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Nintendo Running Itself into the Ground?

ZephyrXero writes "That is the question asked by N-Sider.com in their article "Playing it safe". The article talks of how Nintendo's reliance on tried and true franchises may contribute to their lack of innovation and low sales numbers. Although most have already seen this problem brewing within Nintendo for quite some time, it is also becoming a problem for many other game developers throughout the industry." A nice counter-point to Sticking up for Nintendo from earlier this month.

34 of 237 comments (clear)

  1. In other news... by Snowspinner · · Score: 5, Funny

    In other news, DC Comics has realized that it should stop publishing Superman and Batman titles in favor of new characters that nobody has any investment in.

    Microsoft has realized that it should discontinue the Office brand in favor of new software that will be more "innovative" than simple word processing.

    And McDonalds has decided to discontinue all of its hamburgers, fearing that they haven't created any innovative cuisine in the last 20 years, instead becoming a steakhouse.

    1. Re:In other news... by badasscat · · Score: 4, Insightful

      In other news, DC Comics has realized that it should stop publishing Superman and Batman titles in favor of new characters that nobody has any investment in.

      I'd have modded this more "insightful" than "funny".

      What's funny is how much Nintendo gets bashed around the net, considering they're, you know, the only profitable game hardware company out there. People act like they don't know what they're doing and that somehow Sony and MS have got their number. In reality, I think it's a lot more likely that Kaz at Sony and Bill over at MS sit there looking at their market share numbers vs. their profit/loss columns and think "huh? Shouldn't we be the ones making money here?"

      Nintendo's doing something right; something that MS and Sony aren't. They realized a long time ago that dominating the industry is not necessary to be profitable. If you really look objectively at what they do vs. what Sony and MS do, you can make the following observations:

      a) They've got a corner in every part of the market. They have strong first-party game development (unlike Sony and MS, which rely more on second- and third-party development), and they get all of those profits for themselves. They have two handhelds and one current home console, and in various territories they still sell "classic" consoles as well.

      b) They allocate a certain percentage of development to proven franchises and a certain percentage to new titles, and they carefully manage that (it's not haphazard). This article seems to argue that the percentage allocation to proven franchises is too high, but where most game developers have failed is in doing the opposite. That's just the reality of today's market, which is "brand" based, for better or worse.

      c) They have a strong "house style". Whether or not you personally like their house style is not really an issue - the fact is you buy a Nintendo product and you basically know what you're getting. Nintendo is not nearly as reliant on third parties to define their products, nor are they as reliant on "killer apps". You buy a Nintendo console for the overall Nintendo "experience". It's similar to what Disney does - it almost doesn't even matter whether a particular Disney movie is any good, people will go see it anyway because they know basically what it's all going to be about.

      All this adds up to a well-managed company that tightly controls everything they do, which results in nearly continuous profit (I believe they've had one non-profitable quarter in something like the last ten years). They also just flat-out sell a lot more stuff than most people think they do - last year I think they were the #2 software publisher overall in terms of sales, for example, and I remember over Thanksgiving week this year they sold more total hardware in one week in the United States than their competitors sold for the entire month combined - and that's in their weakest territory. (That's including all of their systems; GBA SP, DS, GameCube.) The GameCube itself is #2 in sales worldwide, Nintendo handhelds have 95% of that market, I mean this company does sell a lot of products.

      Whether or not you understand their business plan is pretty immaterial. A lot of people don't personally like what Nintendo's doing and they therefore don't personally think their strategies are sound. But Nintendo has continuously proven those people wrong throughout pretty much their entire history. And yet the naysayers still won't go away.

  2. Nintendo isn't dying, their console is dying. by genrader · · Score: 2, Insightful

    Nintendo is a profitable company with billions in the bank (I remember a year or two ago a report that Nintendo has around 8 billion USD in the bank).

    Nintendo's problem isn't that they can't make good games. They have completely messed up their entire image. Don't make purple consoles, while I think nothing of it there are a lot of stupid people who didn't buy the console cause it looked 'gay'. Everyone buys the black ones, so when you go to a store and see nothing but purple gamecube's, there's someone who thought about buying one but when looking at the sleek black and green Xbox or the black and blueish PS2, they probably went for it.

    Nintendo ALSO needs to suck it up about their "WE know what is best for the gamer" attitude. They have said that, basically, in many interviews over the recent years.

    1. Re:Nintendo isn't dying, their console is dying. by MBCook · · Score: 5, Insightful
      I disagree. I LIKE the little gamecube. I think it's cute and the games are fantastic. Their attitude doesn't bug me at all. Everyone complained about the lack of online on the 'cube, but online isn't that big on consoles yet. Yes there are a few good games (Halo 2!), but by and large it's not that big. They'll put it in their next system, when it's ready.

