EverQuest 2 Things You Wish You Knew
IRex writes "EverQuest 2 is a great game with less than great documentation. There are literally dozens of commands hidden where nobody but the most persistent sleuth will find them. With that in mind TenTonHammer has posted a list of Things you wish you knew earlier in EverQuest 2 compiled and edited with permission from a list originally created by Sere of the Blackburrow server." From the list: " If you see a "lair" object in the world such as a rats nest, snakes nest, sabertooth tent, etc... with the appropriate type of mob around it, this is probably a dynamic adventure camp. If you kill everything in the camp, the next time it spawns it may spawn harder creatures, named monsters, etc..." Editor's Note: Story opinions do not necessarily represent those of Slashdot editors.
Probably because SoE inspires that kind of hatred in those that aren't so blinded by addiction that they defend SoE like a crack whore trying to keep her abusive pimp out of jail because he's the only one who will give her drugs.
Just look at any thread about the character slot thing, and you'll see some of the most sycophantic idiots that ever lived praising SoE for taking more money out of their pockets for a feature that should have been in the game from the start. A feature that STILL doesn't compare with any other MMORPG out there not published by Sony.
Common arguement by those who think charging more for 4 more slots is ok: "Well you only got ONE slot in SWG, so 4 is really more than you need". Comparing one piece of shit move by SoE with another. Honest to god, these people make crack whores look RATIONAL.
"Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump