SOE to Sell Content Additions to EQII
Gamespot is reporting that Sony Online is going to be adding content to Everquest II in the form of adventure packs, essentially mini-expansions. From the article: "The first part of the adventure pack will come as a free download. All of the game's subscribers will be able to sink their swords into a new zone, fight new enemies, and so on. There will also be some new quests in this area for all players. [...] If players want to continue down this story path, they will have to pay what's been described as a "small fee" to download the rest of the adventure pack's content and continue on." Basically they're going to be following the City of Heroes model, but making players pay for part of it.
I know server bandwith and maintenance isn't cheap, but if you are already paying $15 a month then just what is this money going towards? Anyone got any sort of idea of stats or breakdown of what it costs to run a game like this per person?
That's cool and all, but when are they going to sell a release-quality game to their players? ;)
Maybe it's a concession they made since Guild Wars is breathing down their back. It's similar to what Guild Wars is plannign but on a small scale.
- Not really a concession. More like attempt to grab more money. City of Heroes has already a concept that is pretty much similar to this, except that it's free. They call it "Issues". The last issue (Issue 3) gives players new classes, new powersets, new encounters and whatnot.
Similary, MMOG maker do release free content regulary. Hell, even WoW just recently added a brand new dungeon (Maraudon) with new quests. Free. And more are coming. CoH, DAoC and WoW are giving players regulary FREE content outside expansions. You can download the new DAoC client free, the one in the latest expansion.
I have no problem with MMOG makers charging money for expansions, but for minor content? One or two dungeons? 5-10 more quests? No thank you.
Greed pure and simple.
That being said, given players a small taste and then charging them for the rest isn't anything like a "free content on a regular basis as part of your monthly fees" model. Asheron's Call and City of Heroes offered everything to all players, effectively changing the base-level game for everyone at one time. EQII is going to be more like those vogue "manager's theater" things you see at multiplexes where you pay extra for nicer seats but are still seeing the same content as everyone else.