      I was thinking about Nintendo the other day. I trust Sony alot, but Nintendo is the only company I would buy from sight-un-seen. Pretend there is no DS, and Nintendo announces a new system to replace the GBA (the Game Boy Ultra or whatever). No picutres of it anywhere. It's a total myster the specs, the form, the games, everything. You just show up at a store on launch day with your $100 or $150 and buy a system and any games they have. Would you buy that system? I would. I trust Nintendo. They've earned it. I would do the same thing with the successor to the GameCube. I'll almost certanly buy a PS3, and will look hard at a Xbox 2, but I won't hesitate on the Nintendo system.

      It may have fewer games, but when the games come out, they are often awesome. Mario, Zelda, Pikmin, Super Smash Brothers, Mario Golf/Tennis, Viewtiful Joe, Donkey Konga, Metroid Prime, and on and on and on. I own more 'cube games than PS2 or X-Box games by far. I just find more games that I really like and are worth more than a 2 day rent on the 'cube.

      Analysts can pick at Nintendo all they want. They are no Sega (in that their hardware will stay around). They make great systems, and great games.

      Three cheers for Nintendo. Great games and systems since 1984 (that was when the Famicom was released, right)? That's TWO DECADES. Get back to me when Sony and MS have been around making great stuff for TWO DECADES and continue to do it.

      PS: I LIKED the virtual boy, I think it died due to mismarketing (shouldn't have been called "virtual boy", that implied portability. It had some fantastic games (Mario Tennis, Mario Crash, the Wario game). You may call it a failure, but I really liked it. They only things they don't deliver on (64DD, SNES-CD, etc.) never got released (at least here in the states) so I can't count them as failures as they were never on the market (again, in the states).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Nintendo isn't dying, their console is dying. by Grey+Ninja · · Score: 4, Insightful

      The other problem with Nintendo is their propreitary media formats. They were the last one to go to optical discs, and when they did, they used a non-standard format.

      I honestly fail to see how this is a problem. The Xbox and the PS2 have both fallen to rampant piracy, and the GCN is still pretty much above that. Piracy is possible on a GameCube, but it requires the pirater to put in a good amount of work. This HAS to be an attractive feature of the GameCube, and I don't know why anyone would think it wasn't.

      a GOD is a 1.5GB mini-DVD with some intensive copy protection added. DVDs cost pennies to make, and a GOD isn't an exception. The storage capacity isn't a problem for 95% of the games out there, and the ones that require 2 discs... well, they have 2 discs. It's a low cost when you consider that your product will not be pirated, and you will see better load times due to the smaller disc size.

  3. Wait by antifoidulus · · Score: 3, Insightful

    How exactly is releasing a portable game system unlike anything else out there "playing it safe". Especially when compared to the PSP, which is pretty much as "safe" as it gets....

  4. Listening to fanboys.... by theREALMcCoy · · Score: 5, Interesting

    Whine about the resaons why Nintendo isn't the dominant player in the industry gets old. Listen, just because the big N isn't number one in console sales, doesn't mean that they are not a successful company, or that they are on the brink of failure. BMW isn't the number one auto company, but hey seem to be doing all right. Apple might not even hold a candle to the other PC manufacturers, but they service a niche. I love Nintendo, and it doesn't matter if they dominate the market. They meet a particular market need, and they get by just fine. They will proabably never again rule the console roost, but they will continue to be a profitable, successful game company.

  5. Nintendo just makes good games by obsid1an · · Score: 5, Insightful

    Nintendo is one of the few companies out there to consistently pump out quality games across all their platforms. Sure, there is Mario Tennis, Mario Party, Mario Golf, Super Mario DS, etc, but every single one of those games is solid. The same goes with the Metroid and Zelda series. Nintendo doesn't use its franchises as a way to sell bad games. They are instead constantly reinforcing how good the games are that come from their franchises.

    1. Re:Nintendo just makes good games by CapeMonkey · · Score: 2, Insightful

      In the case of Mario 64 for DS, it's because they wanted to launch at Christmas and before the PSP lest they end up eating Sony's dust. Investing more time in a good brand new Mario DS for launch means likely either delaying the launch of the DS or launching without their flagship franchise, which is something they're unlikely to repeat after the GameCube. They were on the clock, simple as that. Now, they are making a new Mario DS game, as there's video of it. But whatever it ends up being, it wouldn't have been near the quality they require for the system's launch title. Now, as a DS owner, I am frustrated that it will take until February for another game I actually want to hit the North American market. But you can't argue that the DS's market penetration in the last month and a half hasn't been impressive. And the library will be built up by the time the PSP launches, so they've got themselves a head start on Sony.

