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The Twelve Days of Crunch Time

The normally Grumpy Gamer has gotten into the spirit with a most excellent send-up of the perennial holiday favorite, The Twelve Days of Christmas. Entitled The Twelve Days of Crunch Time, it features components from the average game development experience. The last element of the piece goes up tomorrow.

8 comments

  1. Seven frames a second by chrisbtoo · · Score: 2, Funny

    I feel their pain.

    --
    Registering accounts later than some other chrisb since 1997
    1. Re:Seven frames a second by Huitzlopochtli · · Score: 2, Funny

      7 fps...it's nothing compared to what you had to do to play older DOS games...enable random memory, close random processes...all to play snake.

    2. Re:Seven frames a second by Anonymous Coward · · Score: 0

      Close Random Processes? ... DOS had multitasking?

    3. Re:Seven frames a second by WizardRahl · · Score: 2, Funny

      I would go crazy too if I spent my career making tetris and majjong ripoffs for cellphones. :p

    4. Re:Seven frames a second by Lisandro · · Score: 1

      Close Random Processes? ... DOS had multitasking?

      You had TSR (terminate and stay resident) programs; they were much like daemons and multiprocessing, only unbearably evil and painful. And evil. Did i mention painful?

  2. Patents by Richie1984 · · Score: 4, Insightful

    I laughed out loud when I saw that one of the patents was for 'Fun'. It's funny now, but let's just hope that we're still able to laugh at it in a couple of years time...

    Ah, I hate being cynical at XMas.

    --
    I'm not stressed. I'm just terribly, terribly alert.
  3. MB the Red-eyed Wierdo by Mozillabird · · Score: 1

    I look like the 3 days without sleep guy. "Let it glow. Let it glow. Let it glooow."

    --
    Back in my day, we watched T.V. by candlelight.
  4. Heh by Lisandro · · Score: 1

    The one with the "surly artists" with Tool and Hole tees made me laugh hard :) So did the unplanned features one. Funny s*it indeed!