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Revolution In The Valley

Jack Herrington writes "For most companies, lightning never strikes. The promised miracle product fails, and the revolutionary dreams meet evolutionary reality. But for Apple, lightning struck twice: first with the Apple computer, which can be justifiably named the first personal computer, then with the Macintosh. Introduced with the groundbreaking 1984 commercial the Mac started the GUI revolution which brought millions of new users into the once inhospitable world of computing." Read on for Herrington's review of Revolution in the Valley. Revolution in the Valley author Andy Hertzfeld pages 240 publisher O'Reilly rating 9 reviewer Jack Herrington ISBN 0596007191 summary The birth of the Mac, as told by one of its creators

At the heart of this revolution was a set of brilliant engineers and coders who through their work inspired individuals and companies alike. Andy Hertzfeld captured this revolutionary time at Apple through the eyes of the engineers involved at his site, folklore.org. Now he's published these stories in the book Revolution in the Valley.

Apple Confidential 2.0 will give you history. Cult of Mac describes the phenomenon from the outside. But only Revolution in the Valley tells the story of a computer revolution from the perspective of the team in the center of the storm.

The book consists of concise stories, separated by pages of notes, drawings and photographs from the three years it took to develop the original Mac. The stories run in length between one and eight pages, with most ending in the two- or three-page range. Each is told from a personal perspective, mainly by Hertzfeld himself. Sidebars with comments from Woz and others are included to round out the perspective.

The stories are organized chronologically, starting with Hertzfeld's first days at Apple and ending around the time when Jobs was ousted in Sculley's palace coup. Most of the stories are technical in nature, often going down into the level of hardware detail. Others are more personal in nature, detailing Jobs' odd hiring or management style, talking about the stresses of a 90-hour work week, or recounting Adam Osbourne's threats about the destruction of Apple and Jobs' famous response.

With its roughly one hundred stories weighing in at a little under 300 pages this is a relatively quick read. This is especially true since the stories work on many levels and are told with remarkable skill. There are some standouts: The development of the GUI, replete with Polaroids taken at key points along the way, is excellent. The story on the first meeting with Microsoft is told from a whole new perspective from what we have heard in the past. The genesis of the 1984 commercial is fascinating, and the meeting with Mick Jagger is hysterical.

There isn't a whole lot here that you won't find on folklore.org, though some of the later chapters do some summation work that I couldn't find on the site. These bring the book together as a coherent, readable whole. The note pages, which separate the chapters and are not on the site, are interesting on their own, particularly the notes from the session with Alan Kay.

Apple's development of the Macintosh has been seen as the prototype of the dot-com death marches that would follow. What we see here is the potent mix of technical brilliance, insane work hours and pressure, and management arrogance that paints a much more chaotic and realistic picture.

On a personal level, this is the book I have been waiting for my whole career. Andy Hertzfeld and Bill Atkinson are legends to me and many others. The passion and brilliance they demonstrated set the bar for all of us who look at computer science not as a job, but as a calling. To see the Mac development from Andy's perspective is simultaneously deflating and uplifting. Their project suffered from all of the usual trials. But somehow the team got through it, their creativity and hard work paid off, and they changed the world.

How many revolutions can there be? How many times can lighting strike? How can one small group of people change the world? That's what we all got into this business to find out. And this book shows us an example of how it was done and inspires us to do the same. Thank you, Andy, for what you did then and what you are doing now.

Jack Herrington is an engineer with a twenty-year career inspired by people like Andy Hertzfeld, and the editor-in-chief of the Code Generation Network, as well as the author of Code Generation in Action. You can purchase Revolution in the Valley from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

52 of 290 comments (clear)

  1. Revolution by BWJones · · Score: 4, Interesting

    This book seems to leave off when Steve Jobs left after Sculley took over the company and misses the whole revolution that has occurred since then so while the book ends with Macintosh, we really should be considering: Apple II, Macintosh, the new Macintosh (nee OS X) and now iPod.

    Perhaps the answer to this question this book asks about lightning striking twice lies in the care and craftsmanship that Apple puts into their products. Like Steve Jobs other companies Pixar and NeXT, there is a substance to Apple's products that tells a story. It goes beyond simple packaging to encompass the whole user experience. With Apple's products, there is considerable effort put into 1) Will this product meet a need and accomplish that goal better than anything else available? 2) Crafting the user experience to optimize their interface with whatever task the product is designed to serve 3) Make sure it does not suck (high praise). If a product does not meet these criteria, it is shelved like so many other projects that never rise to the top at Apple. (like the Palm device and an early effort at co-branding a phone)

    The other interesting thing about Apple is the diversity of folks that actually work for them. They prefer to employ folks with advanced degrees, have a significant number of artists and creative folks working there and I seem to remember that one of their product managers was an MD, PhD. So, many of the folks there are creative and are trained to think critically about issues which is reflected in the products Apple creates. The reality with producing great things is that they evolve during development. There is great pain and effort that go into producing significant things and it requires a dedicated team of folks that are brought together by a common vision. Apple (more precisely the people that comprise Apple) are driven by a common passion to create something just that much better than what is available and to create "cool" things that influence how we interact with computers and the data that drives our lives (movies, music, scientific data etc...etc...etc...).