  6. Missed the Point by Mr.Dippy · · Score: 5, Insightful

    This guy brings up some interesting ideas but it's not about innovation and gameplay style that is killing them. I got a DS for Christmas and I challenge anybody to say that thing is not innovative. The problem with Nintendo is for every Eternal Darkness game they make they have 10 Pokemon/Harvest Moon/Talking animal games. Teenagers and adults have the money and the market share for videogames. They are the ones that will save up and plop down 50 bucks for Halo 2, GTA, etc.. Buying a cutesy nintendo game means that 5 year old needs to pester his or her parent for the game. Better said then done. Most parents I talk to are apprehensive to shell out money for their child's game habit. Innovation is not the problem. Disney style games are. /my two cents.

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    -Dipster
    1. Re:Missed the Point by Pluvius · · Score: 2, Funny

      Except the Harvest Moon series is widely regarded as being very good, even among older gamers.

      "Alright.. so how are we going to try and market this movie? On the internet maybe?"
      "Well, given the straightforward plot of the movie... we can't use the IMEWOMF."
      "What's the IMEWOMF??"
      "The Internet Movie Elitist Word of Mouth Factor. You see, you get people on the internet, claiming what 'genius' or 'understated brilliance' a specific movie is... and sure enough, as word spreads, people will generally be too intimidated by these faceless, anonymous opinions to go against the grain and form an opinion for themselves. Wes Anderson and the Wilson Bros. have been doing this for years."
      "They have?"
      "Well, let's put this way. Did you enjoy 'Rushmore' and 'The Royal Tenenbaums'?"
      "My God yes. Those movies have such a subtle brilliance to them. Pure genius."
      "Now ask yourself this.. When you were watching them. Did you even laugh once?"
      "Well.. no. But those movies are god-like comedies."
      "Comedies that never made you laugh once."
      "Oh my lord... The IMEWOMF."
      "The IMEWOMF. Hell, why do you think Owen Wilson has a successful movie career despite looking like a Rottweiler bit half of his nose off?"

      (From the late great website Whatever-Dude. I'll leave it to the reader to figure out what relevance this has to the quote from the parent post.)

      Rob

  7. before everybody else says it... by muel · · Score: 4, Interesting

    ...wasn't this year's Christmas season made up almost entirely of top-notch, blockbuster, super-selling sequels? Judging by what the general video-gaming masses throw their money at, doesn't adherence to the tried-and-true actually make financial sense?

    The guy goes on and on about how these franchises aren't attracting new gamers. That's bullocks. The problem is that the GameCube as a whole wound up becoming the Dreamcast of this generation. Not enough AAA-rate games to keep gamers happy: No Burnout 3, no GTA, limited sports support. Simple as that. Metroid Prime got attention, but for many reasons (lack of deathmatch being one), it wasn't the Halo that pulled Microsoft's similarly-shitty XBox release schedule out of the crapper. If Nintendo had gotten their crap together by snagging more third parties earlier, or perhaps by getting Mario Kart DD online, the console wars would've been completely different. As it stands, Nintendo blew the console wars again.

    Then again, on the bright side, their profits are pretty damn good. What they lose in licensing, they've made up for by never selling their console for less than a profit and by making more profit for their first-party games. MS and Sony couldn't say that for years and lost more money in their deep pocketbooks than they'd ever care to admit, and paying for exclusivity deals with third parties takes its toll, too. Nintendo, as shortsighted as they are in getting American gamers' attention, have always been pretty good with the pocketbook. That might not mean much to gamers in search of a good system, but it does mean that Nintendo is going absolutely nowhere in the console wars. They won't fall like Sega anytime soon, but they do need to shape up with the new Revolution system, because they won't survive a third N64-style last-place finish, and two bad systems in a row is not a good reputation to go into the next generation with. Can we say Atari?

    1. Re:before everybody else says it... by Naikrovek · · Score: 3, Interesting

      Well I think that if the leap from GameBoy SP to Nintendo DS is any indication, the Gamecube -> Revolution leap will be amazing.

      There seems to be a few fresh thinkers inside Nintendo. That's why the DS is such a leap over previous portable game systems. If that same thinking goes into the Revolution then I'm sure we'll see some good innovations.

    2. Re:before everybody else says it... by funny-jack · · Score: 5, Insightful

      The problem is that the GameCube as a whole wound up becoming the Dreamcast of this generation.

      Um, maybe it's just me, but wasn't the Dreamcast the "Dreamcast of this generation"?

