RunUO Ultima Online Emulator Goes Opensource
Retalin writes "It looks like RunUO, the largest Ultima Online Emulator around has decided to opensource their project. It's caused quite a stir in their 40,000+ userbase." From the announcement post: "The RunUO team has collectively decided that we will be open sourcing RunUO's core to the public. At this point for the most part, the core is done and the only things remaining are game layer features. We have totally rewritten the networking piece of RunUO and Factions are pretty stable. We have completed a lot of the Ninja additions to UO and are ready to release the core code to the world."
Nude patch
Is this like the 'open server' versions of Ragnarok Online that you can play for free? Or more like a UI hack, like for WoW? I'm honestly curious. I've never heard of this. I might pick it up if it's not tied into a pay-for-play.
RunUO is a Microsoft .NET based Ultima Online game server package. The software will allow you to run your own Ultima Online server, with limitless possibilites!
Join the Free Software Foundation
This is pretty much the same thing as the battlenet emulator that Blizzard killed, is it not? Why hasn't EA shot it down?
Execute? [Y/N] _
I was under the impression it already was sort of "open source", being that you could customize most of the stuff and recompile it yourself with tools provided.
.NET based Ultima Online game server package. The software will allow you to run your own Ultima Online server, with limitless possibilites!
I received a few messages from the boards around july, asking people what the advantages were of moving a project to an open source model.
anyway.. here are the sourceforge details..
>>
RunUO is a Microsoft
Gaming Foundry, Distributed Computing Foundry
* Development Status: 6 - Mature
* Intended Audience: Advanced End Users, End Users/Desktop, System Administrators
* Operating System: All 32-bit MS Windows (95/98/NT/2000/XP)
* Programming Language: C#
* Topic: Role-Playing
* User Interface: Console/Terminal
Project UNIX name: runuo
Registered: 2003-07-07 23:11
Nouvelles de jeux et technologies en français. TC
They have no downloadable files.
The RunUO Team has been working on RunUO for about two years, you can see the success of our work in one of our game servers over at UO Gamers.com which is free to play and you can even download the EA Games client for free legally from
RunUO itself is available to anyone via the download section and is very easy to install and has a great community to get support from. The main website is located at RunUO.com and the support community forum can be found here. We hope that the users of Slashdot enjoy RunUO if you give it a try and if you need anything please feel free to let myself or any of the developers or community members know on our forum.
Thanks again, and enjoy!I am impressed there are still people playing UO, I remember a good 5-6 years ago or more setting up a server emulator (ultime offline experiment, as well as others) And it was great. Does anyone know if UOX is still around or is this the the server thats most popular now?
You're actually very incorrect on this. The Game server itself violates no copyrights at all. The only "rule" that is broken is the Ulimta Online EULA that says they can terminate your account if you play on an 'emulated' server. As far as your quote at the bottom, RunUO is verry innovative, and if you knew anything about it before you wrote this you would not have taken the time to post here.
Seriously guys, we all know the first order of business is to port this to Mono and Linux.
The big thing the modder on their forums don't seem to get is that open source allows people to send patches to the maintainers, not simply fork.
Don't waste your time. Check his past posting history-- we're looking at a serial troller here.
Wewtness. RunUO rules.
I've been playing UO for about three years off and on, and played on POL and Sphere, two of the other emulators out there, and I have to say RunUO beats them in every way shape and form. If anyone is looking for a shard to play around on, check out www.phantasya.org. Its still in testing, but is an awesome place to play, ran by good people
What would be the easiest way to run the client on Linux? All FAQs I've seen still refer to the long-dead native client. I know Iris exists, yet all I have at hand is the 2D data, this thing wants 3D data (which is presumably downloadable completely legally through some way or other), and my Windows partitions are out right now so I can't use the real thing, even on Wine.
So, where do I get the client data?
Even more amazing is that it runs on .NET
.NET and have been asking people's opinion on it.
.NET is very heavy - the .NET runtime engine alone takes up 100 MB's of RAM. Also people have reservations about using an M$ platform. They want to keep very well away from vendor lock-in.
.NET is great.
Hasn't anybody noticed this?
I've been reading in forums about
The general consensus is that
Since this is a site devoted to all things Open Source, I can imagine people will start bitching about it not being made in Python or Java (even though Java isn't OS).
Personally I think
Anybody else have thoughts on this?