Game Boy Effective Kid Tranq
yali writes "A new study shows that Game Boys are better than tranquilizers for calming children before surgery. Kids allowed to bring Game Boys into the OR showed no change in anxiety (compared to a small increase with tranquilizers, and a big increase in a control condition.) Kind of puts a different spin on analogies between games and drugs."
And to think, we're buying them for our kids this Christmas to be an effective tranquilizer on road trips.
As a frequent traveler, I still get a little scared during really rough flights. I whip out the gameboy and I don't really pay attention to what is going on anymore. Fear is all mental. The more you let your mind think, the more you are scared. Gameboys divert all thinking to trying to defeat the other army in Advance Wars.
and this study puts some validity to the feeling of being "in the zone" when playing a favorite game. I think it's a zen-like state where outside influences can easily be ignored. As for the link between gaming and drugs, I'd like to see a study where kids are given a game boy AND a bong... wouldn't even need the anesthetic!
When I was a kid the orthodontist had gameboys for kids to play. But he wasn't very good about keeping batteries and games fresh. He did have Metroid II and Zelda: Link's Awakening. I think its rather obvious that the reason the gameboy works is because it distracts the mind from thinking about it. Anxiety forms when you keep thinking about what they're going to do to you and how much it will be unpleasant. If you don't think about it, you stop worrying.
Kind of like how the government and the megacorps use television to distract people so they don't worry about what's really going on in the world.
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Considering the ramifications of this article, I urge any of you with spare cash/games to check out Child's Play. It's a huge charity that collects video games and systems for children in hospitals, run by the folks at Penny Arcade
I normally don't plug things, but this is too relevant to the article to ignore, and it can help out a lot of kids.
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and put 5 fingers to your kids face and be like "stop worrying or I'll give you something to worry about."
-Dipster
How dysfunctional is that? They end up in any crisis situation needed some sort of instant gratification from video games - basically like a drug, like tranquilisers.
Let's see what these kids are like as adults.
Acting stupid isn't much fun when there's someone around who knows better
Kids allowed to bring Game Boys into the OR showed no change in anxiety (compared to a small increase with tranquilizers, and a big increase in a control condition.)
This is probably because whatever part of the brain that tells us that there is 'danger' is distracted by the game. If you are busy thinking about the enemies inside the game, your brain has less of an ability to process the real danger of the upcoming operation.
The glare on the screen from the sun tends to make the display quite difficult to see. Unless you have some clever way to block out natural lighting in your car, they're often quite useless.
Then again, the newer units should be backlit. So I suppose throwing a blanket over the kids in the back would be quite effective. Plus it acts as a sound buffer. Instant winner.
"An infinite number of monkeys typing into GNU emacs would never make a good program."
But I guess it's a rule now on SlashDot to post every news entry twice.
I brought my DS with me before getting surgery last Tuesday for a pilonidal cyst and honestly it didn't do anything to calm my nerves. Even while playing I couldn't get the painful future recovery out of my mind. In my case I could look more into the future then kids despite distractions.
Chika Chik-ah... do-e ow ow.
Would you put your children on psychoactive drugs every time they play a game?
The physiological affect of these games hasn't been studied much, so we really don't know what they are doing to our children. Let me put it this way: I work in the computer gaming industry, and I won't let my 4 year old play very much. We just don't know enough about it.
Look at all the mental disorders which have bloomed at about the same time this kind of gaming was introduced to culture. Interesting, no?
I've not heard of the use of tranquilisers for children before surgery. Speaking as somebody who had some very nasty operations as a child, I question their legitimacy. Are there really kids out there that have tantrums rather than go into theatre?
dupe posts don't count.
Now if they only allowed this before and maybe even during a job interview I wouldn't be a newrvous wreck.
To: "Depend upon it, sir, when a man knows he is to be hanged in a fortnight, it concentrates his mind wonderfully; unless he has a GameBoy" - Samuel Johnson to the ";".
In 2000/2001 there was a study done using virtual reality emmersion to help burn victims tolerate the pain of treatment. SimWright Inc. along with Multigen/Paradigm Simulations created a VR game where you sped through an icy world shooting snowmen or something. It was found to help distract patients from the discomfort of their treatments. It was on display at siggraph 2001.
On a more anicdotal note, an old GB and a handful of games occupied my son for numerous hours on road trips when he was little (5-9yrs)
...I remember having surgery when I was a kid and having the doctor tell my mother to take my GB out of the hospital room, because Playing Video Games Is Bad For You(TM). Glad to see that the medical profession has changed its mind. And indeed, I find the argument that "video games destroy childrens' minds and will turn them into psychopathic lunatics" to have already been disproven, given that my siblings and I all grew up playing Nintendo/GB/etc. like there was no tomorrow, and now we're all scientists. The non-mad kind of scientists, even. So I think we turned out OK in spite of having Mario as a childhood companion.