      --
      You probably shouldn't click this.
  8. This was a good point, a year or two ago. by Mirkon · · Score: 3, Insightful

    The anti-innovation point would have been good, had it been made before the wildly innovative Nintendo DS, and before the announcement that the next Nintendo console will have a completely new control scheme. Even if they use the same characters in upcoming games, they're going to have to be used in entirely new ways.

    --
    Glog!
  9. Old Article by StocDred · · Score: 5, Insightful
    This article was posted to IGN Cube back in October, as shared content between IGN and N-Sider. Same graphics as well. Old article, even older complaints. Nice job, story submitter.

    For every decent point, the author trots out the same Mario-bashing that has following Nintendo since the SNES. The author shows a complete misunderstanding of how businesses maintain corporate identity and branding when he launches into such brilliant ideas as suggesting Donkey Konga would have been better served with brand new characters instead of recycling Donkey Kong. Because we all know how the PS2's Taiko Drum Master is burning up the charts (another drum peripheral game, nearly identical to Konga, also developed by Namco) because people are just begging for new drum games featuring all new IP. Come on. Half of those dreaded Mario spin-off games are concepts that nobody knew would become huge, and Nintendo figured that attaching Mario to them was the surest way to help their success. Risk = lousy games would diminish the brand, Reward = good games that strengthen the brand. Was there a huge appetite for cart racers before Mario Kart? For party games before Mario Party? For silly golf games before Mario Golf? Nintendo ventured out (Donkey Konga is a risk... new bulky hardware for a genre that mostly runs off one game, DDR), made some sharp games, people lapped them up... so Nintendo realized they hit gold and made more. And then everybody started doing them, and whaddaya know, they mostly paled in comparison.

    You can write the same article about PlayStation, switching in Metal Gear, Crash Bandicoot, Ratchet & Clank, Jak & Daxter, Tomb Raider and Grand Theft Auto. The major differences are A) that Nintendo has been around longer - and thus has been doing the branding game longer. And B) that Nintendo's core franchises are family-friendly and thus open to constant ridicule by those who don't like them.

    1. Re:Old Article by scot4875 · · Score: 4, Insightful

      Damn, wish my last mod point hadn't expired.

      Your last paragraph is spot on. The m47ur3 gamer crowd likes to bash Nintendo's characters because they're insecure about playing as Mario, Yoshi, and Daisy. For some reason it's better and more 'adult' to be playing as 'generic pissed-off dude,' 'generic gangster dude,' or 'generic marine dude.'

      --Jeremy

      --
      Jesus was a liberal
    2. Re:Old Article by alphaseven · · Score: 4, Interesting
      The author shows a complete misunderstanding of how businesses maintain corporate identity and branding when he launches into such brilliant ideas as suggesting Donkey Konga would have been better served with brand new characters instead of recycling Donkey Kong. Because we all know how the PS2's Taiko Drum Master is burning up the charts (another drum peripheral game, nearly identical to Konga, also developed by Namco) because people are just begging for new drum games featuring all new IP. Come on.

      I think the article might have a point about Nintendo overdoing some of it's brands, this post from Game Matters puts it more succinctly than the article.

      About brand extension, the dilution is generally a long-term effect and not a short-term one. Releasing, say, a party game as "Mario Party" boosts its sales because of its link to the popular brand, but it dilutes the whole brand in the long term.

      Mario, as a brand, has definitely lost strength lately. Each new Mario game used to be a huge release by Nintendo, but now it's much weaker. Super Mario Sunshine is a good example of this since it sold much less than expected. Mario used to be Nintendo's big brand, but now it's Zelda because they diluted it beyond recognition. I used to know what a "Mario game" was, but today it could be anything and that reduces my interest. That's not to say that Mario, as a brand, is worthless -- but it's certainly not what it used to be.

      For that matter, Nintendo is doing the same thing with Zelda by putting Link everywhere (Soul Calibur 2, etc.) -- it's another brand that's going to lost strength. I guess they'll continue this trend by creating a Metroid Party or something...

    3. Re:Old Article by cowscows · · Score: 3, Insightful

      I like to think of it less as diluting and more as expanding. I guess I just see it as a positive thing. Each Mario game isn't as big a deal now as in the past because there's just more of them. How is that a bad thing?

      Are we really worse off now that nintendo is no longer releasing just a mario platformer every few years? Do you miss all the hype they put into it? Sure, no one's going to make a movie like The Wizard to give us all a sneak preview of Mario Baseball, but I think I'm ok with that.

