Homemade Hypercube Case
blkmagic writes "I have to say this is probably the most amazing homemade case I've seen. The HyperCube^2 was inspired by Vincenzo Natali's first film, Cube. This is a long article, so here's a link to the gallery of images of the final product. I read about this on CubeOwner.com, a Cube site with a slightly different focus."
The site's still pretty responsive, but I still coralized all of the pages before it came out of TMF.
Coral links just in case:c le/152/
t icle/152/ 17
http://www.bit-tech.net.nyud.net:8090/arti
link to image gallery
http://www.bit-tech.net.nyud.net:8090/ar
As usual the coral link is worse than the site.
http://mirrordot.org/stories/fc070e13d35d3c0d9f159 7ce68c7c759/index.html 0 a945f599743/index.html 1 34e12dc14d9/index.html
http://mirrordot.org/stories/acdd5fb24bf7d200d50f
http://mirrordot.org/stories/735e561773e4ab255155
got sig?
Should be a little quicker now :) Traffic out of the img box has just doubled since i changed Apache's conf :P
IANAM (I am not a mathematician), although I did pass Calc 3, Linear Algebra and AP Statistics, but a tesseract projection shouldn't be infinitely large. You can think about the projection into 3D by analogy: let's say you start with a square, and want to make a cube. All you have to extrude the square upwards. If you look from the top down, however, it looks almost like a square still. Then, if you look at it isometrically, it looks like you dragged a copy of the square at a 45 degree angle from the original and connected it point for point with the original. The 3D projection of a hypercube similarly looks like two cubes, seperated orthoginally depending on the hypercube's rotation in 4D, but connected point for point. At the correct orientation in 4D, it'll actually be a cube. Here's some sites that explain it better and include pretty pictures:
http://www.geom.uiuc.edu/docs/outreach/4-cube/
http://casa.colorado.edu/~ajsh/sr/hypercube.html
http://mathworld.wolfram.com/Hypercube.html