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World of Warcraft Gamespot GOTY 2004

Gamespot's annual awards have drawn to a close, with the Reader's choice awards finishing up tomorrow. Announced on Wednesday, Gamespot's Game of the Year for 2004 is World of Warcraft. Relatedly, there is an interview with the WoW composer at World of Warcraft Guru, and a piece on Wired.com about Virtual Trade and Blizzard's efforts to combat the trend. Finally, Blizzard's annual holiday festivities have resulted in a hilarious holiday mp3 being made available on the official World of Warcraft site.

16 of 211 comments (clear)

  1. oh well. by jokumuu · · Score: 3, Insightful

    I suppose that given the on average quite bland year of games (most being second, third or so on parts of precious games) WOW would have a change. I so hope we could get some orginal and good games on top at some point.

  2. Time is Money by ignipotentis · · Score: 3, Insightful
    In its announcement on the World of Warcraft community site, Blizzard stated its policy against the buying or selling of the game's objects for real-world money. Its goal, which many MMO developers share, is keeping the game pure from an inflated economy and from players who buy game attributes rather than earning them. And they often claim that such objects have no real-world economic value.

    The old saying "Time is Money" works well here. These objects cary real-world economic value if they are required to get to the next level, and the individual playing the game doesn't have the time to find them, but would like to "level-up." In this case, the real world price he pays for said item would have to be worth less than the time it would take him to find said item. In some of these games, the time to level starts to expand exponetialy. This is what I think draws the secondary economy to the game.
    --
    Don't waste time... procrastinate now!
    1. Re:Time is Money by Dachannien · · Score: 4, Insightful

      Well, that quote gives a horrible explanation of why selling items/accounts is bad. Why is it bad?

      One, people who sell items or accounts tend to try to farm them incessantly. This leads to perpetually-camped spawns dominated by one person, along with unfair play tactics against others who want to come in and take their turn. Now, this is much reduced in WoW because of the way loot occurs in the game, but in many other games (EQ, for example) it can be a pretty severe problem.

      Two, there is a great potential for fraud when items/accounts are sold, because there is no secure transaction between the exchange of money and the exchange of the account, and because the seller can usually keep themselves anonymous. Admittedly, this lends some support for these transactions taking place at large sites like eBay or IGE, where their reputation is at stake whenever a fraudulent transaction takes place, but "for-sale-by-owner" accounts are still not uncommon.

      Three, inexperienced players driving experienced characters leads to grief and annoyance within the high-level community. The level and gear of a character are supposed to be a reflection on a person's experience at playing the game, not just some number which affects the character's abilities. Sometimes, eBayed characters stick out like sore thumbs as they ask stupid questions (e.g., 57th level night elf druid yells, 'omg how do i get 2 teh boat in darnasuss!!!'), but in other cases, it takes several bad play experiences for the eBayed character to build up a reputation as being played by an inexperienced player and thus get blacklisted.

      Four, some eBayed characters already *have* a reputation as a bad apple. Somebody with no consideration for other people - but with some skill at the game mechanics - levels up a character, but then can't get a group in the high-level instances to save their life. So, they sell the account and start over, pocketing some money in the process. The problem is, the unsuspecting buyer logs in for the first time and is greeted by rude tells and harassment because the character has a reputation of being a complete ass. What's more, nobody will believe them when they say they bought the character (choosing instead to think it's the original owner trying to lie his way out of the situation), and the admission of being eBayed brings down one's reputation further.

      By the way, there are other reasons related more to fairness that I'm not really going into detail on here (such as the concept that every player should put equivalent effort into the game, or that success should not be based on one's RL means, since this is a game).

  3. Disagree, HL2 was way too disappointing. by Viewsonic · · Score: 3, Insightful
    The enemy and team-mate AI was terrible, and the physics were completely annoying and gimmicky. You got stuck way too much, or were upside down in your vehicals. The graphics were also pretty sub-par compared to games like Doom3 and Far Cry. And the ending was the worst i'd ever experienced in any FPS to date. The level design was pretty lazily done as well .. Ravenholm? I mean, c'mon, it didn't even fit the theme of the game, it's like they went on some dumb horror tangent because they got bored with the Sci-Fi thing. It had its moments, but overall it was way more disppointing than any game out this year, Doom3 included.

    WoW on the otherhand. Great humor, great graphics, more quests than both Everquests combined, and a lot of innovative additions to the MMORPG genre. There is nothing stagnant about it. Perhaps you should try playing it.

  4. On restricting out-of-game trade by Anonymous Coward · · Score: 0, Insightful

    Interesting Wired article. I know a lot of game developers frown vehemently on trading real-world money for in-game goods, but I still don't understand why. Who cares if some people want to buy their way to the top?