      Ok, so Mario Sunshine isn't your thing. Go try Mario Kart, or Mario Golf, or Mario Tennis. They're all good, solid games in their own right, and they also build upon this imaginary world that Nintendo has been cultivating for decades.

      This world that they have created has such power to create opportunities for gameplay. Mario Kart has pirahna plants that bite you, little walking bombs running all over the courses, and all other sorts of weird ass stuff. Stuff that doesn't really make any sense at all except within the history of the Mario franchise.

      For any game to be sucessful, it's going to have to help the player suspend some disbelief (except maybe for some puzzle games). Placing a game within a fantasy world that we're already familiar with makes that so much easier.

      --

      One time I threw a brick at a duck.

    4. Re:Old Article by DeadScreenSky · · Score: 2, Insightful

      The author shows a complete misunderstanding of how businesses maintain corporate identity and branding when he launches into such brilliant ideas as suggesting Donkey Konga would have been better served with brand new characters instead of recycling Donkey Kong. Because we all know how the PS2's Taiko Drum Master is burning up the charts (another drum peripheral game, nearly identical to Konga, also developed by Namco) because people are just begging for new drum games featuring all new IP.

      Umm, Taiko Drum Master (AKA "Taiko no Tatsujin") is a gigantic success in Japan. Six arcade versions and five home releases since it came out in 2001, and home sales in excess of 2 million or so units. It is easily one of the top three most profitable Namco series. Where do you think Nintendo got the idea for Donkey Konga, and why did they then ask Namco to make it? It isn't because the idea wasn't successful until an old franchise character was slapped on it!

      Good understanding of "how businesses maintain corporate identity and branding" though!

      (Here's a free clue: you need to create successful new brands sometimes.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  10. Art House by Apreche · · Score: 5, Insightful

    It goes like this. Video games are just like every other medium of entertainment. Just like movies, music and TV. There are shows, films, games and songs to cover every genre across the board. What's happened to the video game industry mostly mirrors the film industry. There are shitty blockbuster movies which everyone sees that make a lot of money. But the people who know quality most often stick to art house theatres. There they get quality, but the people who make it get less money due to less marketing.

    Nintendo has made the error of making high quality games. People don't realize that the game itself and the theme of a game are two seperate things. For example, look at Star Trek and any daytime soap opera. Both are soap operas, the substance of the shows are identical, but the themes are different. One has an outer space theme and one has a theme of eviltown USA. But the actual substance of the thing is mostly the same.

    Nintendo makes high quality games. In fact, most of their games are the highest quality you can get. Just about anything that says Metroid, Mario or Zelda on it is top notch. But the theme, other than Metroid, is not one that appeals to punk teenage kids. They are too manly to buy a mario game even though they know it is better and more fun than GTA whatever. Always worried about graphics and self image instead of their actual gaming experience. So games like BMX XXX exist. These types of games are all the same crappy thing. They come in two genres, run around a shoot things and run around and beat things up, sometimes both. But like blockbuster movies with no substance they sell well.

    I'm not saying all Nintendo's games are flawless masterpieces. Nor am I saying that all games for other systems are crap. People on /. love to attack and infer broad sweeping generalisations like that. What I am saying is that overall Nintendo is concentrating on creating an innovative and new gaming experience that can be enjoyed by all people. As long as they profit, they're happy. All the other companies are mostly concerned with making a quick buck. So they release three GTA games that are all really the same with slightly changed themes. And they release a shitty FPS named Halo, twice, which is pretty much a modernized goldeneye plus vehicles and aliens. It makes them loads of cash the same way a blockbuster film does. But you can't honestly say that their games are high quality works of art. But if you play some Zelda or some Metroid its hard not to.

    --
    The GeekNights podcast is going strong. Listen!
  11. NINTENDO relies on franchises? by Cecil · · Score: 4, Interesting

    Welcome to bizzaro-world. Nintendo is the one console I've seen where non-franchise games seem to do well. I Ninja, Viewtiful Joe, Pikmin, P.N.03, and Tales of Symphonia are the majority of the games I've played on my GameCube lately, and they're all non-franchise as far as I can see. Compare this to Playstation 2, for example, where the games of choice at the moment are TOCA 2, Gran Turismo 4, Grand Theft Auto 3 San Andreas, Star Ocean 3, and Elder Scrolls 3, Final Fantasy 12... Maybe that's just me, but franchises certainly aren't what I was thinking about when I bought a GameCube.

    If anyone needs to invest in non-franchise games, it's the other two consoles. Hell, even the non-sequels that show up on Playstation 2 and X-Box seem to mostly be things like movie franchises. Ugh.