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    1. Re:Revolution by podperson · · Score: 5, Insightful

      I agree on all counts.

      Part of it is having "taste". E.g. Apple "copied" Xerox's and others' earlier work and produced the Mac UI -- which was better than anything that preceded it. With Apple's UI to borrow from, Microsoft repeatedly made kludgier, inferior imitations. Everyone copies someone, but taste determines what you've copy, and know when you've done a good job.

      Another part of it is avoiding kludges. E.g. QuickTime was a revolutionary product, but it also had a fully extensible and general architecture which none of its clones can yet match. A single QuickTime movie can automatically select between multiple audio and video tracks to cope with different localization, bandwidth, and hardware requirements -- this is a 1.0 feature. Consider that MPEG came out initially without a robust mechanism for keeping audio and video in synch (just start playing both tracks at the same time, and hope).

      Apple without Steve managed to produce the Newton (which could have been another stroke of lightning, but was released too early and with software too far in advance of its hardware) and managed the PowerPC transition flawlessly. Steve without Apple built Pixar and created NeXT (which for most of OS X's elegance deserves credit) and WebObjects.

      Having just purchased a TiVo, I expect Apple to show TiVo a thing or two next... Sure, the UI is PRETTY...

    2. Re:Revolution by bsd4me · · Score: 2, Informative

      I'm not even sure I'd classify the Apple II or Macintosh as "revolutionary".

      The Apple II may not have been revolutionary in terms of technology, but they definetly started the revolution of the way technology is used in classrooms.

      The Apple II was found in a very large number of schools, even if it was just a single machine in the library, and introduced millions of children to computers.

      --

      (S(SKK)(SKK))(S(SKK)(SKK))

    3. Re:Revolution by BWJones · · Score: 2, Insightful

      E.g. Apple "copied" Xerox's and others' earlier work and produced the Mac UI -- which was better than anything that preceded it.

      Let me correct you and everybody else on this point. Apple PAID for the GUI in the form of stock which Xerox desperately wanted at the time.

      --
      Visit Jonesblog and say hello.
    4. Re:Revolution by siriuskase · · Score: 4, Insightful

      All that talent and they were absolutely crushed by a guy who is a college dropout (Bill Gates). Today Apple has about 2% marketshare as opposed to Microsoft's 97% share.

      I don't think Jobs and company were ever trying to have the most market share. Maybe the best computer and enough customers to support it. but no, having the most market share requires sacrificing too many goals of good engineering design.

      Most people want to buy a satisfactory computer - that's all. Once they find computers that promise to satisfy their needs, then they shop by price. They don't care if the disk drive dies in a year or if the fan sounds like a jet taking off. If you've ever noticed, those specs aren't mentioned in the advertised specs. If you buy a Macintosh, it will still be working quite well five years down the road. Whereas users in the Windows world are developing a throw away mentality, when it gets so clogged with viruses and spyware, they just toss it out and buy another Wal-Mart Price Point Special. Sure, you can buy 3 of those for the price of an Emac, but then, you will need at least 3 if you throw it out when it gets sluggish. Or you will need to learn a lot more about viruses and other products of the darkside than interests me.

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    5. Re:Revolution by drinkypoo · · Score: 2, Interesting

      The Windows UI since 3.0 is based on discussions in the Motif working group - of which Microsoft was a member. Note the complete and utter lack of difference between the two. Until the start menu, windows UI was basically motif. Then it became a less lame version of CDE. Microsoft has never really copied Apple's GUI. The GUI was a natural evolution that was bound to happen when computers got both multitasking and graphics output capabilities. Personally I find the older MacOS GUI dramatically less usable than the old windows GUI, but maybe I just like being able to resize windows when I can't see the lower right hand corner. The real problem with the newton was the price and lack of advertising. No one who wasn't a computer geek knew what they were or what you'd do with one.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Revolution by epine · · Score: 2, Interesting


      I once had the privilege to sit in front of one of workstations at Xerox Parc circa 1983, when I was invited to visit some friends from the University of Waterloo who had transfered to PhD programs at Stanford. One of these friends had a cool job on the side at Xerox.

      The main thing I remember is that the machine had a useful THREE button mouse. Not long afterwards I bought one of the early generation Fat Macs, with its completely crippled one button mouse.

      What you got with the Fat Mac was a monochrome screen with far too few pixels, most of which were devoted to scroll bars and other window clutter. What was left over to get your work done was not a whole lot better than a 40 column text display with no lower case letters (that other "lightning" strike).

      How about a mouse with a mouse wheel instead of all that screen real-estate wasted on scroll bars?

      It's easy to worship the Mac design twenty years later. Did you ever try to use one for real work?

    7. Re:Revolution by wkcole · · Score: 2, Interesting

      That's not a correction, it's a side note.

      Apple copied the Xerox GUI legitimately and openly, but they did copy it. Note that MS essentially won the Apple lawsuit by convincing a court that their copying (which they didn't really clearly admit to) was legitimate because of an overbroad license provided by Apple as a bribe for pre-launch development of the first MS software for the Mac. Apple got to say that Multiplan and MS-BASIC were available in early 1984, and MS got a free reign to show just how tasteless they were by what they copied and didn't copy from the Mac, and to show how virtuoso marketing can sell astounding amounts of garbage...

