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Top Ten Things About the Sony PSP

Hector Martinez writes "A very nice read on some of the features of Sony's portable device." From the article: "Simply put, the character models don't need to be as detailed, because you won't notice the difference anyway. That said, we need to keep in mind that these are first-generation PSP titles. Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it. "

9 of 144 comments (clear)

  1. Bwahaha. by maskedbishounen · · Score: 2, Insightful

    The battery time issue is fixable. Everyone was worried about what kind of battery time we would be looking at with such a powerful system. Well as of now, you can expect even the most intensive games to last well beyond 3 hours of play time, while other less graphically intense games can reach up to 6 hours.

    Well beyond 3 hours! What is this, a joke?

    It was dead before it was even released, and this is why.

    --
    "An infinite number of monkeys typing into GNU emacs would never make a good program."
    1. Re:Bwahaha. by Anonymous Coward · · Score: 1, Insightful
      These are the top-ten things about the PSP? This is it? The best the system has to offer?

      They sound more like excuses to me.

    2. Re:Bwahaha. by Anonymous Coward · · Score: 2, Insightful

      You're going to take a 12 hour flight.

      How often do you go on a 12 hour flight? I am willing to bet the majority of the people in the market for this device don't go on 1 trip the requires a 12 hour flight more then once a year. I am sure you can deal with keeping yourself occupied for 12 hours with out a video game, at least I hope.

  2. unbias'd! by chill182 · · Score: 5, Insightful

    That said, we need to keep in mind that these are first-generation PSP titles. Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it.

    Signed,
    Hector Martinez
    Sony PSP Marketing Dept.

    Seriously though, the guy gets his own article posted on Slashdot and it is a "nice read". More like PSP love fest. The article failed to mention all the complaints that have been reported about discs popping out, bad pixels, etc. Why didn't he just title the article "The Top Ten Ways to suck Sony Off."

    1. Re:unbias'd! by generic-man · · Score: 2, Insightful

      So if you don't parrot the same "why X sucks" line, and instead post "why X is good," that makes you a shill?

      Reminds me of how Slashdot posts "why Linux rules" articles all the time, but posting a "why Linux is bad" comment automatically makes you a Microsoft spokesman.

      Sometimes it's good to read both sides of the issue. I thought it's important to hear multiple viewpoints of everything, not just the viewpoint you agree with.

      --
      For more information, click here.
  3. exchange rates? by Thrakkerzog · · Score: 3, Insightful

    Live mid-market rates as of 2004.12.28 21:36:07 GMT.

    20,790.00 JPY Japan Yen = 201.768 USD United States Dollars

    They still claim $186. The 20,790 includes tax. How much is tax in JP? The dollar has been falling a lot lately. I wonder how much more of a loss Sony will be taking, or how much they will have to raise the price in the US.

    It may have been $186 back in October, but it is getting more expensive every day.

  4. Re:Too bad... by Kamalot · · Score: 2, Insightful

    The Dreamcast, in many ways, was more powerful than the PS2. Lots of Dreamcast games look better than modern PS2 games. If Sega had Sony's deep pockets, the Dreamcast would still be a contender.

  5. Re:i agree actually by GTRacer · · Score: 2, Insightful
    Gran Turismo A-spec was one of the first games released for that system...

    Bzzt. GT3 didn't hit until July '01, 9 months after launch (11 months if you're going by the Japanese dates). IIRC, Smuggler's Run was a launch title, for comparison. And you obviously haven't seen ICO or MGS3 if you think GT3 is the pinnacle of PS2 poly-pushing prowess.

    The PS2 is the weakest of the three in terms of raw potential, but there are excellent teams that can wring more out of its silicon than average teams on GCN and XBX...

    GTRacer
    - I'm a functional alliterate

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  6. They Don't Even Have One! by CMiYC · · Score: 4, Insightful

    From TFA: "Here at Gear Live we're a little more patient, (okay, maybe just a little more broke) but that hasn't kept us from finding out all we could about the handheld. "

    The author doesn't even have a unit yet! This entire article is based on what they could "find out." This is not much different than the Nintendo Fanboy article posted not to long ago. (Just not quite as childish sounding).