Planeshift Enters Open Testing
josePhoenix writes "You may have heard about Planeshift in this article, but now they have finished their period of closed testing and everyone can play/test features! This version of the open source (except the art license) mmorpg includes combat, a much bigger world than the previous version, and many other features that bring it closer to the level of commercial games. The project leader, Luca 'Talad' Pancallo has posted some interesting statistics on the making of Planeshift Crystal Blue on their main page, including that they have 'a virtual team made of about 40 people distributed in 25 countries.' Read the good news and other info about the project, and download the client from this page."
Because you know it'll happen...let's link it early, ok?
and I will say it again, MMOs are one of the few genres I could see open source taking hold in. Unlike other genres such as fighting games and racing games they arent a quick consume product. They require constant updates and new content, and frequency of updates is definatly one of OS's strong points.
You mean MMORPGs is classified as games? As entertainment? I always figured they were social death stars, but ok.
Not Buzzword 2.0 compliant. Please speak english.
Project Page
Putting a 217 meg file on Slashdot is just cruel. Anyone got a torrent?
If your theory is different from practice, then your theory is wrong.
Our server sponsor, fragnetics, jas just told us that their internet connection provider will be conducting maintenence during the next few hours... A bit of ill timing on my part, but it should be over in a bit. josePhoenix
A Planeshift (http://www.planeshift.it/main_01.html) Fanatic! Known as Tavaris in-game
Not being 733t enough to port it to Linux in one of my spare evenings, I have to ask: is anyone working on a Linux port? Is the game engineered to allow such an endeavor?
On a broader note: are there any MMORPGs for Linux? Not that I would play one; but a decent OpenSource MMORPG kernel could be used as a learning/information delivery platform in interesting ways.
-- ;-)
Who's buying what...
[19:54] [jani} you will be heavily hammered now/ 1728242&tid=209&tid=10 /. : Putting a 217 meg file on Slashdot is just cruel. Anyone got a torrent?
[19:54] [joseChristmas} yay!
[19:54] [joseChristmas} you just saw on slashdot?
[19:54] [jani} yes.
[19:55] [joseChristmas} I am the one responsible for that thingie }.}
[19:55] [jani} yeah, i instantly recognized the nick =)
[19:55] [joseChristmas} hehe
[19:56] [chrischoo} oh dear why do u post on slashdot when we'er going to have a maintenance window?
[19:56] [joseChristmas} you are?
[19:56] [Cad|away} Hey chrischoo!
[19:56] [chrischoo} yes, in the next 1 hr.
[19:56] [joseChristmas} it should be on sf.net
[20:00] [chrischoo} jani: we've been slashdotted on a couple of occasions. we know what it's like.
[20:01] [chrischoo} hhahaha jose u posted the download link on slashdot?
[20:01] [chrischoo} planeshift.it will be offline in a very short while lol!
[20:01] [jani} chris: http://games.slashdot.org/article.pl?sid=04/12/25
[20:01] [jani} indeed.
[20:02] [chrischoo} u can start timing now.
[20:02] [chrischoo} we can start placing bets on how long planeshift.it will be available online.
[20:03] [jani} lol, second post @
[20:03] [joseChristmas} heh
[20:03] [joseChristmas} I saw that
[20:03] [chrischoo} jani: it's very very bad to link a 200MB file to slashdot. very very bad.
yush
Some download mirrors here
A couple of friends and I offered our services to them, and granted were not professionals, but frankly we blow them away. They gave us a *terrible* time. One very nice guy "got" me (name started with a V perhaps?) and he was nice and encouraging. But the organization wasn't there... I was given directions like, "write a song that has a lot of tableu and flutes" -- not enough info to write a song about. And there was ALOT of pretension. Oddly enough, the writers were the worst. They thought they were gods gift because they were writing background for the characters...
Long story short -- we both gave up on trying to work for free for them, they made it too difficult. Also I told them, that I *don't* relicense my music, ever. They could have a license to use it for their game, but the ownership remain entirely with me. That us unacceptable to them, which makes me think they had secret plans to sell the game in the future.
Religion is a gateway psychosis. -- Dave Foley
Authors of art work, music, etc are required to assign copyright and are prohibited from using their own work (except as a portfolio to show employers) as a condition of being a full contributor to the project! The Joint Copyright isn't enough to be a full contributor. Would it have been too much to give the author an unlimited license to THEIR OWN WORK. Slashdot people get mad at employers who put these restrictions on people's own work, they should also do so regarding volunteer projects.
So if I had something non-code related to contribute, I have to agree to not distribute my own work, even for free, in order to contribute to a project for which I wouldn't even be paid?
Are they crazy?
They are locking themselves out from even using free content. I would not suggest author's sell their soul (and the right to distribute THEIR OWN WORK) to this project.
If I create something, unless I'm doing it for a paying job, I damn well want the right to do with it as I wish, and not be told I can't be a full contributor to a volunteer project unless I agree to being shackled and enslaved and prohibited from free use of my own work!
If I give a gift of content (I will not say "intellectual property", there is no such thing, just a legal interest in gov't enforced monopolies, which isn't actually property in any non-legalistic sense) I shouldn't be punished for my generousity by being told what I can't do with my own work.
That isn't in the Christmas spirit, or in any spirit of giving.
Just because it CAN be done, doesn't mean it should!