  2. Good times. by SIGALRM · · Score: 4, Interesting
    Introduced with the groundbreaking 1984 commercial the Mac started the GUI revolution which brought millions of new users
    I purchased one of those 128K beasts in 1986 for gawd-only-knows how much. I found out the Macintosh File System ("MFS") was a flat file system: all files were stored in a single directory. However, the system software presented a hierarchical view that showed nested folders. In those days, the Mac ran a single-user, single-tasking operating system, the "Mac System Software"... it came on a single 400 KB floppy.

    Oh, the memories. QuickDraw. Wish I still had that box, bet it would fetch some bling-bling on Ebay :)
    --
    Sigs cause cancer.
    1. Re:Good times. by master_p · · Score: 3, Insightful

      At the exact same time, I bought an Amiga 500, with an 68000 CPU, 512 KB memory, blitter, 4096 colors on screen, 4 channels of 22KHz hardware-assisted sound, an 800 KB floppy, pre-emptive multitasking, a unix command-line system, a unix-like filesystem that allowed filenames up to 256 characters...imagine how dump Commodore was not to dominate the computer business with such a marvel in its hands!

    2. Re:Good times. by kzg · · Score: 5, Informative

      The Amiga 500 you are referring too was release 3 years after the Macintosh in 1987. Hardly the exact same time.

    3. Re:Good times. by ktakki · · Score: 2, Informative
      Wish I still had that box, bet it would fetch some bling-bling on Ebay :)

      The only 128K Mac I could find on eBay was priced at $406, which seems horribly overpriced to me (I've seen 128K Macs bundled with dot matrix printers in local want ad magazines for $25 to $50), even if it does still boot. Everymac.com says its list price was $2500, though the street price was closer to $1800, IIRC. I bought a 512K Mac (2nd generation) for $1299 in 1985. Comparable PC clones were $1500 to $2500.

      Still have it, still boots, albeit from an external floppy drive (the internal Sony died after 12 years of use). For about 10 years it served in my recording studio doing MIDI sequencing and acting as a front end for an Ensoniq Mirage sampling keyboard (via Digidesign Sound Designer I and an Opcode MIDI interface).

      I've also managed to collect another 512K (free), a Plus (also free...plucked from a neighbor's garbage), an SE ($5 at a thrift shop), and an SE/30 ($10 at another thrift shop and now running NetBSD). Then there's my collection of Mac IIs, Quadras, and early PowerPCs, currently languishing in a storage facility in Boston.

      Yeah, I'm a Mac zealot, even though I'm typing this on a Toshiba WinXP laptop (hey, it was cheap) and I work for a company that supports Windows desktops and servers (though we run Linux on Cobalt Raq4s and Acer beige boxes as our internal servers).

      k.
      --
      "In spite of everything, I still believe that people are really good at heart." - Anne Frank
    4. Re:Good times. by Just+Some+Guy · · Score: 2, Informative
      Short answer: According to one source, Apple sold about 5.5 million Apple ][ units (of all types) throughout their 16-year production run, while Commodore sold about 30 million units in 11 years.

      In other words, you seem to have found yourself in one of the few places in the world where Apples were more popular than Commodores. They were outnumbered everywhere else by a 5:1 margin.

      --
      Dewey, what part of this looks like authorities should be involved?
    5. Re:Good times. by Golias · · Score: 2, Interesting

      Your numbers include overseas sales (The Commodore brand was huge in both Japan and Western Europe, as I recall), and also depend on the ultra-cheap ($299) Vic-20.

      The real sales numbers for the C64 were a stunning 17 Million or so; however, tracking sales any later than about 1985 is fairly pointless, as the Amiga and Mac had made both markets fairly irrelevant, but the aging Commodore64 was still selling briskly in some parts of the world.

      The thing is, the C-64 was not really marketed and sold as a competitor of the Apple or IBM. It was sold as an alternative to the Atari 2600 and (more importanlty) the Intelivision. In the minds of most consumers, it was a game console, designed to work with a TV set in your living room, and the selling point for this game system was that it could also be used as a computer.

      The vast majority of the C-64s sold in the US were purchased by parents whose kids asked for an Atari, with a small minority buying them bought as a cheap alternative to Apples and IBMs.

      It out-performed any game console of the day, but was rather feeble by 1983 standards for desktop computing. That is why almost every serious computer user I knew had an Apple, except for my Uncle (who owned his own business, and therefore had an early DOS box, typically referred to as a "business computer" by most folks at the time.)

      I knew well what these cheap gadgets could do though, in spite of the lack of prestige. With a second-hand accoustic coupler, and a terminal program in BASIC copied by hand from the back of an issue of "Compute!", I was dialing into systems and running all kinds of interesting apps... and doing things which make me very thankful that we have a statute of limitations.

      --

      Information wants to be anthropomorphized.

  3. Mac era Steve Jobs by mr.henry · · Score: 3, Funny

    Gerald Holmes made a nice cartoon about the Steve Jobs & Bill Gates rivalry in the early history of the PC.

  4. Funny... by Icarus1919 · · Score: 4, Funny

    You know, it's funny they should use that analogy, because every time I've used an Apple computer I've wanted lightning to strike me.

