Planeshift Enters Open Testing
josePhoenix writes "You may have heard about Planeshift in this article, but now they have finished their period of closed testing and everyone can play/test features! This version of the open source (except the art license) mmorpg includes combat, a much bigger world than the previous version, and many other features that bring it closer to the level of commercial games. The project leader, Luca 'Talad' Pancallo has posted some interesting statistics on the making of Planeshift Crystal Blue on their main page, including that they have 'a virtual team made of about 40 people distributed in 25 countries.' Read the good news and other info about the project, and download the client from this page."
Because you know it'll happen...let's link it early, ok?
Project Page
Our server sponsor, fragnetics, jas just told us that their internet connection provider will be conducting maintenence during the next few hours... A bit of ill timing on my part, but it should be over in a bit. josePhoenix
A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
It is fully linux compatible and many developers do their developing and testing on linux, the only thing is that there are no binaries for linux avaiable at the moment, but it is fairly simple to build from sources. Currently discussion of building planeshift is done in the #planeshift-build channel on freenode, and a link to the build guide is in the topic of #planeshift on freenode. Planeshift aims to be just that, a good, cross platform framework for MMORPGs as well as an independent game. josePhoenix
A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
[19:54] [jani} you will be heavily hammered now/ 1728242&tid=209&tid=10 /. : Putting a 217 meg file on Slashdot is just cruel. Anyone got a torrent?
[19:54] [joseChristmas} yay!
[19:54] [joseChristmas} you just saw on slashdot?
[19:54] [jani} yes.
[19:55] [joseChristmas} I am the one responsible for that thingie }.}
[19:55] [jani} yeah, i instantly recognized the nick =)
[19:55] [joseChristmas} hehe
[19:56] [chrischoo} oh dear why do u post on slashdot when we'er going to have a maintenance window?
[19:56] [joseChristmas} you are?
[19:56] [Cad|away} Hey chrischoo!
[19:56] [chrischoo} yes, in the next 1 hr.
[19:56] [joseChristmas} it should be on sf.net
[20:00] [chrischoo} jani: we've been slashdotted on a couple of occasions. we know what it's like.
[20:01] [chrischoo} hhahaha jose u posted the download link on slashdot?
[20:01] [chrischoo} planeshift.it will be offline in a very short while lol!
[20:01] [jani} chris: http://games.slashdot.org/article.pl?sid=04/12/25
[20:01] [jani} indeed.
[20:02] [chrischoo} u can start timing now.
[20:02] [chrischoo} we can start placing bets on how long planeshift.it will be available online.
[20:03] [jani} lol, second post @
[20:03] [joseChristmas} heh
[20:03] [joseChristmas} I saw that
[20:03] [chrischoo} jani: it's very very bad to link a 200MB file to slashdot. very very bad.
yush
Many of the PS devs actually use linux themselves. So the game works very well on linux (and MacOS/X). It is just that making a linux distro is a bit more work then a windows distro. But it will come.
In the mean time you can install the windows version and compile the linux version yourselves. After that copy the art from the windows version to the linux version.
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
Some download mirrors here