BlitzMax released for Mac OS X
Junks Jerzey writes "The long awaited long suspected-to-be-vaporware BlitzMax game programming language has been released for Mac OS X. Linux and Windows versions are set to follow "soon," making this a truly cross-platform, OpenGL-based game development system. Don't be scared by the BASIC monicker: this is a modular programming language that lets you get under the hood if you want, but also includes OOP support and higher-level features. But of course C++ game programmers will still shake their heads in a puzzled fashion, ignoring all the amazing games written by hobbyist programmers. If nothing else, write a cross-platform OpenGL demo in ten lines of code!"
Why would anyone need this when there is Java!
They do. It's called Never Winter Nights.... (It sounds similar anyway....)
for a cross-platform Hypercard :)
Then we'll see who has the coolest games!
Error 407 - No creative sig found
*is run over by rotten tomatoes*