  5. Re:So let me get this straight by Gorffy · · Score: 3, Insightful

    We all know that the GUi came out of Xerox's PARC. They didn't do anything with it. And yes, Microsoft got the GUi out there, becuase they had name recognition after riding on IBM's success with it's PC's Apple, however, packaged it first, made it useable (considering the times it was quite a nice interface) and marketed it first. I agree that saying that Apple invented the GUI is wrong, however, this is a common thing to do in the IT world. How many of Microsofts "invention" were bought from other companies?

  6. And lightning is striking a third time... by bennomatic · · Score: 4, Interesting

    ... with the iPod. I still find it amazing to see how many people on BART during the commute hour have the telltale white headphones. And the number keeps growing, and growing...

    --
    The CB App. What's your 20?
    1. Re:And lightning is striking a third time... by razmaspaz · · Score: 5, Funny

      WTF is BART?

      bay area rapid transit

      What the fuck is WTF?

      --
      I tried for 5 years to come up with a clever sig...only to realize that I am not clever.
  7. One big failure... by ZeeExSixAre · · Score: 5, Funny
    For most companies, lightning never strikes. The promised miracle product fails, and the revolutionary dreams meet evolutionary reality.

    Hmm... something that will revolutionize the way we get around... cities will be built around this invention of the millenium... what was that thing again? Wasn't it banned from sidewalks in 30 cities around the country?

    Too fast to be pedestrian and too slow to be a vehicle: the Segway was doomed to be a toy from the start. Oh yeah, and that price....

  8. BLASPHEMER! MOD THIS FOOL INTO OBLIVION! by Anonymous Coward · · Score: 4, Funny

    You do NOT speak ill of our LORD and SAVIOR Apple! Facts are not welcome on this site!

  9. 3 times! by mogrify · · Score: 3, Insightful

    Hasn't lightning struck again with the iPod? I wonder if the lightning analogy makes sense... maybe they're just good...?

    --
    perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
  10. Insanely Great by isecore · · Score: 3, Informative

    another good read on the history of the Mac is "Insanely Great" by Steven Levy. Maybe not the most accurate piece of litterature on the planet, but a very entertaining read nonetheless.

    He also wrote "Hackers" (don't confuse it with the lame movie of the same name) which deals with the origins och hackers and really cool old-school stuff.

    --
    I enjoy large posteriors and I cannot prevaricate.
  11. Apple II? by Forbman · · Score: 4, Interesting

    Sorry, I'd have to say that the real revolution in the first phase wasn't the Apple II, but the Vic-20 and Commodore 64.

    The Atari 400/800 were close, but the VIC20/C64 democratized it. Since all 3 were 6502-based (OK, 6510 in C64), they all had the same basic inherent limitations, but Commodore blew up the markets for both the Apple II and Atari computers.

    Too bad Commodore couldn't market Eternal Life (tm).

    1. Re:Apple II? by Trixter · · Score: 2, Informative

      I disagree, since the Apple II predated those computers by several years and lasted just as long in the marketplace (there was still software being published for Apple II as late as the early 1990s).

      Aside: You must be European, as the Vic-20 and C64 didn't catch on nearly as much in the USA as the Apple II did.

    2. Re:Apple II? by BWJones · · Score: 2, Informative

      It is also interesting to note that even after the introduction of the Lisa and the Macintosh, the Apple IIe was in such demand, it was actually produced up until 1993 for a platform lifetime of the Apple II for seventeen years or so which is an eternity in the desktop computing world.

      --
      Visit Jonesblog and say hello.
  12. Bah, you call that impressive? by stratjakt · · Score: 2, Informative

    Have you not heard the story behind the Commodore 64? Jack Tremeil's venerable "computer for the masses, not the classes."

    The thing was developed in TWO WEEKS. The OS took another TWO WEEKS.

    In 1981.

    And blew the doors off of anything Apple was selling. And kept blowing the doors off of Apple until 1992.

    You all were playing Sticky Bear and Oregon Trail while I was playing, well, everything from Donkey Kong to Project Firestart.

    And, oh yeah, it's still in Guinness for selling better than any other single PC ever. 30 million units were sold.

    Apple doesnt deserve nearly the amount of admiration they get. They've always been a me-too company with hipster doofus appeal, all the way from the first kit computers to the iPod.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Bah, you call that impressive? by Anonymous Coward · · Score: 2, Interesting
      Have you not heard the story behind the Commodore 64? Jack Tremeil's venerable "computer for the masses, not the classes." The thing was developed in TWO WEEKS. The OS took another TWO WEEKS.
      The C64 is a minor extension of the VIC-20, and its operating system is a minor extension of the VIC's OS as well. The VIC-20 was not developed in a matter of weeks.
      And blew the doors off of anything Apple was selling. And kept blowing the doors off of Apple until 1992.
      Really? The Commodore 64/128 blew the doors off of the Mac Quadra 900 and PowerBook 170? I never knew.

      The C64 ceased to be an interesting machine in 1987. When the Mac II came out. Thanks for playing though.

      You all were playing Sticky Bear and Oregon Trail while I was playing, well, everything from Donkey Kong to Project Firestart.
      Hmmm, I don't remember playing either of those games on the Apple IIe. I do remember playing a lot of arcade games tho.
      And, oh yeah, it's still in Guinness for selling better than any other single PC ever. 30 million units were sold.
      An oft-quoted number from Jack which is, as I'm sure you're well aware, highly suspect, as it would suggest a C64 in every fourth household in America. Jack's not the most trustworthy person to cite.

