New Open-Source Tabletop RPG
ClintonRNixon writes "A new open-source tabletop RPG has been released, The Shadow of Yesterday. People have been putting RPGs online for free for years, and Wizards of the Coast has their Open Game License, but this is the first time a game has been written and published using only open-source tools, and is published under a Creative Commons license.
To make the online version, vi and Python Docutils were used; the published game was laid out using Scribus, The Gimp, and OpenOffice."
I noticed they dont use Strength, Reflex, Intelligence, Stamina, etc.
Are these terms copyrighted for RPGS? I Thought these where too generic, so why not use what the standard is..
Athletics (Vigor)
This is a measure of raw physicality and fitness. It is used for running, jumping, swimming, or any other strength-based task not listed as a separate ability.
Reaction (Instinct)
This measures the quickness of a character's body and mind. It is as much "how quick the character notices something" as "how quick the character moves." It is used in a variety of situations, from who goes first in Bringing Down the Pain, to dodging blows, to noticing danger.
Resist (Reason)
"Resist" is the strength of a character's will, and is used to prevent compulsion of a natural or supernatural type. This includes physical compulsion: "Resist" would be used for a character to keep his cool under torture, for example.
Stay Up (Special)
"Stay Up" may well be the most unique ability in the game. In one sense, it answers the question, "how much damage can this character take?" Since damage isn't solely of the physical variety in The Shadow of Yesterday, though, it is as much a measure of "how much suffering this character will take before he gives up." "Stay Up" does not have an associated pool: instead, all pools are associated with it. When a character is damaged, the associated pool for "Stay Up" is the same as the associated pool for the ability used to damage the character.
I agree the level of fuss that might be associated with the game because OSS was used in the entire development process. It's not the key point I personally look for in a RPG.
But, that the development of the game using OSS is good for those looking for a real-world example on how someone used OSS to create and publish a piece of work.
Trust me, nerds rarely stay virgins. Chicks dig the whole "roleplaying" thing, too.
My wife has all girl D&D parties, of course booze and munchies are always required.
Shes been watching me play World of Warcraft, not sure if she wants to try an Online game, but I'm thinking it will make a nice christmas gift.
So, yes, lots of women dig RPG's, SIMS online is very popular with women. In fact, SO says they are geared towards women...
I understand OSS. I try to understand the FSF. But open-rpg's? Why do we need this? It's not like if your group comes up with a pamphlet of home-brew rules for D&D WotC is going to break into your parents basement and arrest you! The Open Gaming license is great, don't get me wrong I like the CC license as well, but Open Gaming is good enough for me. Also, when I read the article and it talks about the open gaming license I thought this RPG was d20, why it's not I don't understand.
Kleedrac
Sure we wang, can.
I find Paranoia XP's development process, namely the use of a Wiki to develop the rough draft, a lot more intriguing than "We used the following word processor.."
For free-as-in-beer games out there, Active Exploits is a good diceless game, and their more traditional Impresa system is good for people who are easily frightened by games that take away the dice.
Another GM in our RPG group is currently using JAGS, which I find to be a horrible system but it seems to appeal to GURPS masochists.
Weapons of Mass Analysis
You've got a good point on the tools used. I'm still extremely excited about using Scribus, but part of that is that I am something of a ranting prophet on DIY RPG publishing. (I've been running the biggest site on the Internet for RPG creator-publishers for the last three or so years.) The tools used are more important to those people who don't already know about them. As for free-as-in-beer games, they're great. They're not truly free, though. JAGS, while not being my cup of tea, is cool. I haven't seen another RPG (besides, well, some others of mine) that are specifically licensed to be freely used to create derivative works without restrictions.
I've never played a tabletop rpg. Not exactly for lack of oportunity, but because it doesn't really attract me.
I love RPG rulebooks and guidebooks. I've read some shadowrun, vampire the masquerade and d&d books. I like background stories, the kind that set the ambiance for the game (I guess). I like looking at the maps. I don't actually care if some super duper villain dwells in a dungeon and needs to be killed, but I'm interested in the the kind of society that gave birth to the incident. The politics between noblemen and guilds. The rise of a mega corporation whose chairman managed to acquire power that rivals those of a small nation, etc.
What does this have to do with this story? I read a bit of it and tought "meh... average at best". But the license will allow people to extend the story and make it available to the public at large without fear of repercusion. Or maybe make a scenery using Never Winter Nights of some other engine. Or maybe release short novels or whatever.
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