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Planeshift Enters Open Testing

josePhoenix writes "You may have heard about Planeshift in this article, but now they have finished their period of closed testing and everyone can play/test features! This version of the open source (except the art license) mmorpg includes combat, a much bigger world than the previous version, and many other features that bring it closer to the level of commercial games. The project leader, Luca 'Talad' Pancallo has posted some interesting statistics on the making of Planeshift Crystal Blue on their main page, including that they have 'a virtual team made of about 40 people distributed in 25 countries.' Read the good news and other info about the project, and download the client from this page."

20 of 164 comments (clear)

  1. Coralized Link by WMD_88 · · Score: 5, Informative
    http://www.planeshift.it.nyud.net:8090/main_01.htm l

    Because you know it'll happen...let's link it early, ok?

  2. Re:So where are the source downloads? by josePhoenix · · Score: 2, Informative

    Ebuilds and such will appear as more bugs are fixed, don't be too hard on the team and contributors, the game only entered open testing yesterday.. josePhoenix

    --
    A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
  3. Re:So where are the source downloads? by DrunkenTerror · · Score: 4, Informative
  4. Notice! Server Maintenence Window! by josePhoenix · · Score: 4, Informative

    Our server sponsor, fragnetics, jas just told us that their internet connection provider will be conducting maintenence during the next few hours... A bit of ill timing on my part, but it should be over in a bit. josePhoenix

    --
    A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
  5. Re:Windows only? by josePhoenix · · Score: 4, Informative

    It is fully linux compatible and many developers do their developing and testing on linux, the only thing is that there are no binaries for linux avaiable at the moment, but it is fairly simple to build from sources. Currently discussion of building planeshift is done in the #planeshift-build channel on freenode, and a link to the build guide is in the topic of #planeshift on freenode. Planeshift aims to be just that, a good, cross platform framework for MMORPGs as well as an independent game. josePhoenix

    --
    A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
  6. Straight from the lion's den.. by rasjani · · Score: 5, Informative

    [19:54] [jani} you will be heavily hammered now
    [19:54] [joseChristmas} yay!
    [19:54] [joseChristmas} you just saw on slashdot?
    [19:54] [jani} yes.
    [19:55] [joseChristmas} I am the one responsible for that thingie }.}
    [19:55] [jani} yeah, i instantly recognized the nick =)
    [19:55] [joseChristmas} hehe
    [19:56] [chrischoo} oh dear why do u post on slashdot when we'er going to have a maintenance window?
    [19:56] [joseChristmas} you are?
    [19:56] [Cad|away} Hey chrischoo!
    [19:56] [chrischoo} yes, in the next 1 hr.
    [19:56] [joseChristmas} it should be on sf.net
    [20:00] [chrischoo} jani: we've been slashdotted on a couple of occasions. we know what it's like.
    [20:01] [chrischoo} hhahaha jose u posted the download link on slashdot?
    [20:01] [chrischoo} planeshift.it will be offline in a very short while lol!
    [20:01] [jani} chris: http://games.slashdot.org/article.pl?sid=04/12/25/ 1728242&tid=209&tid=10
    [20:01] [jani} indeed.
    [20:02] [chrischoo} u can start timing now.
    [20:02] [chrischoo} we can start placing bets on how long planeshift.it will be available online.
    [20:03] [jani} lol, second post @ /. : Putting a 217 meg file on Slashdot is just cruel. Anyone got a torrent?
    [20:03] [joseChristmas} heh
    [20:03] [joseChristmas} I saw that
    [20:03] [chrischoo} jani: it's very very bad to link a 200MB file to slashdot. very very bad.

    --
    yush
  7. Re:Windows only? by bflong · · Score: 2, Informative

    There is Eternal Lands which has a native Linux version as well.

    --
    Why is it so hot? Where am I going? What am I doing in this handbasket?
  8. Re:Windows only? by Jorrit · · Score: 4, Informative

    Many of the PS devs actually use linux themselves. So the game works very well on linux (and MacOS/X). It is just that making a linux distro is a bit more work then a windows distro. But it will come.

    In the mean time you can install the windows version and compile the linux version yourselves. After that copy the art from the windows version to the linux version.