    To me, this seems like logical evolution of a service-based economy.

    Anyone care to enlighten me otherwise?

  5. I agree on the drop out part by Mustang+Matt · · Score: 2, Insightful

    I have no doubts this game will cause some people to fail school. (Probably any game can do that, but this one is so addicting.) Blizzard has really loaded it up with quests. I can't stop playing!

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  6. Doom 3 isn't in the FPS section... by Dreadlord · · Score: 3, Insightful

    ... WTF? I mean why is PainKiller there and Doom 3 is not?

    I can understand having HL2, FarCry, and UT2K4, but PainKiller doesn't really offer the revolutionary gameplay to deserve being there, while Doom 3 doesn't.

    --
    The IT section color scheme sucks.
    1. Re:Doom 3 isn't in the FPS section... by Anonymous Coward · · Score: 1, Insightful

      Many people found PainKiller to simply be more fun.

  7. Half Life 2 by Castaa · · Score: 4, Insightful

    WoW over Half Life 2? I'm not so sure about that. HL2 is more ground breaking than WoW, IMO. WoW is a very polished MMO. But what is new about it?

    HL2 is breaks new ground of because the environments are more than pretty window dressing. One is constantly challenged to look at the world and think about what is available to allow the objective to be accomplished more efficiently. This in addition to HL2 being a very polished FPS.

    --
    Chew: You Nexus, huh? I design your eyes.
    Roy: Chew, if only you could see what I've seen with your eyes.
    1. Re:Half Life 2 by cowscows · · Score: 4, Insightful

      I'm all for innovation, but really, "breaking new ground" is not the most important part of making a fun game. Not to take away from HL2, cause I know lots of people are having lots of fun playing with it, but even if you think it has more new ideas than WOW, that doesn't mean it has to be a better game.

      I could design an new, innovative racing game that you control with your computer's microphone by yelling TURN LEFT when you want to go left, or BRAKES! BRAKES BRAKES! when you want to stop. I doubt anyone's done that before. Of course, no one's done it before because it's a stupid idea.

      Innovation is vital to the game industry, but gameplay is even more important. And gameplay can sometimes take a lot of iterations to get right. WoW is an impressive example of learning from previous attempts and really getting a lot of it right. And that's what makes a fun game. The word "polish" I don't think helps, because gameplay is more fundamental then all the details.

      --

      One time I threw a brick at a duck.

    2. Re:Half Life 2 by lewp · · Score: 2, Insightful

      HL2 hasn't been touched since I started playing WoW. Neither have my copies of GTA:SA, Metroid Prime 2, Doom 3 (which doesn't even belong in the same breath as the rest of these, sorry id...), Halo 2 (ditto), or any of the other supposed blockbusters this year. "Ground breaking" doesn't mean anything to me when I'm choosing what game to play. WoW is a better game than any of them by a mile.

      Now if only they could keep the servers up.

      I wouldn't think anything short of the extinguishing of all life on earth could kill a game as good as WoW, but they seem to be making a go of it with their shoddy handling of technical issues (both in how they actually deal with them, and especially how they communicate with their customers about them).

      Blizzard still has a lot of work to do on that front, and nobody should try to minimize how much it harms the experience, but the game itself? It's beyond reproach. The few really showstopping bugs (Orc Rouges, anyone?) have apparently been squashed in the latest patch, and there are virtually no class balance issues (Shamans and Paladins are fine, IMHO, as are Druids, Warriors, Priests, and Mages). There are a few annoyances left -- bugged quests, mainly -- but with so many quests available they're easily abandoned and forgotten quickly once you start the next one. Best of all, and blasphemy for a MMORPG, the game is fast-paced, ridiculously easy to get into, and completely lacks "grind".

      Those of you who are silly enough to complain about the lack of bells and whistles in its graphics engine must be off the deep end. It may not tax my system at all -- even at 1600x1200 with all settings maxed -- but the signature Blizzard artwork makes the game as stunning as anything else I've seen this year.
      I've just stopped and stared on a few occasions when cresting a hill and seeing the gorgeous landscape stretch out in front of me in all directions. The character, item, and monster artwork are all as polished and full of personality. What's more, it runs on my 12" Powerbook as well and still looks good.

      And no, I'm not a Blizzard fanboy. Neither are the many non-gamer friends of mine who have been playing WoW with the fervor of EQ addicts. We've formed a guild, we play together constantly, and I think each of us finds something new to appreciate about the game we never noticed before on a daily basis. I can think of few, if any, games that can make a claim like that. Certainly nothing else published this year.

