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BlitzMax released for Mac OS X

Junks Jerzey writes "The long awaited long suspected-to-be-vaporware BlitzMax game programming language has been released for Mac OS X. Linux and Windows versions are set to follow "soon," making this a truly cross-platform, OpenGL-based game development system. Don't be scared by the BASIC monicker: this is a modular programming language that lets you get under the hood if you want, but also includes OOP support and higher-level features. But of course C++ game programmers will still shake their heads in a puzzled fashion, ignoring all the amazing games written by hobbyist programmers. If nothing else, write a cross-platform OpenGL demo in ten lines of code!"

4 of 70 comments (clear)

  1. Why by JavaLord · · Score: 4, Funny

    Why would anyone need this when there is Java!

  2. Re:What we really need... by kenthorvath · · Score: 4, Funny

    They do. It's called Never Winter Nights.... (It sounds similar anyway....)

  3. Still waiting... by agent+dero · · Score: 2, Funny

    for a cross-platform Hypercard :)

    Then we'll see who has the coolest games!

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    Error 407 - No creative sig found
  4. Oh, good. by quamaretto · · Score: 3, Funny
    BlitzMax is BASIC...but with a few twists, including:
    • Function pointers
    Oh, good. Finally, a Basic-style language that combines the power of C with the readability of C. (I'm kidding. I love function pointers.)
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