    Greetings,

    --
    Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
  9. Re:Windows only? by Anonymous Coward · · Score: 1, Informative
    are there any MMORPGs for Linux?
    crossfire
  10. Re:Torrent? Why not Coralize it? by jbNet · · Score: 2, Informative

    that just redirects you to the real thing, doesn't help at all anybody want to start a torrent? I would, but I don't have the file or the bandwidth.

  11. Binary package for Linux by Anonymous Coward · · Score: 1, Informative

    Why not use autopackage ? It just reached API stable phase. Inkscape and The Gimp already have .package files.

    For those that didn't hear about this before: autopackage is a cross-distro binary package with builtin dependency solving. Make the .package file executable, and just run the CLI or GUI installer. Should be better than Loki Installer, or even the one that aMSN uses.

    I'm starting to get tired of OSS projects-games releasing only sources to Linux systems. Stellarium and Vega Strike are other examples of "oh, you run Linux, you should be able to spend a couple hours manually solving dependencies and compiling (and praying that it works afterwards)!"

    Autopackage could solve that. It comes with an easy uninstaller, too, and soon it will even integrate with the distro's package management.

  12. Other Download Locations by chrischoo · · Score: 5, Informative
  13. Re:Windows only? by josePhoenix · · Score: 2, Informative

    There's a public cvs repository with all the source code, both server and client, and they have also separated their windowing system for crystal space into a separate module for other people to use. It is my understanding that the planeshift proprietary license only covers the art and rpg rule assets and all the source code is GPL'ed. You are allowed to create derivative works, you just cannot use the official art and rules.

    josePhoenix

    --
    A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
  14. Re:Meh. by Celeron1point2ghz · · Score: 2, Informative

    Did you try a google search for the DLL?

    It seems that it's an easy to find download. Here is one link I found for it-

    http://www.dlldump.com/download-dll-files.php/dllf iles/M/msvcr70.dll/download.html/

    Scheiße!

  15. Re:I said it before by Fallen_Knight · · Score: 2, Informative

    and just to note everquest wasn't first non text based, it was third or fourth that i know of, before where:

    ultima online - 2d, isometric
    the realm - 2d side
    meridian 59 - 2d 3d first person

    everquest was just the biggest, and at the time it came out, or soon after wards MMO games started to become more "mainstream" so lots started to pop up.

  16. Re:Torrent? by Kalak · · Score: 2, Informative

    Not legal by the Planeshift license:

    2. You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team.

    So much for the torrent I was going to make....

    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
  17. license issues by oskie · · Score: 2, Informative

    I wasn't the first to discover the licensing issues, but I guess I was the first to report it to SourceForge. Of course I wrote the project maintainer first, asking if they had permission from SF to host the art files. The answer I got from the leader was that it was the other way around - they granted SF the right to distribute all their files... Unfortunately SF has been very slow working with this issue. See https://sourceforge.net/tracker/?func=detail&atid= 200001&aid=1054384&group_id=1

  18. Re:Windows only? by LeBleu · · Score: 2, Informative

    The source code is viewable in CVS on sourceforge. I see directories for both client and server code. The pieces of code I looked at are under GPL, and written in C++.

    From reading their licensing page, it looks like they are making all the client and server code of the game GPL, but all the art, game rules, etc. that make it a particular world are under a special proprietary license. They have a very good argument for why they chose the licensing style they have, though myself I think they are perhaps over-paranoid of forks.

    In summary, they make it easy to use their engine to create your own, entirely different game, but they don't allow you to create slight tweaks of their existing game. They also don't permit use of custom clients with their servers and content, as I read it.

    --
    --LeBleu

    If you're reading this you're part of the mass hallucination that is Kevin the Blue.

  19. Re:Game Impression by josePhoenix · · Score: 2, Informative

    Check out Moogies FAQ for the workarounds to some of these problems. The camera should not go through objects unless you have disabled camera collision detection in the options menu, and the crashes from using the interface are due to farked sound support (it will be fixed soon, don't worry). Just change to a different sound mode or disable sound if that happens. Bouncing screen has been a problem since early versions, and is because stairs aren't given special treatment, so you are essentially "falling" from one step to the other. The gliding can be attributed to the walk speed not matching the animation speed, and should be fairly simple to fix.

    As you can see, there are many small imperfections (okay, some aren't so small), but this isn't supposed to be a full game or even a stable release (if you noticed, the shortcut says "Plane shift - Open Beta").

    Thanks for the review ;)

    josePhoenix

    --
    A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game