Free 3D MMORPG Planeshift Ported To Mac OS X
superfebs writes "While Planeshift, the free (yes, as in Freedom, who cares otherwise) 3D MMORPG, is moving towards the 0.3 version, which will provide combat (read: flows of fresh blood), the current release has been ported to Mac OS X. Now more people can enjoy going around in a fantasy world chatting with others and collecting crystals. Oh, beta testers are needed."
Planeshift as a project has three licenses - code is under GPL (free), art (music, sound, maps, models, textures) are under Planeshift license (non-free), I'm not sure about the third one.
Quoting from Planeshift license:
"You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team."
That's free as in Freedom?! Free as in beer sure, but not as in Freedom, not even close. I wish all the best to Planeshift team, just let's not pretend its Free as in Freedom project when it's not.
Nice.
Guess what, I don't have the time or skill to do so. However, I do give back to the Open Source community by donating to some of my favorite useful projects, and promoting Open Source projects to many, many people, making sure to explain the principle of Open Source. The only thing as important as programmers and users, to an Open Source project, is attention. With attention, you attract more users and testers and programmers.
That being said, I don't feel Planeshift is at the point where it should be advertised on Slashdot as a game. It isn't yet. As you said yourself a few comments below here, it is a tech demo. As a user, I feel that drawing people into it now will have a negative effect. "Beta" implied a game that was nearly working. You will get people who try it, are disappointed, and then tune out from that point on.
And given your attitude as a member of the Planeshift team, I will probably stay tuned out. Without users, any Open Source project is worthless crap. Copping an attitude with users makes people feel reluctant to invest any time into something run by easily pissed-off developers.