  12. Innovamatation by BlastM · · Score: 5, Interesting
    Sadly, Nintendo is in the business of playing it safe.


    As opposed to... what? Who's pushing the boundaries like Nintendo is at the moment? Sure, the Big N uses familiar franchises pretty often (which is the only gripe I could find the author had). That's to build on established brands, a common marketing strategy.

    Despite familiar characters and storylines, Nintendo's in-house games are some of the most original and interesting available today, whereas Sony and Microsoft will play host to the latest multiplayer futuristic shooter or various racing games. Sony practically produces nothing in-house, yet the worldwide PS2 sales are well above GameCube, a distant second place, and Xbox.

    The author of the article claims that Nintendo doesn't try new things, and then mentions Super Mario Sunshine. Sunshine tried a new concept, and the fact is that it wasn't well-recieved. EAD tried a new approach to the genre, but it's not their fault people didn't like it.

    And that's the thing about innovation. New ideas usually don't start a revolution; they can often backfire, as did the Virtual Boy, or (to a far lesser extent) the graphical style of the new Zelda. For every hit, there are a number of misses. For every DS, there is a Virtual Boy, and an innovator must be prepared for that. Most take the easy, tried-but-true path and use a proven formula to produce a mediocre game, where success of some degree is guaranteed.

    The problem with the article is that the author is trying to directly relate innovation with market domination, but if that were the case, Sony wouldn't be in the position they are today.
    1. Re:Innovamatation by StocDred · · Score: 3, Insightful
      Nintendo doesn't innovate anymore.

      You're confusing "games that I don't like" with "games that don't innovate." Nintendo has personally brought us:
      - a game that takes place in real time whether you're playing or not
      - games that use GBAs as additional screens
      - a card game that uses a GBA for scannable minigames
      - a peripheral for playing GBA games on your TV
      - a genre-busting combination of puzzle and RTS
      - bongos, for both a rhythm game and a platformer
      - voice input
      - touch screen
      - a game based around 100s of 3 second minigames
      - first party wireless controllers

      And those are all recent ones. Just because not all of these items were a huge success and thus repeated many times over, that does not mean they weren't innovations. The whims of the marketplace turn gimmicks into innovations... and I'll back the guys resposible for the d-pad, analog sticks, and portable gaming as we know it. I'll give them a couple floppy gimmicks (R.O.B.) in order to score the bigger hits (wireless controllers that don't suck).

      And for the record, I hated the no-FLUDD levels in Sunshine.

    2. Re:Innovamatation by StocDred · · Score: 4, Insightful
      Thanks for keeping the discussion upbeat, dickhead.

      Unlocking features by buying new hardware addons just SCREAMS marketing. Oh, and the last one is just a newer version of the Super Game Boy for SNES.

      First of all, marketing is what we're talking about. It happens to be how companies make money. Microsoft isn't playing at marketing with Halo 2.5? Sony doesn't market their HDD when you attempt to play Resident Evil Outbreak and find that it sucks?

      The games I brought up, Four Swords Adventures and Final Fantasy Crystal Chronicles did not unlock additional content... the GBA/Cube connection was a major part of the game design. You're thinking of connection bonuses, like unlocking original Metroid when you hook up Prime and Fusion... but that's always been a half-empty/half-full problem. You're seeing a dirty ploy to get you to buy both a GBA and a Cube. I'm seeing a nice bonus for those who already have them. Although original Metroid is pretty lousy.

      I was also thinking of Mario Party-e, an actual card game (you know, with paper cards) that uses the eReader and a GBA for quickie minigames.

      Forgot about the Super Game Boy, though. Point for you there.

      Bongos. Did you read what I wrote? Of course it's a gimmick. So was the analog stick, once upon a time. I'm not saying that every next-gen console is coming with built-in bongos... but it's still something different that Nintendo threw out there when nobody expected it. Innovation. And you know, if every gamer on the planet bought it, we definitely would have built-in bongos on the next round of systems.

      With voice input and touch screen I was thinking of the DS, actually. Probably should have either specifically said the DS, or pointed out how the DS uses both in new ways, like blowing out candles and vomiting goldfish and whatnot. So your stance would be that if Company B improves upon what Company A did ten years ago, that's no longer innovating? You're not going to see a lot of innovation in your life that way. Is the Xbox hard drive innovative? I'm repeatedly told that it is.

      And anyway, Nintendo had a mic input on the Famicom.

      Wavebird. Wireless controllers were a joke for years... the sort of thing nobody expected to work since they sucked for so long. Then Nintendo did it right. And despite losing the rumble feedback (was that also a Nintendo innovation?), the Wavebird has become one of the singular best features of the Gamecube. Taking something that was a common joke among old time gamers and making it absolutely essential is awful damn close to innovation.