      The C64 probably sold around 1-2 million units. That number was surpassed by the IBM PC AT.

    2. Re:Bah, you call that impressive? by Big_Al_B · · Score: 3, Funny

      The Amiga did. And then some.

      Excellent argument. Somewhat akin to:

      Dude 1: My '83 Chevy Citation was better than your '87 Dodge Daytona.
      Dude 2: No. Clearly it wasn't.
      Dude 1: Yeah, well the '87 Corvette sure was.

      Dude 3: WTF?

      I'm Dude 3.

  13. Re:So let me get this straight by MadMorf · · Score: 4, Insightful

    It wasn't Xerox, that invented the GUI, that revolutionized computers. It wasn't Microsoft, that actually delivered the GUI to millions of people, that revolutionized computers. It was Apple, that made a commercial about the GUI, THEY revolutionized computers.

    Yes, Junior, you have it right.

    If Apple hadn't stolen/borrowed the GUI from Xerox, it might never have seen the light of day.
    Xerox management did not think the GUI was useful and did not plan to create any product using it.

    Microsoft, in turn, stole/borrowed the GUI from Apple and their version didn't actually become useful until 1992 or so, with Win 3.1!

    So yes, Apple gets the credit for the first widely available and actually usable GUI, by being first to market.

    Go read some history...

  14. Re:So let me get this straight by acvh · · Score: 4, Insightful

    I'll bite, but first let's straighten out the chronology:

    Xerox - invented GUI, did nothing with it.

    Apple - designed usable GUI, built computer around it.

    Microsoft - saw Apple GUI and feared it. Designed inferior GUI and forced its OEM partners to distribute it, thus guaranteeing its success.

    Apple designed and built a system (remember, there was a hardware component to Apple's GUI - the Toolbox ROM). Microsoft glued pictures onto DOS.

  15. Re:So let me get this straight by servognome · · Score: 2, Interesting

    Guy invents digital optical media and gets nothing because his company did nothing with it - Sony & Phillips are bad for commercializing the technology and not giving credit
    Xerox invents GUI and does nothing with it - Apple is good for commercializing the technology and not giving credit

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  16. The first PC? by Dammital · · Score: 2, Informative
    the Apple computer, which can be justifiably named the first personal computer
    Pop quiz: What was the first personal computer?
    1. Re:The first PC? by tntguy · · Score: 5, Insightful

      What's Apple got?

      Existence?

  17. So Apple is to blame by nurb432 · · Score: 3, Funny

    For all these f-ing lusers that think they can use a computer.. If it wasnt for Apple, they wouldnt be here today..

    Damn Jobs.. Damn him!!

    Things were better when you had to almost be an EE to have your own computer at home..

    --
    ---- Booth was a patriot ----
  18. Re:So let me get this straight by rainman_bc · · Score: 3, Insightful

    Microsoft, in turn, stole/borrowed the GUI from Apple and their version didn't actually become useful until 1992 or so, with Win 3.1!

    Actually, Microsoft teamed with IBM to create OS/2.

    In fact, Windows 3.0 and OS/2 1.3 were a collaberative effort and were released at the same time in 1990. Both had a very similar gui.

    The kicker is that OS/2 1.0 was released in 1987 with a GUI. Windows 1.0 (released in 1985) was also released with a really crude gui, that was in no way a rip off of anything else out there (it was quite ugly and lame compared to OS/2)

    Go read some history...

    Actually, I thinky ou should go read some too...

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  19. Re:So let me get this straight by winkydink · · Score: 2, Insightful
    Apple designed and built a system (remember, there was a hardware component to Apple's GUI - the Toolbox ROM).

    Good point. Apple runs on proprietary hardware. By comaprison, gluing puctures onto DOS and making run on every POS IBM-compatible was just a walk in the park, right?

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  20. Re:So let me get this straight by Chess_the_cat · · Score: 2, Informative
    If Apple hadn't stolen/borrowed the GUI from Xerox, it might never have seen the light of day.

    What are you on about? Apple bought it from Xerox fair and square. Even that crummy made-for-tv movie Pirates of Silicon Valley got that right. In fact, PARC wasn't even able to sell the concept to Xerox's board. So if they didn't even know what they had or cared what they did with it, why give them the credit? They were too blind to even see what they had. They're dumbasses and deserve to be relegated to the history bin of shame.

    --
    Support the First Amendment. Read at -1
  21. Re:So let me get this straight by bcmm · · Score: 2, Insightful

    Win 3.1?
    Usefull?
    Have you used it? Or used anything that is actually less stable than Windows 95(!)?

    Oh, the BSODs...

    --
    # cat /dev/mem | strings | grep -i llama
    Damn, my RAM is full of llamas.
  22. Re:Reality distortion field alert by frank_adrian314159 · · Score: 3, Interesting
    And there was a bug in the 68000 which made page fault processing unsafe. Instruction backout/resumption didn't work. So the compiler had to generate only idempotent memory-referencing instructions, ones that if done twice had the same effect as doing it once.

