Everquest 2 vs. World of Warcraft
Gamespy has a piece up today comparing and contrasting the feature sets of Everquest 2 and World of Warcraft. It's a pretty thorough story, covering the newb experience, combat, character customization and more. From the article: "In one corner, you have EverQuest II, the sequel to the undisputed heavyweight MMO champ EverQuest, the game that has probably caused more divorces than any other video game in the world. In the other, you have the challenger, World of Warcraft, the first MMO created by Blizzard Entertainment, the development house best known for StarCraft, Diablo, and the original Warcraft RTS games."
And this is a good thing? I mean, I know what they meant...but I always thought a game was supposed to be something fun that gave you a break from life, not something that consumed your bank account, hurt your health, and destroyed your marriage.
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I love EQ, and EQ2. But, there comes a time when you have to group. Certain things you'd like to accomplish, say, for example, the Centaur Mastery quest. The Mastery quests require you to collect 5 items of the said creature, in order to Master the creature, as well as 3 non-droppables. The only problem is, most centaurs are ^^, meaning they are much more difficult to defeat, and you will not defeat them solo unless they are grey to you in considering, or, you group up. Giants are even worse, because they're higher level, and the pieces don't drop as often, and you will not have any good luck trying to kill them solo, it just is not going to happen quickly anyhow. If you'd like to solo, go ahead. But I say, GOODLUCK, as an MMORPG is meant to play with multiple people, such it is, being a MASSIVE MULTIPLAYER game. Soloing also yields the least exp unless you kill even cons, or yellow cons. But, you will have downtime. Grouping is always a better choice, why? because: 1-You meet new people(Which isn't always great anyway, some are immature and stupid, flat out, there I said it) 2-Exp intake is much more than solo, you take on much harder mobs, which give much better exp 3-You learn to play your class better, not generally saying you have to play a certain way, but you get to learn how to best use your skills, what their advantages are, and disadvantages as well. 4-Those items you see higher level people have, yeah, you know you could use that +5AGI ring, right? Well, you're not going to get it playing solo, unless you could afford it. You have more of a chance to win it fighting, than spending a bunch of moola buying it. This is all EQ2 experience by the way. Sure, it's a PITA sometimes to group with people who act stupid, aka-y0 that phAt l00t was t!ght y0, i'm g0!ng to g0 g3t s0m3 h0t w00d3lf f0r s0m3 lat3 n!ght l0v!n w/ th!s phAt l00t. Or the ever annoying, PLEASE JOIN MY GUILD WE ARE THE BEST IN THE GAME (Even if the game has been up for a month...and they have capslock on...and they sound like they're going to laugh at the word genitalia) For me, I just ignore it as much as I can(And boy do I try not to blow it). But grouping is only going to help you understand your class, and help you proceed in the game.
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your post is misinformed in almost every regard. While you sound like you know how wow works, it is painfully obvious you have not played EQ2. I have played both, and for your edification.. 1) eq2 crafting is far far far more involved and engaging. I'm not saying wow's crafting isn't good.. cause I love being a wow alchemist/herbalist.. but there is NO comparison to the depth and complexity of the crafting encounter system designed into eq2. eq2 crafting also requires adventure zone harvesting, and strict tradeskill class interdependency (MUCH more so than wow in fact), and rare comps that drop VERY rarely but make FAR better items than players can normally acquire.. i could talk for hours on crafting, but take my word for it, you owe EQ2's system another (or first) look. 2) The server thing.. I think its legitimate to say that wow's servers were only unstable cause of the reponse to the game. its a great game and it was flooded with eager players. no knock to your post or blizz here, really. also.. the main city zones (contrary to your statement about 15 instances) never ever instance, you are always in the city with everyone else who is there. a lot of players actually gripe they SHOULD instance, because citys are laggy, while rest of game runs beautirfully. SOE claims though, that instnacing cities would screw over the roleplay value of the many many social systems within the city. your comment there is not only uninformed, its 180 degrees the wrong direction. 3) roleplaying is what you make of it, but i assure you the instancing in eq2 is no detriment to it. its balanced so it only instances if there are REALLY to many people trying to use the area. almost never more than 2 instances of dungeons, and it really is a good thing once you see it in action. 4)pvp.. wow is the win. if you want pvp, play wow. there is none in EQ2. no arguments here, i think wow should play up its pvp as much as possible, cause it IT one of its greatest features. 5)graphics is an opinion so i won't say much. EQ2 is photorealisic graphics, wow is comic book styilized. both are beautiful in my opinion, ad i don't think either looks "Silly" when you watch combat for a while. it all looks very good, though this varies by your card. eq2 looks far better on nvidia hardware than ATI (i have both at home to play it on an compare). 6)transportation.. yea wow is pretty mucht the winner here. eq2 has griffons that seem blatantly stolen from wow hehe. everyone in eq2 gets gate to bring them backt o their home city once an hour, and other than that transp[ortation is very easy, but not very graceful like wow's. 7) The systems aren't really that dif. neither is very hard to master. the talent system in wow IS cool and important, the char traits in eq2 are not as nice, and more window dressing. the power in eq2 is largely from upgrading your spells and skills with scrolls you buy,make or find. they are differnt approaches, but nether really bears a lot on the game itself. 8) i'm sorry but wow's char customization is pathetic. to be honest, eq2's isn't really that great either, but at least eq 2 tries more. wow's is pretty shallow. if wow char creation is a 1 on scale of 1-10, and city of heroes is a 10, then eq2 is about a 3. hehe. So anyway, just as you think their article unfairly skews to eq2, i think your post unfairly skews against EQ2, despite you never playing it. You shuldpossibly give it a shot. though honestly, unless you like cooperative hardcore group play, eq2 is not for you. wow is shallower, and rewards the casual solo player more, and has PVP. if that's what you want (and many do)then wow is your game. but to make blanket fanboy comments like so many thousands are doing all over the intenet, without even playing both.. is silly, cause they both amazingly good games. :)