True Fantasy Online May Be On Track for Xbox 2
German site GameZone is running a piece discussing the late, lamented True Fantasy Online. In it they mention that the Xbox MMOG may be released on the Xbox 2, based on commentary from the president of Level-5. From the article: "Now these hopes are affirmed by the level 5-Praesidenten Akihiro Hino, because in the Japanese Dorimaga said it that according to its estimates True Fantasy Live one on-line one could nevertheless still appear."
Congrats to the submitter for comprehending the article. I would have given up after 1 or 2 lines.
As appealing as it may sound at first to play any sort of MMOG from the living room sofa, I'm not sure if this will ever really fly.
The thing about these games is that they are really just simplified MUDs with graphics, which is to say that they are pretty much an first-person (or nearly first-person) RPG with a text-based chat room attached to them.
The whole point of Playing EQ, AC, DAOC, CoH, WoW, etc., is the social aspect of the gameplay.
I think most of you already see where I'm going with this.
The X-Box has no keyboard, so unless you want to roleplay via voice chatter (in which case, "broadcast" and "shout" type messages will be more annoying than ever), this large part of the game is missing.
In the early development phase of EverQuest, it was pretty clear that Sony intended it to be a big hit for the PS2. As it turns out, they could only deliver a stripped-down version of it to the console, and almost everybody who played EQ did so on the PC.
Information wants to be anthropomorphized.
I don't know what it's like for other MMORPGs, but Lineage 2 makes me feel.... icky. First of all, there's client stability and overall design that just seem poor. Sure, it looks good but there are several weird in-game glitches that make me wonder just how qualified the people at NCSoft are. These issues range from playability issues to client stability. Playability is not so bad, just a few minor glitches like monsters getting stuck and all that.
Client issues are a bit worse really, with the client regulary crashing on me for no good reason at all. The game often freezes as well, has weird graphic glitches that can lock up my entire PC and I get sudden disconnects for no real reason. All very annoying. While L2 boasts about having hundreds of thousands of paying subscribers, it's pretty evident that none of the monthly money they get go into development of the game, except perhaps a sequeal which would only serve to bring in more money.
I've heard stories about most MMORPGs being like this; the game appears to be nothing more then a poor release based on a proven addictive concept along with pre-existent competitive ( sometimes hostile ) player behaviour. The actual client or storyline doesn't really matter just as long as these two elements are in there. The question is, though, why the hell would anyone want to pay for such lousy services? I mean, I play L2, sure. But I do so on a free server at no cost at all. I don't pay a single cent for this worthless client I'm stuck with and the actual server runs on donations from the users.
But despite this and the fact that at least some people agree with me on this, MMORPGs keep popping up like bad weeds. Is it just a fad like all the "* Tycoon" games we had?
( On a different note, heard Slashdot solved the issues about the 503s and generally atrocious performance lately. Maybe they even decided to stop banning my subnet the whole damn day! Anyways, giving this a try again, so here goes... )
Hate me!
I've got a 14th level Prime Minister that'll mop up the floor with that looser!
(Oh, c'mon. You know that your first thought was a lame joke like this, too...)
"Great men are not always wise: neither do the aged understand judgement." Job 32:9
Fishing online? That would be sick. I'd buy it just so I could paddle up to other boats and yell into the mic to scare fish away. Good times.