative

      Because they think stapling the Star Wars license on an already established genre in a piss-poor game is innovative.

    2. Re:LucasArts... by radimvice · · Score: 3, Insightful

      Why don't they make games like DOTT anymore? and I don't mean sequels.

      Day of the Tentacle was a sequel to Maniac Mansion.

    3. Re:LucasArts... by servognome · · Score: 3, Interesting

      That style of adventure game has been dying. The last really good adventure game I can remember playing was Grim Fandango.
      The key elements of the genre seem to have been absorbed by other genres (adventure like puzzles in RPGs, FPS) or morphed into survival horror type games.
      I really do want to see Sam & Max make a comeback!

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:LucasArts... by dave+sanderman · · Score: 2, Insightful

      Why don't they make games like DOTT anymore?
      aside from the obvious reason (they don't sell enough copies to justify the investment), there are other issues that come into play. really i think the primary one is brand dilution; if lucasarts wants to be seen as a top-tier publisher, they can't release anything less than top-tier titles. and no matter how fun, funny, beautiful, or otherwise wonderful they could possibly be, 2-d point-and-click adventure games will never be marquee titles any more.

    5. Re:LucasArts... by Lisandro · · Score: 2, Interesting

      I don't really know... when the sequels for Full throttle and S&M were announced, it generated quite a stir in the gaming comunity. There is a market out there for quality adventure games, but Lucasarts decided to go for the quick buck stapling Star Wars decals in every game they could get their hands on. Shame on them.

    6. Re:LucasArts... by bob65 · · Score: 2, Insightful
      Because they think stapling the Star Wars license on an already established genre in a piss-poor game is innovative.

      No they don't. They think it's more profitable. And as far as I can tell, it probably is - don't as me why, because the target market obviously doesn't include me.

    7. Re:LucasArts... by MemoryDragon · · Score: 2, Insightful

      Its as much dying as BSD... last year sort of was a golden year for adventure games with more releases than in the last few years combined...

  2. Bringing it Back by Metsys · · Score: 2, Interesting

    So long as they do a good job with the game I'm all for it. It was one of my most loved games, but it wouldn't be worth it if they ruin it.

  3. LSL Travesty by chigun · · Score: 2, Insightful

    I hope they don't turn it into a 3d pseudo-adventure piece of cow-flop that is riddled with repetitive mini-games.

    --
    swanker than you
  4. Please... by centauri · · Score: 2, Funny

    ... don't say "angling" again.

    --
    Don't blame me, I voted for Durga.
  5. Re:Voice Talent by Nasarius · · Score: 2, Informative
    how can it be a franchise really with only 1 game.... ok ok they made a cartoon but seriously.

    Actually, Sam & Max started as a series of comics. I saw Sam & Max comics in the LucasArts newsletter/magazine/whatever-it-was many years after the game was released.

    --
    LOAD "SIG",8,1
  6. Re:Voice Talent by Pxtl · · Score: 4, Informative

    Not just that, but you could consider it a franchise given that Max cameo'd _everywhere_ in LucasArts games. There's a map in one of the dark forces game shaped like Sam's head, and in BallBlazer Champions' practice mode, the in cockpit view had Sam's head dangling from your rearview mirror like fuzzy dice.

    Hell, even a mech in one of the battletech books (forget which) was drawn with a Max head decal on the side.

    And that's only the Max heads I've seen firsthand. I'm sure he's elsewhere.

  7. Willing to Wait for Max and Sam by MiceHead · · Score: 4, Interesting

    Sam and Max's delay may prove to be a boon. Adventure games have been declared officially "dead," with the poor sales of Grim Fandango, but I can't help but believe that its essence will return in some form. The first Sam and Max adventure was one of my all-time favorites, but I think that a sequel whose play is true to the original will do poorly. While production values are higher these days, and aesthetics have improved, adventure gameplay has not evolved as much as gamers demand.

    I'm going to go out on a limb and suggest that action gameplay has evolved much further; the gameplay differences between Wolfenstien 3D and Half Life 2 are greater than those between Day of the Tentacle and Grim Fandango.

    Sam and Max deserve something that's different, and I'm willing to wait.
    __________________________________________
    Inago Rage - Fight, Fly, and Create

  8. Grim Fandango by RomSteady · · Score: 2, Interesting

    I bought "Grim Fandango," and while I have enjoyed the game, I have hated the control scheme with a level of hatred I normally reserve for Jehovah's Witness evangelical door-to-door vacuum cleaner/insurance salesmen.

    LucasArts' choice of controls for "Grim Fandango" were the killing choice. Abandoning the point/click interface for what was essentially a keyboard version of the "Resident Evil" control scheme was atrocious.

    Any time a person has to spend 10-15 minutes rotating their character, slightly moving forward and back, etc. in a futile effort to get into position to hit a button...well,

    --
    RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
  9. Retro Gaming by ayersrj · · Score: 2, Informative

    I'm totally psyched about the potential of another Sam N Max (again..) It's only a matter of time before graphic adventures become retro enough to be cool again. You can only play so many FPS, RTS and MMORPGS. In the meantime I'll go play a little Peasant's Quest

  10. Maniac Mansion.. deluxe! by Staplerh · · Score: 4, Informative

    This might be interesting to people that enjoyed the original Maniac Mansion. I love Adventure games, and there is a new version of the original Maniac Mansion - might be more accessible to gamers who prefer updated graphics, and such.

    The link is http://people.freenet.de/lucasfangames/maniac/game s_eng.htm

    Adventure isn't dead!

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  11. Other Adventure Games by Staplerh · · Score: 4, Informative

    If there's some adventure fans that are psyched about the possibility of a Sam & Max release, there are some fun freeware adventure games out there that I've really enjoyed and feel others may too? Just trying to spread some of the good news in the genre:

    The games '5 Days a Stranger' and '7 Days a Skeptic' are a lot of fun and are free for download, it's neat to see what game developers are up to in order to deal with the paucity of new adventure games. 5 Days a Stranger, http://www.fullyramblomatic.com/5days/ is the first in a series, followed by the Sci-Fi themed 7 Days a Skeptic http://www.fullyramblomatic.com/7days/. They're both by this designed named 'Ben Crenshaw', and looks like they have won a few awards - it's great that this designer of free software is getting recognized.

    Hope this helps some people deal with the lack of adventure games, and let's hope that this Sam & Max game comes out!

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  12. Re:Voice Talent by Mikail · · Score: 3, Interesting

    The best Max cameo is in the original Jedi Knight. There's a house you can sneak into on one of the levels and find Max carrying a blaster. If you hit the spacebar on him, you can control him and run around. If he gets shot, he goes ballistic and starts blasting everything in sight with psychopathic bunny glee.

    --
    If life is a waste of time and time is a waste of life, let's all get wasted and have the time of our lives.
  13. Re:Win only? by Staplerh · · Score: 2, Informative

    The file that you download, mmd11setup.exe, is the install programme. I don't know if it runs on Mac OS X (not very familiar with it), but it won't run on your SCUMM-emulator. The programme is made using an freeware programme that lets you make adventure games.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  14. can 3D work? by RedMagus77 · · Score: 2, Interesting

    I remember the giddy feeling i'm sure all of us got when playing those origional LucasArts games of Monkey Island, Sam & Max, etc. Really, All I ask of them is great story. While graphics and sound updates would be nice, I really can't see doing the game in 3D or anything. I think one of the monkey islands had a joke about a 3rd dimension? Anyone else think that the games should be left in 2D? or are there some merits for 3D?

  15. Re:Voice Talent by bludstone · · Score: 2, Informative

    and again in the costume shop.

    --

    no .sig