From DM6 to Park City: Machinima at Sundance
Moe Napoli writes "Machinima producer/author Paul Marino recently posted on his blog that he will be attending Sundance later this month (Jan. 26th to be exact) to moderate a panel discussion about the rising artform of machinima (using 3D games like Half-Life 2 for filmmaking purposes). Amongst the panelists will be Red Vs. Blue/The Strangerhood creators Burnie Burns and the Rooster Teeth team (also featured in the Jan. 2005 issue of Wired), who will also present a live demonstration of how they produce their hilarious RvB machinima series. Pretty cool to see Sundance embrace this new form of independent filmmaking and even cooler to see how far it has come since some gamers started making Quake Movies."
Hollywood seems to have forgotten that plot, characters, and writing are what drives the moving-going experience, not how many machines you needed to render 4 seconds of some over-blown CGI shot.
That being said, machinima will be a great method for those with writing talents and a lot of patiences to showcase their skills to the biggest test audience of all, the internet.
All I know is I'm waiting for a WW2 movie, either something like a Battlefield 1942's Hogan's Heroes or Saving Call of Duty.
So my question to movie makers is this.
If you insist on making game based movies (Resident Evil, Mario Brothers, the upcoming Doom, etc etc), why not actually use the graphics engine that the game was based on?
Seriously, with the exception of older games the graphics engines are right up there. Throw in some good voice acting, a little airbrushing to give it that Hollywood glow and bam you've got a film. And suprise suprise, it'd be fairly accurate to the game. Am I the only one who see's profit here?
-Teiresias
...as thinking that "Machinima" is the stupidest word ever (except for, maybe, "blogosphere"). It's just animation, people. Animation done with a video game and a software editing package. You could possibly take an extremist view and think of it as puppetry instead of animation, but there's still a perfectly good (pronouncable) word for that.
You digibonerati really irritate me. Get back to work, eh?
Posted with Mozilla
Yeah, you're missing something.
Sometimes it's about doing the most you can with the least you've got. Sometimes it's about not having a huge budget, or even a budget at all. Sometimes it's just funnier that way, or the medium carries the message, or... or whatever. Sometimes authors show innovation within their craft by imposing limits on its structure. Might as well ask why Shakespeare "made do" with the constraining rules of iambic pentameter when he could have free-flowing written blank verse instead.
Well, yeah, maybe Shakespeare it's not. But it's fun to do anyway.
Think of it more like Junkyard Wars: cobble together whatever you can to make it work somehow and reach a goal. Why reinvent the wheel when there are plenty of bent and broken ones lying around that can be beaten into a close enough shape?
Also, there aren't that many teams of graphics designers, programmers, and animators sitting around waiting to work on a film that doesn't have big $$$ to pay out. Give these guys a break, huh? Feel free to start your own studio if you want to show them up. While you're at it, why don't you make your own cameras like Lucas did for Episode II?
As for stealing the IP... I don't quite buy it. They're filming themselves playing the game they paid for. It doesn't strike me as an inch out of line with screenshots and demo reels, except that nothing gets shot unscripted.