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BlitzMax released for Mac OS X

Junks Jerzey writes "The long awaited long suspected-to-be-vaporware BlitzMax game programming language has been released for Mac OS X. Linux and Windows versions are set to follow "soon," making this a truly cross-platform, OpenGL-based game development system. Don't be scared by the BASIC monicker: this is a modular programming language that lets you get under the hood if you want, but also includes OOP support and higher-level features. But of course C++ game programmers will still shake their heads in a puzzled fashion, ignoring all the amazing games written by hobbyist programmers. If nothing else, write a cross-platform OpenGL demo in ten lines of code!"

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  1. C++ Programmer Shaking Head? by wasabifan · · Score: 0, Redundant

    Maybe I am the programmer that isn't getting it. True I didn't look to see what (if any) game specific APIs this has. However, from their OpenGL example, why wouldn't somebody just do that in GLUT (the cross platform GL utility)? If there really is a big interest in an open OpenGL game API, why not get one started that is modeled roughly on GLUT? Isn't that the basic idea behind OpenGL anyway?