    As I recall (and this may be apocryphal - somebody correct me) some workstations overcame this in a second way - they ran two 68K's in parallel, one a clock cyle or two ahead of the other and, when the early one faulted, they asserted an interrupt (which saved state properly) on the second processor. They reloaded the state of the first processor from the second after the "page fault" was handled and went on their way. Yes, it was slow and it sucked, but it worked.

    --
    That is all.
  23. Re:So let me get this straight by JustinXB · · Score: 2, Informative

    Oops. That's suppose to be 1972, not 1992. Sorry!

  24. Some points to reconsider by WebCowboy · · Score: 2, Insightful

    There is a bit of "yes and no" to the points you bring up. There are a lot of exceptions to your points and in some cases Apple has succeeded depite themselves.

    Like Steve Jobs other companies Pixar and NeXT, there is a substance to Apple's products that tells a story. It goes beyond simple packaging to encompass the whole user experience.

    NeXT wasn't exactly successful, despite it's original product being just as "insanely great" as some other things Jobs touched.

    If a product does not meet these criteria, it is shelved like so many other projects that never rise to the top at Apple.

    Apple's track record ain't perfect. The Apple III was less than spectacular, and their first attempt at a GUI-based, 16/32-bit machine (the Lisa) is pretty much universally considered a failure. Both of these products "rose to the top" for a brief time--long enough to be released.

    The other interesting thing about Apple is the diversity of folks that actually work for them. They prefer to employ folks with advanced degrees, have a significant number of artists and creative folks working there...

    Perhaps they do prefer to employ well-educated people, but those with advanced degreed were not responsible for all their greatest successes. There is a difference between education and intelligence/creativity/ingenuity. Woz did not have an advanced degree when he created the Apple 1 and II computers. Woz is still an engineering genious though. If you know much about electronics you should study the designs of the Apple I and II. They are elegant to the point of being works of art. It is obvious that Woz worked with what he could get and what he knew--and analogue electronics was still a mystery to him at that point. In the Apple II he had difficulty making it display an NTSC colour signal the "proper" way (modulating the phase of the chroma subcarrier) so he took great advantage of the artifacting side effect of NTSC (basically a "monochrome" display made up of fine, closely-spaced vertical lines--making the luma signal pulse digitally at frequencies near that of the chroma subcarrier...cool hack!).

    And if Woz was the catalyst for the "first strike" then another "uneducated" genious brought about the second strike--Burell Smith, the chief designer of the original Mac, was pretty much self-taught in digital systems design. Smith was also very intelligent and absorbed information like a sponge. The original Mac hardware was not technically cutting edge--it made less use of custom ICs than even the 8-bit Commodore and Atari computers did--but it was also a very elegant design, and because the software and hardware designers worked together so well the end result was fantastic.

    Apple (more precisely the people that comprise Apple) are driven by a common passion to create something just that much better than what is available and to create "cool" things

    I wouldn't say that was always the case--Jobs could be very confrontational, and he deliberately crafted the Mac team as a "rogue element"--giving them offices in a separate building and openly stating they were the future and all those Apple II people were has-beens. The Apple II people by then were often less than passionate, though a dedicated core kept the line fresh and successful for many years after 1984.

    Overall, the passion within Apple sometimes led to division, mass firings and coups. One thing that is for sure though is that within each team there is a lot of passion and a common vision.

  25. Re:So let me get this straight by rockwood · · Score: 3, Insightful
    Apple may not have invented it - I'll give everyone that. They sure in hell Perfected it though!
    Microsoft saw this as an opportunity and copied it, unfortunately they failed in it's eye-candy (3.1 - 3.11 etc..). As Apple continue to become better, MS would release more versions, updated to compete. I remember seeing the early screenshots of OSX on rumor sites and then during keynotes. Sure enough, XP was out the door. In fact if I remember correct there were early basic versions of XP released - it would seem that MS wanted to make the general public beleive they were first at bat... Apple Music Store, Microsoft Music Store - QT, Win Media Player - If you see Apple release something, MS is not far behind to release the same thing. It suprises me that MS even bothers to change the graphics from the apple logo to their own.

    Oh.. I love my unix (any and all flavors - it simply can't be beat), and I use Win 2k mostly due to work requirements, so the Apple Fanatic clause does not apply here. It's merely the facts - MS has historically repeated itself with copies. I can't remember the last thing that MS released first - actually thought it up, developed it, revised it and released it.

    And it's not just Apple that MS does this to. Look at the recent Search Engine Wars..Google, Yahoo and MS.

    Oh and lets not forget how MS pushed the whole USB is great.. it will be the standard! It supports so many things on the chain... ummm, but Apple always did this... In "The Day" I remember having modems, printers, FM Radio Tuners, Graphics Tablets, Keyboards and Mice all on a single chain.. no problem for Apple. At the same time USB was widely wupported by Microsoft (the company) Firewire was also debuting... Looks like Firewire won.. Apple won, again.

    And for a company that everyone seems to down all the time - I must give it to Apple, last year (I beleive it was a year ago) it was reported that they became debt free - as far as I know they are the only one that can say that. Other than operational expenses (day to day) they owe no one.. zip, zilch, nada, zero. They must be doing something right. 10 years ago everyone said Apple wouldn't make it, they be closed in a year.. the saem thing again 8 years ago, then 5 years ago, then two years ago.. and then less that a year ago.

