Graphics for Beginners (Using SDL)
Jari Komppa writes "Looking at how learning programming these days is much harder than when I was starting, I decided to write a tutorial on how to make graphics at pixel level. The aim for the tutorial is to show that programming can actually be fun."
Another great tutorial is the book called:
g
http://www.nostarch.com/frameset.php?startat=pl
One of the few programming books I've purchased that I didn't feel like I got ripped off in purchasing.
Written by an Ex-Loki associated person John R. Hall
...on RubyForge, including Magic Maze (which was inspired by Gauntlet) and Tadpoles.
The Army reading list
It's an approximation, and there's some things which each set of software does markedly better than the other, but SDL+OpenGL is considerably easier to extend (e.g. the NET2 library mentioned above) so I'd expect to see it get better faster (cheaper
The big advantages are:
These advantages are usually enough to handsomely compensate for any peripheral shortcomings (e.g. no force-feedback API, slightly smaller texturing envelope).
Got time? Spend some of it coding or testing