World of Warcraft Gamespot GOTY 2004
Gamespot's annual awards have drawn to a close, with the Reader's choice awards finishing up tomorrow. Announced on Wednesday, Gamespot's Game of the Year for 2004 is World of Warcraft. Relatedly, there is an interview with the WoW composer at World of Warcraft Guru, and a piece on Wired.com about Virtual Trade and Blizzard's efforts to combat the trend. Finally, Blizzard's annual holiday festivities have resulted in a hilarious holiday mp3 being made available on the official World of Warcraft site.
I suppose that given the on average quite bland year of games (most being second, third or so on parts of precious games) WOW would have a change. I so hope we could get some orginal and good games on top at some point.
Don't waste time... procrastinate now!
WoW on the otherhand. Great humor, great graphics, more quests than both Everquests combined, and a lot of innovative additions to the MMORPG genre. There is nothing stagnant about it. Perhaps you should try playing it.
Interesting Wired article. I know a lot of game developers frown vehemently on trading real-world money for in-game goods, but I still don't understand why. Who cares if some people want to buy their way to the top?
To me, this seems like logical evolution of a service-based economy.
Anyone care to enlighten me otherwise?
I have no doubts this game will cause some people to fail school. (Probably any game can do that, but this one is so addicting.) Blizzard has really loaded it up with quests. I can't stop playing!
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
... WTF? I mean why is PainKiller there and Doom 3 is not?
I can understand having HL2, FarCry, and UT2K4, but PainKiller doesn't really offer the revolutionary gameplay to deserve being there, while Doom 3 doesn't.
The IT section color scheme sucks.
WoW over Half Life 2? I'm not so sure about that. HL2 is more ground breaking than WoW, IMO. WoW is a very polished MMO. But what is new about it?
HL2 is breaks new ground of because the environments are more than pretty window dressing. One is constantly challenged to look at the world and think about what is available to allow the objective to be accomplished more efficiently. This in addition to HL2 being a very polished FPS.
Chew: You Nexus, huh? I design your eyes.
Roy: Chew, if only you could see what I've seen with your eyes.
Games like HL2 and Doom 3 were not what I would call "bad" games (though, I was really disppointed in Doom 3 especially), the main problem is that they were all overhyped (and this is what I feel is the reason for the disappointment on many people's part). How many years had we been hearing about Doom3 and how revolutionary it would be only to get something that really lacked gameplay and had graphics that (although good) didn't live up to the hype? WoW on the other hand was IMO as good as advertised and deserves this.
It's an interesting concept, but it's one that can get game developers in a hotbed of legal problems. Basically, it means that the in-game data constitues something of value to the players. If a game company encouraged virtual trading using real-world dollars, it is conceivable that the game company could be held liable to maintain that value for the customer.
Take that to the ultimate extension. You're a player with enough in-game assets to constitue hundreds of thousands of dollars were it to be liquidated, and potentially hundreds if not thousands of dollars a month in income from the regular sale of those items.
Then, the game developer cancels the game, or there is a massive data loss, or the developer makes an arbitrary change to the game which shifts the economy and results in a total loss to you. In essense, you've just lost your total net worth, your income, etc. Logical people would say "well, too bad, so sad, shouldn't have relied on a game" Lawyers, on the other hand, are not always logical people. When something becomes someone's job, it's no longer a game to them. It's their life. Sanctioning virtual trades builds the expectation that that is a valid use of the game environment, and puts additional responsibility on the game company.
No amount of warnings and EULA could insulate a company from that kind of litigation. It's far easier, and safer, for the game company to toe the line, cancel a few accounts here and there and send out a few cease-and-desist letters.
Well of course, because the entire quality of a game is measured by how expensive a video card it takes to play it.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
MMORPGs are a seemingly great concept on paper but then again, so is communism. Neither works well in the harsh, unforgiving real world we live in.
"How could this be?" You ask. A massive virtual world where a player can live out a fantasy. Be a Tolkien Wizard or Camelot knight or a Marvel superhero. A world where every character is intelligent , A world where you can form parties, fight epic battles and duels, explore and interact with beautiful and surreal locales. A world constantly changing and evolving where you can make friends and enemies, A world where you can ride Dragons, fly or teleport to distant places. It's like a dream come true.
Two reasons:
1- These games are made by companies who want to make money.
2- These games are populated by humans.
A few major issues with each:
I- Company side
Because the companies want to make money, they have to ensure that a majority of players will play their game as long as possible. This inevitably leads to "THE GRIND".
No matter what mmorpg you are playing, you will end up spending more and more time performing repetitive, unrewarding tasks to accumulate "points". Points can be Exp, Gold, Traits, Armor, Abilities, Completing certain quests,etc. Whether it's fishing moat carps in FFXI or making potions in WoW or defeating 10 Thugs in City of Heroes.
The Grind is usually not very apparent at first, But as the months go by, You will end up spending the HUGE majority of your time performing these menial tasks (or if you figure out how, scripting them). Out of 8 hours of play, you might spend an hour doing something new, exciting and fun. This is a fact.
II- Player side
Because the world is populated by humans, your fantasy world will be a dump. I'm not just talking about beggars, griefers, cheaters and assholes. Those are but the tip of the iceberg.
I'm talking about people who talk and shout Out Of Character AOLspeak/leetspeak, about people who think there is fun in the race to get to Lvl 99, people who inadvertently start WORKING in the game instead of having fun. I'm also talking about the idiots. The huge number of idiots populating the world. Allakhazam forums are ripe with complaints about this or that class of idiots. Many of those who complain are idiots themselves.
The same way communism ideals did not survive to greedy politians, powerhungry generals, lazy coworkers and overall human selfishness, MMORPGs ideals do not survive to companies and players.
Gozu, former MMORPG player of FFXI, CoH and WoW fame.
NOTE: None of what I said necessarily applies to text mmorpgs (MUDs).
Metroid Prime 2: Echoes Great atmosphere, good tough game, and a visual feast to top it off. Too bad hating Nintendo is "cool" right now, and everyone was playing the overhyped peice of junk that is Halo2. Happy holidays anyway, and if your smart you'll pick up this game and a cube if you dont have one. to see what your missing
Ubuntu- Linux for human beings.