    Fact is, despite Linux, MS needs Apple. Without Apple MS becomes a true monopoly. Hence the reason for MS's developement departments for Linux and Apple - They need competition, without it they lose!

    --
    Never try to beat a professional at his own game!
  26. Apple has changed the computing world by kherr · · Score: 4, Insightful

    It's easy to look at technology that we use every day and know so intimately and disregard it as mundane. But think of the people who don't read /. for fun, the non-techies. What we take for granted they may marvel at.

    The Apple II was revolutionary because it successfully moved home computing from kits to mass appeal. The Apple II flooded schools, giving a generation of children hands-on experience with computers. Apple did it first on a wide scale, if not best. The success of the Apple II also pushed IBM into the PC market.

    The Macintosh was revolutionary because it brought the graphical user interface to everyday use. Predecessors tried and failed (including Apple's Lisa). But at the time the Macintosh hit the market, the command-line mentality was entrenched. I remember vividly reading monthly screeds railing against icons and the mouse by major voices in the computer industry. Where are we now? The GUI dominates everything, for good reason. It makes the computer a more accessible tool, even if far from perfect.

    The other, less recognized, benefit of the Macintosh is the blossoming of desktop publishing and image editing. With Mac OS and laser printers people were able to create beautiful, expressive documents instead of just printouts. Coupled with the GUI it led to a much easier way to lay out all aspects of the page before printing. Photoshop provided similar ease of use for image manipulation on the Mac.

    Sony's Walkman, while not a spectacular device from a purely technical standpoint, was revolutionary because it gave everyone portable music. The iPod seems to be heading in the same direction for digital music, even though the iPod is far from the first mp3 player.

    Revolutions are not founded just on brilliant technology but on the right mixture of technology with social acceptance, like Henry Ford who altered the course of society by mass-producing the automobile. Changing the way people conduct their lives should be the measure of what is and is not revolutionary, not whether or not the technology is something unique.

  27. Re:Reality distortion field alert by Leo+McGarry · · Score: 5, Insightful

    Wow. Virtually everything you said here was wrong.

    The Lisa was a commercial disaster. The Macintosh -- which lacked a memory management unit not because of shortfalls on Motorola's part but rather because it was deliberately omitted as a cost-saving trade-off --sold spectacularly well. The goal for the Macintosh unit was to sell 50,000 units in the first 100 days. They sold more than 70,000. The Mac exceeded every commercial expectation.

    The real business problem of the Mac was that Apple basically saturated their market. Within a year of the Mac's introduction, everybody who could justify owning one owned one.

    While it is true that desktop publishing was big for Apple, it's completely wrong to say that it "saved the Mac." To the contrary, the Mac created the desktop publishing industry. Apple had the Mac Plus and, as you point out, the LaserWriter, but those were just two pieces of the puzzle. The other three were LocalTalk, PostScript and PageMaker. These five things came together to be the desktop publishing industry.

    So you see, it's wrong to say that publishing saved the Mac. It's more accurate to say that Apple and the Mac helped create desktop publishing. Apple built a product which saturated the market, so they went off and, along with some very smart people, created a whole new market. See?

    That has, incidentally, been Apple's business model for the past 20 years. You saw it most recently with the iPod. Apple produced a product for a very small niche market, saturated that market, and used the resulting momentum to gain industry support and build a sort of coalition of businesses that could create an entirely new market: Internet music delivery.

    That's Apple's way. That's how they do things.

  28. Re:Got as far as "justifiably" by asimuth · · Score: 2, Insightful

    To certain extent there is a shorthand that is used to communicate that says "the most exposed example" is the original. It is not about obscuring reality. I can tell you with absolute clarity my father operated an air-cushion, 2-stroke lawn mower that he built himself in Trinidad W.I. in 1969. Have the pictures to prove it, complete with me following behind picking up cuttings. My dad is not the creator of the Flymow. I understand the somewhat glamerous light in which Apple and its employees are sometimes painted. But I think the fundamentally important point raised is; Apple did copy, as does everyone, but they made improvements that went beyond the original. Even this doesn't seem that flash an achievement, but I am hard-put to point out a single other company that has consistently produced this effect. I would say that the most remarkable thing (to me) about Apple is that it has grown so large, and so influential, whilest remaining passionate. Loopy, eccentric, painful, expensive... creative. Lightning is striking because creativity is happening, but it is happening in an environment where "just enough to ship" is not sufficient. I strive to make my own company work like that. : )

  29. Slight addendum by Scott+Francis[Mecham · · Score: 2, Interesting

    The MacOS did gain the ability to use an MMU later on, however(at least by System 7). Apple kept omitting it on the lower-priced Macs using 020's, though.

    There was much wailing and gnashing of teeth when I discovered several neat-looking shareware games that listed "requires memory-management unit" in their catalog entries, while the family was still poking along with a Mac LC. We eventually upgraded to an LC 3 which gained the MMU, but not the FPU. I remember feeling triumphant when I found a freeware extension that simulated it via the Apple integer math--only to be let down a few minutes later when the 3D visualization program took a full minute to render a viewport. :(

    --
    --
  30. Re:Reality distortion field alert by sribe · · Score: 2, Interesting

    The Macintosh -- which lacked a memory management unit not because of shortfalls on Motorola's part but rather because it was deliberately omitted as a cost-saving trade-off --sold spectacularly well.