      --
      Game... blouses.
  8. Not bad, not good, just over-hyped by canofbutter · · Score: 3, Insightful

    Games like HL2 and Doom 3 were not what I would call "bad" games (though, I was really disppointed in Doom 3 especially), the main problem is that they were all overhyped (and this is what I feel is the reason for the disappointment on many people's part). How many years had we been hearing about Doom3 and how revolutionary it would be only to get something that really lacked gameplay and had graphics that (although good) didn't live up to the hype? WoW on the other hand was IMO as good as advertised and deserves this.

  9. Re:Trade is interesting by Uhlek · · Score: 2, Insightful

    It's an interesting concept, but it's one that can get game developers in a hotbed of legal problems. Basically, it means that the in-game data constitues something of value to the players. If a game company encouraged virtual trading using real-world dollars, it is conceivable that the game company could be held liable to maintain that value for the customer.

    Take that to the ultimate extension. You're a player with enough in-game assets to constitue hundreds of thousands of dollars were it to be liquidated, and potentially hundreds if not thousands of dollars a month in income from the regular sale of those items.

    Then, the game developer cancels the game, or there is a massive data loss, or the developer makes an arbitrary change to the game which shifts the economy and results in a total loss to you. In essense, you've just lost your total net worth, your income, etc. Logical people would say "well, too bad, so sad, shouldn't have relied on a game" Lawyers, on the other hand, are not always logical people. When something becomes someone's job, it's no longer a game to them. It's their life. Sanctioning virtual trades builds the expectation that that is a valid use of the game environment, and puts additional responsibility on the game company.

    No amount of warnings and EULA could insulate a company from that kind of litigation. It's far easier, and safer, for the game company to toe the line, cancel a few accounts here and there and send out a few cease-and-desist letters.

  10. Re:WoW is excellent by Tridus · · Score: 2, Insightful

    Well of course, because the entire quality of a game is measured by how expensive a video card it takes to play it.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  11. How can a MMORPG be GOTY? by __aailob1448 · · Score: 2, Insightful

    MMORPGs are a seemingly great concept on paper but then again, so is communism. Neither works well in the harsh, unforgiving real world we live in.

    "How could this be?" You ask. A massive virtual world where a player can live out a fantasy. Be a Tolkien Wizard or Camelot knight or a Marvel superhero. A world where every character is intelligent , A world where you can form parties, fight epic battles and duels, explore and interact with beautiful and surreal locales. A world constantly changing and evolving where you can make friends and enemies, A world where you can ride Dragons, fly or teleport to distant places. It's like a dream come true.

    Two reasons:

    1- These games are made by companies who want to make money.

    2- These games are populated by humans.

    A few major issues with each:

    I- Company side

    Because the companies want to make money, they have to ensure that a majority of players will play their game as long as possible. This inevitably leads to "THE GRIND".

    No matter what mmorpg you are playing, you will end up spending more and more time performing repetitive, unrewarding tasks to accumulate "points". Points can be Exp, Gold, Traits, Armor, Abilities, Completing certain quests,etc. Whether it's fishing moat carps in FFXI or making potions in WoW or defeating 10 Thugs in City of Heroes.

    The Grind is usually not very apparent at first, But as the months go by, You will end up spending the HUGE majority of your time performing these menial tasks (or if you figure out how, scripting them). Out of 8 hours of play, you might spend an hour doing something new, exciting and fun. This is a fact.

    II- Player side

    Because the world is populated by humans, your fantasy world will be a dump. I'm not just talking about beggars, griefers, cheaters and assholes. Those are but the tip of the iceberg.

    I'm talking about people who talk and shout Out Of Character AOLspeak/leetspeak, about people who think there is fun in the race to get to Lvl 99, people who inadvertently start WORKING in the game instead of having fun. I'm also talking about the idiots. The huge number of idiots populating the world. Allakhazam forums are ripe with complaints about this or that class of idiots. Many of those who complain are idiots themselves.

    The same way communism ideals did not survive to greedy politians, powerhungry generals, lazy coworkers and overall human selfishness, MMORPGs ideals do not survive to companies and players.

    Gozu, former MMORPG player of FFXI, CoH and WoW fame.

    NOTE: None of what I said necessarily applies to text mmorpgs (MUDs).

  12. My Pick by wobedraggled · · Score: 3, Insightful

    Metroid Prime 2: Echoes Great atmosphere, good tough game, and a visual feast to top it off. Too bad hating Nintendo is "cool" right now, and everyone was playing the overhyped peice of junk that is Halo2. Happy holidays anyway, and if your smart you'll pick up this game and a cube if you dont have one. to see what your missing

    --
    Ubuntu- Linux for human beings.