      And I'm calling Pikmin the RTS/puzzle combo. I'm sure I ripped that out of a review somewhere.

      All companies have tossed their share of innovations into the ring, and Nintendo more than anyone over the course of their history. Their greatest modern failing is the lack of online games, which affects them more in the court of public opinion than anywhere else (and even that is only in the hardcore gamer's court of public opinion, not families, non-gamers or occasional gamers.) If this whole discussion is going to degrade into a semantic fight over "gimmick" versus "innovation," then it's already a waste. A gimmick is simply an innovation that doesn't procreate.

  13. Running itself into the ground, alright... by Anonymous Coward · · Score: 3, Insightful

    Yeah, right into the ground...

    The article's premise is ridiculous and unsupported by evidence. Nintendo's franchise games are:

    a) Consistently among the highest-quality games available for any system, and

    b) Consistently among the top sellers for Nintendo systems.

    Nintendo are ancient master game makers, and if there's anything - anything about their business that they know how to do well, it's make games.

    Nintendo does have problems and a dismal outlook for the future, but its product quality is not the issue. Its real problems are corporate mergermania and technology convergence, which are in tandem killing off or causing to be absorbed any and all companies with narrow focus interests. Nintendo could make the best games in history, but versus monolithic conglomerates with inexhaustible resources, in the long run, they can't win. It's actually a testament to Nintendo's competence that they've survived so long.

    Nintendo's destiny may be to die out or be absorbed, but to blame the game quality for that is ridiculous and utterly wrongheaded. Their best games are as good as the other guys', at least - it's the other areas where they fail to scale. You may as well say that Starbucks and WalMart killed every local business in America because of "better quality products". In most cases, it was actually because of "same quality products, way more resources". As it is with Nintendo.

  14. Re:Got to agree... by scot4875 · · Score: 4, Insightful

    I'd be pretty damned annoyed at not being able to play Burnout 3 on it. Of course, there's a bit of a vicious cycle here; 3rd party developers don't make games for the Cube because they don't sell, so people don't buy Cubes, so Cube games don't sell. It's going to take a lot of money to solve that.

    Actually, this is a load of BS. Burnout 2 sold better on the Cube than it did on the Xbox. Explain to me why the sequel is available on the Xbox and not the Cube again?

    Oh, that's right: It's because Microsoft has created an unprofitable, unmaintainable business strategy of buying/paying off developers to create games for its extremely expensive system. It's not healthy for the industry, and if they can't do a 180 turn on their losses in the next generation it's going to come around and bite EVERYONE, gamers and developers included, in the ass.

    --Jeremy

    --
    Jesus was a liberal
  15. AAA titles? Where? by discoalucardx · · Score: 2, Insightful

    Everyone keeps saying "Nintendo makes the best games!!!", completely forgetting that that's all kinds of their opinion. The only real AAA title that came out of Nintendo this year, to me, was Metroid Prime 2. They did some other decent stuff this year, like Pikmin 2 and Paper Mario 2, but otherwise? I don't like sports games, so the formula of "mascot + wacky + sport" doesn't appeal to me. I never liked Mario Kart (still don't) and could not possibly care less about the Mario Party games. Given my taste in games, that crosses out a huge number of the first party games. I dig Zelda and F-Zero (the most recent being a Sega game technically) but Nintendo as a whole just doesn't seem to make games that I like. And then there's the overeliance on mascots. See, I'm of the opinion that the Ratchet and Clank games are pretty much the best 3D platformers ever made. It's not innovative, but it certainly is polished to all hell, and it's a lot of fun. But you'd never see Mario running around with an assortment of laser guns. Why? Because that's not what Mario does. Similarly, what if they tried to put Fable-esque elements into the Zelda games, like havi you make moral choices? Well, again, Link wouldn't possibly be evil or shack up with chicks, because it doesn't fit into the tone of the franchise. These shackles, most of it coming from being family friendly, ultimately do more harm than good.

  16. Samba De Amigo by TLSPRWR · · Score: 2, Interesting

    "new bulky hardware for a genre that mostly runs off one game, DDR"

    Though DDR has overshadowed most games in the Rythmn/dance genre, a most underrated game that hardly saw American shores was Samba De Amigo (here and here). It started off as an arcade game with maraca controllers (something you wouldn't likely see in American arcades), and was then ported to the Dreamcast. They even had maraca controllers for the 'real' experience. I guess it was the failure of the Dreamcast (Despite the many good games released for it), or the strangness of shaking maracas to latin beat with a dancing monkey, but it's one game you aren't likely to see in stores again, despite the enormous enjoyment one can get out of it.
    Perhaps if the monkey had been Donkey Kong it would have taken off?