    Minor technical nitpick--Motorola in fact did not have an MMU available at all until well after the first Macintosh shipped, and they didn't have a working CPU/MMU combination for a couple of years after that. The posts above this about the dual-68010 hacks are true. I know; I was working with Masscomp workstations at the time and have seen the pair of 68010s on a big old circuit board first-hand, many times.

  31. Revision or Revolution? Commodore Is the Hero by www.commodore.ca · · Score: 2, Interesting

    The key (and indisputable) facts are well documented:

    http://www.commodore.ca/products/default.htm/

    1: the MOS / Commodore KIM-1 was the worlds first single board computer, released in 1976

    2: the Commodore PET was the worlds first recognizable computer. It was announced and released several months before the TRS80 or Apple I

    3: Apple I through III all used Commodore / MOS CPU's. Therefore no Commodore, no Apple (Motorola and Intel were just too slow to market and way too expensive for home users)

    4: Commodore sold more computers than anyone prior to 1985/6. They were the first computer company to sell a million units of anything and were the first computer company to have a billion dollars in sales. To this day Commodore is credited by the Guiness Book of Records for having the best selling single computer in history, The Commodore 64.

    5: The juggernaught that was Commodore took 10 years of bad decisions to go bankrupt after its founder and visionary Jack Tramiel quit in, you guessed it 1985.

    It is definately true that Jobs and Apple made an enormous contribution to the PC/Home Computer world but it is just plain wrong to claim that Apple was responsible for the growth or development the PC market. Without any question Commodore was the single most important driver behind the genesis of home computing and Commodore is the only company that can legitimately claim such a title.

    For a mid-80's validation of Commodore's total dominance click the COMMODORE VIC-20 STARTED HOME COMPUTING link on http://www.commodore.ca/gallery/video/video.htm/ which is from the TV show The Computer Chronicles in December of 1985.

    For the amazing list of hughly successful computers which used the Commodore 6502 CPU click the 6502 link at the top of this article:
    http://www.commodore.ca/history/company/6502/6500c pus.htm/

  32. Understanding the Macintosh Revolution by Junks+Jerzey · · Score: 2, Insightful

    I see lots of comments claiming it wasn't revolutionary. In reality, no, the Mac wasn't the first system with a GUI. That would be Ivan Sutherland's Sketchpad application from the 1960s. And we all know about the Alto. But at the time, back in 1984, the Mac was an atomic bomb dropped on the computer world. People used 8-bit computers like the Atari 800, Apple II, and Commodore 64. People used IBM PCs and clones, back when all popular PC software was written for text-mode MS-DOS. So then here comes the Macintosh with:

    1. A 32-bit (internally; it had a 16-bit bus) microprocessor.
    2. Bitmapped graphics *only*. No text mode. The visual difference was huge.
    3. High-resolution graphics: 512x384, compared with the roughly 320x200 graphics of the 8-bit home computers. (Note that you could get better graphics for the PC, but as an expensive add-on.)
    4. Applications geared toward using bitmapped displays, like MacPaint (which was stunning at the time) and MacWrite.
    5. Lots of other little things taken for granted: the mouse, the desktop metaphor, shutdown and disk ejection controlled by the system, digitized sound, icons representing applications.

    All in all, this was quite a shock to the average person who didn't know about the research going on elsewhere.

  33. Xerox did NOT invent GUI by Thu25245 · · Score: 2, Informative

    The GUI was developed at the Stanford Research Institute (now SRI) by a team including Doug Engelbart (who invented the mouse.) The early system, called NLS, was somewhere between a demo and a product. It was used internally by SRI, but never developed into a product. Until...

    Xerox refined it and tried to commercialize it. Xerox did build a functional computer (the Star) which sold poorly.

    Apple refined it further, creating the Lisa, and finally succeeded in commercializing it, with the much cheaper Macintosh. The Lisa/Mac interface was probably the first interface that was designed for absolute beginners who had no previous computer experience. The Xerox and SRI systems were stunning, but required user training.

    Microsoft, as you said, capitalized on the work of Apple, Xerox, and SRI before it, while adding essentially nothing original.

  34. Re:So let me get this straight by steeviant · · Score: 2, Interesting

    Damn straight. It wasn't Xerox that invented the GUI, it dates back at least as far as Douglas Englebart's research at Stanford in the late 60's.

    Xerox certainly advanced the game a very long way from Englebart's original concepts, but there's little doubt that they took a lot of their ideas from the system he demonstrated in 1968, which included a very basic form of GUI, a mouse, and local area networking.

    There is no doubt in my mind that Englebart's ideas were the inspiration for the Alto and Star computers that Xerox created, and which inspired Apple to adopt the GUI and mouse for their next generation of computers.

    Neither of Xerox's GUI computers were commercially successful, and Microsoft's early attempts at GUIs were embarassingly poor, and laughably unsuccessful. Microsoft may have commercialised the GUI successfully now, but Apple did it right the first time. Several years before Microsoft released a usable version of Windows.

    You may dislike Apple, but that doesn't give you the right to try to belittle the company's achievements, or rewrite history.