  17. Re:Got to agree... by TLSPRWR · · Score: 5, Insightful

    "Nintendo's idea of innovation these days is to make a tacky new controller, charge a fortune for it and hope the fanboys buy enough that it breaks even."

    At the risk of sounding like a fanboy here (when I actually haven't touched my Cube in a while, my GBA more recently though), I have to say: What?
    Nintendo has almost always had some of the cheapest, high quality hardware on the market. I've seen videos of a Gamecube being thrown out of a car and dragged behind by a rope, and still running games after that. How much does it cost? $99. Try that with a $150 PS2 or XBox. I'm scared to death to lug my Xbox around, for fear of upsetting the hard drive with my precious saves on it. My Gamecube is perfectly content to be tossed around.
    Even Nintendo's newest handheld is also cheaper ($150) than Sony's offerings ($200), and the features seem to be the same for both (not asking for a feature battle there, I know the differences).

  18. The thing that bothers me the most... by Grey+Ninja · · Score: 3, Insightful

    Nintendo is the only remaining console producer who has strong first party development. Sony is beginning to try their hand at it with stuff like Gran Turismo and ICO... but they don't make nearly as many games as Nintendo. Nintendo was able to keep the N64 afloat pretty much single handedly through some skilled 1st and 2nd party development. Sony in comparison relies almost entirely on 3rd parties to sell their systems. Nobody would have bought a PS2 if not for Square, Konami, and Enix. Microsoft relies pretty much entirely on their marketting and Halo. I have to wonder when that's going to blow up in their face, but that's beside the point.

    My point is that Nintendo is the only console manufacturer with strong game development internally. They are consistently among the top publishers, and although they rely on a core set of mascots to sell their games, each game of a franchise is often quite different from its siblings. (take Paper Mario to Mario RPG to Mario and Luigi, or Metroid Prime to Super Metroid for example).

    I just think it's a little absurd to rag on Nintendo for lack of innovation while Sony and Microsoft don't even make their own games for the most part, and when they do, they are often sequels as well. And most of the 3rd party developers prefer to build on their franchises as well. (Final Fantasy, Metal Gear, Halo, Grand Theft Auto, Splinter Cell, Kingdom Hearts, etc. etc.) I just happen to see a lot of new stuff on GameCube, such as Viewtiful Joe, Pikmin, Super Monkey Ball, Ikaruga, etc. And such games are often greatly appreciated.

  19. Re:Six times the DVD capacity by gyrojoe · · Score: 2, Insightful

    That may be true, but the question is, does Burnout 3 need that much space? My guess is no. The previous two games didn't seem to have a problem. It's a racing game after all...

  20. Hmm... by Gothic_Walrus · · Score: 2, Interesting
    Immediately after running a story on how great the PSP is, Slashdot runs a story like this one, one that strongly criticizes Nintendo.

    It's also worth noting that the article about the PSP was submitted by its own author and blatantly ignored the complaints about the system, whereas this article was written in October and ran on IGN, where most of the readers of this section of Slashdot had a chance to see it.

    Am I the only one bothered by this?

    --
    Goo goo g'joob.
  21. Re:It's Simple by cowscows · · Score: 3, Interesting

    No, nintendo went for exactly the right market when they first started making video games. The NES became what it is because of kids. Over time, the demographics have shifted, and a lot of those kids have become teenagers/young adults.

    But you have to remember a couple things. First off, there's still plenty of kids being born every day. Which means that that market that Nintendo still has a grasp on is just as lucrative now as it was in the late 80's. Probalby more so.

    Also, the teenager demographic that's so big now is going to continue to get older. And they'll still want to play games as the become more mature. I'm 24, and I don't find mario games to be insultingly childish. I don't find them childish at all really. I do feel some nostalgic connection with mario and link and whanot, but that's hardly a negative thing.

    And let me also mention that I've got friends my age who are having kids of their own now. If I currently had children, I can think of a lot more nintendo games that I'd sit them down in front of than PS2 or Xbox games. When the day comes, I'll be happy to give Nintendo some more money in exchange for some fun games to play with my kids.

    And your whole argument loses a lot of ground when you consider the fact that Nintendo's games aren't all aimed at the youth market. There's stuff like metroid (which came with your DS) and resident evil and whatnot. Plus if you pick up a controller and play most of their other games for more than a minute, you'll find some pretty deep and cool gameplay. Mario Tennis for example. Do you honestly think there are many seven year old gamers that understand the difference between top spin and back spin?

    --

    One time I threw a brick at a duck.